Aspis Agent

Lukaas Penn's page

735 posts. Organized Play character for Escharid Blackrose.


Full Name

Lukaas Penn

Race

Human

Classes/Levels

Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Gender

Male

Size

Medium (6'4", 210 lbs)

Age

24

Alignment

NG

Deity

Caiden Caillean

Languages

Common, Elf, Varisian, Dwarf, Infernal, Tian, Draconic

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Lukaas Penn

Male Human Bard 5
NG Medium humanoid
Favored Class: Bard (+1 Hp&Skill/level)
Init +2; Senses Perception +7
PFS 133884-1

Defense
AC 18, touch 12 , flat-footed 16 (+ 6 armor,+0 shield, +2 Dex)
hp 38/38 (5d8+10)
Fort +2, Ref +6, Will +4;

Offense
Speed 30 ft.
Melee +1 Rapier,+4 to hit, 1d6+1, 18-20(*2)
Dagger,+3 to hit, 1d4, 19-20(*2)

Ranged Light Crossbow,+5 to hit, 1d8,19-20(*2), range 80

Statistics (+2 Racial bonus to Cha)
Str 10, Dex 14, Con 12, Int 13, Wis 10, Cha 18
Base Atk +3; CMB +3 ; CMD 15

Feats (3)
Fast Learner : When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.

Lingering Performance: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Spell Focus (Enchantment)+1 DC

Traits
Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Fencer: You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.

Skills (6 base+2 Int+1 FC+1 race=10/level, total 50, max rank 5)
Diplomacy +12 rank 5
Bluff +9 rank 2
Knowledge (Local) +6
Knowledge (Dungeoneering) +6
Knowledge (History) +6
Knowledge (Planes) +6
Perform-Singing (+12) Rank 5
Perform-Stringed instruments (+12) Rank 5
Perform-Dance (+8)
Linguistics (+8) rank 4
Perception (+7) rank 4
Spellcraft (+5)
Stealth (+6)
Sleight of Hand (+6)
Sense Motive (+5) rank 2
Knowledge Arcana (+6)
Knowledge Religion (+6)
Use Magic Device (+8)
Acrobatics (+6)
Appraise (+6)
Know Nature (+6)
Know Nobility (+6)
Know Geography (+6)
Know Engineering (+6)
Escape Artist (+7) Rank 2
Perform (Acting) +9 Rank 2
Perform (Oratory) +9 Rank 2

Any Knowledge : +2 bardic knowledge

Languages Common, Elf, Varisian,
Linguistic skill bonus langages: Dwarf, Infernal, Tian, Draconic

Special Abilities
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained (Bonus:+2)
Bardic Performance (16 rounds/day): Countersong, Distraction, Fascinate, Inspire courage:+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Versatile Performance: Perform Dance (+11) for Acrobatics/Fly

Well Versed (+4 vs Bardic performance, Sonic and langage effects

Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.

Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Spells (*=Enchantment spell, +1 DC)
Level 0 (ill/day) DC 14
Known:(6) Detect Magic, Dancing Lights, Daze*, Know Direction, Resistance, Open/close

Level 1 (4/day) DC 15
Known:(4)Charm Person*, Cure Light Wounds, Chord of Shards, Hypnotism*

Level 2 (2/day) DC 16
Known: Cure Moderate Wounds, Heroism*, Versatile Weapon

Combat Gear +1 Rapier, Dagger, Light Crossbow, 10 bolts, +1 Chain shirt, 15 silvered crossbow bolts, silvered rapier,

Other Gear Masterwork backpack, Masterwork Luth (+2 on Perform-string instrument),Bedroll, 2 day trail rations, 1 Cure Light Wounds potion, 1 oil of Magic Weapon, 1 potion of Shield of Faith, 2 Alchemic Fire, 4 flasks of Holy Water, Cloak of Resistance +1

Note: Msw backpack rise Strenght by one for carrying capacity (37/38, light load)

Money
PP
GP 1045+1928=2973+1867=4840
SP
CP

History: Lukaas Penn's life has been one of boredom so far, born a simple merchant's son. That's why, as soon as possible, he took on the road life, earning his way by singing and entertaining.His curiosity and thirst for knowledge, good deeds, thrills and (hopefully!) beautiful ladies to save have called him into the way of the Pathfinders. Now, all he got to do is to prove himself worthy of it....

Personality: Easy going, a good listener, not a womanizer but someone who knows how to get women's attention. Gentle and caring with his friends.Loves art, books, spending time in taverns.
Recently, an inner sadness found his way into Lukaas heart… His sister, a Pathfinder agent, died years ago on her first mission.

Appearance: Quite tall and burly, being 6'4" and 210 lbs, Lukaas is younger than he seems. He tries to keep a bushy beard and loose clothes to hide the fact that he starts to get quite the pot belly. He's got a little more fat than muscled, but quick minded and agile. His most powerful weapon, anyway, is his honey tongue.. Lukaas is left handed, with brown hair and black eyes. Recently, he got a tatooed tear under his left eye. He has started his fifth year as a Pathfinder.

XP 13
PP 23

Adventures done:
The Confirmation
Master of the Fallen Fortress
Tide of Twilight
The Disappeared
Cyphermage Dilemna
Between the lines
Night march of Kalkamedes
Trouble in Tamran
To judge a Soul Part 1
To judge a Soul Part 2
Faithless and forgotten part 3
Bid for Alabastrine
Horn of Aroden