
GM Chyro |

Darn imps, round 3
Vassago readies a blast for the next imp to come in sight.
Sele
Keera & Alacorta, Kenji, Spenser
-------
Imps
Blue (-12)
Green

GM Chyro |

Darn imps, round 3
Vassago readies a blast for the next imp to come in sight.
Sele prepares a chakram.
Keera & Alacorta, Kenji, Spenser
-------
Imps
Blue (-12)
Green

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"Shew thyselves, balderdastards!"
I ready an attack.
greatsword, Power Attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19

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Keera continues ready to cast a faery fire over the imp if it appears and survives the subsequent attacks. She also calls Alacorta to her side to defend her.

GM Chyro |

Darn imps, round 3
Vassago readies a blast for the next imp to come in sight.
Sele prepares a chakram.
Keera & Alacorta prepare spell and talon, Spenser readies a swing.
Kenji
-------
Imps
Blue (-12)
Green

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Kenji readies to attack any imp that comes in reach and visible.
to hit: 1d20 + 5 ⇒ (15) + 5 = 20
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8

GM Chyro |

1d5 ⇒ 1
Blue heals some of his wounds.
Blue vs Keera: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14Dmg+poison: 1d4 ⇒ 4
Green vs Keera: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20Dmg+poison: 1d4 ⇒ 4
Keera barely dodges an incoming sting, but is hit by another.
Fort DC 13 please vs 6 rounds of 1d2 dex. 1 save = cured.
Keera's faery fire goes off, fine dustlike pink and yellow lights stick to Keer, Alacorta and the imps.
Blue: "Huh, what's this?"
Green: "She tricksest us!"
-----------------
Darned imps, round 4
Sele & Vassago
Keera & Alacorta, Kenji, Spenser
------------
Imps
Blue (-10)
Green
They can't hide properly anymore team, go go go! :)

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I don't think I can get to them so i move up thr ladder and throw a chakram at blue
chakram: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 4 ⇒ (2) + 4 = 6

GM Chyro |

Darned imps, round 4
Sele ascends the ladder and throws his chakram. It flies over a couple of heads, before passing blue (and Keera) by.
Vassago
Keera & Alacorta, Kenji, Spenser
------------
Imps
Blue (-10)
Green

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Vassago moves around, hearing the commotion, then blasts the closest imp!
Water Blast @ Blue: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage on hit: 2d6 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14

GM Chyro |

"Kekeke...whuzzat?"
*Blast impact*....
Vassago drops the first imp.
Imps have DR 5/silveror good and have fast healing 2.
Keera & Alacorta, Kenji, Spenser
------------
Imps
Blue (-3/0/ KO)
Green

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When the fallen imp hits the ground, Kenji walks over and gets ready to hit it with his kama, cutting off its head, hoping that will be the end of it.
for next round:coup de grace: 2d6 + 6 ⇒ (4, 2) + 6 = 12
it's not cold iron, but hopefully 7 points is enough to sever its head

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no that is personal knowledge of imps - I just ran one in a rotrl game

GM Chyro |

Character knowledge...Kenji doesn't know advanced details, does he?
Also, CDG is a full round action.

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Spenser rushes the remaining imp with his greatsword.
"Aha! Thine true colours shew, varlet!"
greatsword, Power Attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15

GM Chyro |

Kenji proceeds up the stairs to next to Keera, after hearing an imp make a wimper of defeat.
Green somewhat sees his fellow imp drop, only to notice a charging man with a greatsword charge at him.
"Nono....eeeeeek!", Spenser misses by a mere few inches. AC 17.
----------
Blue, still KO, heals a bit (-1/0)
Green looks nasty at Spenser, then 5ft hops into his square.
Now normally tiny creatures provoke when entering a larger creature's square, but 5ft is the only non provoking movement i know of.
Stabbity at SPenser: 1d20 + 8 ⇒ (7) + 8 = 151d4 ⇒ 4.
The imp misses, as Spenser makes a suave move by putting his greatsword between the two of them.
----------
Darn imps, round 5
Sele & Vassago
Keera & Alacorta, Kenji, Spenser
----------
Imps
Blue (-1/0, KO)
Green

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Vassago tries to go 2 for 2, throwing another aqueous fastball!
Water blast @ imp: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage on hit: 2d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17
-Posted with Wayfinder

GM Chyro |

Darn imps, round 5
Vassago tosses another blast which, missing the imp, sears past Keera's hair.
Sele
Keera & Alacorta, Kenji, Spenser
----------
Imps
Blue (-1/0, KO)
Green

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Sele attempts to clap greatswords with Spenser with the Imp in the middle
Greatsword: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 7 ⇒ (2, 6) + 7 = 15

GM Chyro |

Darn imps, round 5
Vassago tosses another blast which, missing the imp, sears past Keera's hair.
Sele hits the imp for 10.
Keera & Alacorta, Kenji, Spenser
----------
Imps
Blue (-1/0, KO)
Green (-10)

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Fort DC 13, -dex if failed: 1d20 + 6 ⇒ (4) + 6 = 101d2 ⇒ 2 Ouch
One of your kind fool me once. That´s enough. Then Keera picks her scimitar, move back a little, and join Alacorta in an effort to finish the creature.
Keera scimitar: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d6 + 1 ⇒ (3) + 1 = 4
Keera confirming critical: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d6 + 1 ⇒ (6) + 1 = 7 Here goes my hope of do something
Alacorta bite: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 1 ⇒ (5) + 1 = 6
Alacorta talon: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d4 + 1 ⇒ (3) + 1 = 4
Alacorta talon: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 + 1 ⇒ (3) + 1 = 4
I think we need a good two-hander here

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"Thart boxed! Desist or perish!"
greatsword, Power Attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23

GM Chyro |

While Keera and Alacorta's attacks deal no damage, Spenser makes very very short work of green.
Combat over
Safety measures?

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"Good show there, Spense!", Vassago climbing up the ladder to high five the man until he sees Keera still suffering from her debilitation. "Here mon ami, hold still.", Vassago using a headband around the lithe woman's arm to try and suppress the poison bloodflow.
Heal check: 1d20 + 4 ⇒ (15) + 4 = 19
+4 on your next Fort save!

GM Chyro |

Go ahead Keera, roll for another 5 rounds.

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Fort save: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Thanks, dear.
Does anybody knows were they came?

GM Chyro |

Apparently not :)
Forwarding....
Trying your lever pulling simultaneously again, a door opens to the east.
It's open, it's open!!!
Marching order please.

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You have my gratitude. And you can help Alacorta to protect me Says Keera as she pets her roc. [/b]
That marching order is good for me. Alacorta can be the last if necessary

GM Chyro |

Suggested then: (Sele/Spenser/Vassago/Kenji/Keera & Alacorta)
The circle on the map is the spiral stairs descending. It ends at the exit square, where Sele is at currently.
This long hallway stretches sixty feet east to west between two spiral staircases. The walls of this hall contain deep notches and cuts at five-foot intervals, and a lever lies in the down position beside the western staircase. Skeletal remains litter the floor, and among them rests the recently slain corpse of an elf, his arms torn off and several feet from the body.
Sele being the 1st to get down, he steps through the small archway, a sudden bolt flies at him.
Cowardly Readied bolt: 1d20 + 9 ⇒ (13) + 9 = 22Dmg: 1d10 + 1 + 2d6 ⇒ (10) + 1 + (1, 3) = 15
Ouch..
It catches him square off guard, the bolt painfully protruding from his abdomen.
A slick haired man wielding a heavy crossbow, stands about 50 feet away from Sele. "I'm Janks, and you're trespassing on our find."
Keera & Alacorta: 1d20 + 3 ⇒ (11) + 3 = 14
Kenji: 1d20 + 1 ⇒ (2) + 1 = 3Sele: 1d20 + 1 ⇒ (7) + 1 = 8
Spenser: 1d20 + 2 ⇒ (4) + 2 = 6
Sele: 1d20 + 1 ⇒ (16) + 1 = 17
Vassago: 1d20 + 7 ⇒ (9) + 7 = 16
Janks: 1d20 + 8 ⇒ (8) + 8 = 16
Hallway, round 1
Sele
-----------
Janks
-----------
Vassago, Keera & Alacorta
Kenji & Spenser

GM Chyro |

Of note, i was too late to edit, if you come within 2 squares of Janks current position, roll a perception DC 20.
The floor in front of him looks rigged.

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perception: 1d20 + 8 ⇒ (4) + 8 = 12
Sele uses lay on hands on himself
loh: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Draws and throws a Chakram
chakram: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (8) + 4 = 12

GM Chyro |

Would you have walked if i had said nothing?
Hallway, round 1
Sele heals himself and decides to do a round of ranged attacking. Unfortunately it isn't flying towards Janks.
-----------
Janks reloads, 5ft steps to the west, Twang: 1d20 + 9 ⇒ (8) + 9 = 17Bolt: 1d10 + 1 ⇒ (8) + 1 = 9
-----------
Vassago, Keera & Alacorta
Kenji & Spenser

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No.. this is pfs is stinks of trap.. plus he engaged us by himself, he's lucky i forgot my spell

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Hearing Sele´s maon when he was wounded, Keera asks finish to go down the staircase and cast a flare on the crossbowman. Fort DC13 Then she asks Alacorta to fly toward the man and bite him.
Alacorta fly: 1d20 + 9 ⇒ (18) + 9 = 27
Alacorta Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Alacorta bite: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (2) + 1 = 3
Don´t worry Sele. I´ll ask Alacorta to give you some space if you want to explain him why you don´t like to be shot

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"I am Vassago, and one of your lot slew one of my allies ten days ago. Let's say that calls us even.", Vassago quips after he moves down the stairs. He gets to within 30' of Jenk, then winds up for a blast of water at the man.
Water Blast @ Jenk: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage on hit: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12

GM Chyro |

Hallway, round 1
Sele heals himself and decides to do a round of ranged attacking. Unfortunately it isn't flying towards Janks.
-----------
Janks reloads, 5ft steps to the west, and shoots a missing bolt at Sele.
-----------
Keera casts flare on Janks 1d20 + 5 ⇒ (14) + 5 = 19 & Alacorta flies to bite.
Both attempts to no avail.
Vassago's blast flies slightly off aim.
Kenji & Spenser

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Not necessarily, depends on if the bird is at my level or flying above slightly overhead. Depends on perspective, which is harder without knowing the ceiling of the hallway. Fair enough if there isn't room for the bird to attack overhead, though.

GM Chyro |

True, though this is a crypt's corridor/hallway, things not usually very spacious.
There's no definite mention of the height to go by.

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"Vu haloo, ruffian! We'll not be sent aback by one such as thine. Thine choice est mark't: lay down thine vectors and aroint thee, or christen this hall as thine own grave!"
Intimidate to demoralize: 1d20 + 6 ⇒ (14) + 6 = 20

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Kenji moves forward...
perception: 1d20 + 11 ⇒ (8) + 11 = 19
and apparently notices nothing...
If nothing stops him, he attacks Janks.
to hit: 1d20 + 5 ⇒ (16) + 5 = 21
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

GM Chyro |

It's not so much the mustache that's unnerving Janks, as it is the way Spenser is casually bobbing his sword on his shoulder.
Shaken
Kenji, you'd spend 2 moves getting to Janks, but would end up in front of him. That ok with you, or change of plan?

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double move is fine...

GM Chyro |

Janks now has not just Alacorta, but Kenji coming up in front of him as well.
As Kenji made the step into melee range....."Krrclick"
Swinging axe: 1d20 + 10 ⇒ (19) + 10 = 29Dmg: 1d8 + 1 ⇒ (8) + 1 = 9
Neither Alacorta nor Kenji were quick enough to dodge the axe, taking a good chunk of hurt before the trap remains spent.
Janks: "Hah...and you fall for something this trivial?
Some adventurers you are."
------------------------------
Janks, round 2
Sele
----------
Janks
----------
Vassago, Keera & Alacorta
----------
Spenser & Kenji