Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

One of the attacks against Sele you wrote blindfold ff... he doesn't have a sack over his head anymore as you wrote earlier?

Seeing he is flanked and not wanting to hit a companion he attacks blue to get himself out of the situation

"I smite thee in Milani's name." he uses smite evil and then he brings the sword down in a powerful attack

Greatsword-pa+smite: 1d20 + 16 ⇒ (16) + 16 = 322d6 + 19 ⇒ (1, 6) + 19 = 26

Greatsword-pa+smite: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 19 ⇒ (6, 3) + 19 = 28


Loot sheet No plunder, no pay Battle map--Misc info slides

That was the intention.
Every initiate who appears loyal gets their hood removed, you responded pretty much immediately with the pose, arousing suspicion from Tesserick before he'd take the hood off.

Though Harlis could even pull it from your head, if need be.

1d100 ⇒ 20
Sele doesn't know who exactly attacked him, but two targets were definitely in front of him, as footsteps stopped nearby. Vassago's cleanly ironed clothes making a slight crackling sound, hinting the third assailant was his comrade.
The sword comes down firmly in front of the cultist, whose gaze is briefly distracted towards the big blade, before looking back at Sele.

That leaves your Smite charge still in reserve.
-------------------------
Tesserick approaches Sele, making a swing (slam) at Sele.

1d20 + 7 ⇒ (19) + 7 = 26 Dmg: 1d4 + 6 ⇒ (1) + 6 = 7
Crit?: 1d20 + 7 ⇒ (17) + 7 = 24 Extra if hits: 1d4 + 6 ⇒ (3) + 6 = 9

Tesserick's a menacing guy, and his fist is felt despite Sele's thick armor, who feels slightly weaker.

1 temporary negative lvl. I rolled for a fort at Enora's, but it turns out it doesn't need fort roll until later.

Dr. Zephyr
Same liberties as Vassago.
-----------------
Harlis

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Chyro wrote:

Dr. Zephyr

Same liberties as Vassago.

Or lack thereof. But hey, if that's the word you wanna use....

Dr. Vitruvian pulls out a glass orb filled with a milky grey liquid...and hurls it directly at Sele! The explosion is quickly subsumed by a voluminous cloud of black powder-scented smoke!

Smoke Bomb vs Sele, soft cover: 1d20 + 8 ⇒ (3) + 8 = 11
fire damage: 4d4 + 8 ⇒ (2, 3, 3, 3) + 8 = 19
Everyone adjacent to Sele takes 12 fire damage, 6 on a successful DC 22 Reflex save

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22

Coughing at the smoke that envelopments him and with a grimace of pain from the burning splashes Harlis never the less focuses upon the cultists to try to confirm a suspicion. Stepping back he pulls out his shield and uses the sacred power imbued within it to channel forth the power of his deity while looking at the cultist barely visible int the smoke. "Iomedae, bring forth your light and strength!"

Channel to damage undead DC19: 4d6 ⇒ (5, 6, 3, 6) = 20

Actions: 5' step, move to pull out shield, standard to channel

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sorry dude you wrote this in a The Boys spoiler.. "As your hoods are removed, you are lined up in a room, with three robed individuals present. I've had no indication that I did have my hood on, if you want to play it that way he takes his hood off when he makes his declaration and definitely before attacking"

ref save if needed?: 1d20 + 8 ⇒ (18) + 8 = 26


Loot sheet No plunder, no pay Battle map--Misc info slides

Cultists saves:
Ref: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (14) + 5 = 19
Will: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (12) + 10 = 22

Between the fire and holy energy, Tesseric avoids much of the punishment, but one cultist turns to smoke, now out of commission.splash, but both cultists take it all.
=========================

Enora's trial, round 2:

Enora does manage to escape and slides into an empty reception room.

The door behind her opens, and the cultist stares at her.
"Remain where you are. Do not attempt to flee, ascension is glorious."

Will Enora, negative levels: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Enora suddenly gets the feeling that...perhaps that ascension stuff can be used for good?

Charito approaches Enora, slapping her shoulder.
"Sweetie, it's not as bad as you'd think."

Slam: 1d20 + 8 ⇒ (15) + 8 = 23Dmg: 1d4 + 6 ⇒ (1) + 6 = 7
Another 2 negative levels = -10 hp, plus 7 dmg is 1 too much to stay standing. :/

Break is over, posting rest later.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

instead of dimensional slide casting mirror image.

casting defensively dc 19 : 1d20 + 12 ⇒ (20) + 12 = 32

Mirror Images : 1d4 + 2 ⇒ (3) + 2 = 5


Loot sheet No plunder, no pay Battle map--Misc info slides

-1, actually :o, negative levels are mentioned to treat the afflicted target as 1 lower in relation to lvl dependant variables (such as spellcasting). They also incur -1 penalty to saves, skill checks & attacks rolls.

Enora's trial round 2:

Enora had produced some illusionary doubles, now making there be 5 Enoras in total.

Aside from it, round 2 plays out like before.
The cultist still dominates her, and Charito now has to roll to see if she's hit.
1 is real Enora: 1d5 ⇒ 3

Her slam dispels 1 image, and Enora's standing about.

The boys' room, round 2

Blue, in his smokey form, flees from battle, disappearing via a grate near the ceiling.

Green, (-20) recovering slightly from his wounds, makes a slam attack against Sele.
Slam: 1d20 + 7 ⇒ (16) + 7 = 23 Dmg: 1d4 + 6 ⇒ (1) + 6 = 7
1d100 ⇒ 57 Hits.

The cultist hits him square in the jaw, draining some of his vitality.
1 temp negative level.

"Tesserick, that voice must've come from the halfling."

Vassago

Sele
--------------
Tesserick (-16)
Dr. Zephyr
--------------
Harlis


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

GM, Sorry, can I try to reroll the Will save?

Will : 1d20 + 7 ⇒ (11) + 7 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

You certainly can, but the result isn't enough.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

@GM: I am still in all out mode, correct?


Loot sheet No plunder, no pay Battle map--Misc info slides

You are still in team cultist mode, yes.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Thanks nonetheless! :-)


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Thanks nonetheless! :-) Forgit 2 GM stars in the roll. Would a 20 be enough?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes. May it save you, for the boys seem quite occupied atm.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora steps forward and tries to look through the key hole of the door to see if she sees anything on the other side so that she could dimensional slide through! :-)

Perception to see to other side of the door: 1d20 + 1 ⇒ (19) + 1 = 20

If she sees something she will jump to the other side of the door to what she sees and then try to open the next door that she sees. If the door is locked she will again look through the key hole and check what is going on and if the others are in this other room again jump through the door. This would be two move actions and two arcane reservoir points.


Loot sheet No plunder, no pay Battle map--Misc info slides

Culty McRobes is blocking the way to the door, making that plan not very viable.
Makes me wonder even, if these doors even have keyholes at all, cults being so secretive. Like pressing the handle and turning it a certain set of ways.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Swift action to activate arcane barrier and spending an arcane reservoir point for 10 temp hp.

Enora makes a small step back, grabs her staff and shoots two scorching rays at the man in front of the door.

Scorching Ray touch 1, fire damage, 2 negative levels: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 154d6 ⇒ (2, 3, 3, 5) = 13

Scorching Ray touch 2, fire damage, 2 negative levels: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 224d6 ⇒ (2, 3, 4, 6) = 15

HP 16/35 | Temp HP 10/10 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 4/4 | Staff charges 8/10 | Reroll 0/1 | Rod of lesser extend: 3/3 | Wand of CLW: 0/10 | Wand of mage armor 2/5 | Bonded item spell 1/1 | Arcane Reservoir: 5/6 | Prescience: 5/6 | Active conditions: 2 negative levels, Mage armor, mage armor 4 images remaining

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Once again, with a dead look in his eyes, Vassago raises his hands up, but this time a blade of water which then turns into a deadly spike as the sound of crashing waves fills the room before jabbing it at Sele.

Empowered kinetic blade @ Sele: 1d20 + 9 ⇒ (10) + 9 = 19
Damage on hit: 3d6 + 7 ⇒ (2, 3, 5) + 7 = 17 +50%


Loot sheet No plunder, no pay Battle map--Misc info slides

La suave Vassago starts swinging his blade at Sele.

You might like to know that a kinetic blade deals the same dmg as your blast would.
If your blast is 4d6, your kinetic blade likewise deals 4d6. With the exception of overflow bonus. ;)

Unfortunately, it's not good enough to have been a hit.

Sele
------------------
Tesserick (-16)
Dr. Zephyr
------------------
Harlis

Over at Enora's:

While reading on staves, they have the trait of their effects depend on the user's [ooc](not crafter's, like other magical items) caster level.
For example, a wand of burning hands deals 4d4 for a lvl 4 user, and only 1d4 for a lvl 1 user.

With 2 negative levels, that limits your staff's rays per use to 1.

Enora's fiery ray hits the cultist in the chest, and his clothing is showing a blackened area where the ray landed upon.

"That is hardly enough to kill me, young lady.", he sternly glares at you.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

GM:

Hi GM,
"A staff can hold spells of any level, and the minimum caster level of a staff is 8th." So even a first level wizard would have CL 8.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Whaddya mean "unfortunately" not good enough to hit Sele!!!!!?

"I smite thee in Milani's name and then he attacks powerfully against Tesserick

Greatsword-drain+smite: 1d20 - 1 + 13 + 3 ⇒ (10) - 1 + 13 + 3 = 252d6 + 13 + 6 ⇒ (3, 1) + 13 + 6 = 23 First strike against an undead is doubled the lvl damage so extra +6

and the second attack

Greatsword-drain+smite: 1d20 - 1 + 6 + 3 ⇒ (1) - 1 + 6 + 3 = 92d6 + 13 + 6 ⇒ (4, 6) + 13 + 6 = 29


Loot sheet No plunder, no pay Battle map--Misc info slides
Sele wrote:
Whaddya mean "unfortunately" not good enough to hit Sele!!!!!?

Unfortunately for -him-. Good effort, poor aim. You have 2 negative lvls, btw. Irrelevant though with that 1st attack.

Also, Dr. Zephyr's smoke bomb causes partial concealment. Have a go at hit %. 21+ is hit.

Tesserick may or not get hit, but heals 2 after whichever outcome.
If he gets hit, he withdraws into the smoke.
If he doesn't, he retaliates.

Slam: 1d20 + 7 ⇒ (8) + 7 = 15 1d4 + 6 ⇒ (2) + 6 = 8
No need for % roll, that's a clear miss.

Dr. Zephyr
------------------
Harlis

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

%: 1d100 ⇒ 7

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

@Harlis, Enora, and Sele: Don't forget the treats I Galadrielle'd out to you earlier!

Or lack thereof. But hey, if that's the word you wanna use....

Dr. Vitruvian tosses another incendiary into the cloud...

Bomb vs Sele, soft cover, melee penalty, total concealment: 1d20 + 4 ⇒ (8) + 4 = 12
50% miss chance, even hits: 1d100 ⇒ 54
fire damage: 4d4 + 8 ⇒ (4, 1, 3, 2) + 8 = 18
Everyone adjacent to Sele takes 12 fire damage, 6 on a successful DC 22 Reflex save

*KABOOM!*

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ahh must not have updated my kinetic blade damage when I hit level 7. Will update my profile! The d6 will go up, but the other modifiers I get to my kinetic blast damage from one class feature do not add to kinetic blade as it specifically says it doesn't.

Reflex: 1d20 + 10 ⇒ (13) + 10 = 23

Vassago takes the heat and his wounds start healing.

The fire damage activates his fast healing 2 ability for 7 rounds now. So taking 6, will heal 2 of that on my turn.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis sighs and moves into the cloud calling upon his goddess silently he brings a pulse of holiness to the area.

Channel versus undead DC19: 4d6 ⇒ (6, 4, 5, 3) = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago, your FH has used up 5 charges from the furnace's trial.

Sele's swing is tampered with by the smoke from the bomb, and Tesserick retaliates, but his swing is too poorly executed to be of a threat to Sele.

Save rolls:

Refs: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (5) + 5 = 10

Wills: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d20 + 8 ⇒ (18) + 8 = 26

From outside the smoke, a sizzling orb comes flying, surprisingly hitting Sele on the chest, exploding in a fiery bang.
The heat from the flames gets Sele to pass out at -6.
Come on tank, you've got a record of surviving, continue doing so.
Both cultists get burned for 12.

"Take care initiate, whom you burn with fire."
Green at -32, Tesserick at -28.

It is then, that Harlis moves through the smoke.
Perceptions: 1d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (19) + 14 = 33
Both cultists hear Harlis arrive at his approximate location, then feel a wave of energy wash over them.

Both will themselves through the holy energies' influence, but it leaves the both of them pretty hurt.

Green at -41, Tesserick at -37.
============================================

Enora's trial, round 3:

After getting scorched for 28, the cultist glares sternly at Enora again.
"Have it your way."
He steps up to Enora, closes his eyes in focus, and swings his fist at her.
Slam: 1d20 + 7 ⇒ (13) + 7 = 20 Dmg: 1d4 + 6 ⇒ (2) + 6 = 8
Hit %, Blind-fight: 2d100 ⇒ (49, 74) = 123
Surprisingly, he hits her in the cheek, and she is weakened.
1 negative level.
Some of Enora's temp HP is taken away, and she feels weaker thereafter.

Charito steps closer, and makes another slap towards Enora's shoulder.
Slam: 1d20 + 8 ⇒ (19) + 8 = 27 Dmg: 1d4 + 6 ⇒ (2) + 6 = 8
1 is real Enora: 1d3 ⇒ 1

The temp HP away, the brunt is felt pretty good, and Charito's touch drained more of Enora's energy, who falls KO from the ordeal.
Due to mirror image being active on her, she auto-stabilizes through her trait.

The men's room, round 3

Green recovers very slightly.
-39.
The initial threat/target out of commission, for the moment at least, the command's condition issued to Vassago and Dr. Zephyr has been met.

Green gives a new command.
"Seek out the halfling and bring him down, he must not be allowed to fight on."

The cultists unaware of Harlis' initial deception, their earlier commands did not include him as a target.
Therefor, this new command conflicts enough again for Vassago to get a new save.

Vassago (pending willsave)

Sele, -6/0, stabilize roll pending.
-------------
Tesserick (-37)
Dr. Zephyr
-------------
Harlis


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

GM:

Hello GM, Enora should have had 3 images remaining when Charito hit her the chance would have been 1 in 4 and not 1 in 3.

Real Enora 1 : 1d4 ⇒ 2

I hope you are fine with her taking her turn then. With her size she should be able to 5 ft step back if you are ok?

Swift Action: arcane barrier for another 10 temp hp with 2 arcane reservoir points.

Enora makes a small step back and shoots two more scorching rays at the man.

Scorching Ray touch 1, fire damage, 3 negative levels: 1d20 + 6 - 3 ⇒ (14) + 6 - 3 = 174d6 ⇒ (2, 2, 6, 6) = 16

Scorching Ray touch 2, fire damage, 3 negative levels: 1d20 + 6 - 3 ⇒ (12) + 6 - 3 = 154d6 ⇒ (1, 5, 3, 4) = 13

HP 11/30| Temp HP 12/20 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 4/4 | Staff charges 6/10 | Reroll 0/1 | Rod of lesser extend: 3/3 | Wand of CLW: 0/10 | Wand of mage armor 2/5 | Bonded item spell 1/1 | Arcane Reservoir: 3/6 | Prescience: 5/6 | Active conditions: 2 negative levels, Mage armor, 2 Mirror images remaining


Loot sheet No plunder, no pay Battle map--Misc info slides

You have 10 thp and 13 regular, actually.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

stabilize: 1d20 + 2 ⇒ (10) + 2 = 12

How did I go from full to neg.. you weren't keeping track and in all the confusion I wasn't sure..

Anyway he casts heros defiance

LOH: 5d6 + 10 ⇒ (2, 3, 6, 5, 5) + 10 = 31


Loot sheet No plunder, no pay Battle map--Misc info slides

See tracking in discussion. :o

With Hero's defiance in effect, the command to fight Harlis will not have been given yet. Vassago won't have need for a new save yet now.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ahh missed that.

Will: 1d20 + 4 ⇒ (15) + 4 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Right, with Hero's Defiance in effect, slightly different version coming about.

In round 2, Sele did not succumb to an otherwise surprise bomb to the chest, and calls upon Milani's divine intervention to heal him, after which the bomb explodes on his chest, leaving him just a tincy bit poorer in health. 11/50.
=======================================
Currently in round 3....

Green does not give a new command, with Sele still standing, but throws a right at Sele.
Slam: 1d20 + 7 ⇒ (16) + 7 = 23 Dmg: 1d4 + 6 ⇒ (2) + 6 = 8
Hit%, blind-fight: 2d100 ⇒ (77, 70) = 147

The cultist's fist barely manages to hit the paladin, draining more of his health in the process, which weakens him barely enough to pass out.
1 negative level. Minus 5 current & max HP, you're currently at -2 HP and unstable.

Without the former command having included Harlis, Vassago is currently just left with the initial directive of 'you proudly serve the goddess by spreading her faith and tending to the sanctum's needs and it and its members' preservation."

Green: "Initiate, we need no healing. But the sanctum must be kept secret at all cost."
Having gotten a reasonable idea of Harlis' location, the cultist climbs onto the table, a plan forming in is head.

Vassago

Sele, -2/0, stabilize roll pending.
-------------
Tesserick (-37)
Dr. Zephyr
-------------
Harlis

@ Harlis, sure, crawling underneath the table is entirely possible.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Roll con: 1d20 + 2 ⇒ (9) + 2 = 11

Not so sure I want to bother continuing, with level drain in pfs .. just too powerful and the your surrounded and attacked by vampires.. who mind control half the party .. permanently ..rah!.. is just.... not worth the effort..

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago pauses for a moment, then channels some water to clean Sele's blood from the floor.

Basic hydrokinesis

"Such foul blood upon this temple. Begone!", Vassago shouts.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele's wounds don't yet stabilize, and Vassago starts cleaning up.

Tesserick recovers slightly from his wounds. (-35)

"Initiate, find that halfling and take him out. The Two may have a use for him if he survives. The last i heard he's somewhere in the west end of the chamber."

Dr. Zephyr, you get a re-roll due to that directive.]
Tesserick then suddenly moves up the wall and the ceiling, towards the table.

Tesserick is 15ft up.

Dr. Zephyr
-------------
Harlis

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Will save vs Enchantment: 1d20 + 5 ⇒ (1) + 5 = 6 ):[

"Yes...master."

Dr. Vitruvian begins methodically searching the room....

Perception, take 10: 10 + 13 = 23


Loot sheet No plunder, no pay Battle map--Misc info slides

And walking west, herr Doctor does encounter Harlis.

Harlis

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis suppresses a curse as Zephyrus moves too far away from Vassago. He sighs and moves down past the strange doctor hopes to return at least one companion to sanity.

Move down provoking Zephyrus if he has a weapon out before casting Magic Circle against Evil on himself at the bottom right corner on his square to encompass himself, Sele and Vassago.


Loot sheet No plunder, no pay Battle map--Misc info slides

And behold his bag of tricks.
Will update when i'm home. If you can, roll some good saves before then.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Been trying the whole combat so far to get into a spot I could hit both of them with it, but seems it will not be.


Loot sheet No plunder, no pay Battle map--Misc info slides

Harlis passes Dr. Zephyr by (who wasn't wielding a weapon atm, if i recall, no aoo from him), and bids for holy energies to free his comrades' minds.

Both cultists, hearing some movement from his last estimated location, try to get an indication of where he may have gone to.
Perceptions cultists: 1d20 + 4 ⇒ (5) + 4 = 91d20 + 14 ⇒ (19) + 14 = 33

One of them gets it, and relays it to the faithful.
"Somewhere near the doors."

As the circle of divine energy activates, a pulse ripples outwards, hitting Vassago and Dr. Zephyr.

Will Vassago vs mental hold, Prot from Evil: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Will Dr. Zephyr vs mental hold, vs enchantment effect, Prot from Evil: 1d20 + 3 + 2 + 2 + 2 ⇒ (7) + 3 + 2 + 2 + 2 = 16

Dr. Zephyr almost manages to wrest himself free from the mental commands, but it is too tricky at the last moment.
=========================================

Enora's trial, round 4:

The cultist gets burned quite severely, and at the 2nd hit turns into a mass of gassy smoke.

Currently, the smoke escapes through the keyhole, leaving you with just Charito. Oddly enough, now that you think about it, if she'd have a healthy color instead of this pale shade, she'd probably look quite lovely. Could be an adventurer, like you..... (?!!!)

"Sweetie, why do you resist. The comfort of family and knowledge is right here for you, just give in, and hold still."
Willsave Enora, negative levels: 1d20 + 7 - 3 ⇒ (2) + 7 - 3 = 6

:/

You are suddenly overcome with the feeling things might be ok after all, to just stand where you are and awaiting ascension.

The men's room, round 4

Green recovers slightly from his injuries. (-37)
"Initiate, join your fellow and take down that halfling."

Vassago, you get a new willsave to break free. +2 bonus for the conflicting command, +2 for prot from evil buff.
Harlis sees the cultist appear before him, as the man approached his location.

Vassago (willsave pending)

Sele, bleeds to -3/0, stabilize roll please
-------------
Tesserick (-37)
Dr. Zephyr
-------------
Harlis

Liberty's Edge

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Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

con: 1d20 + 2 ⇒ (16) + 2 = 18

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Folio reroll!: 1d20 + 3 + 2 + 2 + 2 ⇒ (14) + 3 + 2 + 2 + 2 = 23

Dr. Vitruvian's inhalation is razor-sharp as he suddenly realizes what had become of him!

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Free action if Harlis realize's his spell has worked. Note this also will increase Harlis' AC but not his saves. Duration is 80minutes.
"Stay within ten feet of me to maintain your safety of mind!" Harlis calls out.


Loot sheet No plunder, no pay Battle map--Misc info slides

Dr. Zephyr, you had used your folio re-roll on a willsave vs Cha drain earlier on.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

F#++! I'd forgotten about that.

Mind you, I never gave you permission to make my saving throws for me - and given that the roll I made on my own would've succeeded, it seems unfair that I should be denied it just because you preemptively made the roll for me. For all that it doesn't make sense, you should know by now that the dicebot appears conspicuously biased against the PCs when it's you rolling as DM. I can't hold that against you, of course, but it should mean you aren't so quick to roll on our behalf.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

He's right, i've been pointing out rolls by you going bad for us for years...

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

That is spooky. I shouldn't be right....

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