Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji's suggestion of the root has Laurel nodding.
"I know, but good of you to point that out."
...
"Necro-toxin? Hmm, not quite, but it looks something like it, that i can work with."
+4 to Laurel's rolls.

Laurel's evening check: 1d20 + 11 + 4 - 20 ⇒ (8) + 11 + 4 - 20 = 3
------------------------------------

The next day:

Alacorta and Kenji, make a DC 22 fort or take
1d2 ⇒ 2 Cha dmg and 1d2 ⇒ 2 con dmg.

Lets see those checks again.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

sele after receiving some positive feedback on the information he brought back, decides to try again, Sele goes back to some of his best sources of information and then for luck goes to a few bars Hives of Scum and villainy to ask about any tales of miracle cures for disease

Diplomacy to fin a disease cure: 1d20 + 9 ⇒ (6) + 9 = 15

Sele gets a bit distracted by this drink he's told is made from honey Can't hurt.. cansh it..


Loot sheet No plunder, no pay Battle map--Misc info slides

You can make all three checks for the day, but you can't use the same skill twice, or one you've used yesterday.
I know...it sucks, but they enforce encourage variety or creativity with this one.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

fort save dc 22: 1d20 + 4 ⇒ (1) + 4 = 5

I'm assuming NOW I know something is wrong?


Loot sheet No plunder, no pay Battle map--Misc info slides

I reckon so, you'll be turning slightly paler and feverish.
Skills mentioned primarily for the checks:
Craft [Alchemy], Heal, Perception, Survival.
Knowledge skills, apart from the obvious nature, if you can plausibly relate it.
Diplomacy's still open to those who can hit a DC 22.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

The next morning, Vassago tries to look for herbs that he helped come up with previous night, hoping his eyes can spot the rare and unusual flora.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Not even close!

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji stumbles down in the morning, pale and with a sheen of sweat on his skin... unable to hide his darker features as he usually does, his eyes glow red this morning as well. His fingers tremble as he wraps his hands around a welcome cup of tea and sips it slowly until it cools a bit, then downs the rest quickly as it seems to alleviate his slight cough as well...


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, been looking in Ye olde tome of herbal Remedies, have you?
You guys are entitled to 3 checks today, remember? ;)

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

any chance KEnji could use perception in this case, analyzing and reporting his own symptoms to aid Laurel?


Loot sheet No plunder, no pay Battle map--Misc info slides

The symptoms are seen with the populace, but you could do perception to help Laurel search her many tomes for indication of good herbs or extracts, or that particular special looking flask/vial of medicine.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji isn't much of a researcher, but with nothing else to do for the day starts poring over her tomes... he rummages around in her vials and flask as well, opening things, sniffing them, looking for something that smells like it might alleviate his symptoms in some way...

you know, kind of like when you sniff vicks rap-o-rub, you just KNOW it will help clear your chest and sinuses


Loot sheet No plunder, no pay Battle map--Misc info slides

Shoot...if you had 1 more perception, you could take 10 for auto-success on such a check.

Edit: Perception result kenji: 1d20 + 11 ⇒ (13) + 11 = 24

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ah, three checks for today? Then to the diplomacy route!

Taking Sele's lead from yesterday, Vassago goes to town, asking for folk remedies from the populace to find something that may aid in creating a cure for the plague.

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji's snooping through tomes has paid off, as he finds a small flask with a green label, which says "Gran's special herb'.

"Ah! That is a particular effective herb against swellings, thank you."

Vassago's courteous questioning pays off as well.

Old man: "Hey there youngster...what's that? Vague...oh, plague!
Rash you say? Yes, why....back in the day we used a mixture of powdered bark and berries as a salve."

Housewife sweeping outside: "Oh, the terrible cough's maddening when trying to sleep. Honey and jasmin is what i use to fix that."


Team checks:
Keera: 3 checks left.
Kenji: 2 successes, 2 checks left.
Sele: 3 checks left.
Vassago: 2 successes, 1 check left.
Remaining penalty for Laurel: -12

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele rummages through his magical notes and anyone else for tidbits of knowledge on curing diseases and how that relates to cures that have been used by priests over the years

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Spell Craft: 1d20 + 5 ⇒ (8) + 5 = 13

kn Religion: 1d20 + 5 ⇒ (19) + 5 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele recalls his goddess' temples use a mixture of special incenses and herbs for hallowing rituals and purification of the mind and body.
"Oh, i have some of those herbs."

Laurel consults some notes on the proper application of such herbs and similar salves.
+2 support, just -10 penalty remaining.
5 more successful checks needed.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago will see if he can try to use the curative powers of his wand to empower any healing offered the tonics they are creating.

Use Magic Device: 1d20 + 8 ⇒ (13) + 8 = 21

So close!


Loot sheet No plunder, no pay Battle map--Misc info slides

Ow...Keera and Kenji need their checks count.

Laurel's check between: 1d20 + 11 - 10 ⇒ (17) + 11 - 10 = 18

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I really can't think of a single thing Kenji can offer more at this point... the rest of his skills aren't really helpful in this situation... he has a +3 bonus to strength and +4 wisdom, but can't think of any skills usable that would avail in this situation... still - here's a generic check:

skill check: 1d20 ⇒ 13

even with his +4 for wisdom, couldn't hit a 22 with that, oh well


Loot sheet No plunder, no pay Battle map--Misc info slides

You can be creative and think outside of the box.
I dunno....maybe a plausible profession related check?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

he's a cartographer... I just can't think of any use for map-making skills that would help in this situation... lol I'm at a loss

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Sense Motive to read people and properly analyze symptoms?

-Posted with Wayfinder

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Cartography involves some knowledge not only of maps but of people and places and things, so perhaps he's heard some lore of the places he's studied on maps... he'll pull out his charts and maps and pore over them, see if anything he notes on the maps reminds him of any tales he might have heard of other plagues and other curative measures taken. hey, i'm trying here

profession cartographer: 1d20 + 8 ⇒ (20) + 8 = 28


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji recalls, from the cartographers' guild, an older mapping of the rural area around Falcon's Hollow.
The one who made the now dated (but still used maps) maps had marked an area bright green for 'health plants'.

+2 for Laurel's check.
That leaves Keera's check.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera tries to remember the connections between the different planes and Falcon Hollow. If there´s an area near touched by the positive energy plane, even if slightly, it will be a great place to heal Alacorta and the other patients.

K. Planes: 1d20 + 7 ⇒ (9) + 7 = 16

Trying to solve her unability to give a good description, Keera tries to find the rare plat by herself when the day ends.

Survival: 1d20 + 10 ⇒ (10) + 10 = 20 If survival can be used to find food, why not to find therapeutic herbs

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Maybe not the same plant she was looking, but at least she´s been able to find a therapeutic herb that will help them with diseases.

I´m blaming myself for not training heal. That will change next level


Loot sheet No plunder, no pay Battle map--Misc info slides

Falcon's Hollow has no history with other planes, but Keera's knowledge of on-the-road cures has paid off.
She also finds some special pages in an old tome, regarding infectious diseases.

"Oh! Just what we could use, thank you so much."
Still need Alacorta's DC 22 fort save vs the plague's effect.
+4 for Laurel's checks.

With that, Laurel gets to work, experimenting with tonics and herbs she has in stock.
She examines Kenji, who's looking feverish, followed by Vanick and Alacorta.
This however takes her an hour each.

I'll update tonight, i've got a job interview in a bit.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Good luck!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Good luck

Alacorta save: 1d20 + 2 ⇒ (4) + 2 = 6 Unsurprinsig


Loot sheet No plunder, no pay Battle map--Misc info slides

Alacorta takes 2 cha and 2 con dmg, as per rolled for the day.

-----------------The following day--------------
You guys get 5 checks for today, with a +2 circumstance bonus to each skill check you had passed yesterday.
If 10 checks are successful, Laurel's penalty is removed.

For the end of the day:
Cha: 1d2 ⇒ 1Con: 1d2 ⇒ 2 dmg to Alacorta and Kenji if they fail the fort save. Fort saves drop when con drops, keep in mind :/

Laurel:
"Hello again, i'm not sure my current concoction will succeed.
There are still details unaccounted for. Could you please help me again today?"

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

So we start over from scratch?


Loot sheet No plunder, no pay Battle map--Misc info slides

For the day, yes, her penalty of -20 has to be completely removed before she starts making the heal checks.
I've compared my own interpretation of the "Helping Laurel" encounter.
I had interpreted it as 10 successes during your time being in Falcon's Hollow. A VC, however, had the interpretation of the checks needed on 1 single day. Though that seems plausible and doing that for another time, i'm going with bonuses to passed skill checks and keep the 7 passes of yesterday.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

dc 22 fort save: 1d20 + 3 ⇒ (8) + 3 = 11 fail - notation made of new total negs.

Kenji looks and feels worse the next day...

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

survival: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
professioncartographer: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
heal: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Kenji attempts to assist Laurel again, wracking his disease-addled brain for more information that might help her find a cure.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Alright, let's see the magic!

Vassago once again tries to hit up the locals and sees if he can get any more useful lore out of them.
Diplomacy: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
But they're tired of all these strange people bothering him.

He then tries to use his previous noteworthy healing knowledge to aid the alchemist.
Heal: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

The flamboyant man looks in the forest for medicinal herbs that may help in the cause.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Vassago tries to reach out to the people again, hoping to coerce more knowledge through false information.
Bluff: 1d20 ⇒ 4
But they still dislike the solicitation.

Finally, Vassago once again tries to jury-rig his wand of cure light wounds to provide some curative aid to Laurel's potion.
Use Magic Device: 1d20 + 8 ⇒ (15) + 8 = 23

3 checks this time, hope we can more successes, especially with Kenji's pair of good rolls :)


Loot sheet No plunder, no pay Battle map--Misc info slides

I can't really see a use magic device helping here.
The curative will come from the herbal mixture and preparations.
If you've got another skill that can take that +8, then sure.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

I have Intimidate... guess I start yelling at people for information! It is only +7, but thst will suffice for a 22?

-Posted with Wayfinder

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
perception : 1d20 + 8 ⇒ (17) + 8 = 25
kn religion: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

follows actions of previous days.


Loot sheet No plunder, no pay Battle map--Misc info slides

Intimidate and yelling at the sick townsfolk?
It'll come with risk of being dragged to jail, this town's run by a greedy evil man who wants order.
I'm tempted to allow this unusual approach, but you'd be on your own against the sheriff and his deputees, so you sure? :)

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Kenji, I´ve seen how your health, and Alacorta, is going worse every day. So I´ve prepared my spells to aliviate some of your illness. Come here and let me see what my magic can acomplish

Lesser restoration on Kenji: 1d4 ⇒ 4
Lesser restoration on Alacorta: 1d4 ⇒ 4

I´ve done all I can, but´s not enough. Let´s continue helping Laurel before this disease kill all of us

Keera will continue trying to remember some useful herbs she could know, going out to collect more therapeutic herbs and help Laurel to find anything useful in her tomes.

K. nature: 1d20 + 8 ⇒ (3) + 8 = 11
Survival: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Unless I can´t repit checks from the previous day

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

GM said we got 5 checks today!

@GM: Well let me come up with some text, and let you decide if it fits an Intimidate check, but wouldn't rattle someone enough to call the sheriff.

As Vassago goes door to door, he loses his cool in his frantic nature to find anything helpful for a cure.

"You must help in any way possible! Time is of the essence and your silence is only letting the disease spread further! So help, dammit! Give me any curative lore you have!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Nice Going Keera.
However, lesser restoration restores 1d4 of '1 chosen' ability score's dmg. That means either cha or con on someone, not both scores.

1d2 ⇒ 2
Only 1 person, aside from Laurel, happens to be on the square.
It's a simple traveling merchant, who knows just basics of on-the-road remedies. But it might be of some use.
Check passed.
You've passed 7 out of 10.
Kenji's got 1 usable skill left. (perception)
Keera, you've got 2 checks left. If you can come up with a plausible related text how the skill could help, it's allowed. ;)
Profession could be used...whatever...aside from climb & swim & kn. planes.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji will take the lesser rest to charisma...

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji will again pore over the items in Laurel's shop looking for any obscure ingredients she may have missed that might be of help...

perception: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta restoration was applied to constitution, but I forgot to said it

Keera continues focus his knowledge of the differen planes to search for anykind of matherial than can enhance cures. And, when in the wilderness she tried to catch an animal whose parts can be used against disease.

K.planes: 1d20 + 7 ⇒ (7) + 7 = 14
Profession trapper: 1d20 + 7 ⇒ (6) + 7 = 13

No useful animals found, so they were released.

Alacorta fort save: 1d20 + 2 ⇒ (16) + 2 = 18 Not enough


Loot sheet No plunder, no pay Battle map--Misc info slides

Stats Alacorta & Kenji:

Day 1: infection

Alacorta -1 cha
Kenji -1 cha

Day 2: both fail fort

Alacorta -3 cha & -3 con
Kenji -3 cha & -3 con

Day 3: Lesser Restoration

Alacorta: heals 3 con
Fails fort> -4 cha -2 con

Kenji: heals 3 cha
Fails fort> -1 cha -5 con

With the successes of the previous day and the current, Laurel is now confident she can get something going.
-----------------Intermezzo of information------------
Ok, her penalty's gone.
I'll roll the penalties for the following days as well as Laurel's Heal checks to help you. As is, anyone who could achieve the DC 22 with Heal can aid in this. Heal is not a trained only skill.
Each successful heal check result that Laurel makes (include aid other), gives a +4 on the next fort roll vs the plague.

Penalties & Laurel's heal checks for the next 4 days
Day 4: Cha: 1d2 ⇒ 1Con: 1d2 ⇒ 1
Laurel's help Kenji: 1d20 + 11 ⇒ (8) + 11 = 19
Laurel's help Alacorta: 1d20 + 11 ⇒ (4) + 11 = 15
Day 5: Cha: 1d2 ⇒ 2Con: 1d2 ⇒ 2
Laurel's help Kenji: 1d20 + 11 ⇒ (20) + 11 = 31 +4 to fort roll
Laurel's help Alacorta: 1d20 + 11 ⇒ (5) + 11 = 16
Day 6: Cha: 1d2 ⇒ 1Con: 1d2 ⇒ 1
Laurel's help Kenji: 1d20 + 11 ⇒ (15) + 11 = 26 +4 to fort roll
Laurel's help Alacorta: 1d20 + 11 ⇒ (2) + 11 = 13
Day 7: Cha: 1d2 ⇒ 2Con: 1d2 ⇒ 1
Laurel's help Kenji: 1d20 + 11 ⇒ (10) + 11 = 21
Laurel's help Alacorta: 1d20 + 11 ⇒ (5) + 11 = 16

Of course, Keera's casting Lesser Restoration i reckon ;)
You are cured with 2 consecutive saves.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

fort save: 1d20 + 4 ⇒ (3) + 4 = 7
fort save: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
fort save: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
fort save: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

not sure if any of those succeed - can't recall the dc...


Loot sheet No plunder, no pay Battle map--Misc info slides

DC 22, it was 18 on tier 1-2.
Remember, your fort saves drop with con penalties in effect :/


Loot sheet No plunder, no pay Battle map--Misc info slides

Info, the above is merely he checks of the days.
Both Kenji and Keera have enough wis to take 10 on aid other, giving Laurel each a +2 bonus on any of her heal checks.
With which, she can beat the DC on the 1st day and complete/perfect her brew.
This, fortunately, results in a potion that gives +5 to fort saves. Kenji..you know, that means you'd be cured of the plague on the 3rd attempt. ;)
With it, progress will have been made and we can enter act 4.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji will do so (take 10 to assist with heal)

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