Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

Belated new duo init: 1d20 + 6 ⇒ (11) + 6 = 17
I am uncertain an illusion would even -get- an aoo?

Aoo if even possible: 1d20 + 5 ⇒ (1) + 5 = 6 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

There is a short *bump*, when Xasay jumps onto the cabinet, and slowly slides his feet over it to the other end of it.

*Noise nearby*

Will: 1d20 + 4 ⇒ (10) + 4 = 14
Will: 1d20 + 4 ⇒ (2) + 4 = 6

Blue: "We'll check that out later, the majordomo's in danger, that is priority. If that cook is getting himself into trouble along with others down there, it's his own bloody fault."
-------------------
Guards red & yellow

Red waits for yellow to consume his own tonic, thereafter pulls open the front door, upon which the two agents' attacks go off, hitting red for 20.

Hatsumoto right in his face, Red thrusts forth his weapon with force.

Yellow grabs and drinks a tonic.
Aoo croc if possible: 1d20 + 7 ⇒ (7) + 7 = 14 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Miss.

Red's Halbard, power attack: 1d20 + 12 ⇒ (11) + 12 = 23 Dmg, power attack: 1d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18
The attack lands solidly on Hatsumoto, who stabilizes himself after impact.
----------------------
Hatsumoto
----------------------
Guards blue & green
----------------------
Alexandre, Haplo & Scratcher

Nayeli (17 nl)

Grand Lodge

male half-orc| HP: 80/80 | AC: 23 (13 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +11, R: +6, W: +6 | Init: +3 | Perc: +9, SM: +6 Samurai (sword saint lvl 5) Hellknigth 2 | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Hatsumuto when saw that the Guard attack him without provocations quickdraw his Katana and blow two powerful hits.
Katana Attack+Power A.+Furious: 1d20 + 12 ⇒ (12) + 12 = 24
Katana Attack+Power A.: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d10 + 15 ⇒ (9) + 15 = 24
damage: 1d10 + 15 ⇒ (4) + 15 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, a little above, you did attack him first. Plus your buddy attacks the house retainer. :P

*double beat on the guard*, and the man falls to the ground.

-----------------------
Blue steps 5ft towards the door, and grabs the doorknob.

Will for disbelief: 1d20 + 4 ⇒ (14) + 4 = 18
"Eh? It won't work?", is the reaction at his initial feeling of the doorknob, which doesn't seem so solid as he had thought it to be.

"Wait a minute, something's fishy here."
He makes a feeling motion against the door, at which his hand passes through.

"Magic, it isn't shut, get a move on."
Green nods and moves.
Will for disbelief, aided bonus: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16, and green arrives in the room to see his buds outside being attacked, and a few unfamiliar faces in the room itself.

1d2 ⇒ 2, he decides to aid his colleagues from being kept out.
1d2 ⇒ 1
Arriving near Hatsumoto, he swings his halbard.
Halbard power attack, flank: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Dmg, PA 2 handed: 1d10 + 6 + 9 ⇒ (9) + 6 + 9 = 24

The attack comes down even harder than the previous, getting Hatsumoto to grit his teeth.
--------------------------
Alexandre, Haplo & Scratcher

Nayeli (17 nl)

Guards:
Blue healthy
Green healthy
Yellow healthy

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Oy mate, nuff of dat!", Scratcher working his claw between Green's halberd blade and twisting his forearms to remove the weapon forcibly.

PA Flurry 1 mithral disarm @ Green: 1d20 + 15 - 2 + 2 - 2 ⇒ (20) + 15 - 2 + 2 - 2 = 33

That'll do

As soon as the weapon is free from its owner, he then thrusts the other claw into the guard's side.

Swift action to use Break Guard for another attack

Break guard flurry tekko strike @ Green: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage on hit: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13

And he finishes with another pierce from the disarming claw.
Mithral flurry tekko strike @ Green: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage on hit: 1d6 + 6 + 1 + 4 ⇒ (6) + 6 + 1 + 4 = 17

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Well, this has all gone to pot.... Alexandre mentally grumbles as he abandons his first goal to deal with the greater threats: the actual troops. With a step back, the noble scoundrel makes two swift stabs at the new arrival. "Oh, today is not going to be a good day for you...," he half-whispers/half-hisses at the man with a malevolent grin on his face.

5 foot
Attack vs. Green

Attack(Flank): 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29For: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Attack(Flank): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25For: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Crit confirm?: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28For: 1d6 + 9 ⇒ (1) + 9 = 10
Plus I get a panache back

Assuming that one of those hits, swift action to Demoralize. With Empty Threats, I use Bluff instead of Intimidate for that.

Bluff to demoralize: 1d20 + 14 ⇒ (5) + 14 = 19

First time attacked:

With a look of irritated disbelief, Alexandre goes to push the blade aside with his own.

Spending a Panache to Parry.
Parry: 1d20 + 13 ⇒ (12) + 13 = 25
Riposte: 1d20 + 13 ⇒ (19) + 13 = 32For: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Crit confirm?: 1d20 + 13 ⇒ (18) + 13 = 31For: 1d6 + 9 ⇒ (4) + 9 = 13

Second time attacked:

Spending a second panache to parry again
Parry: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

@GM: Whoops, forgot one more thing: Got sneak attack, so another 1d6 for each damage roll.

Attack 1 Sneak Attack damage: 1d6 ⇒ 4
Attack 2 Sneak Attack damage: 1d6 ⇒ 3


Loot sheet No plunder, no pay Battle map--Misc info slides
Alexandre wrote:
Well, this has all gone to pot....

I'd be surprised if otherwise, after assaulting a senior citizen. :P

Alexandre, i don't see dazzling display or related feats on your page that connect with that free intimidate.

There's a quick double stab from Alexandre, injuring the guard in the same weak spot, while Scratcher finishes him off with another double hit to the face.

Haplo

Nayeli (17 nl)

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

That's because it's not a feat. I can do that because of the menacing swordplay deed.

Dark Archive

Male Wayang Samurai 6 | HP 52/52 | AC 26 (24FF, 13T) |CMD 21 | F +6, R +4, W +1 | Init +2

Haplo moves around from behind the table and growls out at the tiefling the small rasping voice echoing from the full helmet. "Halt! Flee not!"

Intimidate: 1d20 + 3 ⇒ (9) + 3 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Rather... Haplo opens the doors, estimating she'd further flee, stepping 5ft into the room and tries to impress with his voice.

It...does not go according to plan, as she gives him a mere look of disgust and anger.

Nayeli opens the back door, then proceeds to flee outside.

She has left the map.


Loot sheet No plunder, no pay Battle map--Misc info slides

Alarm, alarm! Round 4

Xasay
-----------------------------
Guard Yellow
-----------------------------
Hatsumoto
-----------------------------
Guards blue & green
-----------------------------
Scratcher, Alexandre & Haplo


Loot sheet No plunder, no pay Battle map--Misc info slides

I'll delay Xasay until after Hatsumoto.

Xasay decides to wait for blue to leave before taking further stealthy actions.
---------------
The yellow guard swings his halbard at Hatumoto.
"The charges you people will face will be severe, i'm sure."

Halbard, PA: 1d20 + 12 ⇒ (16) + 12 = 28 Dmg 2-handed, PA: 1d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Halbard, PA: 1d20 + 7 ⇒ (5) + 7 = 12 Dmg 2-handed, PA: 1d10 + 8 + 9 ⇒ (3) + 8 + 9 = 20

Hatsumoto takes another hit from the guard's weapon, and a trickle of blood is dripping from underneath his mask.
---------------
Hatsumoto, Xasay
---------------
Guard blue
---------------
Scratcher, Alexandre & Haplo

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Sorry for the hiatus, I guess I started to get overwhelmed.

Outside, the deadly puppet-show continues...

All on Yellow Fellow, DC 20 Will save to reduce to 20% reality:
bite, flank: 1d20 + 7 ⇒ (19) + 7 = 26
grab on hit: 1d20 + 11 ⇒ (19) + 11 = 30
damage plus acid: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

tail slap, flank: 1d20 + 2 ⇒ (15) + 2 = 17
damage plus acid: 1d12 + 2 + 1 ⇒ (11) + 2 + 1 = 14

...and starts to get nasty!

Inside, an inexplicable anthropoid entity of ghostly light zooms through the door, leaping high over the head of the hapless guard and rushing madly around before finally heading in the direction of the dining room!

Bluff to create a diversion?: 1d20 + 9 ⇒ (12) + 9 = 21 Plus bonus for clever trickery?

After that, I move:

Stealth, invisibility, speed penalty: 1d20 + 33 ⇒ (17) + 33 = 50 plus whatever other bonuses


Loot sheet No plunder, no pay Battle map--Misc info slides

Will yellow, bonus from his former bud's comment: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22

The puppet show now includes a bite into yellow's left leg, at which he notices, after his former colleague's comment, that this attack would have been more vicious from the actual thing. Which still doesn't take away something drew blood there.

2 dmg on yellow's leg.
% of grapple, 21+ is safe: 1d100 ⇒ 55

Blue hears some speech near him, but as a faint glowing shape darts around in the air, going into the door, he's briefly distracted.

I'm unsure why you'd roll bluff for it, atm.
With it, Xasay sneaks through the kitchen.

Hatsumoto
----------------
Guard blue
----------------
Scratcher, Alexandre & Haplo


Loot sheet No plunder, no pay Battle map--Misc info slides

Huh...., botting then.

Hatsumoto does a double slash at yellow with his katana.

Slash, PA, FF, flank: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 Dmg, PA: 1d10 + 15 ⇒ (10) + 15 = 25
Slash, PA, flank: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 Dmg, PA: 1d10 + 15 ⇒ (3) + 15 = 18

Hatsumoto's first attack hits, due to the presence of the strange beast behind the guard.

Yellow guard -27.
--------------
Blue, having seen his comrade walk through as if it were mere smoke, heads into the room. Two men blocking the way to his comrade, and the previous colleague down on the floor, the blackjacket attacks Alexandre.

Halbard, PA: 1d20 + 12 ⇒ (15) + 12 = 27 Dmg 2-h, PA: 1d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Alexandre tries parrying the strike, but the guard is a little quicker in his attack, injuring the swashbuckler before his guard was fully up.
---------------
Scratcher, Alexandre & Haplo

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Alexandre hisses as the strike, before turning his full attention to the man.

Full Attack vs. Blue

Attack: 1d20 + 13 ⇒ (11) + 13 = 24For: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Attack: 1d20 + 8 ⇒ (20) + 8 = 28For: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Crit Confirm?: 1d20 + 8 ⇒ (8) + 8 = 16For: 1d6 + 9 ⇒ (6) + 9 = 15

when first attacked:

Parry: 1d20 + 13 ⇒ (18) + 13 = 31
Riposte: 1d20 + 13 ⇒ (13) + 13 = 26For: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Not confirmed, but both hit well.

Alexandre rataliates upon the guard, jabbing quickly a double in some vulnerable spots in the man's defenses.

Guard blue at -37.

Dark Archive

Male Wayang Samurai 6 | HP 52/52 | AC 26 (24FF, 13T) |CMD 21 | F +6, R +4, W +1 | Init +2

With a rattling sigh inside of his helm Haplo whistles sharply and loudly for his steed to come, hoping she hears him from outside while moving back to support his fellows.

Double move to reach blue. Whistle for his wolf mount as he moves.


Loot sheet No plunder, no pay Battle map--Misc info slides

Where would you say you had dismounted, prior to entering the estate?

Dark Archive

Male Wayang Samurai 6 | HP 52/52 | AC 26 (24FF, 13T) |CMD 21 | F +6, R +4, W +1 | Init +2

Would've ridden up to the gate and dismounted to enter since we going peacefully. Of course if the gate is closed a 3 Int wolf still doesn't have opposable thumbs.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Scratcher moves opposite Haplo, saying to Blue "Bad move, mate!", aiming his claws at the man's halberd just as he worked with Green.

Scratcher Disarm @ Blue: 1d20 + 15 + 2 - 2 ⇒ (10) + 15 + 2 - 2 = 25

If disarm successful:

Scratcher tosses the man's weapon aside and rakes the claw down to his side.

Swift Action Break Guard PA claw strike @ Blue: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26
Damage on hit: 1d6 + 6 + 1d6 + 1 ⇒ (6) + 6 + (3) + 1 = 16


Loot sheet No plunder, no pay Battle map--Misc info slides

While Alexandre jabs the guard twice, Haplo hurries himself back into the first room, whistling for his wolf.

With the front door open, it may have heard it, but the front gate remained locked.

Scratcher's having a blast, taking advantage of the man gotten jabbed to knock away, and further injure, the guard. Which is enough to take him out as well.

==========================

Alarm, alarm! Round 5

Xasay
------------
Guard yellow
------------
Hatsumoto
Alexandre, Haplo, Scratcher


Loot sheet No plunder, no pay Battle map--Misc info slides

Scratcher, i know your bane sir. They're called Caryatid Columns. :P

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Having been 'found out', the strange crocodile seeps back into the earth - only for the hapless remaining guard to be charged from on high by an eerie, near-transparent, FLYING grey leopard!

As before, DC 20 Will save to reduce it to 20% reality.
bite, charge, flank, pounce: 1d20 + 10 ⇒ (2) + 10 = 12
damage plus 1 electrical: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

claw, charge, flank, pounce: 1d20 + 10 ⇒ (7) + 10 = 17
damage plus 1 electrical: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7

claw, charge, flank, pounce: 1d20 + 10 ⇒ (2) + 10 = 12
damage plus 1 electrical: 1d3 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Evidently, it flew in a little too fast, and does a poor job hitting its mark.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sir, i think you may have forgotten height advantage giving +1 on attack. That 1st claw hits. :)

*GROWL!! sound of incoming feline*

Will: 1d20 + 4 ⇒ (3) + 4 = 7 No sir, that claw hurts 100%.

"By the gods, what kind of managerie is being called in here?", the guard mutters annoyed.

Despite his comrades falling inside, the blackjacket fights for all he'worth, striking out with his halbard at Hatsumoto.

Halbard, power attack: 1d20 + 12 ⇒ (13) + 12 = 25 Dmg, 2-h power attack: 1d10 + 8 + 9 ⇒ (3) + 8 + 9 = 20
Halbard, power attack: 1d20 + 7 ⇒ (19) + 7 = 26 Dmg, 2-h power attack: 1d10 + 8 + 9 ⇒ (7) + 8 + 9 = 24

In a display of vicious professional soldiering, he strikes down the samurai, thereafter striking out against the flying cat, ending its presence on the material plane.

Hatsumoto, stabilize roll please.

Alexandre, Haplo & Scratcher

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Alexandre curses as Hatsumoto falls. With a quick dive toward the door, he takes a strike at the remaining guard, before grinning and giving a (admittedly half-hearted) smirk.

Move
Attack vs. Yellow
Swift action - Demoralize vs. Yellow

Attack: 1d20 + 13 ⇒ (10) + 13 = 23For: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21

Bluff to Demoralize: 1d20 + 14 ⇒ (2) + 14 = 16

If attacked:

Parry: 1d20 + 13 ⇒ (6) + 13 = 19
I'm not going to even try to riposte that...

Grand Lodge

male half-orc| HP: 80/80 | AC: 23 (13 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +11, R: +6, W: +6 | Init: +3 | Perc: +9, SM: +6 Samurai (sword saint lvl 5) Hellknigth 2 | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Hatsumoto use one resolve point to stabilize

Dark Archive

Male Wayang Samurai 6 | HP 52/52 | AC 26 (24FF, 13T) |CMD 21 | F +6, R +4, W +1 | Init +2

With a focused series of strikes and a call of "Ya!" Haplo attacks with his katana at their foe.

Attack 1: 1d20 + 12 ⇒ (3) + 12 = 15 for 1d6 + 8 ⇒ (3) + 8 = 11
Attack 2: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d6 + 8 ⇒ (1) + 8 = 9

But his attacks while very distracting are also very ineffectual.


Loot sheet No plunder, no pay Battle map--Misc info slides

Alexandre jabs yellow swiftly, but his attempt at intimidation isn't quite working on the experienced soldier.

Haplo moves towards the man and strikes out at him once, but the man pushes his katana aside with his halbard.

Previously at blue, a move away from yellow.
Scratcher has to sit one out, scratching the chin of his helmet.

They're blocking the way, but they'll manage, me thinks.
===============================

Alarm, alarm! round 6

Xasay
-------------
Yellow guard (-48)
-------------
Alexandre, Haplo & Scratcher

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Neither from bursting from the ground nor plunging from the sky, but appearing suddenly and from out of nowhere and rushing the Blackjacket from behind a mightily built, decidedly otherworldly-looking canine being!

Again, DC 20 Will save to reduce it to 20% reality.
bite, charge, flank: 1d20 + 8 ⇒ (7) + 8 = 15
trip on hit: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 4 ⇒ (1) + 4 = 5

If targeted for attack, it will immediately use its Stony Defense.


Loot sheet No plunder, no pay Battle map--Misc info slides

The guard leans to his right, and the shadowy canine bites but air.
Focusing back on the shorter guy who just dared stab him, the guard swings his halbard at Alexandre.

1d20 + 12 ⇒ (4) + 12 = 16 1d10 + 8 + 9 ⇒ (9) + 8 + 9 = 26
1d20 + 7 ⇒ (8) + 7 = 15 1d10 + 8 + 9 ⇒ (5) + 8 + 9 = 22

His first strike is parried with finesse, and his second strike falls plain short of hitting. He takes a 5ft step to the side to avoid the flanking he was in.
-----------------------
Alexandre, Haplo & Scratcher

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

No tricks, no snide comments, just ending this threat... Alexandre mentally notes, as he steps outside the door, to continue his assault on the last guard.

5-foot
Full attack vs. Yellow

Attack: 1d20 + 13 ⇒ (17) + 13 = 30For: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Crit confirm?: 1d20 + 13 ⇒ (10) + 13 = 23For: 1d6 + 9 ⇒ (3) + 9 = 12

Attack: 1d20 + 8 ⇒ (3) + 8 = 11For: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

First attack against me:

Parry: 1d20 + 13 ⇒ (17) + 13 = 30
Riposte: 1d20 + 3 ⇒ (9) + 3 = 12For: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20


Loot sheet No plunder, no pay Battle map--Misc info slides

And with a final vicious stab, the guard slumps to the ground.

Combat over.


Loot sheet No plunder, no pay Battle map--Misc info slides

What will it be, gents?

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Alexandre exhales as the last guard falls. He immediately squats and rifles through the last guard's belongings for keys, (and any potions that the man had). As he does, he starts barking orders to the others. "Okay, We need to be out of here in under 5 minutes. Anyone that can get Hatsumoto up, wand or otherwise, please do. We need him to be fighting fit fast, and honestly I could use a hit or two from a wand myself. If not, either locate an escape route, or start searching for Emilio."

I'm doing a fast search, so I'm adding a check in case you think it's a problem.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Loot sheet No plunder, no pay Battle map--Misc info slides

The guard was carrying the key to the gates and a potion of CMW.

Grand Lodge

male half-orc| HP: 80/80 | AC: 23 (13 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +11, R: +6, W: +6 | Init: +3 | Perc: +9, SM: +6 Samurai (sword saint lvl 5) Hellknigth 2 | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

i need massive heal

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

If I could do the healing, Hatsumoto, I would. However, I can't, and that's why I called it out swiftly. That said, however....

Alexandre gives a glance at the potion that he dug up and faintly smiles. "Good to see that Kallistocrats try to take care of their men." he snarkily muses. For a second, he debates downing the potion himself, before quickly nixes that and feeds it to the fallen half-orc instead.

CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17 Get you up at least.

He then swiftly searches the other three fallen guards for similar potions, to speed up the patching process.


Loot sheet No plunder, no pay Battle map--Misc info slides

The other three also carry potions, which they probably would have used if they hadn't taken the amount of injuries Alexandre inflicted upon them.

Which room's 1st up for your search?

Grand Lodge

male half-orc| HP: 80/80 | AC: 23 (13 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +11, R: +6, W: +6 | Init: +3 | Perc: +9, SM: +6 Samurai (sword saint lvl 5) Hellknigth 2 | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Hastumoto use 10 charges of hi clw wand to restore his health


Loot sheet No plunder, no pay Battle map--Misc info slides

10d8 + 10 ⇒ (7, 3, 5, 7, 7, 3, 2, 4, 4, 4) + 10 = 56

The man feels much, MUCH better.

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Alexandre quickly drinks one of the Potions he found...
CMW: 2d8 + 3 ⇒ (5, 6) + 3 = 14
... before handing the other two to Hatsumoto. "Let's get moving. Right hand rule, no?" he says as he quickly moves to the first door on the left, and goes to open the door, not knowing of Xasay's illusion.

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Assuming that makes the Save:

Alexandre smirks a little before stepping though the illusion, and begins looking around the kitchen himself.


Loot sheet No plunder, no pay Battle map--Misc info slides

Alexandre, roll a perception check and a fort save for good measure. Anyone going in with him on exploration as well.

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Sorry for being 'out of it' for a while; if you'll permit a small retcon there:

The others still cannot see Xasay, but as they are working to patch themselves up, they do notice that much of the healing work seems to be occurring spontaneously....

I will gladly contribute 6 charges from my own healing wand; how about we just say that 6 dice in the healing you rolled above were mine.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Sorry for the silence: Call of Duty week is my 2nd busiest period next to Black Friday


Loot sheet No plunder, no pay Battle map--Misc info slides

Seemingly the team lets Alexandre rummage through he kitchen by himself, instead leisurely examining the reception room.

While exploring, Alexandre sees a stove which seems a little... 'off'.
Something looks weird about the top, as if to deliberately invite someone to touch it, and he decides not to approach it himself.

He does discover a set of kitchen knives, which seem to be made of cold iron.


Loot sheet No plunder, no pay Battle map--Misc info slides

Where to, gents?

Dark Archive

Male Wayang Samurai 6 | HP 52/52 | AC 26 (24FF, 13T) |CMD 21 | F +6, R +4, W +1 | Init +2

Haplo returns to the gate to claim his mount before coming back to search the guards for any information. "Should we pursue the seneschal or finish turning over the building for any information?"

Sovereign Court

Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 2/5 |Active conditions: none

"Let her go. I wanted to delay a message to her mistress, but that's a foregone conclusion now." Alexandre admits, slightly annoyed with himself. "Search the house. Look for information on Emelio, or hopefully the man himself. We need to move quickly, before stiffer opposition appears."

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