"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

"Of course we should go get a feel for the museum's security first. How inconspicuous is this new ground vehicle you acquired? Is it suitable as a reconnaissance vessel as well as a getaway vehicle?"

Dark Archive

Katherine:
As you are sick I took the liberty of reading your spoiler so I knew WTH you're talking about. A reasonable finder's fee is usually 10%, but, you're sick so I'll humor you and assume you'd go for a better-sounding 20%. =-]

"12,000 for a vibro sword? That seems a little steep. I'll have to think about it."

Thomas disappears through the wall and re-appears a short time later, depositing $28,400 into your hands.

"I'll take two swords and two stun batons," he says smilingly as he turns to go through the wall.

A moment later his head pops back out of the wall. "If you mean to cheat me I'll rip your heart out and eat it in front of you," he says seriously before the bright smile blooms on his face again.

"Ta ta for now!" he says and then is gone.

"I exerted far too much control at the bank, so I am willing to do as I am told," Thomas says peaceably.

"Of course, you needn't worry about them knowing who done it," he says, morphing into a mirror image of The Cookie Monster. "Me like cookies and old books OM NOM NOM."

He giggles and turns back to himself.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Thomas:
Thanks my brain and body were so apart the other day idk if i coulda been classified as sapient Kathrine goes ahead and puts Thomas's order in and gives a slight laugh at his death threat before saying to the wall he disappeared through, "Surprisingly not the first time i've gotten that kind of threat."

Genuinely surprised that Thomas can shapeshift Kat sort of stares gor a moment, "Wait wait, do Grimace.. no wait! The Hamburgler, i mean ya know robbery an' all."

"Also to answer that, we haven't actually gotten the vehicle yet and we still need to offload all the jewelry to make our cash end of the deal. So short answer is I don't know yet." she turned to Crackerjack as she put a pin in his question. "We still have the van though."


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel will begrudgingly take a position as backup, if desired.


Does someone other than Kathrine have Streetwise, to sell the goods from the bank (just trying to get more players involved)? If so, please roll...

Dark Archive

Streetwise ASSist!: 1d4 ⇒ 2
Streetwise WILD ASSist!: 1d6 ⇒ 6
Streetwise WILD ACE ASSist!!: 1d6 ⇒ 3 = 9!

Thomas is giggling immaturedly for some reason.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

streetwise: 1d6 ⇒ 4
wild: 1d6 ⇒ 3

welp thomas's got this one


Thomas - you look up an old "buddy" you know who specializes in fencing stolen property.

"Hey, yeah, Tommy, how you doin'? Been awhile since I heard from you. Yeah, I'm still trading goods for cash. Whatcha got?"

If you don't mind, I'd like to try a Haggling procedure. We each roll Persuasion, and each Success and Raise changes the selling price by 10% in the winner's favor.

Persuasion: 1d10 ⇒ 3 Phooey!


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu tags along, given that looting the deposit boxes was more or less his idea. He takes the form of a tall professional looking man, about 6'4", with chiseled features and a strong jaw. He gives himself a set of striking green eyes, but with a medium-dark, could be from anywhere complexion. He completes the ensemble with a very expensive fitted suit, and pricey shoes (both actually just part of himself, of course).

Walking in with an air of calm familiarity and savvy business sense, he opens negotiations, speaking with a roundly basso voice, and a strictly professional attitude.

Persuasion/Assist Persuasion: 1d8 + 2 ⇒ (6) + 2 = 81d6 ⇒ 3
Success and raise.

Dark Archive

"Eh 'Tony, 'ow you doin'?"

Tony didn't have a New York accent, and neither did Thomas, but Tom found it physically -impossible- to say the name 'Tony' without coping a bit o' th' Bronx.

"You still a playah? Chasin' skirts an' liftin' skirts? Yeah you are!"

Thomas knew Tony because Tony had been in a bar. The bar wasn't crowded and the two of them felt like drinking heavily.

"Yeah, Tommy boy, you know me. Y'know the other girl, she, ah, she didn't work out so good. But yeah I got dees Korean twins, oh MAN! See, I take a bagel and I..."

Thomas had just killed someone earlier that day, and didn't really feel like talking about it. But he did feel like celebrating.

"Eh, Tommy, you want a twirl with 'em? You're a friend, yeah? A good friend, in my book. Buddies like you? They don't come around so often. So, yeah, for, ah, old times sake, you want 'em? You got 'em! I'll even go buy the bagels."

Tony had a wife that wouldn't get off his back about stupid things. Like his propensity to have sex with multiple partners, and his obsessive control over the money supply. Sure, she sometimes complained about how hungry she was, but it kept her thin. Unlike other, weaker men, Tony had his priorities straight.

"Oh you KNOW I'd be down wid' 'dat, TonyMan! But I got, ah, some bidneth to take care of. You know how I roll."

Thomas mentioned that he was a man short of cash and long on loyalty to his friends. And that a certain amount of cash would make he and him -very- close friends.

"True DAT Tommy boy! I know how you roll, I like how you roll, an' I don't NEVER wanna be on th' bad side of you rollin'!"

Tony took enough time to put a rather large life insurance amount in his wife's name, and then made -sure- that he had many, many people (and alibis) around when Thomas...made sure her body would be found.

"Heh. Good to hear, Tonyman! Hey, as long as we're talking, I got this minor favor, and some couple three things I need. I heard you might know a guy who knows a guy...."

They'd been friends ever since.

Persuasion!: 1d10 + 2 ⇒ (4) + 2 = 6
WILD Persuasion: 1d6 + 2 ⇒ (5) + 2 = 7

I've totally forgotten how the Assist rules work.


Thomas is the primary, and for each Success and Raise Enkidu gets, add +1 to Thomas' roll (max +4).

9 vs. 3 = Raise, so Thomas gets 20% more than the listed price of the goods.

I've done a quick look back thru the posts, and can't see that I previously assigned a monetary value to the goods from the safe deposit boxes. So let's say $100,000, at half-price because they're hot, so you sell them to Tony for $60,000.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

$60k, but this will be "clean" money, with no serial number or other link to the robbery, so we can use it for whatever we wish - luxuries, legit purposes, daily living, etc. That is a nice thing to have.

Dark Archive

Tony takes a look at the stuff. "Oh jeez look at this wada we got here we got antique diamond rings, we got birth certificates, oh man even some old bank books. Woof!"

Tony takes out a bag and a suitcase. He starts putting bundles of bills from the suitcase into the bag, but then gives up and just dumps all the money into the bag.

"Ah nevermind you just take it all, alright? This is some good stuff. Easy money, no problems. You got more of this you come see me yeah?"

Thomas assured him that he would, finished his drink, and takes his leave.

tally ho!


So, who's going to check out the museum's security?


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

lol i read that as the voice actor of Typhus DeLeon from BL3

Kat kicked back at the planning... counter? "So Angel and I at the very least will provide backup incase things go south by the sounds of it? What if messing with this ancient book of power by a super wakes up some supernatural techno-ghosts, Thomas is badass but I mean.. come on we can't let him do all the work."

Dark Archive

"Alright ladies. Would you like to take a stroll around the museum with me?"
Thomas offers up his arm and waggles his eyebrows suggestively.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

While Thomas and his escorts scope out the main part of the museum, Paradigm decides to take a look around the electronic part of the building's security. He will stand across the street, enjoying a cup of coffee as his nanobots infiltrate the system. His mind's eye maps the network as he does so.

SuperSorcery Interface: 1d10 - 2 + 4 ⇒ (6) - 2 + 4 = 81d6 - 2 + 4 ⇒ (5) - 2 + 4 = 7


Thomas - what Super power are you implementing to do the actual infiltrating/scanning?

Everyone who's going into the museum itself, please make a Notice roll at -4 to spot any visible security systems.

Private roll:
1d21 + 3 ⇒ (8) + 3 = 11

Dark Archive

Thomas will change into someone not himself, but just as handsome, but otherwise he's just scouting the location so he's familiar with the terrain. He leaves the in-depth diving to others more skilled than he.

Notice Wild Notice! ACE!!: 1d6 ⇒ 21d6 ⇒ 61d6 ⇒ 3


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

"This is irrelevant. It serves no purpose," Angel exclaims frustratedly. "I am going to find glory in battle with the aliens!" With that, she stretches her wings and takes off.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Shortly after Angel's departure, there is a knocking at the door. This is followed by the sight of the door disintegrating away into nothingness. In the doorway stands a hulking figure, almost 7 feet in height and bulging with muscle. The figure is bald and completely hairless, not to mention naked and has the form of a man, though it is unlike any man you have ever encountered. It drips with slime and when it speaks, it is in a gravelly voice that seems to come from deep within a well.

"Doc Whatever sent me. Said something about the angel being unstable, whatever that means, and that you might could use some muscle on this team. Name's Bester, but you can call me Biohazard."


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Crackerjack looks at the hideous, malformed thing in disgust.

"Let me guess, you have some kind of moral objection to wearing pants?"

-------------------------

Crackerjack, reluctantly, dons "normal" attire for the recon mission. Outside of his usual mad scientist get-up, Crackerjack actually looks fairly normal. Straight brown hair, nondescript vaguely European features, and (visible for the first time, as he never takes his goggles off unless forced to) steel gray eyes.

Sometimes, idly, he wishes he'd picked up some distinctive scar or strange (but ultimately harmless) deformity in a lab experiment gone horribly wrong, but he was generally too careful for that to ever be a possibility.

Crackerjack takes much the same approach as Thomas, wandering around the Museum with a look of mostly unaffected boredom on his face, giving him ample opportunity and excuse to engage in his real purpose: using his PDA to hack into the security cameras in the museum


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

notice: 1d6 - 4 ⇒ (4) - 4 = 0
wildEyes: 1d6 - 4 ⇒ (5) - 4 = 1

Kathrine seems completely unaware of any hidden security and more genuinely interested on the exhibits as she joins Thomas on their stroll through the museum. "Oh hey look, they've got a great collection of geodes." She dressed in an older Led Zeppelin shirt that looks like it's seen it's fair share of wear, skinny jeans, a light hoodie, and a pair of Conversion brand sneakers.

back at base

"No Angel wuh.. come baaack.." Kat slumped a bit as the angel left and moped, "Well this bites.." She is oddly not taken aback by Biohazard's appearance as much as one would suspect however. "Huh trade out an angel for a gluubazerite spawn.. oh wait you're mortal aren't you? Never mind me then."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard shoots Crackejack a dirty look. "Watch it, pretty boy, or I'll make you look like me. 'Sides, pants won't stay on me."


Thomas - you notice the very carefully concealed hidden cameras in every room (once you know what to look for).

Dark Archive

"Oh yes my dear. Here, let me get a few pictures. A work of art among works of art!"

Thomas gently guides Kat so he can take a picture of her while also getting some of the cameras in the shot so he can show them to the others later so they know what they need to look for.

"Well darling I think I've had my fill of geodes. Shall we adjourn for coffee?"


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu waves apathetically as Biohazard enters. He doesn't look up from the book he is reading. It's a big old leather bound number he just acquired recently.

"Welcome to the roster of Team: Revolving Door. Don't bother learning names; either you or they likely wont be here long enough to make it necessary."

"On a side note, did you know the old Toxic Avenger movies were made as an allegory for puberty? An otherwise normal boy suddenly goes through changes he does not understand, that leave him stronger, secreting odd substances, and becoming obsessed with sex. I haven't seen them, but I'm told they are pretty typical PG13 type Horror movies that are really just an excuse to show scantily clad and topless women. And then they made it into a cartoon for children."


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir looks up to notice the newcomer. He smirks at Enkindu's comment.

Dark Archive

Wait, I assume that we've seen The Book at some point? Can we get a description of its setup?


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)
Crackerjack, Jonathan Crayke wrote:

Crackerjack looks at the hideous, malformed thing in disgust.

"Let me guess, you have some kind of moral objection to wearing pants?"

-------------------------

Crackerjack, reluctantly, dons "normal" attire for the recon mission. Outside of his usual mad scientist get-up, Crackerjack actually looks fairly normal. Straight brown hair, nondescript vaguely European features, and (visible for the first time, as he never takes his goggles off unless forced to) steel gray eyes.

Sometimes, idly, he wishes he'd picked up some distinctive scar or strange (but ultimately harmless) deformity in a lab experiment gone horribly wrong, but he was generally too careful for that to ever be a possibility.

Crackerjack takes much the same approach as Thomas, wandering around the Museum with a look of mostly unaffected boredom on his face, giving him ample opportunity and excuse to engage in his real purpose: using his PDA to hack into the security cameras in the museum

Is this something that just works with Broadcast or do I need a skill roll of some sort?


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Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Kat looks at Thomas and poses for the pictures unaware that he's using it to snap photos of the hidden security so she makes a bit of a show about it.
"Sure thing babe, where did you have in mind, think they'll have those little doughnut holes?"

Sorry thomas, not as eloquent or southern belle as Wraith XD


Crackerjack - from Broadcast : "Connecting to an encrypted transmission requires a Smarts roll at –2." This is definitely encrypted.

Sorry, I missed that the first time, thanks for repeating it.


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Thanks, couldn't access my book at the time. =)

Smart: 1d10 - 2 ⇒ (6) - 2 = 4
Wild: 1d6 ⇒ 2

I M Smurt


Crackerjack - you see signals that are apparently coming from the sensors on the glass case surrounding the book on its pedestal.

Paradigm - what Super power are you implementing to do the actual infiltrating/scanning?


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Did kat and Tom see the book during their touring around?


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)
GM_ZenFox42 wrote:
Crackerjack - you see signals that are apparently coming from the sensors on the glass case surrounding the book on its pedestal.

Neat.

Once that has been found out, Crackerjack tries to jack into the security camera system.

Smarts: 1d10 - 2 ⇒ (8) - 2 = 6
Wild: 1d6 - 2 ⇒ (4) - 2 = 2


Kathrine - yes.

Crackerjack - watching the signals is *much* easier than hacking into the system, and this is a *very* good system (-6), so you don't succeed. At least you weren't detected (a natural 1 on the Smarts die).

You can try again, but if that 1 ever comes up...


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Blarg. This is where I start to lament this game's weird math where difficult checks become even more difficult the better you get at a skill/attribute.

S M U R T Z: 1d10 - 6 ⇒ (9) - 6 = 3
Wild: 1d6 - 6 ⇒ (5) - 6 = -1

He keeps hacking away at it.

S M U R T Z: 1d10 - 6 ⇒ (6) - 6 = 0
Wild: 1d6 - 6 ⇒ (6) - 6 = 0
Ace?: 1d6 ⇒ 5

Total: 5.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

The Super Sorcery Power states that the roll to activate it is used in place of whatever roll it would be normally, so that would have been my roll for the whole thing, unless you would like a second roll. Let me know and I'll post it up.

Dark Archive

Kathrine 'Hellion' Mordonus wrote:
Did kat and Tom see the book during their touring around?

Can we get a quick description of it and the room its in? Just the minor things. The color of the rug, if anything else worth taking is around, if there are any large and obvious gun turrets.

Thomas relaxes in his chair and takes another sip of his coffee. He checks his texts again. "I still haven't heard from those guys about stealing things. I hope everything is okay."

In impulse he smiles at Kat and tries to hold her hand.


Paradigm - I'm asking what Super Power you're activating to get the job done. You can't just say "I'm doing X", I need to know what Super Power you're *using* to do X.

Crackerjack - you're into the camera systems. What do you want to do?

The book is not one of the museum's more important exhibits, it's stuck in a smaller room with other various and sundry artifacts, none of which look especially appealing (no gems, or arcane markings, etc.). But there are cameras in the room...

Dark Archive

How many cameras? I need a backup plan.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Why make things complicated? I got an easier way. Just go through tha wall an' take the damned thing. Anybody here bulletproof?"

Dark Archive

"I am able to enter a state where bullets do not matter to me. But then nothing else will."


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

is the conversation with bio happening in back at base time?

Kathrine takes a bite of a jelly-filled raspberry doughnut a bit falling to her lips. Her eyes fell to Thomas's hand grasping for her own. She let him and felt herself smile lightly, "Should we talk business here? Oh hey is that Jeremy?" she nodded towards Paradigm since her hands were full.

Also GM i think paradigm said he was using Super sorcery 'Interface' so my guess is the interface power. Meanwhile at the base(i think)

Kat looked at Biohazard, "I wouldn't consider myself bullet proof... actually I dont think anything is really proof, but i'd say i'm bullet resistant at the very least. Figured we were trying to be subtle about this though."


D'oh! I didn't even know there *was* an "Interface" Power...

# of cameras: 1d3 ⇒ 2

Paradigm - altho you rolled an 8, like for Crackerjack the security system is very sophisticated, so -6 means you don't get in. You can keep trying, but a natural 1 on the Super Sorcery roll means you'll get detected...


GM_ZenFox42 wrote:

Crackerjack - you're into the camera systems. What do you want to do?

The book is not one of the museum's more important exhibits, it's stuck in a smaller room with other various and sundry artifacts, none of which look especially appealing (no gems, or arcane markings, etc.). But there are cameras in the room...

First I want to see A.) Where all the cameras are and B.) what they're currently seeing. From there I can figure out the best way to subtly manipulate the footage.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Fair enough. Super Sorcery Interface, Part Two
SuperSorcery Interface: 1d10 - 2 - 6 ⇒ (7) - 2 - 6 = -11d6 - 2 - 6 ⇒ (2) - 2 - 6 = -6

Growing increasingly frustrated, Paradigm fights back the inner demons he knows wants to just simply blast his way in rather than this skulking about. He wasn't going to give in. Not yet.


Crackerjack - there are some 20+ cameras in the entire museum, in my mind you can't tell where *they* are at unless you have blueprints for the museum and it would take a while to figure out where each camera was by matching its images with the blueprints. Or you could have one of your comrades walk around, and you could look for them in each camera until you spot them.

Paradigm - since we're not in melee, you can just keep rolling until you get it.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

I work in a high security Psychiatric Ward - not a museum, but when it comes to cameras, we are wired out the yin-yang. The basic logic is that every square foot of our unit is covered by at least one camera, so there are always enough cameras in each room to make sure there are no blind spots. In a small bedroom type area, that will be just one camera with a fish-eye lens, but in any common area where multiple people may be, there is always at least 2, usually in opposite corners from each other (so if you draw a line across the ceiling from one corner to another diagonally, each of those corners will have a camera. In high traffic areas, like the common room, there will basically be a camera in each corner of the room.

As you described the room as an off the main path area where numerous items of lesser interest are displayed together, I would imagine two cameras would be most likely, in diagonally opposed corners.

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