Frost Giant

Hrungir the Destined's page

106 posts. Alias of nilesr.


Race

Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6)

Classes/Levels

Bennies 4/3

About Hrungir the Destined

Hrungir the Destined
The Jotun diety of Pride and Competition.

Human Male
Rank: Novice
Attributes: Agility: d6, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8
Skills: Intimidation: d6, Knowledge (History): d4, Knowledge (Mythology): d4, Knowledge (Occult /Magic): d6, Notice: d6, Persuasion: d6, Piloting: d4, Riding: d4, Shooting: d6, Stealth: d4, Throwing: d6
Pace: 6; Parry: 2; Toughness: 12 (6)
Edges: Extra Edge (racial), Power Points, Command, Common Bond
Command Edge +1 to "troops" to recover from being shaken.
Common Bond: May give bennies to allies
Hindrances: Arrogant (major), Big Mouth (minor), Overconfident (major), Vengeful (minor)
Gear: (none)

Super Hero Powers (Four Color Hero, A Rising Star)

Hurl Whetstone Shard (Attack, Ranged) - Level 2 - 6 points
Hrungir hurls a shard of his Whetstone at a foe. The Whetstone shard is sharp and pierces armor.

  • Armor Piercing: +1
  • Heavy Weapon: +1
    Range of 12/24/48 Attack roll is Throwing Damage is 3d6 AP2 Heavy Weapon

    Hardened Skin (Armor) - Level 3 - 3 points
    Hrungir's Jotun heritage manifests itself as hardened skin the color of flint.

    Step Into the Bifrost (Teleport) - Level 1 - 6 points
    Hrungir, as a Jotun, has access to the Bifrost enabling him to teleport to locations far and wide.

  • Traverse: +3
    The teleporter must be able to see his destination to teleport with no roll. If he’s teleporting to a place he’s previously
    seen, he may do so safely with a Smarts roll at –2. If he wishes to teleport to a previously unseen location, he must roll at –
    4. Failure means the teleporter has hit an object of some sort. He returns to where he came from and is Shaken. A roll of 1
    on the Smarts die (regardless of the Wild Die) results in 3d6 damage.
    The teleporter can never enter a solid space, even if he tries. The power instantly returns him to his starting location as
    above.
    Carrying Others: The teleporter can take others with him by touching them (up to six unless the GM says otherwise),
    but this requires a Smarts roll as above, and each rider inflicts a –1 penalty to the roll

    The Mind of the Jotunnar (Super Attribute: Smarts) - Level 1 - 4 points
    As the Demigod of Pride, Hrungir often uses his mental power to compete with the more physically gifted denizens of Asgard and Midgard.
  • Not Today: +2

    All Truths are Known to the Jotun (Mind Reading) - Level 1 - 2 points

    Your Mind is Weak (Stun) - Level 1 - 5 points
    The Jotun of Pride uses his immense mental power to cause his foes to become stunned and in awe of his glory.

  • Ranged Touch Attack +2
  • Strong: +1 (-2 on opposed roll)
    Smarts roll vs Smarts roll. Win=Shaken Raise=Incapacitated

    The Jotun Tongue (Speak Language) - Level 1 - 1 points
    Hrungir speaks the Jotun tongue he can speak any language of Earth.

  • Contingent: -1

    My Mind Speaks to Yours (Telepathy) - Level 1 - 4 points
    The Jotun may contact the minds of all lesser beings.

  • Switchboard: +2

    Remaining Power Points: 2/26

    Seasoned Advance
    Agility to d8