"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel plays off her wound as being relatively minor, to keep Fortune (or anyone else) from making a close inspection.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion seethes her own wounds burning as the adrenal burst begins to wear thin, though her own demonic flesh does seem to be responding well to the damage and the bleeding has mostly stopped.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

”I’mma be nice and let you go. You’re gonna make that phone call. Then we’ll talk about what happens after that. Do something insanely stupid and Hellion there will finish what she started. Got it?”

Six waits for a confirming word or gesture from him before letting him go.


He nods, gets his cell phone, and dials. Assuming y'all want to hear the conversation : "Yo, Merchant, this is Big Dog. I want to buy some more goods, ya know? Some of our stuff got banged up in a turf war with another gang. When can we meet?...A couple of hours is good. The usual place? A'right, see you there."

He looks at you all, waiting for a response.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six looks to the rest of the team. "We got a couple of hours to get ready for this meet. Hellion, I'm gonna leave this guy's fate up to you, but it's probably best if we bring him with. Collateral and all." He then takes Big Dog's phone and shoves him towards Hellion. "I'm thinkin' we take him, make like his muscle and then see what this Merchant is all about."


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion looks to be struggling in her decision for several moments. Bites her lip enough to make it bleed and then sheathes her blade. "We need you alive more than dead right now, just know you'll be behind bars after this... or dead if you try to double cross us."


Big Dog looks down at his feet and sullenly says "Yeah, whatever."

Any planning y'all want to do to prepare for the meet?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Alright, 'Big Dog', you're going to tell us about this place we're going so we can make a plan. If you want to keep your head where it is, I suggest you tell the truth." Six looks at the others. "I want to know the layout so we can have some of us in position just in case this Merchant has friends around. Plus, if we're going to take him down, we'll need to cover his escape routes."


"We usually meet in an old abandoned building in a mostly-unused industrial complex."

Anyone object if I just tell you that he tells you where the doors are, and that there's a second floor that has an exit to the roof, rather than trying to draw you a verbal map?


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

No objections.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

seems fair, been a very stressful week and very strange weekend so sorry for the length between responses


So, knowing there's a second floor with a door to a roof, and a front and back door on the first floor, with stairs to the second somewhere in-between, what kind of strategy do you plan in terms of each PC's placement?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six thinks for a moment. "I can walk in with this guy," he thumbs towards Big Dog. "Hellion, maybe back me up, since you know these folks. The rest, we need to cover the roof exit, front and back doors. Three positions, plus an over watch in case Merchant has friends watching, which he no doubt will. Ideas?"


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Still sore, both literally and figuratively from her wound Hellion replies with some snark.
"At this rate I'm good with beheading them all and letting the nether beings sort out the rest."


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

I'm assuming the actual event we are planning for is going to take place far enough in the future for us all to recover health and bennies before it commences.

Fortune suggests that she can monitor the warehouse from above or if the group has a drone that can monitor things, then she can use her spells to fly/teleport/go insubstantial to put herself in a location to help, so we have some flexibility.

She also suggests blocking doors we don't want people using and maybe adding some traps in case the blast through.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six nods, listening to his companions. "Hmm.. You may be right. Some of us don't heal as quickly as others. We have a couple of hours for everyone to rest and try to patch up where we can. Let's get to that."


Does anyone have the Healing Skill? How about the Healing Power? Those will determine how long it takes to get back to full health. Just curious, if it takes more than a few hours, what will you all do with Big Dog?


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune has the healing power, but her main super power is her ability to cast super sorcery spells, which requires bennies, and she is down to 1 benny. How many power points do we get per day? I can't seem to find that in my profile.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6
GM_ZenFox42 wrote:
Does anyone have the Healing Skill? How about the Healing Power? Those will determine how long it takes to get back to full health. Just curious, if it takes more than a few hours, what will you all do with Big Dog?

Kat has regen(2point) which means she rolls a heal every day instead of every 5 woof, but otherwise does not have 'healing'

Hellion finds a comfortable seat to plop into, lording over 'Big Dog' in the meantime with her sword easily at hand.

"Gonna need more than a few hours for this burn big guy."

She says lifting the burned through section of her shirt to reveal the smoldering wound from the plasma blast earlier.


Fortune - apparently there's no ordinary "power points" involved, each use of Super Sorcery can use up to the campaign's Power Limit. So as long as you have Bennies, you can cast spells!

Hellion - I generally have a house rule that says you get a natural Healing (Vigor) roll every day, as it makes no sense to me that heroes should heal so slowly. So with your Regen, let's say...once every 5 hours?
...oh, I just found it as a Setting Rule alternative!

Everyone's back up to 4 Bennies, plus whatever else you get from Edges.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Still within the "Golden Hour", Angel will surreptitiously attempt a Repair roll.

Repair: 1d6 ⇒ 5 Wild: 1d6 ⇒ 3


With some tinkering and the equipment and supplies at the home base, Angel manages to repair the damage to her system.

Fortune, Hellion - you going to try some Healing? The Healing Skill can only be tried once by the person doing the healing (but different people can try to heal the same target), but the Power can be tried for as long as the caster has PP (or in this case, Bennies).

Since Angel has to go back to the home base for repairs, what are you all doing about Big Dog? Going to show him where you live, or what?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six raises an eyebrow at Hellion. "Fair enough. If Fortune could at least try her hand at those wounds once, maybe kickstart your own healing a bit. Otherwise, we're going in a bit busted up." He pauses. "Well, most of us." Six has no wounds, scars or even so much as a blemish on him. "I'll stay with Big Dog. He and I are going to have a nice chat about etiquette when meeting new people."

Fortune, to clarify what GM said, if your Healing power was bought separately with PP, you can use it without spending a Benny, but you can only use it once per set of wounds. No retries. Unless of course you spend a Benny.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

If we are inside the Golden Hour, Fortune can use a benny to cast a healing spell. She also, however has the super power for healing, so when I asked about the power points per day per character, I was asking about each character's own personal power points for super powers. She used some of her own PP to heal herself and may have used more during the battle although I'd have to do a review to check if and how much was used. I'll make the healing roll for each injured person and we can sort out her personal power points later or use a benny for a sorcery spell if necessary.

Fortune takes a close look at Hellion's wound. "My mother had a way of healing my boo-boos that I only later figured out were her using a super power to literally heal the cut or scrape. For a while I thought when mothers said 'Let mother kiss it and make it better' they really did make it better. Anyway, I have the power too, so let me try to help. I won't kiss it, however."

She gives a wry grin, focuses on her hands, which start to glow with a very warm, comforting light. She touches the wound and the light transfers to Hellion.

Focus: 1d10 ⇒ 10
Focus, Ace: 1d10 ⇒ 5
Wild: 1d6 ⇒ 4

Success and a raise: so 2 wounds healed.

Hellion's wound glows and as the light fades, the damage is healed.

Fortune does the same for Angel. As of the last status spoilers, she had 2 wounds with a question mark, so not sure if this is needed.

Focus: 1d10 ⇒ 3
Wild: 1d6 ⇒ 5
Success heals 1 wound.

The light does not glow as brightly, but the wound heals some.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

I think every 5 hours seems fine a day is 24hours and 5 hours is roughly a factor of 5 cut like with how the power tends to work normally. Haven't had a chance to look at natural healing rules which is why I'd been absent on that, thanks for the heal Fortune.

Hellion frowns a bit, "Thanks, Fortune. I uh.. well never knew my mom myself."

She waved her hand and spoke through a cough, "You know how netherspawn are." She quickly grabs her blade and stands after she moves away. "Don't even want to get into the my 'dads' situation. Heh."

Sliding the sword back into it's sheath she does some warm up stretches to make sure the flesh won't tear again. When that's all good she waits for the others to signal that they themselves are good to go.


ALL - please see Discussion...

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