Osirionologist

Kathrine 'Hellion' Mordonus's page

312 posts. Organized Play character for Azil.


Full Name

Kathrine Mordonus(Hellion)

Gender

Female Half-demon, Benny:5/4 |Wounds:0 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Size

+0

About Kathrine 'Hellion' Mordonus

Alias’s: Kathrine, Kaz, Hellion
Super Name: Helion

Ancestry(If GM approved) Otherwise Human:

Ancestry- Infernal Spawn(Human-Demon hybrid)
start with 2 positive points, Hindrances gain 1 point for minor 2 for major to purchase additional positives.
Positive traits:
Adaptable (cost 2)- Free novice edge must meet prerequisites, The Human spirit holds fast even in half-breeds.
Attribute increase(Vigor 1step d8) (cost 2)- Infernal spawn share the Unholy vigor of their parents making them hard to put down.
Infravision/Low Light vision(cost 2 for both): Infernal spawn can see through Fire and brimstone choked pathways much like their parents.

Hindrance Traits
Distinctive appearance- Unnatural skin tones(Deep red in Hellion's case)(-1)
Thin Skinned(m) (-1): Infernal Spawn share the prideful nature of their parentage and are easy to rile into action as such.
Ancestral Enemy(Angels & Devils -2): Contrary to popular belief devils do not get along with Demons, this holds true for their tainted offspring.

Attributes(base(cost)/ After powers/alterations:

Agility D10(2)/ D12
Smarts D6(1)
Spirit D4/ D8
Strength D6(1) / D8
Vigor D6(1) /D10

Derived stats (base/after powers):

Pace: 6
Parry: 6/12(13)
Toughness: 17(6)
RATN:7

Skills 12/12 +3 modern:

Agility
Athletics- D8(3)
Fighting- d8(3) /D12(3)
Driving- D8(3)
Stealth- d8 (2)

Smarts
Common Knowledge- d6(1)
Notice- d6(1)
Occult- D6(2)

Spirit
Persuasion- d4

Edges:

Luck(Freebie Human or Adaptable ancestry)- Extra benny
Quick(Hindrance-buy)- Redraw card till 5 up
Trademark weapon(Super Edge)- Lexicon(longsword) +1fighting and parry when readied

Superpowers(freebie from game type)

Hindrances:

Driven: Prove she's not an evil half-demon(m)
Loyal(m)
Overconfident(M)

4 points

Buy Edge(Quick) 2 points
Raise Attribute(Agility D10) 2 points

Powers: 40/40 points max of 13 per power:

Armor(3) +6 armor (cost 3)
Dodge(3) RATN(+3) (cost 3)
Fearless Immune to fear (2)
Leaping(5) Jump 64yrds(Vert) 128yrds(Horizon) (cost 5)
Melee attackLexicon Str+D8+d6+1(Special Weapon-device cost 2)
Parry(4) +4 parry when wielding Lexicon(device: Lexicon cost 2)
Regeneration(cost 2)
Speak language(cost 1)
Super attributeAgility+1(d12)(cost 2)
Super attributeVigor+1(d10)(cost 2)
Super attributeStrength+1(d8)(cost 2)
Super attributeSpirit+2(d8)(cost 4)
Super Edge Trademark weapon-Molecular longsword(Lexicon) (cost 2)
Super skill Fighting+2(D12, cost 2pt)
Toughness(4) +4 toughness (cost 4)
Vehicle Street Bike(cost 1)
Wall Walker Walk on walls (cost 1)

Super powers(Trappings)
Armor= Demonic energy infused into armor
Dodge= Inhumane reflexes
Fearless= Experience with supernatural threats
Leaping= Demonic Nature
Melee Attack= Unholy strength channeled through focal weapon
Parry= Extensive training with Lexicon
Regeneration= Demonic nature
Speak Language= Demonic nature
Super attributes= Demonic heritage
Super skills= Extensive Training
Toughness= Demonic Resilience + Training
Wall Walker= Demonic Nature

Notable Equipment:

Notable Equipment 1000$ starting:

Long Sword(Lexicon) $300 Str+d8+d6+1 - A Fighter's best friend 3Lbs
Leather Jacket $100 - +1 armor(doesn't stack with armor power) Riding Gear 5Lbs
Backpack $50 - Carry my things 2Lbs
Blanket $10 - Sleeping on the road? 4Lbs
Crowbar $10 - Sleeping inside? 2Lbs
Casual Clothing $20 - Gotta be Comfy 2Lbs
Formal Clothing $200 - When you gotta look Fancy 3Lbs
Smart Phone(Hand held) $250 - Love that wifi's back 1Lb
Cash: 60$

Custom Street Bike:

Size 0
Handling 0
Top speed 60MPH
Toughness 9(2)
Crew 1

Description:

A woman of above average height(5'11"), slim athletic figure, and crimson red skin. Eyes that burn like hot coals,a spaded tail as long as she is tall. She used to show off when the V'sori were around, but the battle to free Earth has jaded her a bit. When not on the job, she relaxes in baggy exercise clothing and band tee's from before the V'sori invasion.

Outfit:

Her 'costume' if you could call it that is little than regular clothes steeped in her demonic energies making them unusually resilientto wear and tear. Belted up brown combat boots, pre-ripped black jeans, black tank top with a orange UV glow over-shirt with blood splatter iconography, black swallow-tail over-coat with red trim. Black half-finger hard knuckle gloves, neon-glow oni face bandanna, not that it helps her appearance, but it does keep the blood out.

Backstory GM only please:

Human parents: Matthew and Helena Mordonus
Demon father: Adramalech Malkavis
Demonic Name: Kazmirith Nexmirazi

Born to human parents, Kathrine's mother passed away from an unexplainable wasting disease only a year after her birth. An event that her father never forgave her for, seeing the red skinned child as a curse. Her father slowly descended into drinking, violence, and despair after a few years. Eventually leading to his death at the hands of Kathrine's true father, a powerful archdemon, when he threatened her life. She was picked up by operatives acting for an under the table government organization tasked with handling supernatural entities shortly after this event.

For several years her and other 'candidates' of the SIF(Supernatural Intervention Force) program were trained to fight back against outsider influence utilizing their own powers against their liminal forebearers, whom encroached upon the 'mortal realms'. During these triaining exercises her powers flared and she slipped into the Limbo between worlds where she found The Lexicon, a mysterious blade that granted her access to even more strange abilities.

Shortly before the 'official' first operation of the SIF forces, the V'sori invasion took place. The headquarters was destroyed in the attack killing most personnel and scattering the remnants as they fled into hiding.

Kathrine, now taking on the moniker Hellion due to her rampant display of agression, chaos, and upfront rebellion against the V'sori invaders, eventually joined up with the Omegan squads. One of which eventually ended the occupation, though not before her reassignment to a different team. While her new squad was not the group heralded as the operatives that stopped the invasion, they were instrumental in taking out key V'sori kill teams. A stressful process that pushed Hellion's powers to even greater heights.

Now in a world recovering from being lorded over by aliens, she plans to make good on her training in other ways in the absence of everyday heroes.