Attributes: Strength d4, Agility d8 (1p, 1p H), Smarts d10 (3p), Vigor d6 (1p), Spirit d6 (advance)
Skills: Knowledge: Engineering d10 (4p), Repair d10 (4p), Notice d10 (4p), Taunt d8 (3p), Shooting d6 (2p H)
Powers (26p):
Invent (6p)
Magnum Multi Tool (7p) (Switchable (+2) Device (-2):
--Death Ray: Ranged Attack 2 (4p), Armor Piercing 2 (2p), Lethal (-1p) (5p, 3d6 damage)
--Implosion Beam: Ranged Attack 2 (4p), Area of Effect (2p), Lethal (-1p) (5p, 3d6 damage)
--EMP Blast: Malfunction (3p), Area of Effect (2p)
Ze Goggles (4p, Device -1)
Eagle Eyes (1p), Infravision (1p), Low-Light Vision (1p), Spatial Sense (2p, X-Ray Vision, lead)
PDA (2p, Device -2)
--Broadcast (2p), Manipulation (2p)
Personal Force Field (3p, Device -1)
--Parry 2, Deflection 2 (4p)
Super Edge (4p): Marksman, Dodge, and Trademark Weapon (Magnum)
Edges:
McGyver: No trait penalty for lacking equipment. Can whip up one shot devices.
Hindrances:
Monologue (Major)
Ruthless (Minor)
Vengeful (Minor)
Advances:
Spirit to d6