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About EnkїduShort History:
Growing up with a rare terminal genetic disorder, Nigel was subjected to an experimental treatment to allow customization of his active genes. Treatments had to stop when he father died and he could no longer afford them. Soon after, some of the experiments were declared a success, and other kids with the same illness were cured, though Nigel had no way to afford it. He discovered later that the experiments he had undergone had done something to him, though they had not cured his illness. He had developed the ability to alter his shape. He started using his powers to steal what he would need to afford the cure when the V’sori arrived. Their strict control of genetic experiments effectively banned the cure that was now out there. I order to get it, Nigel is going to have to take them on directly. Background:
Nigel grew up in hospitals. He was a hybrid; his mother Atlantean and his father human. While most hybrid children seemed to fair well in the genetic lotery, a few do not. A rare genetic disorder, seemingly caused by an unusual combination of genes between the two species left him infirm and sick pretty much as far back as he can remember. While his parents were not poor by any means, costly hospitalizations and constant expenses related to keeping their young son healthy, and well enough to occasionally come home left them financially destitute. Lacking his mother's ability to breathe underwater, and her dependence on an aquatic environment also made it difficult for the family to bond. She left while he was still a child.
Nigel always felt alone. His friends were nurses and doctors and technicians, but after a few attempts, never the other children on the wards. In the high intensity wards he frequented, the deaths of those friends was almost always just a matter of when. Growing up emotionally isolated, Nigel became an angry person. In his teens, he became eligible for an experimental procedure; a new set of genes would be implanted within his cells via Gene Therapy, which would theoretically allow the doctors to activate dormant genes, and more importantly, deactivate the mutant gene that was slowly killing him. The process was a long and slow one, taking dozens of individual procedures, with painful transfusions and injections becoming standard. Due to the experimental nature of the procedure, it didn't work the first time, nor the second, and variations of the modified genes were tried, one after another, trying to find a sequence, or a method of introduction that would make it work. Pain and sickness became a way of life. And as terrible as the procedures were, he had no idea what they were doing to his father. The man simultaneously mortgaged himself to the eyeballs while working himself half to death to pay for the expenses. When his father died, Nigel was informed that they would regretfully no longer be able to continue his ”Therapy.” It was not long after this that a breakthrough was announced; that one of the other few hybrid children with this disorder had been completely cured. The cure was out there now, but Nigel was alone, and with no chance of affording it. About a year later was when Nigel first discovered his abilities. He had always been told that the new inserted genes were designed to react to certain electromagnetic pulses, causing them to activate or deactivate genes at various distances from the new gene. However, while this had never worked in the lab, he discovered quite by accident while practicing a bio-feedback exercise to control his muscle spasms that he could change the shapes of the muscles, and even his body. With practice, this minor control turned into an ability to alter his entire shape, taking advantage of any quirk within his genetic code. This allowed him to take the shape of nearly any creature native to either of his parent species’ environments. Beyond that, he could even make his versions a bit bigger, stronger, or faster than the originals. However, the power did not allow him to improve his health, and over time, his symptoms have continued to increase. He doesn't know how long he has, bit he knows he's still dying. Furious that the ‘System’ prized money over the value of his life, he started using his powers to take the wealth he would need to complete his treatments, as well as enough to punish the culture that would allow him to die while flaunting its wealth. Not long after starting his rampage, the V’sori came. While their conquering of the world didn't strictly disrupt his accumulation of wealth, their control of technology, and restriction of access to genetic engineering in particular made his access to the final treatment he needed impossible for the time being. Either the V’sori are going to need to go, or he is going to have to find a way to take what he needs from them. Agility d8 (x)
Charisma +2
Hindrances: Terminally Ill, Heartless, Vengeful (Minor)
Powers:
Deflection 2: Animal Reflexes (Contingent on Shape Shift -1)
PP: 14+5+4+1+1+1+1+1+1+3 = 32 Super Stat Strength 1 (Contingent on Shape Shift-1)
+1+1 Skills:
Languages: English, Atlantian, V'Sori, K'Tharen (Fin), French, Spanish, Japanese, Mandarin. Equipment:
Advances:
N Counter Attack N N Linguist S S S Super Sorcery Skill S Super Sorcery Skill Increase V Bear Form: Parry 10, Ranged TN 6, Toughness 17(4) *Core*: Agility d6 Strength d12+4 Vigor d12+1 Pace 8"
Claws: d12+d6+4
Fighting d12
Tiger Form: Parry 10, Ranged TN 6, Toughness 16(4) *Core*: Agility d8 Strength d12 Vigor d10 Pace 8"
Bite or Claw: d12+d6
Fighting d12
Dire Tiger Form: Parry 10, Ranged TN 4, Toughness 18(4) *Zadmar's*: Agility d8 Strength d12+3 Vigor d12 Pace 8" + d8
Bite or Claw: d12+d8
Fighting d12+1
Gorilla Form: Parry 10, Ranged TN 6, Toughness 15(4) *Pulp GM Toolbox*: Agility d8 Strength d12+1 Vigor d10 Pace 8"
Brachiation: Albino apes can move through the treetops at a Pace of 6".
Climbing d8
Utahraptor: Parry 11, Ranged TN 6, Toughness 18(6): Agility d10
Strength d12+2 Vigor d12+1 Pace 10" plus d12 run
Armour: +2 Scaly Skin
Fighting d12+1
Megaraptor: Parry 9, Ranged TN 6, Toughness 19(6) Super Villain Update: Agility d12
Strength d12+3 Vigor d12+4 Pace 12" plus d8 run
• Armour +2: Thick hide.
Fighting d10
Gryphon: Parry 10, Ranged TN 6, Toughness 16(5): Agility d8
Strength d12+1 Vigor d10 Pace 8" Flying 24"
Armor +1: Thick hide.
Fighting d12
Dire Wolf Form: Parry 10, Ranged TN 6, Toughness 17(5) *Zadmar's*: Agility d8 Strength d12 Vigor d12 Pace 10"
Edges: Trademark Weapon (bite)
Fighting d12
Minotaur Form: Parry 12, Ranged TN 6, Toughness 17(4) *Core*: Agility d8 Strength d12+2 Vigor d12+1 Pace 8" d10 Run
Horns: d12+d4+2
Fighting d12+1
Harmless and Adorable Puppy Form: Parry 9, Ranged TN 7, Toughness 12(4) *Adapted from Core*: Agility d8 Strength d6 Vigor d8 Pace 8" +d10 run
Bite: d6+d4
Fighting d10
Housecat Form: Parry 9, Ranged TN 8, Toughness 11(4) *Core*: Agility d8 Strength d4 Vigor d8 Pace 6"
Claws: d4
Fighting d10
Bloodhound: Parry 9, Ranged TN 6, Toughness 13(4) *Adapted from Zadmars*: Agility d8 Strength d8 Vigor d10 Pace 8" +d10 run
Bite: d6+d6
Housecat Form: Parry 9, Ranged TN 8, Toughness 11(4) *Core*: Agility d8 Strength d4 Vigor d10 Pace 6"
Bite: Str+d6
Fighting d10
Giant Hawk Form: Parry 10, Ranged TN 6, Toughness 14(4) *Pulp GM's Toolkit*: Agility d8 Strength d12+1 Vigor d10 Pace 2"
Claws/Beak: Str+2
Fighting d12
Eagle Form: Parry 9, Ranged TN 7, Toughness 13(4) *Pulp GM's Toolkit*: Agility d10 Strength d6 Vigor d8 Pace 2"
Claws: d6+2
Fighting d10
Owl Form: Parry 9, Ranged TN 8, Toughness 13(4) *Extrapolated*: Agility d10 Strength d6 Vigor d8 Pace 1"
Nocturnal: In normal daylight, owls take a -2 to all rolls; reduce this to -1 on heavily overcast days.
Fighting d10
Bat Form: Parry 9, Ranged TN 9, Toughness 12(4) *Savage Beasts*: Agility d8 Strength d4 Vigor d8 Pace 1"
Nocturnal: In normal daylight, bats take a -4 to all rolls; reduce this to -2 on heavily overcast days.
Fighting d10
Swallow Form: Parry 9, Ranged TN 9, Toughness 13(4) *Made Up*: Agility d12 Strength d4 Vigor d8 Pace 1"
+2 to Acrobatic Checks Fighting d10
Crow Form: Parry 9, Ranged TN 8, Toughness 12(4) *Extrapolated*: Agility d10 Strength d4 Vigor d8 Pace 2"
Mimicry: Can imitate the sounds of other birds or learn to talk much like a parrot. Fighting d10
Hammerhead Shark Form: Parry 9, Ranged TN 6, Toughness 18(6) *Zadmar's*: Agility d10 Strength d12+1 Vigor d12 Aquatic Pace 10"
Fighting d10
Giant Octopus Form: Parry 10, Ranged TN 6, Toughness 18(6) *Zadmar's*: Agility d8
Strength d12+1 Vigor d12 Pace: 4
Armour +2: Leathery hide.
Fighting d12+1
Xenomorph Soldier Form: Parry 11, Ranged TN 8, Toughness 18(6) *Zadmar's*: Agility d12
Strength d12+1 Vigor d12+1 Pace: 8
Armour +3: Tough exoskeleton.
Fighting d12+1
Wendago Form: Parry , Ranged TN , Toughness () *Zadmar's*: Agility d12+4
Strength d12+5 Vigor d12+5 Pace: 8
Armour +3: Natural Armour.
Size +4: Increases Toughness by +4. Fighting d12+3
Drake Form: Parry 11, Ranged TN 4, Toughness () *Core: Agility d6
Strength d12+7 Vigor d12+1 Fighting d12+1
Pace: 12
Scaly Skin (+4 Armour)
Dragonnel Form: Parry 10, Ranged TN 4, Toughness (23/7) *Zadmar's: *Link in Zadmar's
Agility d6 Strength d12+2 Vigor d12+1 Fighting d12
Pace: Flight 20
Darkvision
Lesser Bandersnatch Form: Parry 11, Ranged TN 4, Toughness (24/8) *Zadmar's: Zadmar's
Agility d12+1 Strength d12+3 Vigor d12+1 Fighting d12+3
Pace: 12
Armour +4: Natural armour.
Advanced Troll: Parry 9, Ranged TN 6, Toughness (22/6) *Zadmar's:
Zadmar's
Agility d12+1 Strength d12+4 Vigor d12+4 Pace: 6
Fighting d10
Size +2 Other Zadmar's Creatures:
Zadmar's Giant Wolf Spider Giant Black Widow Dire Wolverine Unicorn Giant Scorpion Giant Hampster Pteranodon Pegasus Owlbear Tigrilla Megaloceros Poisonous Manticore Giant Frilled Lizard |