Name: Professor Paradigm
Race: Human
Nationality: British
MOS: Seasoned Scientist
Attributes: (5pts, 1 edge) Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: (15pts, 1 edge (2pts), 4 advances (8pts))Fighting d6 (3 pts), Investigation d8 (3 pts), Knowledge: Science! d8 (3 pts), Notice d4 (1 pt), Ritualism (Arcane) d6 (2 pts), Shooting d6 (3 pts), Spellcasting (Sorcery) d12+1 (8 pts), Survival d6 (2 pts)
Pace: 6, Parry: 5, Toughness: 13(8), Charisma: 0
Gear: Money: $755, Unarmed Strike d6 (Str d4), Natural Armor (+8), Boots ($100), Goggles ($20), Greatcoat ($100), Mess Kit ($5), Normal Clothing ($20)
[b]Hindrances:
•Arrogant(-2): Flaunt superiority; Seek master in battle
•Ruthless(-1): Will do most anything to accomplish goals
Edges:
•Arcane Background Super Powers: Gain the Super Powers arcane background
•Danger Sense: Notice roll at -2 to sense danger
Super Powers: (36 points, max 12 per power)
Force Field•Armor(Lvl 4, 9pp)•Hardy(+3), Heavy(+2): Your character gains 2 points of armor each time this power is purchased, Additional Shaken does not cause Wounds. Immune to non-Heavy Weapons
Plasma Bolt•Attack, Ranged(Lvl 4, 9pp)•Armor Piercing 4(+2), Lethal (-1): Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.(5d6)
Gravity Manipulation•Telekinesis(Lvl 2, 6pp)•More Range (24", +2): Hero has the ability to move objects or creatures (including one’s self) with pure thought or will, Str d12.
Technomagery•Super Sorcery(Lvl 6, 12spp, grants 6 SPP)•: Grants any other power via spellcraft, 6pp, may memorize to remove -2 penalty, but lose that many points to spend elsewhere. Roll Spellcasting at -2, if fail, Shaken, if roll a 1 on Spellcasting die, Backlash.
SuperSorcery Powers:
Interstellar Network•Broadcast•More Range (+1), Super Sorcery (2 or 3pp): The hero can tap into and control local radio and television broadcasts within 1 or 100 miles of the network
Doppelganger•Chameleon•Super Sorcery (3pp): This power allows the character to assume the appearance of another being or animal.
NoDoz•Doesn't Sleep•No Sleep, Super Sorcery (1 or 2 pp): Requires half or none of the normal amount of sleep.
Gravitic Pull•Ensnare•Super Sorcery (3pp): Victim suffers a –2 penalty to Pace and skills linked to Agility and Strength until freed. With a raise, full restraint.
Electron Incantation•Illusion(Lvl 2)•Super Sorcery (2 or 4pp): Hero can create imaginary images and sounds up to 4" or 5" in diameter. The illusions cannot actually affect the real world, but can pretend to.
Digital Demons•Interface•Code Breaker(+1), Super Sorcery (2 or 3pp): Hero can interface with electronic gadgets. He gains +4 to rolls involving the use of computers or electronics. Codebreaker can use to bypass electronic locks, even if unskilled.
Universal Translator•Speak Language•Super Sorcery (1pp or 2pp), Written Word(+1): Your hero can speak any language, read for 2 points.
Destruction•Attack, Ranged(Lvl 1 or 2, 2 or 4pp)•Heavy Weapon (+1), Lethal (-1), SuperSorcery: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
Nobody Sees, Nobody Knows-Invisibility-Super Sorcery (4pp): Invisible, -2 to detect if within 5", -2 to Hit.
Personal Details: Paradigm was taken at an early age to become a Technomage in another galaxy. Unfortunately, he took to his studies to well and began to overshadow the other apprentices, even engineering for them to fail. He was cast out of the order and sent back home, but one of the elder mages saw his potential and allowed him to keep his gift, as he watches Paradigm from afar... Now Paradign uses his powers to find ways to increase his knowledge of the technology within him. He will stop at nothing to master it...
Look: Professor Paradigm has no hair on any part of him. It is burned off in a ritual to cleanse him of taint... His clothes are simple black suit with black cloak and boots. If you look closely at his skin, you can see silvery strands of metal interlaced with his flesh.