Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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It's much more fun this way.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Ankhet, Beloved of Sarenrae wrote:


So... no advanced group tactics then? Just rush and smash?

Well, we could do tactics, but it's been mostly unnecessary. I mean, I'm pretty sure Elmar's stopped taking any of the bazillion AoO he gets just because we kill everything in a few rounds anyway.


He's got it right. Zuberu's spent multiple encounters posing and mocking the enemies.


Female Human Life Oracle 11 / Holy Vindicator 4 AC 40/50 T 21/31 ff 35/45 - Melee + 19 (rapier 20/23 GMW ) Ranged +19 (longbow +20) - F22 R22 W22 - hp 158/170 - cmB 16 cmD 35/45 - Init 8 Perc 17 - Channel Energy 8/9 - Active effects GMWeapon +3, Vindicator shield
DoubleGold wrote:
Is there a specific thing that someone wants to see before game end, ?

A challenging battle that requires tactics and careful advanced planning?


Male UnMonk5/Sorcerer1/DDisciple4| HP: 54/101 | AC: 32(39)[43] T:29 FF:33[37]| CMD: 39| Fort: +11, Ref: +11, Will: +14| Init: +5| Perc: +15| Move: 60ft(30ft)
Zuberu wrote:
He's got it right. Zuberu's spent multiple encounters posing and mocking the enemies.

I must read the entirety of this game just to find this.


It's happened a few times. I believe I went through entire dungeon without making an attack roll.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yeah... with a little careful planning, Elmar can easily make 10-15 attacks per round, but there's never been a situation that demanded it. "Tactics" for us have mostly been figuring out how to avoid AoOs and what enemies to target, although Kaylor did have a particular excellent tactical moment in a fight against 30 vampires, back when we had our pitfall-spawning wizard.


DungeonMaster
Ankhet, Beloved of Sarenrae wrote:
DoubleGold wrote:
Is there a specific thing that someone wants to see before game end, ?
A challenging battle that requires tactics and careful advanced planning?

the one thing I cannot promise you, I'm using the book, but I'm also trying to add or toughen monsters, though it is harder than it looks. Not to mention I am using exp, so if I toughen monsters I have an obligation to hand out more exp which means you could level ahead of the story.


Anyone know what level the AP ends at? I'm curious if it's worth sticking with cleric to try and get 9th level spells.


DungeonMaster

it says level 17, but I plan on adding extra monsters and stuff as promised to get you to level 18. To give you an idea, we are 3/4 of a level ahead of where we are suppose to be.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

HD: 1d10 + 3 ⇒ (4) + 3 = 7 so PFSA it is then.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Guys, Terrain Blessing is the most broken spell ever. For reals. Elmar now gets a constant untyped +6 to Perception, Stealth, Initiative and Survival. With Instant Enemy, I can throw Perception +48, which I think is essentially True Seeing?

Also: +46 to detect traps, and tremorsense.


Female Human Life Oracle 11 / Holy Vindicator 4 AC 40/50 T 21/31 ff 35/45 - Melee + 19 (rapier 20/23 GMW ) Ranged +19 (longbow +20) - F22 R22 W22 - hp 158/170 - cmB 16 cmD 35/45 - Init 8 Perc 17 - Channel Energy 8/9 - Active effects GMWeapon +3, Vindicator shield

Is the spell Nine lives allowed?


Female Human Life Oracle 11 / Holy Vindicator 4 AC 40/50 T 21/31 ff 35/45 - Melee + 19 (rapier 20/23 GMW ) Ranged +19 (longbow +20) - F22 R22 W22 - hp 158/170 - cmB 16 cmD 35/45 - Init 8 Perc 17 - Channel Energy 8/9 - Active effects GMWeapon +3, Vindicator shield

Ankhet level up breakdown:
Oracle 12th level/Holy Vindicator 4
HP 170 (160+5+4+1)
Skill points 104 (97+4+1+2)
New spells:
7th level: Ethereal Jaunt
6th level: Heal (life mistery), Banishment, Blade Barrier (favoured class option +1 spell), CMW Mass
5th level: Holy Ice
Char. extra point: Charisma

Silver Crusade

Considering a dip myself now that I have the 15th dragoon thing.. Hmm.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

P.S. Kaylor, I'm coming for your invisibility.

Calardan: If you want a dip (and we're going to 13), consider three levels in Cavalier (although Chevalier is also cool). It'll continue your mount and banner progression, give you more skills, etc.

Silver Crusade

My mount progresses with whatever class I take :P


HP: 1d8 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14

Zuburu's all leveled.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

1d8 ⇒ 4


Female Human Life Oracle 11 / Holy Vindicator 4 AC 40/50 T 21/31 ff 35/45 - Melee + 19 (rapier 20/23 GMW ) Ranged +19 (longbow +20) - F22 R22 W22 - hp 158/170 - cmB 16 cmD 35/45 - Init 8 Perc 17 - Channel Energy 8/9 - Active effects GMWeapon +3, Vindicator shield

I hope this is not too much of an inconvenience, but I've decided to bow out of this campaign. I feel that my character never managed to properly fit in, nor is it really needed by the team, which is more than capable of handling almost anything as it is; furthermore, as a player I prefer a faster rate of posting, more interaction in terms of tactics and planning with the other characters, a more *technical* way of handling combat. In a word, I'm afraid I'm not the right kind of player for this game.

Thank you for having selected my character and I wish you all lots of fun and treasures down the Mummy's road.

@GM: please kindly remove Ankhet from the list of active characters. Thank you.


DungeonMaster

Yeah, I did slow up a lot, only because we are on the last book and we are about 1/3 of the way through, I'm in no hurry. I apologize to anyone who is getting bored with the speed, and thanks for sticking with me.


I'm afraid my non-native-English has betrayed me... I meant to say I'm retiring Ankhet from this campaign. Again, sorry for the inconvenience, but I think it's quite clear she doesn't fit in.
I would be grateful if you could remove Ankhet from the active characters so that the campaign will no longer appear on my "My Campaigns" tab. Thank you and again good luck to all.


DungeonMaster

no worries, it has been done, you are in the inactive characters.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Just a heads up, starting on Saturday I'm going to be traveling for about a week for job interviews. I think I should still have internet access, but feel free to bot me if necessary.


DungeonMaster

yeah, I forgot it went before zub, anyway, I'll have to update treasures before moving on


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

5d10 ⇒ (5, 8, 1, 9, 3) = 26


I’ll level when I get home from work.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Okay, I'm not going to bother with leveling skills or feats, and I could only find 180k gp of gear I wanted. So let's do this.


HD: 5d8 ⇒ (8, 8, 4, 8, 3) = 31

Zuberu is leveled.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

HP Magus: 4d8 ⇒ (3, 1, 2, 8) = 14
HP Fighter: 1d10 ⇒ 10


DungeonMaster

okay, so anyone who is actually interested in buying all the books, it would be about 88 dollars on amazon including the shipping, if you buy used and don't care about the condition and amazon books are rarely in bad condition

On ebay, it is much more expensive, with the exception of the first book.

Anywhere else I have no idea. For those near the Pittsburgh PA area, they do have quite a few pathfinder books directly in the stores. In gaming card shops, you will find 5e books, but almost never a Pathfinder book. If you don't live anywhere near the big cities, good luck finding Pathfinder books without doing some online shopping.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Hmm... our games shop here has tons of PF books, including all the APs.

Meanwhile, @Zuberu: The next campaign I run (if I *ever* have the time to GM again) will be a mid-level monks-only campaign (based off Journey to the West; I've worked out a bunch of the stuff). Should I let you know if I ever run recruiting for that?


Sure. I can't promise I'll have the bandwidth for another game (I literally just started one) but we'll see.


Chronicles are out and the game's reported.

Feel free to close this game out Doublegold.

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