Leviathan Rises (Inactive)

Game Master Harakani

After the Old Ones conquered Golarion the survivors fled to a patchwork of demiplanes known only as The City.


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What it says on the tin; Caffiene addict 20

I was thinking more like telekinesis.


Male Human Sensei-Four Winds 3

Would a 3rd ring not work? Or not occupy a slot? If you spent twice as much to "not occupy a slot on the body"... would that third ring function?


What it says on the tin; Caffiene addict 20

You can wear as many as you want, but only two will be functional at a given time.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

So just so I'm following this correctly. Do we need to deal with the mimic before we get the dragon statues? Also how many kobolds are we talking about now?


About 50 kobolds - 1 shaman, some warriors, some commoners and some children. Very possibly this is dang near every kobold in the area come to see you get eaten.

The statues are a sandstone like substance. The dragons they depict are more snakelike than most, being long, streamlined and thin.

The small statues weigh about 200. Can be carried by a 15 str person, or dragged by a 5 str person. Max 2 people per statue.

The medium statues weight about 1700. Can be carried by a str 31 person, or dragged by a str 19 person. Max 4 people per statue.

The large statues weigh about 13500. Can be carried by a str 48 person, or dragged by a str 34 person. Max 8 people per statue.

The huge statue weighs about 46000. Can be carried by a... well it's not going to happen. Can be dragged by a Str 45 person. Max 12 people. On the other hand it is sort of rearing, so you could probably tip it forward on its face relatively easily - that'd move it forward three squares, risk damaging the statue and make it impossible to tip again.

Your remaining compatriots have about five hundred feet of good strong rope. They also have pulleys, which multiply drag strength by 4 on a successful knowledge:engineering roll (untrained okay) DC 15.

There are some rollers and wedges that would make this a lot easier, but only if you clear the floor near completely.

For the record your remaining compatriots (I am assuming one is Pepper) are quite helpful. Pepper can hit Str 22 while raging. Your other companion proves to be a half-blind ogre (Str 21, Large).

Taking out the mimic would make things easier. If not Shelves provide cover. Stealth rolls at -5 due to weight.

You are allowed to break the statues up if necessary, though it was suggested this should be a last resort type thing. At a minimum get the huge statues. After that, the more statues the better (basically prioritise by weight).


Male Human Sensei-Four Winds 3

What size is Dad?


Huge


Male Human Sensei-Four Winds 3

Did we know that... Ant Haul anyone? Last second.


F Elf Spellbinder Conjuration (teleport) Wiz 1

HA HA ! I bought Muleback Cords! and have unseen servant memorized. The latter not being useful for much other than collecting loot while we move statues.


no spells in the vault.


Male Human Sensei-Four Winds 3

Two strong men and 20 kobolds... Like 10 medium creatures strength 14.

Sadly, looks like I'm the diplomat. Oy!

So here us Tarek's grand scheme, which he will whisper to Shae, Pepper and Weyland.

Talk to shaman, offer untainted money for help cleaning and lifting... 1000gp, he just has to command minions to do it. He doesn't have to do anything until we neutralize creature.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
no spells in the vault.

Is the item ok to use or no?

So I'll help with the engineering, but won't be much use loafing.


Male Human Sensei-Four Winds 3

I thought we were after a statuette. Zoinks.

Dice aren't helping.


4!
For the record, if you can neutralise the monster, you should (with time) be able to do this with ropes and pulleys. If you can clear the floor and lay down rollers you could definitely do it.

The issue is doing it quickly.


Male Human Sensei-Four Winds 3

Yeppers... 4. Nice.

Hoping the gold (highly conductive metal) gives it more of a shock! Kinda like the extra damage for electric vs. folks wearing metal armor.

In the vault, are there any weapons we could take advantage of?


There are some weapons on the floor. Is there anything in particular you are looking for?


Male Human Sensei-Four Winds 3

Any monk weapon, preferably range (if not monk, that's fine... at least monk proficient). It's gonna take longer if he dies. :)

Or it will be faster if he stays alive!

If not monk proficient, a polearm (reach).


No shuriken you can see, but there is a quarterstaff quite close by the entrance.


Male Human Sensei-Four Winds 3

Once we're all leveled up... showtime!


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

I did't want to jump the gun, but I'm leaning towards sneak attacking the boss kobold sorcerer before the spell wears off. I can't imagine they will look too favourably on us when they realize we're humans.


Male Human Sensei-Four Winds 3

Might just be pleased we took out the beast... And, I told him we're gonna change shape for fun!

They'll be too busy grabbing up all the death-coins. And make the perfect patsies.


@Piper: if you're going to do it, do it now (and hey, +2 strength!)


Male Human Sensei-Four Winds 3

Hey, stop pushing... He was playing nice...


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Sorry, I haven't been able to post until recently. I had a lot of work to catch up on and I'm having trouble following what's happened since I got back (although I was probably having trouble before I left too).

Can someone summarize what is going on?


Male Human Sensei-Four Winds 3

We tussled with the tiny black dragon, now in a sack... and hopefully unconscious.

Further down the tunnel system, we encountered a lightening trap 5d6 electrical damage, we found it defused it and have it... alchemical lightning (non-magical).

We later found a kobold infestation... about 50+ of them. Tarek managed to avoid fighting and now, they are waiting for us to clean the vault... and betting on how long we last, cause there's a mimic in there.

Rules of engagement (that Anton should keep in mind).

Any spell or spell like ability or effect inside the vault will trigger an alarm. BAD.

We have to get in there neutralize the mimic, and clear the vault floor enough for a magical carpet/tarp thing. Then manage to get all manner of statue, including a HUGE one onto said carpet.

Take gillman potion again (maybe this will trigger), activate alarm by casting some fire effect or any spell really... escape through secret passage. Meet boss lady and get out.

I think the kobolds make for perfect patsies.


Map posted already, but sort of buried in text. Is here Map


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Unless someone has a better idea, I say we split up and sneak around behind the shelves then bust out, lightning bottle leading and flank the mimic. Burn it down, grab the loot and book it out of there.


Male Human Sensei-Four Winds 3

Combat magic AND mind-reading? Except, screw sneaking... Time is critical.


You guys have the initiative - you've had enough time to go first and know what you're doing.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

So are we in combat, it knows we're there? Because if not, then I think it's totally worth spending 2 minutes to get into position. SA gives me and extra 2d8 damage per hit taking a few minutes to set this up will hopefully make our lives easier.


Male Human Sensei-Four Winds 3

Do watchya gotta do, brother!


I haven't started the clock yet. This is prep. You can have a lot of prep if you want - sorry I should have realised that you needed the spell to wear off before you could set up.
Given the 25 rounds doesn't really cost you anything, go for it.
You could do it in half the time by taking -5 to stealth, but why do it?


Male Human Sensei-Four Winds 3

Let's clarify, who's got the lightning? Guessing Tarek.

Also, while he positions... We can clear?


Clear? As in the floor? Sure. Takes a while per square and needs a stealth roll to avoid attracting notice (which needs cover)


facepalm! I forgot Tarek.
Tarek - where are you? What language are you speaking?


Male Human Sensei-Four Winds 3

Behind a small statue? Common... Stopped speaking to Kobolds.

Was taking a free action, speaking and kept it short. Didn't think it was my turn.


you guys might as well all act together - you've been ambushing this thing for about 3 minutes!


I have to say - I did not expect you guys to fight the hoard guardian.

Tarek - not sure where you are on the map. Were you aiming to come in from the side? Happy for you to be holding, but closing now will provoke.

Ogre moves now - anyone giving orders?


Tell me if I misunderstood your actions, Tarek.
:(


Male Human Sensei-Four Winds 3

Nope, that sounds right! Ummm, this is why monsters have CRs?


As I said, I didn't expect you guys to fight it - more tiptoe around it, steal things, knock things over or distract it.

But you guys have fought things I thought out of your league before and won, and if you kill this there's a lot more money (and a level).

I ran #7 and then later Pepper into it to show it was lethal, and it was going to spend this round finishing Pepper off... I thought you were trying to save him.

I'm happy to go back a round, or the whole fight, if the lethality of this thing wasn't clear.


Male Human Sensei-Four Winds 3

You can't expect folks "not" to fight something.

Tarek, may he rest on pieces... Was trying to give Weyland another go at 4d8 sneak damage, since the dice gods "blessed" him with three 1's.


Ah - it's a social contract thing. Okay - I'm used to games where you can expect it. Simulates things like Smaug in his hoard, powerful NPCs that need to be interacted with socially or tricked and stuff.

As I say, happy to take it back.

I can see how tactically getting Weyland another 4d8 sneak attack makes sense, but this thing is a big, slow, armoured meatgrinder. I suggest you be reluctant to stay in its reach.
If you were trying to get Weyland a free shot you don't need to attract the hit. You could do something that provokes the AoO (at least it can't grab on an AoO)

Remember also part of the reason to take this mission was...

Marya wrote:
"After the mission I should - eventually - be able to get anyone who dies brought back, so try to take as much of the body of anyone who dies as you can. I'll give you some acid - use it on anything remaining."


Male Human Sensei-Four Winds 3

Honestly, I feel I tried... But failed. Suggested talking, alchemical lightning.. should probably go off as bottle breaks and give everyone 6d6. Suggested range. I think we were sick of Tarek talking.

It got Pepper and Weyland was going toe-to-toe. Were supposed to be like brothers. Tarek is supposed to run? He can't, he has to back Weyland's play.

Weyland had the best chance of doing damage, real damage. If you take it back, it attacks Weyland and he's dead.

And Smaug has rep, this is a random monster. Bad intel. Marya screwed us. Besides, rules said and non-humanoid entering vault triggers alarm. This thing humanoid?

I'll go along with whatever you guys want. I was praying it would miss. That's why I took full defense.


Male Human Sensei-Four Winds 3

Pepper's shared wet dream to please Mayra?


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

For my part, I'm totally fine with encounters you're not supposed to fight. The idea that we're supposed to stealthily move life size stone dragons with an audience of 50 kobolds in plain sight of a guardian is a bit of a stretch.

Anyways, Weyland just saw this thing kill 2 of his brothers, no chance of running now.


Male Human Sensei-Four Winds 3

And please don't think we're lemmings... The entire premise was loyalty.


Male Human Sensei-Four Winds 3

Grappled? When was it grappled?


Ogre is post #455.

Quote:
I'll go along with whatever you guys want. I was praying it would miss. That's why I took full defense.

Hey - fair enough. There was a 20% chance it would miss even without any defensive bonuses.

While I had described the creature as eating Pepper, mechanically it was in grapple using constrict. As it isn't taking the -20 it would need to break grapple (spit out Pepper) to attack anyone. Finishing off Pepper takes its action. Other than that all it can do is AoO. It's not attacking Piper this round anyway, so if that's why you're doing it I'm happy to redo.

Yeah - Marya's intel was bad. The sources she was relying on didn't know this was a mimic, and thought it was just a huge pile of gold. In actuality this is the new owner's security system.

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