Leviathan Rises (Inactive)

Game Master Harakani

After the Old Ones conquered Golarion the survivors fled to a patchwork of demiplanes known only as The City.


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What it says on the tin; Caffiene addict 20

I was thinking more like telekinesis.


Male Human Sensei-Four Winds 3

Would a 3rd ring not work? Or not occupy a slot? If you spent twice as much to "not occupy a slot on the body"... would that third ring function?


What it says on the tin; Caffiene addict 20

You can wear as many as you want, but only two will be functional at a given time.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

So just so I'm following this correctly. Do we need to deal with the mimic before we get the dragon statues? Also how many kobolds are we talking about now?


About 50 kobolds - 1 shaman, some warriors, some commoners and some children. Very possibly this is dang near every kobold in the area come to see you get eaten.

The statues are a sandstone like substance. The dragons they depict are more snakelike than most, being long, streamlined and thin.

The small statues weigh about 200. Can be carried by a 15 str person, or dragged by a 5 str person. Max 2 people per statue.

The medium statues weight about 1700. Can be carried by a str 31 person, or dragged by a str 19 person. Max 4 people per statue.

The large statues weigh about 13500. Can be carried by a str 48 person, or dragged by a str 34 person. Max 8 people per statue.

The huge statue weighs about 46000. Can be carried by a... well it's not going to happen. Can be dragged by a Str 45 person. Max 12 people. On the other hand it is sort of rearing, so you could probably tip it forward on its face relatively easily - that'd move it forward three squares, risk damaging the statue and make it impossible to tip again.

Your remaining compatriots have about five hundred feet of good strong rope. They also have pulleys, which multiply drag strength by 4 on a successful knowledge:engineering roll (untrained okay) DC 15.

There are some rollers and wedges that would make this a lot easier, but only if you clear the floor near completely.

For the record your remaining compatriots (I am assuming one is Pepper) are quite helpful. Pepper can hit Str 22 while raging. Your other companion proves to be a half-blind ogre (Str 21, Large).

Taking out the mimic would make things easier. If not Shelves provide cover. Stealth rolls at -5 due to weight.

You are allowed to break the statues up if necessary, though it was suggested this should be a last resort type thing. At a minimum get the huge statues. After that, the more statues the better (basically prioritise by weight).


Male Human Sensei-Four Winds 3

What size is Dad?


Huge


Male Human Sensei-Four Winds 3

Did we know that... Ant Haul anyone? Last second.


F Elf Spellbinder Conjuration (teleport) Wiz 1

HA HA ! I bought Muleback Cords! and have unseen servant memorized. The latter not being useful for much other than collecting loot while we move statues.


no spells in the vault.


Male Human Sensei-Four Winds 3

Two strong men and 20 kobolds... Like 10 medium creatures strength 14.

Sadly, looks like I'm the diplomat. Oy!

So here us Tarek's grand scheme, which he will whisper to Shae, Pepper and Weyland.

Talk to shaman, offer untainted money for help cleaning and lifting... 1000gp, he just has to command minions to do it. He doesn't have to do anything until we neutralize creature.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
no spells in the vault.

Is the item ok to use or no?

So I'll help with the engineering, but won't be much use loafing.


Male Human Sensei-Four Winds 3

I thought we were after a statuette. Zoinks.

Dice aren't helping.


4!
For the record, if you can neutralise the monster, you should (with time) be able to do this with ropes and pulleys. If you can clear the floor and lay down rollers you could definitely do it.

The issue is doing it quickly.


Male Human Sensei-Four Winds 3

Yeppers... 4. Nice.

Hoping the gold (highly conductive metal) gives it more of a shock! Kinda like the extra damage for electric vs. folks wearing metal armor.

In the vault, are there any weapons we could take advantage of?


There are some weapons on the floor. Is there anything in particular you are looking for?


Male Human Sensei-Four Winds 3

Any monk weapon, preferably range (if not monk, that's fine... at least monk proficient). It's gonna take longer if he dies. :)

Or it will be faster if he stays alive!

If not monk proficient, a polearm (reach).


No shuriken you can see, but there is a quarterstaff quite close by the entrance.


Male Human Sensei-Four Winds 3

Once we're all leveled up... showtime!


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

I did't want to jump the gun, but I'm leaning towards sneak attacking the boss kobold sorcerer before the spell wears off. I can't imagine they will look too favourably on us when they realize we're humans.


Male Human Sensei-Four Winds 3

Might just be pleased we took out the beast... And, I told him we're gonna change shape for fun!

They'll be too busy grabbing up all the death-coins. And make the perfect patsies.


@Piper: if you're going to do it, do it now (and hey, +2 strength!)


Male Human Sensei-Four Winds 3

Hey, stop pushing... He was playing nice...


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Sorry, I haven't been able to post until recently. I had a lot of work to catch up on and I'm having trouble following what's happened since I got back (although I was probably having trouble before I left too).

Can someone summarize what is going on?


Male Human Sensei-Four Winds 3

We tussled with the tiny black dragon, now in a sack... and hopefully unconscious.

Further down the tunnel system, we encountered a lightening trap 5d6 electrical damage, we found it defused it and have it... alchemical lightning (non-magical).

We later found a kobold infestation... about 50+ of them. Tarek managed to avoid fighting and now, they are waiting for us to clean the vault... and betting on how long we last, cause there's a mimic in there.

Rules of engagement (that Anton should keep in mind).

Any spell or spell like ability or effect inside the vault will trigger an alarm. BAD.

We have to get in there neutralize the mimic, and clear the vault floor enough for a magical carpet/tarp thing. Then manage to get all manner of statue, including a HUGE one onto said carpet.

Take gillman potion again (maybe this will trigger), activate alarm by casting some fire effect or any spell really... escape through secret passage. Meet boss lady and get out.

I think the kobolds make for perfect patsies.


Map posted already, but sort of buried in text. Is here Map


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Unless someone has a better idea, I say we split up and sneak around behind the shelves then bust out, lightning bottle leading and flank the mimic. Burn it down, grab the loot and book it out of there.


Male Human Sensei-Four Winds 3

Combat magic AND mind-reading? Except, screw sneaking... Time is critical.


You guys have the initiative - you've had enough time to go first and know what you're doing.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

So are we in combat, it knows we're there? Because if not, then I think it's totally worth spending 2 minutes to get into position. SA gives me and extra 2d8 damage per hit taking a few minutes to set this up will hopefully make our lives easier.


Male Human Sensei-Four Winds 3

Do watchya gotta do, brother!


I haven't started the clock yet. This is prep. You can have a lot of prep if you want - sorry I should have realised that you needed the spell to wear off before you could set up.
Given the 25 rounds doesn't really cost you anything, go for it.
You could do it in half the time by taking -5 to stealth, but why do it?


Male Human Sensei-Four Winds 3

Let's clarify, who's got the lightning? Guessing Tarek.

Also, while he positions... We can clear?


Clear? As in the floor? Sure. Takes a while per square and needs a stealth roll to avoid attracting notice (which needs cover)


facepalm! I forgot Tarek.
Tarek - where are you? What language are you speaking?


Male Human Sensei-Four Winds 3

Behind a small statue? Common... Stopped speaking to Kobolds.

Was taking a free action, speaking and kept it short. Didn't think it was my turn.


you guys might as well all act together - you've been ambushing this thing for about 3 minutes!


I have to say - I did not expect you guys to fight the hoard guardian.

Tarek - not sure where you are on the map. Were you aiming to come in from the side? Happy for you to be holding, but closing now will provoke.

Ogre moves now - anyone giving orders?


Tell me if I misunderstood your actions, Tarek.
:(


Male Human Sensei-Four Winds 3

Nope, that sounds right! Ummm, this is why monsters have CRs?


As I said, I didn't expect you guys to fight it - more tiptoe around it, steal things, knock things over or distract it.

But you guys have fought things I thought out of your league before and won, and if you kill this there's a lot more money (and a level).

I ran #7 and then later Pepper into it to show it was lethal, and it was going to spend this round finishing Pepper off... I thought you were trying to save him.

I'm happy to go back a round, or the whole fight, if the lethality of this thing wasn't clear.


Male Human Sensei-Four Winds 3

You can't expect folks "not" to fight something.

Tarek, may he rest on pieces... Was trying to give Weyland another go at 4d8 sneak damage, since the dice gods "blessed" him with three 1's.


Ah - it's a social contract thing. Okay - I'm used to games where you can expect it. Simulates things like Smaug in his hoard, powerful NPCs that need to be interacted with socially or tricked and stuff.

As I say, happy to take it back.

I can see how tactically getting Weyland another 4d8 sneak attack makes sense, but this thing is a big, slow, armoured meatgrinder. I suggest you be reluctant to stay in its reach.
If you were trying to get Weyland a free shot you don't need to attract the hit. You could do something that provokes the AoO (at least it can't grab on an AoO)

Remember also part of the reason to take this mission was...

Marya wrote:
"After the mission I should - eventually - be able to get anyone who dies brought back, so try to take as much of the body of anyone who dies as you can. I'll give you some acid - use it on anything remaining."


Male Human Sensei-Four Winds 3

Honestly, I feel I tried... But failed. Suggested talking, alchemical lightning.. should probably go off as bottle breaks and give everyone 6d6. Suggested range. I think we were sick of Tarek talking.

It got Pepper and Weyland was going toe-to-toe. Were supposed to be like brothers. Tarek is supposed to run? He can't, he has to back Weyland's play.

Weyland had the best chance of doing damage, real damage. If you take it back, it attacks Weyland and he's dead.

And Smaug has rep, this is a random monster. Bad intel. Marya screwed us. Besides, rules said and non-humanoid entering vault triggers alarm. This thing humanoid?

I'll go along with whatever you guys want. I was praying it would miss. That's why I took full defense.


Male Human Sensei-Four Winds 3

Pepper's shared wet dream to please Mayra?


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

For my part, I'm totally fine with encounters you're not supposed to fight. The idea that we're supposed to stealthily move life size stone dragons with an audience of 50 kobolds in plain sight of a guardian is a bit of a stretch.

Anyways, Weyland just saw this thing kill 2 of his brothers, no chance of running now.


Male Human Sensei-Four Winds 3

And please don't think we're lemmings... The entire premise was loyalty.


Male Human Sensei-Four Winds 3

Grappled? When was it grappled?


Ogre is post #455.

Quote:
I'll go along with whatever you guys want. I was praying it would miss. That's why I took full defense.

Hey - fair enough. There was a 20% chance it would miss even without any defensive bonuses.

While I had described the creature as eating Pepper, mechanically it was in grapple using constrict. As it isn't taking the -20 it would need to break grapple (spit out Pepper) to attack anyone. Finishing off Pepper takes its action. Other than that all it can do is AoO. It's not attacking Piper this round anyway, so if that's why you're doing it I'm happy to redo.

Yeah - Marya's intel was bad. The sources she was relying on didn't know this was a mimic, and thought it was just a huge pile of gold. In actuality this is the new owner's security system.

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Setting
The City is immense. A network of demiplanes carved out of nothing by desperate arcanists and gods-touched over years. No-one is sure how many people live in the city, but it dwarfs even mighty Katapesh and Absalom, and every resident a refugee, trying to eke out a living on their flimsy lifeboat of a city in the maelstrom of the Astral Plane.

No one would have believed in the last years of the Age of Lost Omens that the wars and conflicts plaguing Golarion world would vanish into insignificance compared to what was to happen. The stars came into their conjunctions and the Others fell to earth, the Old Ones rose from their tombs and seas, and the Outer Gods returned once more.

Those who did not flee Golarion died, save for some small areas overlooked or protected by the gods or the most powerful of magics.

The City is chaos - every district is distinct. Buildings, streets, even whole suburbs were ripped out of Golarion and placed into a demiplane. Collapsing demiplanes have dumped buildings from one district into another. The laws of geography and geometry apply strangely in some places within the city. Even time can run differently in some districts. Law is applied haphazardly, and in places gangs are the only law. An emergency council claims to represent and govern the various districts - a claim often met with derision.

You were only a child at the time. Half trained in some apprenticeship, or simply living your life. You don’t really remember clearly what happened, just shattered images and memories, but you remember your parents. You were roomed with other refugee orphans, and you banded together in self defence through those first three years - the hardest years.

Your gang now holds a tiny bit of territory and you eat almost every day. But your “grandmother” - the old witch woman who has looked out for you all since you arrived - has gotten sick. Her minor magics can’t cure the cough that racks her night after night. Unless someone does something, soon she will die.

Behind the curtain

This is an urban, high magic sandbox game (like an urban Kingmaker). Golarion still exists, and you might even be able to save it one day, but at the start you need to concentrate on making sure your gang survives.

The game setting is inspired by Simon R Green’s Haven & Nightside, Steven Brust’s Adrilankha, James Blish’s New York City, and the Cthulhu Mythos.

I love games where I can work my way up, and build something in the setting - not just follow an adventure path. Something where I can be proactive in seeking power within the game. I love Kingmaker for the sandbox kingdom building elements in it. I have tried to build a game for people looking for this sort of thing.

I am looking for people who want to build a deep and rich world in an urban setting.
Source is Core, APG, UC, UM and ARG and maybe other Paizo products (ask me)
Looking for young characters (normal starting ages waived) but not too young. Somewhere between 13-16 (depending on race) at the start. Start at level 1 (hopefully end up at level 20 and with characters around 50 years old)
Posting: Looking for people who can post at least once per day, preferably more.
Race: humans preferred, but core races are fine, apg races probably okay and maybe even a custom race allowed.
Attributes: 20 point buy for nonhumans, 25 points for humans.
Traits: 2
Skills: as normal and pick an extra class skill from Survival, Stealth & Sleight of Hand
Equipment: minimum starting amount for class. Wearing medium or heavy armour or carrying large weapons is likely to attract unwanted attention.
HP: Max at 1st, average +1 (d6=4, d8=5, d10=6, d12=7) per level.
Alignment: Any, but character HAS to be strongly attached to the group.
House Rules: Crafting feats have no caster level requirement.
I will need;
* A name and quick description of a younger kid in the gang you look out for
* A time when Grandmother (old Female Human Witch 4) saved you
* A name and description of an enemy in a gang whose territory borders yours.
* An ally or friend you have made in the area outside the gang who will help you out.
If you are selected I will need;
* Three short term goals (eg “Get a heavy crossbow”)
* Two mid term goals (eg “Join a wizard’s guild”)
* Long term goal (eg “Achieve Immortality”)
* Inter-group ties


dot


Dot

Edit: Elven wizard is my submission. It'll be this character, but I have to scale down his level.

Also this is Tiny Coffee Golem.


Half-orc, half-elf get the shaft stat wise? Wondering if intentional.

Psionics or Summoners?

Liberty's Edge

I'm interested. I'd like to play a half-elf Summoner. He walks around with a winter wolf standing next to him for protection. Yes, it might be "unwanted attention", but he's not scared because he has a freaking winter wolf.

I'm guessing you wouldn't be willing to extend the 25 point buy to the half-humans? I don't know if you're trying to balance out the human's lower racial ability score bonuses (which the half-elf and half-orc share) or if you're just dangling a carrot for people who play human (I'm guessing it's the latter).

Anyway, I will post my character shortly.


RE attribute scores. Bit of both. Don't want to end up in a situation where everyone who wants to play a wizard feels compelled to play an elf, but mainly trying to get human characters.

Summoners are fine.

No Psionics - happy to have an enchantment/illusion focused sorceror though.


I edited Shaezon. He's almost ready to go. Need to edit his backstory, but that's about it. Heading off to brunch, but feel free to look it over for errors.

DM:

I didn't actually redo the math for his gear yet. It's all extremely mundane though.


I'd still love to play the Half-Orc Synthesist/Blood God Discipline I mentioned in the interest thread, just refluffed.

The basic premisses for this version would still be that his eidolon actually is the true form of the Oni living inside him, but in this case it would be desperate as it's one of the few Oni survivors from Golarion.

I'll post with the character in a bit.

EDIT: By the way, Human beats the two half-breeds to a ridiculous degree at the moment, especially since you can get access to both weapon familiarity and racial things for other races as human (through an alternate racial trait and a feat respectively)


Okay, here's Kiba and Akamaru (NeoSeraphi's submission).

DM Questions:

Spoiler:

Kiba looks out for an 8 year old human child named Joey. Joey loves animals, and has always been fond of Akamaru, so Kiba promised to get Joey his own puppy when he was old enough to take care of it. Joey has sandy blonde hair and green eyes. He's very generous and doesn't hog anything to himself, understanding even at his age that the gang is a family that looks out for each other.

Grandmother found Kiba in an alleyway in the City after hearing a small child scream. Kiba was 10 years old at the time, and had just scared off a group of bullies by accidentally summoning a Fire Beetle with his powers. However, Kiba was completely unable to communicate with the creature and so it had turned on him. When Grandmother arrived, Kiba was in bad shape, bleeding from his arm where the fire beetle had bitten him and he was cowering in the corner while the creature readied itself for another charge. The old woman quickly cast a spell and the beetle was hit with a powerful blast of magic, knocking it unconscious. Grandmother took a look at Kiba's wound and wrapped it up, giving him something to eat and taking him away from the alley. Kiba has never forgotten how she saved him from his own power.

There's this kid Jack in a rival gang near Kiba. Jack (who goes by his nickname, "Scratchcat") is a druid with a lion animal companion. He and Kiba have never liked each other and their respective pets have never gotten along either. Whenever there's a brawl, Kiba and Jack always keep a lookout for each other, and go toe to toe whenever they catch each other's eye, no questions asked. The rest of both gangs know that when these two cross blades, to give them plenty of space. Jack is a full-blooded elf with dark black hair and cold, icy blue eyes.

There's a girl who lives in the City named Samantha Hawthorne. She's a human about the same age as Kiba and she works in her parents' bakery. Samantha met Kiba once during one of the gang wars. She was walking home and saw the fighting too late. She tried to dash out of the street and into an alley, but that was where a group of kids from the rival gang was taking a breather. They saw her and immediately assumed she was coming to take them out while they were weak (which was against the rules of the brawl, so they were infuriated) and started to attack her, but then Kiba leaped in. Akamaru kept the guys at bay (but didn't attack them. Kiba wasn't about to break the rules, after all), and Kiba grabbed Samantha's hand and led her to a designated ceasefire zone. Kiba walked Samantha the rest of the way home, explaining to her as much as he could about territory battles and what type of schedule she should expect and how best to avoid getting caught up in all of it. Samantha was very grateful to Kiba for rescuing her and she promised to sneak him some bread whenever he drops by. Kiba finds her intriguing (and a little cute, if he's being totally honest) so he does go visit her on his off days, trying to set aside at least one hour-long visit per week to her place to hang out. Samantha is a redheaded half-elf with strong human features. The only bit of her elven mother that is visible is at the very tip of her ears. She has soft green eyes and a lilting laugh. Samantha wants to grow up to be a doctor and whenever she sees Kiba her first reaction is "Show me your latest one", referring to the many bruises, cuts and other wounds Kiba gets when he's brawling. She enjoys patching him up and the attraction between them seems to be mutual.


What exactly does 'high-magic' mean?

First thing that comes to mind in a land ruled by the most powerful Witches... a reign established by the archetype from which witches (say that fast!) sprung is...

If you practice magic, you're OK, but will NEVER be good enough to amount to anything... but, if you do not practice magic, you're just screwed from 'go'.

Does that sum it up... I know that's not your intent (or hope it's not), but... is that the ennuendo?

Also, any Divine magic? What gods/patrons would be appropriate?

Lastly, how would I build Vlad Taltos? Rogue/Witch, I guess? It would suck if you killed off Loiosh!?


I'm planning on submitting a human rogue(burglar). Should have a formal application up sometime today.


A citiy in the maelstrom sounds most interesting. But I'm not really into playing kids. Tempting, but I think I'll pass on this one. Have fun, everybody!


Background fluff/DM's requirements:

* A name and quick description of a younger kid in the gang you look out for.

"Suib" The Youngest girl in the gang. Sunset has the whole 'Older sister looking out for younger sibling' thing going on.

* A time when Grandmother (old Female Human Witch 4) saved you.

Sunset barely remember wandering lost and alone amongst the towering grown up, tearfully looking for where her parents went after something distracted her in the crowds. Then Grandma' was there and with some soft words and offered treats, everything was fine again.

* A name and description of an enemy in a gang whose territory borders yours.

Rowel. Large, loud and domineering bully. Who seems to pick on the 'different (I.E. "Non-human' kids)

* An ally or friend you have made in the area outside the gang who will help you out.

Master Durg. The stolid Black-Smith. Sunset brings him small bits of curiosities she finds in the streets...and other places...and he doesn't mind her using his place as a convenient 'through way as she runs about her business in the city.

If you are selected I will need;
* Three short term goals (eg “Get a heavy crossbow”)
Get armor and weapons an' stuff. (1stLvlBarbarain)

* Two mid term goals (eg “Join a wizard’s guild”)
Work out what that weird thing is in Master Durgen's shop. The little metal tube he keeps hidden (Except when he takes it out and fiddles with it in the quieter times of a dark morning.)

* Long term goal (eg “Achieve Immortality”)
Link

* Inter-group ties
Ah...now that's a tough one. Not having had a good look at the rest of them. :P


I've had a different game that's more closely related to the optimization level I was going for open up, so I'm going to use Kiba for that game. I hope you guys have fun with this gang concept!


Cuàn here

Because you list custom races as "optional" I figured I'd try and build an Orc based Oni. The result is, well, probably not playable. I'll post it in spoiler for your amusement.

I used the weakest printed Oni as a guideline.

Spoiler:

Orc based Oni

Type
Outsider (Native, Orc, Oni, Shapechanger) 3 RP

Size
Medium 0 RP

Speed
Normal 30 ft 0 RP

Ability Scores
Greater Paragon +4 Str, -2 Dex, -2 Int 2 RP

Language
Standard (Common + Racial and up to 7 optional) 0 RP

Racial Traits
Advanced Dexterity +2 Dex 4 RP

Natural Armor +1 NA 2 RP

Lesser SL ability Charm Person 1/day 1 RP
Lesser SL ability Invisibility 1/day 2 RP
Lesser SL ability Darkness 3/day 6 RP
Greater SL ability Deep Slumber 1/day 3 RP
Greater SL ability Fly 3/day 9 RP
Greater Change Shape 6 RP
(Can take form of an Orc or Half-Orc as per Alter Self)

Fast +10 ft speed 1 RP

Orc Ferocity 2 RP
Weapon Familiarity 1 RP
(Greataxe, Falchion, Orc weapons as martial)
Claws 2 1d6 Claw attacks 2 RP

Low-Light Vision 1 RP

Weakness
Light Sensitivity -1 RP

Total 41 RP


I lovdid this concept and I have a character that I've been looking to make exist for a while now that I think would be perfect for this. In short, evil Elf rogue assassin (not the PRC) bent on world domination. But before I submit the character, I do have a couple of questions:

Harakani:

First is concerning the age: you say 13-16 depending on race...do you mean the racial equivalent of those Human years? For example, the youngest intuitive classed Human is 16 whereas the youngest intuitive Elf would be 114 which I take to mean that age 16 is the Elven equivalent of 114 in terms of physical maturation. Would you rather the age be more in line with the Human one and we assume the Elves mature 'physically' at the same rate a Human would (i.e. mid-way through puberty in terms of physique); or would you rather we assume Elves mature 'physically' at a much slower rate and so they start the game older and more in tune with the RAW Elf (i.e. puberty hits an elf around the year 90 or some such)?

Second is concerning skills: when you say "and pick an extra class skill from Survival, Stealth & Sleight of Hand" you mean that it just is treated as a class skill, right? Or are you saying we basically get a free skill point to put into one of those three skills?

Third: I am really keen on the Knife Master's Sneak Stab ability however, I really dislike everything else about the archetype. Any chance of just swapping out that Sneak Stab for the default rogue sneak attack while keeping all the other default rogue abilities?


I'm interested, but its a little tricky to get into a game with not much background knowledge on the setting. I realize you posted some in your OP, but its not much comparatively


@Cuan: Sounds great! Yeah, I know the humans can get it all. I was worried that with the ARG just come out I'd end up with no-one human (which I can cope with if it happens).

@Sandru: Well, Irrisen *was* like that, a bit. This place isn't. High magic here means that there are a disproportionately high number of spell casters (who were closer to the people who could cast the spell to get here). Magic isn't as rare as in the normal pathfinder world. Plus, given the size of the city (metropolis) and its qualities you can pay someone to cast a 9th level spell for you, and wouldn't have any trouble finding a belt of constitution +4. Conversely the preponderance of magic means that people have taken it into account where sensible. So the local bank vault probably has a magical trap and an arcane lock... it is a cheap option to make them extra secure.

Divine casters are fine. You could easily have been a temple initiate who got brought along when the temple fled. All gods are okay (as normal) EXCEPT don't take one of the Outer Gods or Old Ones unless you want to get killed. The Gods themselves are a but busy trying to stop Rovagug's prison being destroyed, but still grant divine magic to their followers. I was planning to have a few gods dead (to show this was a serious threat), but I've got lots of options, so I'll pick after you.

I love Vlad Taltos :) Assuming you are going assassin you can either go for full assassin or dip. If dip witch/rogue works, and play up the occult ability. If full assassin then you just need enough caster level to get maybe 2nd levels spells - you're not going to progress far after that.

@Fanguar: sounds good, look forward to it
@Sunset: thanks for doing the requirements.


So this is the alias I will be using for my Dirge Bard. I plan on focusing on fear effects obviously as at 5th level they become pretty good. I'll probably be true neutral. This alias is currently a dread(from dreamscarred press new book) I will not be playing psionics since I already read that they are not allowed. I simply do not have time to change him around yet.


Soooo....are you good to have the character DM Harakani .....Or...?


Ok nevermind dude I'm going to withdraw. I'm just not feeling the love on fear spells the dread just has it by leaps and bounds. perhaps if inspiration strikes I'll be back with something else.


Will look at my character tomorrow and come up with some basis for a backstory as well as goals. The short term will have to do with acquiring a few specific items, like a pathfinder pouch to hide his spellbool in. :-) I'm not overly familiar with the setting and am thusly open to suggestions, specifically about backstory.


Awr...I gots ignored :(


Agewise I'm looking for characters that were not adults three years ago, but are moving into adulthood now. Use your judgement for races with crazy long lifespans like elves. Three years of suddenly rough living, the death of your parents and the loss of your home is probably enough to mature most people, even in a "virtual year".

The additional class skill doesn't get any other bonus.

@Aku: 41 RP!!!!

@Majestic8705:
:You want to lose hidden blade and blade sense for trapfinding and trap sense?

@Monkeygod: happy to post more information if people are interested.

@Sunset: Can I get race, class and age?


YAY! I exist again! ^^

Harakani:

If you'd rather phrase it like that, yes. That is exactly what I was going for ^^


Harakani-
I'm very interested in your concept here. I played in a RL game a while back where we started as children and developed into adulthood. I have not read all the source material you quoted, but I think I have a feel for it. My concept is a Urban Barbarian, a kid who has survived on the streets by tapping his rage to lash out at those who would hurt or abuse him. Once accepted in the gang he would emulate Grandmother and focus on protecting the younger kids. I am not home right now so I am not able to answer all your questions or do a full background, but I will do so tomorrow. I'm a regular poster in 2 other games, one of which has run for 10 months.


Okay, so I decided against going burglar, because I came across the funnest rogue build ever and I must try it.

So may I present Weyland Piper, human Rogue (Scout/Knife Master). His whole build will be based off of mobility and knife throwing.

Let me know if you would like me to elaborate on anything.

Some Rough Crunch:

(Human = 25 point buy)
Str 12 (2 pts)
Dex 18 (17 pts) +2(racial) > 20
Con 12 (2 pts)
Int 12 (2 pts)
Wis 12 (2 pts)
Cha 10 (0 pt)

Trained Skills: Acrobatics +9, Bluff +4, Disable Device +9, Escape Artist +9, Knowledge(Local) +5, Perception +5, Sleight of Hand +9, Stealth +9, Use Magic Device +4, Linguistics +5

Traits: Bullied and River Rat

Feats: Dodge and two weapon fighting


Rough Background and DM questions:

Weyland doesn’t remember much of what happened ‘before’, but he thinks it was good. He knows he was an apprentice in a butcher shop, but whether that butcher was a family friend or his father, he couldn’t say, so much of the past is a haze. What he does remember is that is where he first learn to use the knives and that bit of skill has served him better in the city than anything else he might have once known.

I could keep going, but let's keep it brief for the moment

* A name and quick description of a younger kid in the gang you look out for
Weyland looks out for Knuckles. Knuckles is a big boy, he will be a monster when he grows up, and doesn't say much. This makes other kids think he is dumb. They pick on Knuckles and then Knuckles usually has to hurt them. Weyland has leaned that the boy isn't slow, but just a deep thinker and really a sensitive soul at heart. The big boy doesn't like to hurt people, but the realities of the streets usually force him to. Weyland does his best to keep others off of Knuckles case, so he doesn't have to fight.

* A time when Grandmother (old Female Human Witch 4) saved you
Gutter running is a way of life on the streets and Weyland is one of the best. Unfortunately, maintenance has grown somewhat slack in the city and one day a ledge gave way beneath him and he fell. His leg gave way beneath him when he hit the cobbles below and something snapped. A broken leg was as good as a death sentence, and this one was bad, Weyland could see bone poking through the skin. He was a sitting duck. An easy target. Dead. It took him three days, dragging himself from hiding hole to hiding hole to make it to Grandmother's place. By then a fever had gripped him hard and the last thing he remembered before he blacked out was the old woman's face. She set the bone and saved his life. He owes her everything and would deny her nothing within his power to give.

* A name and description of an enemy in a gang whose territory borders yours.
Nine finger Tom. A skinny, sallow youth with bad teeth and a worse completion. Weyland ran a foul of him while casing out a place for heist one night. Tom said that he had been casing the joint for a week already and it as his for the taking. Weyland disagreed and steel was drawn. It was a quick and dirty fight, but neither party was willing to die for the chance to burgle a place, so when Weyland's blow caught Tom in the hand taking off his little finger, Tom rand and Weyland let him go. Tom hasn't forgotten the humiliation, mainly because Weyland wont let him, wearing a finger bone necklace publicly and telling all who ask where the bones came from.

* An ally or friend you have made in the area outside the gang who will help you out.
Madam Orla, the plump, heavy-chested proprietress of the Forbidden Delights brothel house. Weyland has an arrangement with Orla to sell her any finery or jewelry that he comes across in his nocturnal forays. Orla in turn feeds Weyland potential marks from among the brothels cliental. These Orla uses to deck out her girls in a fashion that might not have been possible through legal means. Orla is in her thirties and always offers to pay Weyland in other ways than coins for his goods. One day he might even take her up on it.


@Majestic:

Spoiler:
I'm conflicted... But sure. I reckon it's balanced in this setting.


@Fanguar; great background!


@Dorf: sounds good. Look forward to seeing it :)
PS Awesome books by the way, if you get the chance.


*Bows* To DM Harakani ,

Class and such were laid out in my level description posted above/before.

Progression:

1stlvl:Barbarian(Titan Mauler)1
2ndLvl:Barbarian(Titan Mauler)2
3rdLvl:Monk(Martial Artist)1
4thLvl:Gunslinger(Mysterious Stranger)1
5thLvl"Magus(Kensai)1

And then continuous alternating in Gunslinger and Magus afterwards.

As for race, I was thinking Elf. Starting age? Whatever the DM prefers/thinks is good for their campaign.


Harakani wrote:


@Aku: 41 RP!!!!

I made a mistake though, it's 38 as the change shape should only be the lesser version.

Theoretically I can reduce it to 19 while still have the most basic Oni-touched and Orc bits (Claws, increases mental stats compared to Orc, Charm Monster spell-like ability, Change Shape, Ferocity and Weapon Familiarity.) Stripping it further would remove any connection between the two though. I did cut the Light Sensitivity though, so with it it's 18.

Spoiler:

Orc based Oni - stripped

Type
Outsider (Native, Orc, Oni, Shapechanger) 3 RP

Size
Medium 0 RP

Speed
Normal 30 ft 0 RP

Ability Scores
Greater Paragon +4 Str, -2 Dex,-2 Int 2 RP

Language
Standard Common + Racial and up to 7 optional 0 RP

Racial Traits
Advanced Dexterity +2 Dex 4 RP

Lesser Spell-Like ability Charm Person 1/day 1 RP
Lesser Change Shape 3 RP

Orc Ferocity 2 RP
Weapon Familiarity Greataxe, Falchion, Orc weapons as martial 1 RP
Claws 2 1d6 Claw attacks 2 RP

Low-Light Vision 1 RP

Total 19 RP

Still, it has investments in places where it matters so it is quite strong.

I was mainly looking at this as a way to not make a Summoner, since there seemed to be quite an interest in those, and still keep the Oni. But I guess it wouldn't be doable to keep the Oni feel without getting to a strength that should be beyond 1st lvl PC's.


[ooc]
@Aku
I tried putting something together as well... and you're right, it's a problem.
Best I could get for 10 is

Spoiler:

[url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni]Oni[/url all have change shape, regeneration and outsider native to the material plane, right?
Lesser Change Shape = 3
Fast Healing=6
Light Sensitivity = -1
Darkvision = 2

which I don't think gets what you want at all, and is trimmed to the bone.
+4 Str, +0 dex, +0 con is a killer set of stats, especially when paired with ferocity and a pair of claw natural attacks. I can see why it's out of range. In a high level game it might not matter so much, but in a low level game I can see a problem.
I'd be prepared to accept an Orc/Oni Crossblooded sorceror (Or maybe taking a half orc with the Oni bloodline, or something). With Robes of Arcane Heritage you could pick up the Oni bloodline capstone ability at level 16.


'Sunset' wrote:

*Bows* To DM Harakani ,

Class and such were laid out in my level description posted above/before.

** spoiler omitted **

As for race, I was thinking Elf. Starting age? Whatever the DM prefers/thinks is good for their campaign.

Elven adulthood is around 100, then you add for your specific class.


@Aku: NeoSeraphi/Kiba Inazuka was making a summoner, but left.


I submit for consideration Treize Seischiro. The Elf Rogue (Knife Master [kinda]). Lawful Evil alignment.

Treize In General:

Treize is cold, calculating, and an overall evil bastard. He has no qualms about killing, or stealing, or anything of that nature so long as it advances the goals of his cause (which is usually himself). He prefers manipulating social circumstance to his advantage so he can achieve his goals without ever coming to blows as blows often leads to the watch taking an interest which, in turn, leads to unnecessary obstacles down the line. That said, if Treize is more or less assured impunity from the law (i.e. he can do the deed and 'get away with it') Treize would do what needs doing without question.

Treize is arrogant, he thinks he is 'untouchable'. Well, not so much that, so much as he knows himself and his weakness so well that he thinks he can turn them into strengths.

It similarly bares mentioning that Treize, while cold and calculating, has somewhat of a personal code which he will not violate unless his survival is in imminent danger. He values loyalty above everything and though he is suspicious of everyone, those he trusts he trusts beyond all doubt. He does all that he can to protect those he cares for and to those to whom he feels indebted. Consequently, as Treize feels indebted to 'grandmother' for giving him and his lover, Eris, a fighting chance, he will do whatever is necessary to protect his fellows.

* A name and quick description of a younger kid in the gang you look out for

Eris Kallisti -- Half-Elf male. I should like for him to be somewhat of a playful, flirty, 'bard' character. His age is within 1 year of Treize. The pair of them are lovers and have been for several years now. In terms of a general description, the most important thing about Eris is his beauty and his quasi-feminine physique. Eris has long golden hair, and eyes that are 'full of life'. One, the left, is emerald green. The other is a bright purple. Personality wise, although Eris is 'flirty' he isn't 'gay'. That is, he's not incompetent when it comes to 'manly' things.

* A time when Grandmother (old Female Human Witch 4) saved you

The Story:
The half-breed ran as fast as his adolescent legs could carry him. Behind him, he could hear the hoots and hollers of the crows, a band of thugs who sought to rule the streets through brute force. They were cold bastards, the lot of them – wicked and cruel to the core. They were also fiercely territorial and this particular boy had the audacity to steal a loaf of bread from a man on their turf. The boy cursed his stupidity for failing to realize how far east into the city he was. But he was so hungry, it had been days since he’d eaten. But they wouldn’t care. They’d simply beat the payment out of him which probably meant the watch finding the boy dead in a less then flattering position by next day.

The boy took a sharp right, intending to cut down one of the back alleys, but he cursed his luck finding it blocked by an idiot merchant’s stand. S%%+ s%%$ s@+# s$~* s#$#, the Half-Elf thought as he realized that he was going to be corner within the next two blocks. He looked back behind him and he saw the dozen thugsters on the approach, each making threatening gestures with their makeshift weapons of choice. The Half-Elf cursed again and he continued his doomed voyage towards the inevitable dead end he knew awaited him just ahead and the gang followed ominously.

Within a minute, he rounded the last corner and saw the 20’ high wall that blocked his escape and he let out a whimper. There was no chance he could make it through the buildings that lined the alley, and doubling back was not an option either as there was a gang of thugs that wanted to kill him that way. So the boy did the only thing he could do, under the circumstances: he put the loaf of bread atop a nearby crate and grabbed a nearby metallic pipe to use as a weapon, for all the good it would do. The boy whimpered. He really wasn’t built for this.

The gang advanced chanting and hooting the way small gangs do. The eldest of the group, and apparent leader in virtue of his age, raised his right hand to silence the group who grew quiet almost instantly. The leader was tall, for a Human, standing at about 6’, he looked to be about 17. He had dark shaggy hair and a face full of stubble that was coming in in patches. He looked to be about 180lbs with a fair bit of muscle definition – the natural kind that comes from hard labor. He looked the Half-Elf over, taking in the boy’s rather obvious fear, and then he smiled. ”Little s**&. You dragged me halfway across the city. For that, I’m gonna kill you personally,” which got somewhat of a cheer from the crowd as the leader grabbed a pipe of his own from one of the gang following him.

”P…p…please…I..I…uh…I didn’t k-know I was…” the boy stuttered to much uproarious laughter from the crowd.

”Come on, half-breed. At least die with some dignity,” the leader retorted coldly, which made the boy start sobbing quietly, his hand shaking with such fear that he dropped the metal pipe. An advantage the leader was quick to use as he charged forward suddenly and smacked the boy across the side of his face, and the sound of a disgusting crunch filled the alley as the younger boy’s jaw was undoubtedly broken.

The crowd cheered and one of them moved about quiet as death.

The boy was crying rather uncontrollably at this point, snot dribbling down his nose. Blood was running down the boys chin and he was spitting up teeth. One, two…and then came the kick to the boy’s stomach, which instantly winded the child, as the rest of the gang cheered. Except the one with a knife in his throat. He could only sputter in surprise for a moment before he collapsed to his knees.

The thug standing beside him noticed this, but it was similarly too late for him as that same knife found itself lodged upwards into his jaw. He didn’t even have time to look surprised before the knife was pulled out with a disgusting slurping sound, the thug’s blood spraying along the back of the guy in front of him.

”Oye, watch your spitting you – hruck,” this one managed as he turned around only to find a blood stained Elf launch himself forward digging two blades into the thug’s throat. The thug collapsed backwards, the knives lodged in his neck, and the Elf simply rode the man’s chest down to the ground.

”Oh s#**!” screamed one of the other boys who promptly found that one of the knives that had been lodged his comrades throat a moment ago was now lodged in his chest. The boy fell to the ground with a thud screaming in agony. The Elf moved quickly, that much was obvious. And as that fourth boy fell, the little bastard was already to his feet and behind another of the boy’s, his remaining dagger up against the boy’s throat. He positioned them so that his back was facing as much of the wall as possible, and he was angled so that he could see all the remaining thugsters.

At this point, all of the gang had rather taken notice, including the leader who had managed to score another couple of hits against the Half-Elf before he realized the threat from behind. The victim of the beating could only whimper in pain. Everything hurt. The child was barely conscious which was either a blessing, or a curse, depending on your point of view. ”What in the Hells?! Who in the nine are you?” the leader asked, watching, waiting.

”Let the boy go,” was the Elf’s reply. The voice was calm. Too calm, it was unnatural, and it sent a shiver down more than one of the spines of the thugs who were still standing. The Elf was just on the cusp of puberty by the look of him. He was thin, and ghostly pale. His hair was black, and cut short.

The leader cocked and eyebrow. ”Which boy…oh, do you mean this one?” he said and then he cruelly bent down and pulled the Half-Elf up by his hair, making the younger boy scream in pain. Through the sobs, the boy managed to open his eye and survey the scene, spotting the Elf almost instantly. The boy almost smiled, but he cried at the same time. ”T…Treize…” he managed to sputter through the blood before he muttered over and over ”I’m sorry…so sorry…”.

The leader smiled and was about to say something cocky and arrogant, when Treize slide the knife upwards slightly so that it was pressing at the base of his hostage’s ear. He continued pressing into the piece of flesh and his hostage suddenly began screaming in agony, as the knife began severing the ear from the rest of his scalp. Blood trickled down the boy’s chin. ”Let the boy go now,” Treize hissed menacingly.

The crow leader raised his hands into the air, letting the poor Half-Elf fall to the ground with a loud thump. The leader had a smile on his face the whole time. He knew there was no way the Elf was getting out of here alive. As soon as the Elf let go of the hostage, they’d make their move. They had superior numbers. One little bastard with a knife can’t hope to take on eight.

”Step back,” Treize ordered, sliding the knife back down so that it rested on his hostage’s throat once again. The leader nodded and started stepping backwards towards the rest of his comrades. Treize circled round with his hostage, keeping a watchful eye on all the rest of the gang as he made his way over to the beaten child. ”Eris, can you stand?” Treize asked in Elven, keeping his eyes locked on the gang the whole while.

”I’m sorry, I’m so so sorry…I’m sorry…” was the only reply, and even that was only in between gasps of tears.

”Forget about that. Can you stand?” Treize asked, once again in Elven, and this time in a far more aggressive tone.

Eris seemed to come to his sense somewhat and he made a motion to stand, sucking his teeth in agony as he made it to his feet. ”I…yes…” he said, stifling his tears as he spat out some blood onto the street. His left arm was hanging limply by his side, and his chest hurt severely. One of his eyes was severely swollen as well.

”Can you walk?” Treize asked, and Eris took a tentative step forward. He cringed as he moved, but yes, he could walk. ”Good,” Treize said before he directed his full attention back towards the leader and the gang. ”The three of you on my right, get to the other side of the alley, now,” Treize ordered and the boys looked to their leader who nodded, and then they complied. With that, Treize and Eris started towards the hole in the gang’s line. They moved together, slowly. Eventually, they came to the hole in the line, and they stopped there.
”Eris, get out of here,” Treize ordered, in Elven.

”What? No, Treize, I’m not –“

”Now,” Treize hissed.

”Not without you!” Eris pleaded, he looked longingly into Treize’s eyes, but Treize paid him no mind. He couldn’t afford to.

”Only one of us has to die here and I can’t lose you. So leave. Now,” Treize ordered, once again. His voice more forceful now. He wanted nothing more than to look into his lover’s eyes once more, but he knew that if he did, that would be the end of both of them.

Eris whimpered pitifully at the Elf’s forceful tone. He was about to say something when he noticed Treize’s hand with the knife was trembling violently. And with that, Eris knew there was nothing that would change Treize’s mind. So the boy nodded solemly, and leaned in towards Treize right ear as he passed by. ”I…I’m…I love you,” he said finally before he hobbled off sobbing uncontrollably.

They all waited for several tense moments as Eris hobbled away until eventually, he faded away into the distance. ”You do realize that we will find him and kill him, right?” the leader said in a mocking tone.

”Guess that means I’ll have to kill every last one of you,” Treize retorted and violently pulled his blade through his hostage’s throat. The boy’s blood shot upwards and outwards and Treize let the boy fall to the ground sputtering and clawing at his throat to stop the bleeding. He gurgled and coughed violently a few times before eventually, he grew silent. He drowned in his own blood. Treize simply raised his knife in a defensive stance and smiled. ”And then there were seven,” he mused. And the boys charged.

And then the world went black.

Treize awoke to the sound of birds chirping an indefinite length of time later. Immediately, he sat up and came and took in his surroundings. He was in a bright room and sitting up in a large comfortable bed. In fact, the whole thing rather reminded him of…

Something moved to his left, interrupting Treize’s train of thought, as he looked down to see the golden hair of Eris lying face down into the mattress. Treize heart leapt with joy at the sight, though, one would never know it to look at him. The only sign that he cared was that he gently reached out and stroked the half-elf’s perfect hair. It was while Treize did this that he noticed the stains of blood on the white linens of the bedspread which made him retract his hand hesitantly.

”He never left your side, you know,” came a kindly voice from the doorway which startled the Elf somewhat who skid rolled out of the bed with his fists up in the air. ”He even refused my healing until he knew you were alright,” she continued as she went about doing whatever healing things it is people do. ”The poor thing must have passed out from his injuries,” she added, as she took a damp cloth and began cleaning away the now long-dried blood from Eris’ perfect face.

Treize was…uncomfortable. He was unsure how to proceed. Of late, his life had simply been one hardship after another after another. It had taught him many lessons – including how to kill off the weak parts of himself so he could do what needed to be done. Another lesson he’d learned fairly early on was to always look a gift horse in the mouth. There were too many unknowns, too many angles…Treize hated that feeling. Knowledge is power – thus a lack of knowledge is weakness. Treize hated being weak.

The problem was, Treize didn’t know how to proceed, what questions to ask. They all seemed so obvious and, so, rather irrelevant to the whole situation. So Treize simply glared at the old woman, watching, waiting. He figured she’d eventually tell him regardless and so it was best to say and do nothing.

”There now, that’s a bit better isn’t it?” she said with a smile, having cleared the majority of the blood off his face. She looked up and met Treize stare, and though his gaze was less then warming she chalked it up to the surprise of the situation. ”Could you be a dear and help an old lady get him on the bed so I can get a better look at his injuries?” she asked with a smile. Reluctantly, like a wild animal, Treize approached the pair and ended up standing behind Eris’ head and shoulders. ”Alright. On three. One, two, three!” she said and the pair of them lifted Eris onto the bed. It wasn’t until then that Treize really got a sense of how badly beaten Eris had been. There was massive swelling all along his face, notably along his jaw, and his right eye. His arm was also popped out of its socket. The sight made Treize’s bottom lip quiver and he had to blink away a tear. He couldn’t afford to show his weakness here.

”My my, they did quite a number on him, didn’t they?” she remarked as she pulled out a pair of scissors and cut Eris’ shirt open and his sleeves off. As one would expect, there was severe swelling around the dislocated shoulder and massive bruising along his ribs. It was so different from the chest Treize had kissed every day for the past two years. Another tear is blinked away. The old woman continued her investigations, gently running her finger along all of the bruising and swelling, poking and prodding this area or that area. She remarked he had several broken ribs, a dislocated shoulder, a broken jaw, and that he was now missing several of his teeth.

”Now, I’m sorry dear, but I’m going to have to ask for your help once again to set his shoulder back into place,” she said, and Treize nodded solemnly. She directed him to prop him up on the bed with Treize resting behind him. Again, Treize could only remember those rare nights when the world wasn’t about to end and the pair of them managed to sneak their way onto a rooftop to stargaze. They would sit, not unlike this, and they would embrace each other that way only star crossed lovers can. Every moment when the two of them were together was as if it were their final day. Treize blinked away another tear.

On another three count, the old woman wanted Treize to press down on his shoulder while she pressed Eris’ arm back into its socket. Treize obeyed and with a weird half pop half crack, the arm was reinserted into its socket. Treize noticeably grimaced at the sound and the thought he was causing his lover pain. Again, in a soothing fashion, he began caressing Eris’ hair. The old woman noticed this and smiled, ”he did the same thing to you while you were unconscious.” She began clearing off the mess from the bed while she spoke. ”I am sorry about that, by the way. When Eris found me, I hurried over and found them charging you. So I put everyone to sleep, I figured that was the safest option for everybody,” she said facing the pair as she sat at the foot of the bed.

”So the others still live?” Treize asked, breaking his silence, which made the old woman smile widely.

”That they do child,” she responded. ”I made a point of sending the watch over to the scene of the crime, as it were and I’m sure they were duly punished for --,” she began, but she was interrupted by Treize springing to his feet.

”Where is my knife, woman?” Treize hissed at her, his eyes alight with a combination of fear, and fury as he began scouring the room for it.

”What do you intend to do with it?” she asked, obviously still rattled by Treize’s sudden outburst.

”I intend to find everyone each one of those bastards has ever loved and bleed them on the end of my knife. And then, I will send each one of those Crow bastards to the boneyard piece by wretched piece,” he growled as he began pulling out each draw and throwing all of the contents about in desperate search of his weapon. He got through to about the third draw before he gave up the pursuit and he screamed out ”where is my knife?!” He couldn’t hold it back any longer: he cracked. And as tears streamed down his face he collapsed onto his knees on the floor.

The next while is somewhat of a blurred memory for Treize. He remembers bits and pieces of unimaginable sorrow, and a massive pit of darkness. But there was a soft kindly voice which resounded through the darkness. It was an almost divine level of compassion – something Treize had not felt for some time now outside the arms of his lover. But this compassion was different it was, somehow, calming. Centering.

What Treize does remember clearly is waking up to find Eris there nearly fully recovered. His arm was still in a sling, and he had a wicked black eye and some minor bruising, but by the look of it, he was well on his way to recovery. Over the subsequent few hours, much was explained including a graphic report about what, exactly, had happened in that alley. It was also at this point that the old woman, who requested she be called “grandmother” take both Treize and Eris in as ‘wards’ of a sort. The duo agreed to her terms and spent much of the subsequent year (maybe longer?) both in her care, and her employ.

* A name and description of an enemy in a gang whose territory borders yours.

Members of 'the Crows', the gang cited in the story above. Notably would be the leader of the group that started beating up Eris (he's the only real 'significant' person). I'm not big on naming other NPCs other people may play off of thus I'm leaving it up in the air exactly who he is in case someone wants to. In terms of RP, we can explain this by saying 'Treize doesn't know who leads the Crows' or something like that. Allows for questy things and so forth.

* An ally or friend you have made in the area outside the gang who will help you out.

Let's say the bartender at a nearby tavern which Treize and Eris frequent and offer 'protection' to. In exchange for their 'protection' the bartender freely offers up information she has concerning things that are of interest to gangs. Various items of interest coming into the city, any noticeable gang movements, anything she might have heard regarding the watch, and so on. I'm not especially 'committed' to this character so I won't really flesh her out unless its necessary.

* Three short term goals (eg “Get a heavy crossbow”)

Depends on how we are set up and stuff come the start of the game. Buying armor/weapons will probably be on that list though XP

* Two mid term goals (eg “Join a wizard’s guild”)

Eliminate the crows and aid in general expansion of the gang's territory.

Possibly join up with the watch and establish/join a 'spy' network

* Long term goal (eg “Achieve Immortality”)

World domination via manipulation of political events and assassinations and stuff like that. Basically, Treize wants to be the wizard behind the curtain of Oz -- a one man Illuminati.


Backstory:
Shaezon is young for an elf espically an elf with wizadry training. He's had to learn far faster than those who had the luxury of "be before time. (a euphamism meaning before the cataclysm)" However, at the age of 100 he's far older than most of the other children. As such he's given much more responsiblity by "grandmother." He does what he can and even his minor magics make life easier for the children. He can clean with almost no effort and is often sought after when grandmother tells one of the small children it's bath time. Shaezon can wave his hand and have all the dirt fall from a child and their clothes and body with the wave of his hand. The younger children seem to find this far preferable to the unpleasant experience of a regular bath. Shaezon, or Shazy as the younger children have taken to calling him,is responsible for a large amount of the tasks of mending, cleaning, and other rather mundane tasks. Grandmother knows he can handle it because what would take others hours takes him minutes using his magic. That leaves plenty of time for his studies.
When grandmother became ill Shaezon did what he could for her, but his magic just wasn't suited for such tasks as healing. Night after night he would listen to her cough and wish he were powerful enough help her. He would pour over his books looking for anything that might help grandmother. After an exaustive search of what knowledge he had available he found nothing. He would have to look elsewhere and he would have to find something or someone that could help.

3 Short term goals:

1)Find something to help grandmother

2)Get a Pathfinder pouch for use as a spellbook haven.

Pathfinder pouch:

PFSRD is blocked at work, but basically it's a minor bag of holding with an aura to make it look non-magic. Also it can be "turned off" so that it appears to be nothing more than a small pouch to anything but the most in depth inspections. It costs 1000GP.

3)Metamagic rod of extend spell so that my camping and protection spells will last longer.

two mid-term goals:

1)join awizards guild or at the least access to spells in some way. Gotta catch em all!

2)Learn a camping spell, such as rope trick, web shelter, or tiny hut.

One long-term goal

1)the 9th level version of a demiplane, though that will probably come with leveling regardless. Other than that he's have all the same dreams of any young wizard: Knowledge, power, and immortality.


I had already abandoned Fast Healing simply because of the immense cost and grabbed the toned down version of Ferocity that Half-Orcs get. Best I can come up with is 12 points, grabbing +2 Str and Cha (balanced set, 2 RP), Orc Ferocity (the Half Orc version, 2 RP), Claws (2 RP), Outsider (3 RP) and Lesser Change Shape (3 RP).

That said, Oni Blood Sorcerer does look interesting, maybe grab Orc Bloodline via Eldritch Heritage to get the Strength bonus at some point. It actually fits an Oni type of guy better than Summoner does. It's just a shame there is no Magus version of the Sorcerer, that would have been perfect.


Thinking monk of Irori multi:class into.cleric or wizard. When young exposed to planar activity, which made him sick (think chronic/terminal radiation poisoning). Decimated and emaciated, grandfather brought him to witch. He was literally fading away.

Cloistered in monastery of Irori, perfecting self and healing... Physical therapy.

High wisdom/intelligence, low physical and charisma. A side effect of the illness.

More later, posting from phone.


found the pathfinder pouch write up.

pathfinder pouch:

This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding I and the opening can stretch to up to 3 feet diameter.
With a command word, the wearer can close or open the extra dimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extra dimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their non-magical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.


Dotting for interest. Huzzah for mentioning both Brust and Green in the introduction (although I haven't read Green's Nightside stuff).


Dotting for interest. I like your write-up/concept.

Thinking about an Oracle of the Dark Tapestry, powers coming from barely escaping the destruction of Golarion by the Old ones/Outer gods/etc. More of an effect of being near their presence than an intentional curse/grant of power.

Human, probably get Skill Focus(nature) to eventually dip into Eldritch Heritage (Void-Touched) to fit with the flavour. I'll try to get some responses to your story questions soon.

What are your thoughts on the Black-Blooded Oracle archetype from Inner Sea Magic? Would you allow it to be mixed with a Dual-Cursed oracle archetype (the former forces a specific curse, the latter allows for two curses)?


This game sounds awesome! And a big plus since you're planning on going to 20th level. Im a huge fan of long term campaigns with vested interest. I can and often do post several times a day as well.

Concept Background:

Cleric 1 of Norgorber - Hidden Priest archtype

Cairn had always been a sullen boy. His father, a sailor; was never around and when he was his temper was monstrous and fueled by drink. thankfully he had a loving, cariing mother who kept the lad even keeled and reminded him there was true kindness and compassion in the world.

But this all changed that fatefull, foretold night when the City was torn assunder. His family dead or missing; Cairn had nothing left to care about except himself. He cursed every god he had been taught about for destroying his life and in particularly for killing his mother and little sister...there is no good in this world!... His heart turned black through grief and bitterness he vowed to repay those repsonsible even if they were gods. Alone, plotting in the dark; voices spoke to him with promises of the power to survive and reap his desired vengeance. Skinsaw comforted him when he needed it most and was the doting Father he'd always wanted.

Things changes slightly when he was thrust into the orphanage with a bunch of other kids. He kept to himself at first but it didnt take long before some of the others started talking to him and bringing him out of his dark shrouded shell. He realized he wasnt alone and that he could have a new family. He kept his dark side hidden as much as possible but there were times when he lashed out. Especially at those other gangs of kids that tried to hurt his friends. Despite the cruelty he showed; his pals didnt judge him at all. He was at peace for once or as close as a young boy could be in such a world with a dark passenger in his soul.

Questions:

* A name and quick description of a younger kid in the gang you look out for

Kilky Joylina was a curly, red headed lass who was quick to smile even at the worst of times and reminded him so much of his dear sister.

* A time when Grandmother (old Female Human Witch 4) saved you

He had knelt over the body of the boy that had cornered Kilky and watched mesmerized as the slill warm blood washed over his hands. He had whispered...and for Father Skinsaw even as he could hear the yells of the boys gang getting nearer. If Grandmother hadnt appeared out of thin air an dhid them in shadows; the gang would have found him and torn him to pieces.

* A name and description of an enemy in a gang whose territory borders yours.

Bifdan was a sly and clever boy that enjoyed teasing Cairn. Most often by hiding in wait and throwiing stones or refuse at him from the roofs of buildings where he was safely out of reach.

* An ally or friend you have made in the area outside the gang who will help you out.

Gryft was a cold hearted killer... that was way too quick with those knives he favored... that had taken a keen interest in Cairn. The boy was sure that Father Skinsaw also spoke to the man but Gryft would never admit it.

crunch to follow...


I'll make Aku an Oni-blooded Sorcerer, maybe grab some Samurai levels to add the bit of martial flavor that comes with an Oni. It would mean I'd have to rely on those robes to even get my capstone, so not entirely sure yet.

I might turn him into a human though, or a quarter Orc with the Racial Heritage feat, simply because I want to go for a more Gish type character so not only can I really use the extra 5 points of point buy, I will also have an easier time either qualifying for Eldritch Heritage to get the Orc Bloodline or compensating for the downsides of Cross Blooded (through alternate favored class bonus). It's a shame, but so be it.

Questions:
A name and quick description of a younger kid in the gang you look out for.

Spoiler:
Actually it isn't one, but two: The Halfling twins Leander and Redneal. Both are more or less identical, which in this case means double the mischief and double the noise. No one knows if their names are real or made up by them. The both of them look up to Aku, seeing him as a sort of older brother, going to him for advice and to get them out of trouble. They both have auburn hair and freckled faces and prefer to wear clothes that are as much the same as they can manage.

A time when Grandmother (old Female Human Witch 4) saved you.

Spoiler:
When Aku was still very young and had only just arrived in the city he got hunted down by two wild dogs. Grandmother cursed them and gave them the evil eye, which resulted in the dogs running with their tails between their legs.

A name and description of an enemy in a gang whose territory borders yours.

Spoiler:
His name is Pavo, he's a big goon leading a small but brutal gang. While he claims to be a half-ogre Aku doubts it and claims he's an eighth of an ogre, if that. It is this claim combined with the fact that it's actually true that earned him Pavo's enmity. While the guy is only 17 years old, he already is over 7 foot high and weighs more than 300 pounds, a size he uses to his advantage.

An ally or friend you have made in the area outside the gang who will help you out.
Spoiler:
Belka, an Oni blooded tiefling Witch or Kellid origin. She recognises a kindred spirit in Aku considering they are tainted by the same vile blood and are both struggling not to give in to it. She also sees Aku as an inspiration as he seems to bear the burden of his blood better than she does.


Stiehl9s here. Crunch complete.


Harakani wrote:

Setting

* A name and quick description of a younger kid in the gang you look out for
* A time when Grandmother (old Female Human Witch 4) saved you
* A name and description of an enemy in a gang whose territory borders yours.
* An ally or friend you have made in the area outside the gang who will help you out.

This is The Dorf and here is my submission. Crunch in the profile and questions are answered below.

Just to save some space:

1. Pepper is protective of all the younger children in the gang, but of them Scarves is his favorite. Scarves is a small waif, probably 10 years old, whom no one (including Grandmother) has ever heard speak. Her nickname comes from the variety of scarves around her neck which usually hide the bottom half of her face. Scarves is one of the best beggars in the gang and Pepper is her shadow and her protector. On multiple occasions his club has saved her from the attention of "Grabbers", men who collect fodder for the brothels that cater to less accepted tastes.

2. Pepper had survived on the streets of the City for several months by stealing food and hiding in garbage filled alleys, but eventually he could not get by any longer on what he could steal. For the first time he tried to pick the pocket of a man who looked well off, well at least well off to Pepper. He was not quick enough though and the man grabbed Pepper's hand, a dagger suddenly at the boy's throat. A voice called out in the crowd, "Not that one Stiel. That's one of mine." The man sneered at the old woman who called out, but he slowly released Pepper. "Ten teac' 'im right Grandmuter, he shouldna be stealing from someone who lives 'ere. Tat's for outsiders." Grandmother walked up to Pepper and led the terrified boy away by the hand. "That is the first lesson, the first of many. You come with me and we will get you something to eat. Don't you worry, I'm not a Grabber. You'll be free to go whenever you want."

3. As Pepper grew closer to adulthood, he grew much faster than the other children in the gang. He is now one of the largest members of the gang and the effects of his temper is legendary among the gangs in the area. There is only one child in the neighborhood that does not treat him with healthy respect, Tarq the leader of Tarq's Toughs. The half-orc teenager is half a head larger than Pepper, and his arms are as big as Pepper's thighs. Pepper is much quicker than the half-orc, but as of yet there has not been a test of who would win in a fight.

4. Astrid Larson is an Alchemist in the neighborhood. She noticed Pepper a few weeks after Grandmother took him in and immediately pegged him as a fellow Ulfen. She offered him some traditional treats and slowly gained his trust. Although there is no real resemblance, Pepper reminds Astrid of the sons she lost in the destruction of Golarion. She is the only one who calls him Einar and is a comforting reminder of home for Pepper.


Sandru here...

Need some time for the write ups, but Tarek Madrysian (LN Human Sensei-Four Winds Monk 1) should be ready to go as a Level 1 character.

Background, tomorrow.


Working up a Shadow Patron Witch. Seems appropriate given Grandmother... and I like witches anyways, so it works out.


Dark Netwerk wrote:

Dotting for interest. I like your write-up/concept.

Thinking about an Oracle of the Dark Tapestry, powers coming from barely escaping the destruction of Golarion by the Old ones/Outer gods/etc. More of an effect of being near their presence than an intentional curse/grant of power.

Human, probably get Skill Focus(nature) to eventually dip into Eldritch Heritage (Void-Touched) to fit with the flavour. I'll try to get some responses to your story questions soon.

What are your thoughts on the Black-Blooded Oracle archetype from Inner Sea Magic? Would you allow it to be mixed with a Dual-Cursed oracle archetype (the former forces a specific curse, the latter allows for two curses)?

I'm fine with black blooded and dual cursed.

I love dark tapestry but this character is going to be problematic to play - it'd be like playing a pitborn tiefling abyssal sorceror in a worldwound game.

I'm really sorry, but you would really have to convince me this character could blend in well enough not to get the group killed... and I'm just not sure you can.


Alright, I've put applicants and expressions of interest in the Campaign Info pane.
If I've missed you, or I've got something wrong, please tell me.

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