At the Foothills of Leng - GM Assembler's Rise of the Runelords

Game Master DM DoctorEvil

Book 1: Burnt Offerings
Loot Tracker

Underground Tunnels Map

Sandpoint map


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Have all of you played RotRL before? If so, how far did you get in the story? Just curios if/when this is new immersion for anyone.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

I've played through the first and part of the second book. I also own it and have tried running it myself a few times.

That said, I try my best not to act on what I know.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

I've gotten in to the game once before. We didn't get this far.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

I’ve tried before. Had one I came into as a replacement that died soon after. Another one that died around the initial combat with goblins. One that got to, uh, book three I think? Level 8-ish. I think that one started as two tables that got consolidated after both lost players, it felt kind of disjointed. I find that every GM runs things a little bit different, and I never play the same character twice. Was an alchemist in the one that got farthest. Between new GM, new character, new party, and just the years that have passed since I played before, it’s practically a new campaign every time. (Though you can’t hang around the Paizo boards for a decade without picking up the basics of the RotR storyline by osmosis.)


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

GM, I asked this in the Discord, but figured I'd put it here, too.

Would Tot be able to tell that Ari cast a spell on the red goblin? For that matter, would she be able to tell if it worked? Asking since it looks like Tot could charge red and attack, but could only run up to orange.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

I've run it all the way through once and I am currently running one pbp and two live games of ROTRL. However, its a case of always the bridesmaid and never the bride, I've never played the adventure, only DMed.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

The Daze spell description says "This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it."

If the goblin had started moving or something that might be visible. But the spell doesn't have any visible effect.

Just my 2 CP worth....


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Well, that'd be the first goblin she sees.

Sorry Ari.


Erridon Drallen wrote:

The Daze spell description says "This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it."

If the goblin had started moving or something that might be visible. But the spell doesn't have any visible effect.

Just my 2 CP worth....

I tend to agree with this take.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

No Tot. Red has the highest initiative. He acts first in the regular combat round. If he fails his save, or dies, he doesn't. All good.

Ari cast it at him because he's the only one in his line of sight. Next round he'll move in and see the rest. Might panic....


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

I’m at work right now, but I’ll try to get a post in by the end of the day. (Helping a friend from my in-person group move tonight though, so it might be late. May try to post from mobile during next break, though I don’t usually like doing that for combat.)

Garen, you didn’t take the Scion of Humanity alternate racial trait, did you? Human Paladin FCB is +1 to a selection of energy resistances. Maybe Garen should consider fire. Alternatively, if you’re planning on taking the Angelic Flesh (Brazen) feat or levels in the Crimson Templar PrC later, you can get fire resistance that way.


Will wait for your post to keep the round moving. I may make your attack for you tomorrow if you don't get to it but hope you do.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Apologies I have been busy with stuff around the house and have not had the energy to post.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Our current layout looks fine to me: Erridon - Tot - Izzy - Garen - Grod

If we want more oomph toward the front we could do: Erridon - Tot - Grod - Izzy - Garen

In either of these Grod and Garen are interchangeable.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Yep. Ari will search for anything dangerous, and try to get out of the way if there's fighting.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Let’s go with the first layout for now.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

As long as Tot's healed enough. Otherwise, put her in the back.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Ari would certainly agree.... but Tot won't.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Hey all, I wanted to apologize for being absent the past few days. I've been working on getting some things done around the house that have been sitting around not getting done, and that's been eating into my free time and energy. The bad news is that this is probably going to be the state of things for a little while, especially since there may be some changes coming up that will require a lot more focus and energy from me for a little while.

That said, I'll do my best to catch up and be as active as I can. All I ask is that y'all be patient with me.

- Adam


Titania Olivia Thrune wrote:

Hey all, I wanted to apologize for being absent the past few days. I've been working on getting some things done around the house that have been sitting around not getting done, and that's been eating into my free time and energy. The bad news is that this is probably going to be the state of things for a little while, especially since there may be some changes coming up that will require a lot more focus and energy from me for a little while.

That said, I'll do my best to catch up and be as active as I can. All I ask is that y'all be patient with me.

- Adam

No worries. Take care of yourself and your things in RL. We will be here when you get a few moments to escape.


Please be advised that I will be traveling this weekend (tomorrow through Monday evening) and may have limited access to posting during that time.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

roger, roger


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

My brother-in-law would reply "Ack". Network geek-speak for "Acknowledged".


Don't forget to post your level 2 changes here. I am bit worried about Tot's player. And with Zorlen not returning, do you want to go fish for someone else?

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

1/2HD +1 for hp?


Garen Williamson wrote:
1/2HD +1 for hp?

sure. Or I can roll, but you have to live with it. You choose


Female Gnome

I'll go with half plus 1
So HP up by 6 (4+2 (for Con))
+1 BAB
+1 Ref, +1 WIll
Bard level up: Versatile Performance, Singing score now usable for Bluff and Sense Motive
Message Spell, Sleep spell

Skills (Favored Bonus included): Diplomacy +1, Escape Artist +1, Knowledge Religion +1, Perception +1, Spellcraft +1, Stealth +1/Apraise +1, Craft Musical Instrument +1, Perform Comedy +1, Perform Sing +1, Perform String Instruments +1


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

BAB+1
Saves: Base Ref & Will +3
HP: +6

Questioner Skill: +1 bonus to any trained Knowledge skill. Increases +1 every 3 levels after to +6 at 17th

Investigator skills:
- Poison Resistance (Ex): At 2nd level, an investigator gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and to +6 at 8th level. At 11th level, the investigator becomes completely immune to poison.

Bard Spells Known: 5/3
Cantrip: Prestidigitation
Level 1: Feather Fall


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

+1 BAB
+7 HP
+1/6th of a combat feat FCB
+1 Cantrip
+1 1st level slot
+1 Fort/Will
+1 to Religion, Perception, Intimidate, Knowledge (Engineering), +1 Knowledge (History)
Fervor 1d6, 4/day

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

BAB +1
HP +8
FOR +1
WIL +1
Handle animal +1
Know: Nobility +1
Heal +1
Perception +1
Sense motive +1
Divine Grace: Cha to all saves
Lay on hands: 1d6, 4/day

Will update profile this evening.


Female Gnome
DM DoctorEvil wrote:
Don't forget to post your level 2 changes here. I am bit worried about Tot's player. And with Zorlen not returning, do you want to go fish for someone else?

Given my own slowdown recently, I'm reluctant to abandon Tot, but I don't see harm in seeing if one other person wants to join in to replace Zorlen.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Forgot about by FCB point, that will go to HP.

BAB +1
HP +9 (6 hd, 2 con, 1 FCB)
FOR +1
WIL +1
Handle animal +1
Know: Nobility +1
Heal +1
Perception +1
Sense motive +1
Divine Grace: Cha to all saves
Lay on hands: 1d6, 4/day


It might have to wait till the weekend before I can get to reviewing and processing level up changes. I was voluntold to take on an interim job this week for the near term, and its created a significant time sink. Apologies for being slow to post or respond for a bit.


2 people marked this as a favorite.
Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Hello! I'm still alive! Apologies for the long absence, but I have some good news. I have a new job that's much closer to home that I will be starting on July 14th. Hopefully I'll be able to catch up not long after that and Tot will be back in business! Thank you for patience and I hope to be active again soon!


Female Gnome

Whew. Welcome back, we were worried about you.


Titania Olivia Thrune wrote:
Hello! I'm still alive! Apologies for the long absence, but I have some good news. I have a new job that's much closer to home that I will be starting on July 14th. Hopefully I'll be able to catch up not long after that and Tot will be back in business! Thank you for patience and I hope to be active again soon!

You can level up to 2 when you get back. Glad you are returning


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Woot!

And sorry for making y'all worry.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Yay! Tot's back!!!


Female Gnome

Tomorrow afternoon I will be on the road to visit family for 3 nights and some change. I won't be posting much

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

On the loot tracker it says the sale price for the gold dust is 120gp and the silver is 40gp but it has our split as 20gp and 5gp respectively. Since there are only five of us should it not be 24gp and 8gp or is there a tax I am not accounting for?


Garen Williamson wrote:
On the loot tracker it says the sale price for the gold dust is 120gp and the silver is 40gp but it has our split as 20gp and 5gp respectively. Since there are only five of us should it not be 24gp and 8gp or is there a tax I am not accounting for?

The "20gp each" (for example) means per bag, not per party member. if you sell it, it will be split equally on the Cash page -- unless you direct differently.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

aha


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Before anything is sold, does anyone want to claim anything?
Ari claimed the MW thieve's tools.... Cost 100 GP, sale value 50 so that's my share.

I don't think we should sell the potion of CLW.

composite shortbow
20 arrows
mwk flute
silver earrings

????

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

If someone wants something that can improve the power of the group I have no issues with just taking it. I usually don't even bother trying to keep track between players. Just try to give items where they are needed.

My 2 cents:
>Ptn CLW: anyone could carry it though Tot is the most likely to use it
>Comp Shortbow: Garen uses a sling so he gets STR bonus. with a base bow it's not worth it to me. I suspect most of the frontline is in that boat. It's too big for Izzy so if Ari wants it, have at it.
>MW flute: Izzy
>silver earrings: sell or buy from group. They give no advantage to the group so I think the value should be split.


I have a "Distribution" page on the loot tracker just in case equity in splits matters. For most groups, utility matters more. Izzy's player is away for a bit, but a mwk instrument is an advantage. I will hold it for her.

LMK about the rest.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Sell the bow then. It's a martial weapon. Ari can't use it.
And sell the earrings. They are no advantage to the group.
And Tot can carry the potion in case she needs it.


Erridon Drallen wrote:

Sell the bow then. It's a martial weapon. Ari can't use it.

And sell the earrings. They are no advantage to the group.
And Tot can carry the potion in case she needs it.

Will move this direction. Thanks for the guidance. Updated the Loot Tracker to sell all the remaining items. Moved the CLW potion to Tot. Rounded up, so there are 45gp distributed to each PC.

LMK if you want to buy anything while at Savah's.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Are we going in with Tot as a bot or just wait until she is back posting?


I think you start with Tot as GM-PC for now.


Female Gnome

Okay. I am finally back. Will try to catch up tomorrow.

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