Dr Davaulus

Alezzandro Batros's page

21 posts. Alias of Shizzle69.


Full Name

Alezzandro Batros

Race

Human

Classes/Levels

Soundstriker Bard 2

Gender

M

Size

M

Age

25

Alignment

NG

Languages

Common, Sylvan, Giant

Occupation

Information Specialist

Strength 14
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 10
Charisma 18

About Alezzandro Batros

Combat:

HP:14
BAB: +1
AC: 10+1(dex)
Move: 30
Init: +1
CMB:3 1+2
CMD:14 10+1+2+1

+4(sonic, Language dependant, Bardic performance)
Fort:1 0+1+1(trait)
Refl:5 3+2
Will:3 3+0

Skills:

9/level +1/level favored class
0Acrobatics:1
0Appraise:6----- 1+2+3
0Bluff:8----- 1+4+3
0Climb:2
0Craft:2
0Diplomacy:9---- Same as Oratory
Fly:1
0Intimidate:9---- 2+4+3
0Know(arc):7---- 1+2+3+1(bard)
0Know(dung):7---- 1+2+3+1(bard)
0Know(eng):3---- +1(bard)
0Know(geo):7---- 1+2+3+1(bard)
0Know(hist):7---- 1+2+3+1(bard)
0Know(loc):7---- 1+2+3+1(bard)
0Know(nat):7---- 1+2+3+1(bard)
0Know(nob):3---- +1(bard)
0Know(plane):7---- 1+2+3+1(bard)
0Know(rel):7---- 1+2+3+1(bard)
0Perception:5---- 2+0+3
0Perform(orate):9---- 2+4+3
0Sense Motive:9---- Same as Oratory
0Spellcraft:6---- 1+2+3
0Stealth:5------ 1+1+3
0UMD:9-------- 2+4+3

Feats/Traits:

Feats:
Human:Weapon Focus(net)
1:EWP:Net

Traits:Rostlander: +1 fort saves
Focused Mind: +2 concentration checks

Spellcasting:

Concentration: 2+4+2(trait)=+8
0th:Detect Magic, Prestidigitation, Mending, Ghost Sound, Daze

1st: 3/day
Charm Person
Sleep
Grease

Equipment:

Str:14 L:58 lbs. or less M:59–116 lbs. H:117–175 lbs.

Money:200g
Blanket Common 2s 1lb
Chalk 10 peice 1s
Crowbar 2g 5lb
Drill 5s 1lb
Eyeglasses 5g
Lamp oil 5 pints 5s 5lb
Swim Fins 1s 5lb
Whistle 8s
2x Wrist Sheath Spring Loaded 10g 2lb


Other Abilities:

Bardic Performance: 10 rounds/day standard to start.
Versitile Performance:Oratory(Diplomacy, Sense Motive) 6th lev:Dance(acro,fly)

Bardic Performance:

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Backround: