Shavaran

Aku Markas's page

42 posts. Alias of Cuàn.


Full Name

Aku Markas

Race

Human (Varisian, Tian-Sing, Orc)

Classes/Levels

Sorcerer 1 (Tattooed Sorcerer)

Gender

Male

Size

Medium

Age

15

Alignment

Neutral

Deity

Nalinivati, Nethys

Languages

Common, Giant, Senzar, Tien

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 19

About Aku Markas

Work in progress

Base Stats:

HP: 8
Initiative: +2
Speed: 30 ft

Attack
BAB: +0
Melee: +0
Ranged: +2
CMB: +0

Defenses
AC: 12 FF: 10 T: 12
CMD: 12
Fort: +2
Ref : +2
Will: +2

Attacks:

Quarterstaff: +0, 1d6+0, x2
Dagger: +0, 1d4+0 19-20/x2, 10 ft

Skills:

[ ] Acrobatics +2
[C] Appraise +1
[C] Bluff +4
[ ] Climb +0
[C] Craft [ ] +1
[C] Diplomacy +14 (trained)
[ ] Disable Device +2
[ ] Disguise +4
[ ] Escape Artist +2
[C] Fly +2
[ ] Handle Animal +4
[ ] Heal +0
[C] Intimidate +8 (trained)
[C] Knowledge [Arcana] +1
[ ] Linguistics +2 (trained)
[ ] Perception +2
[ ] Perform [] +4
[C] Profession [Tattooist] +4 (trained)
[ ] Ride +2
[ ] Sense Motive +2
[C] Sleight of Hand +2
[C] Spellcraft +5 (trained)
[ ] Stealth +2
[ ] Survival +0
[ ] Swim +0
[C] Use Magic Device +8 (trained)

Traits & Feats:

Traits
Extremely Fashionable: Diplomacy Class skill
Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

Magical Lineage: Burning Arc
Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Feats
Level 1 : Racial Heritage: Orc
Racial : Skill Focus (Diplomacy)
Class : Varisian Tattoo (Evocation)
Familiar: Alertness

Racial Abilities:

Skilled: +1 skill rank per level

Focused Study: Diplomacy
All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.

Class Abilities:

Favored Class bonus: +1 Skill Point

Bloodline: Oni
Bloodline Arcana:

Whenever you cast a spell of the charm or compulsion subschool, you gain a bonus on Bluff, Diplomacy, and Intimidate skill checks equal to the level of the spell for 1d4 rounds.

Familiar Tattoo (Su): Thrush
A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Varisian Tattoo (Ex): Evocation
At 1st level, the tattooed sorcerer gains Varisian Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Varisian Tattoo enhances.

Bloodline Tattoo (Ex):
Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don’t match the school to which her Varisian Tattoo belongs.

Equipment:

Weapon: Quarterstaff
Weapon: Dagger

Backpack
Spellcomponent Pouch
Monk's Outfit
Waterskin

Loaf of Bread
Hunk of Cheese

9G 8S 8C

Spells:

Spells known:
Level 0: 4
Detect Magic
Ghost Sound
Prestidigitation
Spark

Level 1: 2
Burning Hands
Vanish

Spells per day:
Level 1: 4

Spell-Like abilities:
Dancing Lights, 3/day

Familiar:

Name: Madu
Species: Red Legged Thrush
Gender: Male
Size: Diminutive
Speed: 10 ft, Fly 40 ft. (average)

Stats:
HP: 4
AC: 17 FF: 15 T: 16

Str: 1 Int: 6
Dex: 15 Wis: 15
Con: 6 Cha: 6

Saves:
Fort: +0
Ref : +4
Will: +4

Attacks:
Bite: +2 1d2-5

Skills:
Diplomacy: -1 (trained)
Fly: +12 (trained)
Intimidate: -1 (trained)
Linguistics: -1 (trained)
Perception: +5
Profession: +3 (trained)
Spellcraft: -1 (trained)
Stealth: +14
Use Magic Device: -1 (trained)

Language:
Giant
Reading and understanding only (through Linguistics):
Senzar

Feats:
Skill Focus (Perception)

Special Qualities:
Alertness, Empathic Link, Improved Evasion, Low-light vision.

Background:

Born in the Oni Kingdom of Chu-Ye in the Dragon Empires, Aku is the result of a slave breeding program run by Shogun Tsuneni himself. Born to a Varisian mother and a Tian-Sing father, Aku was selected by the Oni caretakers for his innate magical talent. They renamed him Aku and removed him from his mother's side shortly after he was weaned. They tattooed him with a single red line across the left side of his face, marking him as a successful breed.

From that they on they started training him, testing him even further, pushing him to the point that it became torture. They learned him to understand and speak their languages, writing the words in his skin where they burned until he pronounced them correctly. They also trained him physically, having him spar with weak, nascent Oni using nothing but a simple wooden staff. In effect this was more an endurance test than actually sparring as even a young Oni was more than strong enough to mortally wound him. Once his masters were sufficiently pleased they marked Aku with a second red line right under the first. He was only 6 years old at that time.

Once sufficiently pleased the Oni started training him to tap into his innate abilities. Instead of just tutoring him though, he became the center piece of many rituals, changing his heritage and infusing him with the essence of the Oni. His power swiftly grew, though he was still a child. In time he managed to take down some of the weaker newly formed Oni he was forced to face, using the magic of his own kind against him. Pleased with his success the Shogun wanted him to perform one more feat before accepting him as one of the few non-Oni in his personal entourage: kill his mother.

His mother was presented to him a week after he had heard what he was supposed to do, both so he could prepare and to torture him with the idea for a full week. When he finally saw his mother he did not recognize her, being taken away before his first year, but she recognised him. Not knowing what was supposed to happen she ran to him and hugged him. It was then that he whispered in her ear that he was supposed to kill her now. She pushed him back a bit, looked at him again and a tear started to run from her eye. She nodded but insisted she gave him a parting gift. When he agreed she touched him on the cheek and from there a beautiful tattoo started to spread, starting at his jawline and spreading over his shoulders and back a stylized bird appeared, though it wasn't a bird Aku recognised. Then she bowed her head, ready for her son to kill her.

It was then that disaster struck as some weird thing came crashing through the wall behind the Shogun. When it unfurled it showed dozens of maws and groping tentacles, grabbing onto the Shogun and his people. It was then that his mother got up and touched Aku again on his forehead. Then all went black.

When Aku woke up he was somewhere else entirely and an elderly lady stood next to him. She asked him his name and when he couldn't tell her she told him he was Aku Markus, a refugee from Golarion. He asked her more about himself as he no longer knew but all the woman, who insisted on being called Grandmother, told him was that his mother had left him in her care.

From that day on and for the 3 years that followed Aku worked with and for Grandmother. He helped take care of the little ones that pushed her patience, especially Leander and Redneal, the halfling rascals who he saved on several occasions, like saving their behinds when they trespassed on the territory of some goon named Pavo and his gang. At other times she helped him, like the day two rabid dogs chased him down and she scared them off. Most of the time though, especially when Aku got a bit older, it was he who helped her and the others instead of the other way around.

Recently Aku has been having nightmares, flashes from before coming to The City. He does not know what they are about, just that they are painful and he'd rather not have them. It was these nightmares that also brought him into contact with Belka, a Tiefling witch tainted by Oni blood and plagued by similar nightmares.

Question:

A name and quick description of a younger kid in the gang you look out for.
Actually it isn't one, but two: The Halfling twins Leander and Redneal. Both are more or less identical, which in this case means double the mischief and double the noise. No one knows if their names are real or made up by them. The both of them look up to Aku, seeing him as a sort of older brother, going to him for advice and to get them out of trouble. They both have auburn hair and freckled faces and prefer to wear clothes that are as much the same as they can manage.

A time when Grandmother (old Female Human Witch 4) saved you.
When Aku was still very young and had only just arrived in the city he got hunted down by two wild dogs. Grandmother cursed them and gave them the evil eye, which resulted in the dogs running with their tails between their legs.

A name and description of an enemy in a gang whose territory borders yours.
His name is Pavo, he's a big goon leading a small but brutal gang. While he claims to be a half-ogre Aku doubts it and claims he's an eighth of an ogre, if that. It is this claim combined with the fact that it's actually true that earned him Pavo's enmity. While the guy is only 17 years old, he already is over 7 foot high and weighs more than 300 pounds, a size he uses to his advantage.

An ally or friend you have made in the area outside the gang who will help you out.
Belka, an Oni blooded tiefling Witch or Kellid origin. She recognises a kindred spirit in Aku considering they are tainted by the same vile blood and are both struggling not to give in to it. She also sees Aku as an inspiration as he seems to bear the burden of his blood better than she does.