[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup) (Inactive)

Game Master Watery Soup

2-24 Slides
Hero Points: Cal 2, Crunch 0, Eliadyr 1, Herr Doktor 1, Isaku 0, Rhaegal 2
Challenge Points: 21
Old Slides: 2-20, 2-22


301 to 350 of 360 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

And I just taught him that Devise a Stratagem only locks you into using that roll for a Strike, not an Attack that isn't a Strike. Like a Spell Attack!

And how did I teach him this, you may ask? Over dinner here in Manila! And tomorrow I'll sit down to join him for a Face-to-face game!

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

I didnt know that either! I just assumed it applied to any attack roll! Nice!

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

My experience with these kind of encounters is that it's much more effective to charge the big boss and kill it quickly than to face the other creatures :D

Anyway, we have to choose, spreading damage between the boss and the trolls is certainly the worst strategy.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

If the trolls don't have a way to move or do ranged attacks, they certainly can be avoided. However, it does seem like they are be powering something. It's possible that it will be much harder to hurt him (higher AC, saves, regen, etc) if we don't take a few out.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
Herr Doktor Krankenweg wrote:

My experience with these kind of encounters is that it's much more effective to charge the big boss and kill it quickly than to face the other creatures :D

Anyway, we have to choose, spreading damage between the boss and the trolls is certainly the worst strategy.

I'm happy to go either way. The trolls seem fairly powerless if we aren't close to them so ignoring them should be safe. And disabling all of them will take a long time just in movement even if we succeed every time. So maybe we should just wrap up Blue and then focus on the spirit.

And on movement, I've never had to move so much as this trio of games. Before these, I was wondering if the wand of tailwind would be worthwhile, but every game so far it has been hugely useful.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

We don't think there's any chance of finishing before PaizoCon, do we? Live play starts next weekend, and PBP starts on the Monday 2 weeks from today. I'm not trying to rush it, just confirming that we probably won't for my (and maybe others') planning purposes.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Callaverthorna wrote:
We don't think there's any chance of finishing before PaizoCon, do we? Live play starts next weekend, and PBP starts on the Monday 2 weeks from today. I'm not trying to rush it, just confirming that we probably won't for my (and maybe others') planning purposes.

There's almost zero chance of finishing before PaizoCon Live (< 1 week), unless it's with a TPK. PaizoCon PbP (< 2 weeks) is still very unlikely.

I know Herr Doktor had expressed some concern about running into June (~3 weeks) and I'm unwilling to promise that, but agree that it might be a possibility.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Sigh... Soup, what have I ever done to you? :)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

What doesn't kill you makes you Wounded.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Feel free to coordinate in Discussion as to whether you want to go for the spirit or more runes.

For reference, the troll was >50% at -68 hp, <50% at -80 hp, and <10% at -130 hp; and Disabling the Blue rune reduced the spirit's fly speed from 40' to 20'.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
GM Watery Soup wrote:
What doesn't kill you makes you Wounded.

LOL! :)

Do I have any HP left?

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku can heal himself if someone gets him above zero :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
I know Herr Doktor had expressed some concern about running into June (~3 weeks) and I'm unwilling to promise that, but agree that it might be a possibility.

4 weeks to be accurate, I'll start my new project the 9th. But considering it's the final fight I feel it'll be over by then or very close to completion. Which will leave me free to invest all my mental energy into my new project!

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Cal is going to hold off posting. If either Crunch or Rhaegal can Step to one of the squares directly on the Spirit's western side, then Cal can move in and use Like Leap to zap himself straight into Flanking. Granted, Cal will probably take a Reactive Strike on the move in, but hopefully it'll work out.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

I was going to say that it was burning its reactions on the void blast when Crunch was hitting, buuuut....


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

General rules question for anyone who knows:

The spirit has a listed immunity for poison. Many undead creatures have listed immunities for poison. Does brightshade override these immunities, applying vitality damage even though there's a listed immunity for poison, or is the immunity against poison-type damage, so that poisons that deal non-poison damage still work?

It's not a specific question because the spirit made its save, but just so I know in the future?

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

The Poison Immunity protects against both poison-type damage and poison in general.

But Brightshade clearly indicates an effect against Undead, which would not be possible if you were applying the Poison Immunity. It's a case were a strict application of RAW leads to a non-functional item.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
GM Watery Soup wrote:

Eliadyr also dodges an arrow and fires, but it flies juuuust a bit outside. Note also that the spirit is 75' away, so the attack is 2nd range increment (-2).

Ooh I missed that sorry. Spellstrike only works in the first range increment, so would you be ok with Eliadyr instead ◆ recharging, ◆ striding and ◆ striking (with the same roll, so ineffectually)?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Eliadyr wrote:
Spellstrike only works in the first range increment

I didn't realize that!

Quote:
would you be ok with Eliadyr instead ◆ recharging, ◆ striding and ◆ striking (with the same roll, so ineffectually)?

Sure.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Cal wrote:
Man, I'm loving this Life Leap thing.

I took a look at the description.

Life Leap wrote:
Requirements You must be adjacent to a living creature

Since the spirit is undead, I don't think it qualifies as a living creature.

I know you used it earlier in combat, but I'm not going to go back and retcon anything. I'm going to move your icon back to the other side of the rift. The flank won't affect the outcome of Crunch's actions, and creature is off-guard to you anyway from Isaku's Shared Strategem.

Edit: I'm going to rule Cal double-Strides around the rift. It's only 40' of movement, so he can end up in the same place.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Thanks for fixing that up with the double move. Did we know it was undead? (Rhetorical question; doesn't matter.) I was assuming it was some type of fiend given the name "Demon"iac spirit, but yes, if it's undead it would not allow him to use that.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

So do we just keep chasing it around to try and let Crunch and Cal get in enough hits? Rhaegal has Dinosaur Form that he can use, but it doesn't make him more accurate.

The only other option I can think of is to go after the Red Troll and see if that helps.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Just a quick kibitz: Eliadyr has ghost touch on his weapon.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

1/6 on the full-bonus attacks the last three rounds.
Another option such as hitting it with things that do more than 10 damage or disabling more runes sounds much better than waiting for the diebot to cooperate.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

You guys are doing fine. :)

When I played this, nobody had ghost touch. We relied on the fighter with Double Slice and it took so long that we Disabled all the runes.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

It's just annoying that a few of us end up so useless. Astral Runes now exist but at level 8 it's hard to already get them...

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

My level 10 has an astral rune, and I meant to get one for Cal but opted for the dragon wing tattoo instead. Flight has been useful, but potions of fly exist. Not that Cal's particularly effective. 2d6+3 vs Resistance 10 means he can scratch the Spirit and provide flanking for Crunch.

I'll post in Gameplay shorty.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Herr Doktor Krankenweg wrote:
It's just annoying that a few of us end up so useless. Astral Runes now exist but at level 8 it's hard to already get them...

Tell me about it... :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

@Soup: I've positioned myself to be next to the hand but I don't know where it exactly is. Don't hesitate to move Herr Doktor if he's not positioned next to the hand.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
@Soup: I've positioned myself to be next to the hand but I don't know where it exactly is. Don't hesitate to move Herr Doktor if he's not positioned next to the hand.

If you want to be positioned next to the hand, you'll be positioned next to the hand.

The scenario says that the hand is "Large" but Large seems pretty small. And, it also says there are four fingers that reach outside the rift, so I'm not sure if it's supposed to be Large fingers on a Gargantuan body or what.

Either way, let's just say whoever wants to be in melee combat with a LITERAL GOD can get their wish, and anyone who want to back away can just back away. :D

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

I think I'll stand over there... (Isaku will be within throwing distance)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Eliadyr -- We were all handed a greater elixir of life at the start of this one (assuming you were forgetting it rather than having already used it).

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

I also forgot about that...

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Damn, me too...

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
Crunch, Champion of Torag wrote:
Eliadyr -- We were all handed a greater elixir of life at the start of this one (assuming you were forgetting it rather than having already used it).

Totally forgot - thank-you - I'll fix that!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

You are all welcome to revise your actions to include the greater elixir of life, but please help me out and do the math: subtract out what you posted previously, add the greater elixir of life, and post the number of hit points you should have.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I won't review my turn, it's fine for me (but I'll certainly imbibe mine soon :D).

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

No change here -- I'll save it in case I really need it...

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Since Cal hadn't actually used his 3rd action, he'll draw the potion and plan to chug it down at the start of the next round. Thanks for reminding us of that.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Doing our Lord Torag's work over here. =D

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:

Sorry.

Don't. I'm used to it ;)

GM Watery Soup wrote:

I believe fast healing is still active when Herr Doktor becomes unconscious - that means on his turn, he will get 3 hit points, lose unconscious and Dying 1, and gain Wounded 1 (and keep prone). If that's correct, Herr Doktor, you can go as well.

Yep, that was the main point of this fast healing.

GM Watery Soup wrote:
There are a finite number of rounds in this fight; you need not defeat the Hand in combat.

Do you mean that we can't defeat the hand and that this combat is about surviving only or that we can defeat the hand and if we fail we still don't see a god walking on Golarion?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
Do you mean that we can't defeat the hand and that this combat is about surviving only or that we can defeat the hand and if we fail we still don't see a god walking on Golarion?

The latter. It is possible to defeat the Hand. It has a finite AC and a finite number of hit points. But it's unlikely that you'll be able to deal that amount of damage before the rift closes (or it TPKs y'all).

Peek behind the curtain:
It's "only" a Creature 11 with a small Challenge Point adjustment, so, no worse than the demoniac spirit, and, in my opinion, easier than the buffed spirit (the runes basically gave it the Elite template, piece by piece). If you feel unsatisfied by the rift closing and sealing Urxehl in, we can let the fight play out (for funsies, of course). It hits pretty hard, but depending on how much y'all have left in the tank, you might be able to do it.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
It is immune to poison and disease, but I don't see Regurgitate Mutagen with either of those tags. Congratulations, you've sickened a god!

Super proud!!!!

And I think it'll be much more useful than the 28 points of damage, at least to give us a round to breathe :D

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Critical failure, critical success, the dice bot is not with Urxhel!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

[X] Primary Objective: Defeat Urxehl.

Secondary Objectives: none (automatic Success with completion of Primary)

Treasure Bundles:
[X] Ritual Points equal to half the number of PCs
[X] Ritual Points equal to the number of PCs
[X] Abyssal Firestorm
[X][X] Defeat the ravener husk
[X][X][X] Defeat the demoniac spirit
[X][X] Defeat the Hand of Urxehl


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

I started filling out Chronicles, and then realized that some PCs have leveled up since the 2nd part.

Can everyone just fill out this information again, just so I have it all in one place?

Character Name (required):
PFS Number (required):
Character Level (required):
Character Faction (required):
Downtime (optional):

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku Beru (2396852-2001)
Investigator 8; Radiant Oath

Crafting(M) vs DC 22: 1d20 + 18 ⇒ (4) + 18 = 22

Success for 16gp

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Character Name: Eliadyr
PFS Number: 2417339-2003
Character Level: 9
Character Faction: Grand Archive
Downtime: Fail for 3.2gp total

Downtime, Demon Lore (M) DC 23: 1d20 + 18 ⇒ (2) + 18 = 20

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

I'm going to prep this series... this was fun, even though Isaku was less than useful... :)

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Character Name: Rhaegal Dragonkin
PFS Number: 1142-2004
Character Level: 8
Character Faction: Horizon Hunters
Downtime: Dragon Lore: 1d20 + 14 ⇒ (11) + 14 = 25
Success for 16gp

With it sickened and now only with 2 actions, I think we could have killed it.

301 to 350 of 360 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup) Discussion All Messageboards

Want to post a reply? Sign in.