Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Stockade

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Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/104 | AC:24 (28 w Mage Armor) | T:12 | FF:22 (26) | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Too bad Renia is out of Hastes for the day. He'll just jump down and go for it, I guess.

"Fly? Just grab onto my neck, I'll jump down." The insectoid monster gestures at the pony-sized dog. "Go get him, boy!"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Beorn opens his eyes after the wind of its landing ceases. He looks at the majestic animal and stands. Then, as in greeting, he nods to the great bird. Stepping up to the animal he places his hand on the bird’s neck, ”I think you shall be known as Reaper.”

Turning to Flouncy, ”Any idea what is going on with Eve and Loarin? Shouldn’t they be back by now?”

Can the pegasus saddle be used on the roc? If not I will ask if the merchants can adjust it.


M halfling Unchained Rogue7/Wizard 3/AT 4 HP: 61/61 | AC: 25/21, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

No idea. They must have found something. We should go find them. Should be easy with Reaper.

Flouncy marvels at the big eagle, glad that it's not going to eat him.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"I hope I don't kill us trying to ride him. But, nothing ventured, nothing gained." Beorn says and feeling Reaper's desire to be away on the hunt, Beorn swings up behind the roc's neck. "Come on up Flouncy, let's go find our two wayward companions."


M halfling Unchained Rogue7/Wizard 3/AT 4 HP: 61/61 | AC: 25/21, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

The halfling gets on and holds tight.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Knowing the others headed toward the town, once they lift off Beorn directs Reaper toward the town.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Not knowing what Renia means he asks again if Renia wants the Fly spell on him. If Renia agrees he casts it then grabs on like suggested. If not, he casts it on himself. They can't let that intelligent undead monster get away!

Fly down to the enemy this round. If it stays, attack next round.


Beorn and Flouncy

The merchants do what they can and juryrig the saddle to work.

Koldur waves you off and offers to stay with the halflings.

Round 2 I will make the will saves for the other undead, what was the DC again?

Renia commands his dog to attack and jumps down too. Is it a move action to command an animal? Rouqar casts fly on himself and moves down as well.

Round 3
The pegasus fly over the walls allowing Eve and Loarin to jump down if they wished. A 30 foot drop.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 3

He will drop down from the pegasus to land back kitty corner from Reina. He falls prone and gets himself up.

3d6 ⇒ (3, 4, 5) = 12


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Eve jumps down from the Pesasus' back, starknife out... charging the foe.

atk1, green, +1 starknife, higher ground, charge vs FF: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23
dmg1, green, +1 starknife, sneak, knife master: 1d4 + 6 + 4d8 ⇒ (2) + 6 + (4, 8, 4, 1) = 25

Acrobatics, falling, expert leaper: 1d20 + 22 ⇒ (16) + 22 = 38
fall damage, expert leaper, non-lethal: 1d6 ⇒ 3


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

DC19 Will save


You HAVE to post which round you are acting for. I mean I can slow it way down but you still need to do that.

Round 2
Renia jumps down and his dog does the same. Rouqar casts fly and follows Renia. The creature is standing up and backs off from Rouqar and Renia. full retreat. The green caster begins to charge up his staff as an emerald glow covers its top. The large undead with nails for scythes grow to become large and move forward.

Will saves DC 19: 3d20 ⇒ (12, 16, 19) = 47 +9

The three in the area turn and shriek as well.

Another one follows...
Will saves DC 19: 1d20 + 9 ⇒ (2) + 9 = 11 +9

Round 3 - Initiative:

1d20 + 5 ⇒ (13) + 5 = 18 Eve
1d20 + 1 ⇒ (2) + 1 = 3 Loarin
1d20 + 8 ⇒ (9) + 8 = 17 Rouqar
1d20 + 4 ⇒ (15) + 4 = 19 Flouncy Magoo
1d20 + 5 ⇒ (13) + 5 = 18 Beorn
1d20 + 7 ⇒ (20) + 7 = 27 Reina and dog?
1d20 ⇒ 10 dog

1d20 + 8 ⇒ (18) + 8 = 26 Bone claws
1d20 + 10 ⇒ (2) + 10 = 12 Casters

27 Reina
26 Bone claws
19 Flouncy Magoo
18 Beorn
18 Eve
17 Rouqar
12 Casters
10 dog

Reina you get to act first in Round 3, then the bone claws, and then the rest of the group. Go ahead and post and I will do a recap at the end of the round. If you want to adjust your post a little based on others actions that is fine too!


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/104 | AC:24 (28 w Mage Armor) | T:12 | FF:22 (26) | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

It's a free action to command Animal Companions with tricks they know and a move action to push them.

Renia charges the caster alongside his dog. "Get around behind him, boy!" It looks like the caster didn't retreat, so with 2 move actions to jump and move toward the caster Renia and dog should have a whole round of actions to attack. Unless the caster was further away than 30'?

PA Claw 1+Magic Fang: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 +2 if dog can set up a flank
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (6) + 9 + 5 + 1 + (5) = 26

PA Claw 2+Magic Fang: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 +2 if dog can set up a flank
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (6) + 9 + 5 + 1 + (5) = 26

PA Claw 3+Magic Fang: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 +2 if dog can set up a flank
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (8) + 9 + 5 + 1 + (2) = 25

PA Claw 4+Magic Fang: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 +2 if dog can set up a flank
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (6) + 9 + 5 + 1 + (2) = 23

The dog angles around to flank the caster.

Bite: 1d20 + 10 ⇒ (10) + 10 = 20 +2 if dog can set up a flank
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (3) = 19

Claw 1: 1d20 + 11 ⇒ (1) + 11 = 12 +2 if dog can set up a flank
Claw 1 dmg+Elec: 1d6 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15

Claw 2: 1d20 + 11 ⇒ (1) + 11 = 12 +2 if dog can set up a flank
Claw 2 dmg+Elec: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15

Wow 2 1s in a row!


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Sounds like a big battle. Any chance for a map?


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)
Rouqar Surtova wrote:
Sounds like a big battle. Any chance for a map?

Linked up top... as "Varnhold Stockade"


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Thanks!

Roquar joins Renia in his attack. Hopefully they can end the green caster quickly so they can pick another target.

Attack: 1d20 + 7 + 6 + 2 + 2 + 2 + 1 ⇒ (7) + 7 + 6 + 2 + 2 + 2 + 1 = 27
damage: 1d6 + 6 + 2d6 + 2 + 2 + 1 ⇒ (4) + 6 + (4, 2) + 2 + 2 + 1 = 21

Attack: 1d20 + 2 + 6 + 2 + 2 + 2 + 1 ⇒ (13) + 2 + 6 + 2 + 2 + 2 + 1 = 28
damage: 1d6 + 6 + 2d6 + 2 + 2 + 1 ⇒ (4) + 6 + (6, 5) + 2 + 2 + 1 = 26


Round 3

Reina moves forward and nearly takes apart the undead before him. The bone claws move forward as the caster on the other platform begins to cast something as its staff glows with a bright green glow. They slash their claws that seem to elongate before striking. The tough hide of Reina's warform shirks off all of the attacks. As Rouqar moves forward he takes multiple AoO, though only one strikes true, 12 piercing damage.

Attacks:

Piercing strike: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Piercing strike: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

Piercing strike: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Piercing strike: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

Piercing strike: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Piercing strike: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Piercing strike: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12
27 Reina
26 Bone claws
19 Flouncy Magoo
18 Beorn
18 Eve
17 Rouqar
12 Casters
10 dog


Rouqar's strikes come pounding down and finishes off the bone claws before them.

Eve and Loarin drop in, he falls into a pile behind Reina


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Is the green one still up? Did we just 'kill' his spell?


Round 3
You have destroyed the large green bone claw, not the green caster that is on the platform. Sorry I just realized I had two green enemies on the board. Eve helps take down green as well.

Round 4


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

With the enemy in front of them dropped Rouqar flies up (20') and casts a spell, summoning a Spiritual Ally to attack the next one.

Placing the Spiritual Ally (green color duplicate of me) behind the Orange bone claw so Renia gets a flanking ally.
Spiritual Ally attack: 1d20 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23
damage if that hits?: 1d10 + 2 ⇒ (5) + 2 = 7

Spiritual Ally attack: 1d20 + 2 + 6 + 2 ⇒ (10) + 2 + 6 + 2 = 20
damage if that hits?: 1d10 + 2 ⇒ (8) + 2 = 10


Loarin and Eve drop in and takes 2 AoO each.:

vs. flat footed AC as you were in the air.
Loarin

Piercing strike: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Piercing strike: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19

Eve

Piercing strike: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Piercing strike: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16


Eve's defenses hold out from the scratching claws. Loarin gets skewered by one and blood pours out of him.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 4

Holding his shield before him he grins at the undead with blood on his teeth and he channels. He states, "For the glory of the sun!"

3d6 ⇒ (1, 4, 5) = 10 Will DC 17


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Eve tosses her starknife at the figure atop the platform, may Desna guide it!

Then, she hustles up the ladder to stand on the opposite platform, drawing her whip.

atk, green caster, starknife, deadly aim: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
dmg, green caster, starknife, deadly aim: 1d4 + 6 + 4 ⇒ (4) + 6 + 4 = 14


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Between greeting Reaper, getting the saddle fixed and traveling to the town, are we going to come in during the fight or will we be late arrivals?


Beorn and Flouncy ontop of Reaper with be very late arrivals, about 1 hour, something like round 600, no that can't be right. Yeah, if you had come straight from when you got Reaper you could have gotten in on like round 14 to 20... Oh well that ship has sailed.

Round 4
With the command given the dog will act accordingly.

attacks:

Reina vs. Orange Boneclaw 65+5+7 damage
1PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (1) + 9 + 5 + 1 + (2) = 18
2PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (3) + 9 + 5 + 1 + (4) = 22
3PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (8) + 9 + 5 + 1 + (1) = 24
4PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (3) + 9 + 5 + 1 + (3) = 21

orange bone claw vs. Reina
Piercing strike: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Piercing strike: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg: 2d6 + 7 ⇒ (3, 6) + 7 = 16

27 Reina
26 Bone claws
18 Eve
17 Rouqar
12 Casters
12 Leorin
10 dog

AoO on dog
Piercing strike: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Piercing strike: 1d20 + 7 ⇒ (13) + 7 = 20
Dmg: 2d6 + 7 ⇒ (4, 5) + 7 = 16

3d20 ⇒ (16, 13, 17) = 46 +11 vs. channel

The orange bone claw strikes at Reina. The blue boneclaw moves forward but doesn't see any threats. The mage that got away scurries some more, though you see a red flare of magic go up into the sky.

Eve's starknife cuts deep into the other caster on the platform making its spell faulter. Rouqar summons a spiritual ally, which gets the attention of the blue bone claw and damages the orange one twice. The caster hit by Eve will pull the blade free and drop it, then using its staff it begins to make a blue spell of some sort. The dog runs around to get into position, struggling with the fence a bit, but its thick hide easily protects itself. It also is able to get a bite in on the undead. Leorin channels the fury of the sun as it burns all the undead within 30 feet of him. The bone claw quickly retracts its claw letting Loarin fall to the ground.

Round 5:

Reina vs. Orange Boneclaw 65+5+7 damage
1PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (8) + 9 + 5 + 1 + (1) = 24
2PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (4) + 9 + 5 + 1 + (4) = 23
3PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (8) + 9 + 5 + 1 + (2) = 25
4PA Claw+Magic Fang: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (4) + 9 + 5 + 1 + (1) = 20

AoO: 3d20 ⇒ (15, 19, 7) = 41

Blue Boneclaw 15 damage

Piercing strike: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Piercing strike: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg: 2d6 + 7 ⇒ (1, 3) + 7 = 11


Reina finishes taking down the orange bone claw and shifts gears to strike the blue one with his last claw. The blue boneclaw attacks the spiritual ally. The other boneclaws charge forward.

There is a lot of movement in the fort now. Lots of different lights washing over the edges of the buildings. Another of the casters emerges from the nearby house.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Round 5
With the Orange bone claw dropping Rouqar directs the spiritual ally to take a flanking position on blue and attack. Swift action. It ignores any attacks at it and gets in position and attacks.

Spiritual Ally attack: 1d20 + 7 + 6 + 2 ⇒ (12) + 7 + 6 + 2 = 27
damage if that hits?: 1d10 + 2 ⇒ (5) + 2 = 7

He flies over by the figure on the tower and attacks it.
Attack: 1d20 + 7 + 6 + 2 + 2 + 1 ⇒ (15) + 7 + 6 + 2 + 2 + 1 = 33
damage: 1d6 + 6 + 2 + 2 + 1 ⇒ (4) + 6 + 2 + 2 + 1 = 15


M halfling Unchained Rogue7/Wizard 3/AT 4 HP: 61/61 | AC: 25/21, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

We should fly out there and see what's happened with our new companions. We'll be too late to help them, if they need it, but we need to find them and see what's going on, the halfling says to Beorn.

They're not back, yet. They found something.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"Without a doubt. I just didn't want to fall of my new bird getting there. The gnomes will be done in a few moments."


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Varnhold Stockade - Round 5

Eve charges along the platform and lashes out with her whip, at the caster!

atk, green, scout's charge, reach 15': 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
atk, green, sneak, debilitating, hampered (no 5' step): 1d3 + 5 + 4d4 ⇒ (3) + 5 + (4, 4, 1, 1) = 18


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/104 | AC:24 (28 w Mage Armor) | T:12 | FF:22 (26) | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia continues attacking his target (blue).

PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 ⇒ (9) + 11 + 1 + 2 = 23
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (5) + 9 + 5 + 1 + (4) = 24

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (2) + 9 + 5 + 1 + (4) = 21

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (6) + 9 + 5 + 1 + (3) = 24

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (2) + 9 + 5 + 1 + (2) = 19

His dog does the same.

Bite+Flank: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17

Claw 1+Flank: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Claw 1 dmg+Elec: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (3) = 17

Claw 2+Flank: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Claw 2 dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14


Round 5
Eve charges forward and hits the caster from across the gate. Rouqar flies down and delivers a strike to the caster as well. The robed figure snarls in pain and breaks its staff over its knee. An eruption of green flame hits the robed figure burning away its robe revealing a flaming skeleton. The flame as hits all within 30 feet. 5d6 ⇒ (3, 1, 5, 1, 2) = 12 Reflex DC 17 for half. The other casters come forward with glowing staffs in hand. The dog bites and claws into the blue bone claw.

1 AoO1d20 ⇒ 11

Round 6
Renia finishes taking down the blue bone claw.

2d20 ⇒ (11, 14) = 25 +11

One of the bone claws attacks the dog as the other goes after Reina. None of the strikes land.

4d20 ⇒ (16, 6, 6, 3) = 31

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 5

He backs up and heals himself with a simple cure light. 1d8 + 5 ⇒ (3) + 5 = 8

Round 6

Delaying if needed but shouts out, "Who needs healing?" You all may respond as a free action.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Round 6

Rouqar directs the Spiritual Ally to move again to a flanking position on the closer Bone Claw. (It ignores the provoked AoO.)

Spiritual Ally attack: 1d20 + 7 + 6 + 2 ⇒ (12) + 7 + 6 + 2 = 27
damage if that hits?: 1d10 + 2 ⇒ (6) + 2 = 8

Reflex Save: 1d20 + 12 ⇒ (4) + 12 = 16
He takes a little damage from the destruction of the staff.... "That wasn't very smart. now your staff is gone!"

Full attack
Attack: 1d20 + 7 + 6 + 2 + 2 + 1 ⇒ (3) + 7 + 6 + 2 + 2 + 1 = 21
damage if that hits: 1d6 + 6 + 2 + 2 + 1 ⇒ (4) + 6 + 2 + 2 + 1 = 15

Attack: 1d20 + 2 + 6 + 2 + 2 + 1 ⇒ (17) + 2 + 6 + 2 + 2 + 1 = 30
damage if that hits: 1d6 + 6 + 2 + 2 + 1 ⇒ (3) + 6 + 2 + 2 + 1 = 14


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Varnhold Stockade - Round 6

Eve jumps, twisting to avoid the green energy.

Reflex DC 17, Evasion: 1d20 + 15 ⇒ (14) + 15 = 29

Landing on her feet, she reaches back and lashes out with her whip once more, this time attempting to trip the skeleton. Then she follows up with another attack.

atk, green, whip, trip, maneuver training: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28

atk, green, whip vs prone -4 AC?, power attack: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
dmg, green, whip, power attack: 1d3 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Evasion, Reflex success avoids all damage. Brawler gets Maneuver Training +1 w/Trip. If successfully tripped, then Prone and suffers -4 AC vs melee attacks. Standing draws AoO.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/104 | AC:24 (28 w Mage Armor) | T:12 | FF:22 (26) | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Round 5

Renia Ref save, DC 17: 1d20 + 7 ⇒ (17) + 7 = 24
Orchen Ref save, DC 17: 1d20 + 7 ⇒ (10) + 7 = 17

Both insect-humanoid and enormous dog dodge out of the way of the blast, taking little damage.

Round 6
Renia whistles and points at the same boneclaw Roquar's ally is attacking (pink). Orchen dashes away from its closest target (red) and bites at the huge undead's heels.

Orchen Bite, no flank: 1d20 + 10 ⇒ (11) + 10 = 21
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17

Renia dances closer to the same enemy, claws and blades fast enough to make it look like he has four arms. 5' step, full attack

PA Claw 1+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (5) + 9 + 5 + 1 + (4) = 24

PA Claw 2+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (7) + 9 + 5 + 1 + (5) = 27

PA Claw 3+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (4) + 9 + 5 + 1 + (5) = 24

PA Claw 4+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (7) + 9 + 5 + 1 + (1) = 23

Rend dmg if 2 attacks hit: 1d8 + 9 ⇒ (7) + 9 = 16

The towering insectoid responds to Loarin's question as it backs off to take a breath. "I got burned a little but I'm alright."


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

All good, Boss!


Round 6

Eve and Rouqar easily dispatch the skeleton with your first attacks, giving you both a move action if you choose.

Round 7
Renia commands his dog into position and takes a step in before tearing his claws through the flesh of the undead before him.

2d20 ⇒ (5, 20) = 25 Renia finally gets hit! 2d6 + 7 ⇒ (1, 2) + 7 = 10

The entourage of casters finish their casting and target Renia and those who come from behind open bags, releasing a mob of skeletons and zombies before them as fodder.

magic missile on Reina: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13
snowball on Reina, touch attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 5d6 ⇒ (2, 5, 5, 5, 4) = 21
scorching ray on Reina, touch attack: 1d20 + 7 ⇒ (3) + 7 = 10
scorching ray on Reina, touch attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 4d6 + 4d6 ⇒ (4, 6, 3, 1) + (3, 3, 4, 1) = 25
[ooc]Reduce person Will DC 17


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Round 6 move
With his enemy dropping Rouqar flies down to the large boneclaw that his spiritual ally is flanking. Possibly drawing an AoO? Can it see me? The Greater Hide from Undead is still active. Non-intelligent undead cannot see. Intelligent undead still need to make a will save, DC19

Round 7
Full attack, flanking.

Spiritual Ally 1st attack: 1d20 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23
damage if that hits: 1d10 + 2 ⇒ (4) + 2 = 6

Spiritual Ally 2nd attack: 1d20 + 2 + 6 + 2 ⇒ (12) + 2 + 6 + 2 = 22
damage if that hits: 1d10 + 2 ⇒ (2) + 2 = 4

1st Attack: 1d20 + 7 + 6 + 2 + 2 + 1 + 2 ⇒ (8) + 7 + 6 + 2 + 2 + 1 + 2 = 28
damage if that hits: 1d6 + 6 + 2 + 2 + 1 + 2d6 ⇒ (4) + 6 + 2 + 2 + 1 + (2, 4) = 21

2nd Attack: 1d20 + 2 + 6 + 2 + 2 + 1 + 2 ⇒ (9) + 2 + 6 + 2 + 2 + 1 + 2 = 24
damage if that hits: 1d6 + 6 + 2 + 2 + 1 + 2d6 ⇒ (5) + 6 + 2 + 2 + 1 + (6, 3) = 25


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Varnhold Stockade - Round 7

The space around her cleared, Eve half climbs half jumps to ground level and moves to stand between Loarin and some skeletal undead.

Her whip lashes out... in an attempt to trip the creature.

atk, bottom skel, whip, trip, maneuver training, reach 15': 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31

Setting up an AoO for the Dog if skel tries to get up from prone.


Boneclaws are intelligent and made the save.

8d20 ⇒ (13, 16, 6, 8, 3, 8, 1, 11) = 66

The four casters who pulled out undead from bags don't appear to see the group.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/104 | AC:24 (28 w Mage Armor) | T:12 | FF:22 (26) | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Round 8
Is Pink still up or is Red the last boneclaw on the field?

Gonna go ahead and roll attacks ahead of time. Finish Pink if it's still up; if Pink is down, switch to Red.

Renia gets battered and burned as the spellcasters focus on him (though in the post above you said they can't see through the Hide from Undead?) but he continues to work on taking out the big enemies on the ground.

PA Claw 1+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (4) + 9 + 5 + 1 + (4) = 23

PA Claw 2+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (10) + 11 + 1 + 2 = 24
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (8) + 9 + 5 + 1 + (6) = 29

PA Claw 3+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (5) + 9 + 5 + 1 + (3) = 23

PA Claw 4+Magic Fang+Flank w Spiritual Ally: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
PA Dmg+MF+Acid: 1d8 + 9 + 5 + 1 + 1d6 ⇒ (4) + 9 + 5 + 1 + (6) = 25

Rend dmg if 2 attacks hit: 1d8 + 9 ⇒ (4) + 9 = 13

Orchen Bite, no flank: 1d20 + 10 ⇒ (9) + 10 = 19
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

Orchen Claw 1, no flank: 1d20 + 10 ⇒ (16) + 10 = 26
Claw dmg+Elec: 1d6 + 9 + 1d6 ⇒ (6) + 9 + (5) = 20

Orchen Claw 2, no flank: 1d20 + 10 ⇒ (17) + 10 = 27
Claw dmg+Elec: 1d6 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

Rake dmg if 2 claws hit: 1d6 + 9 ⇒ (6) + 9 = 15

Spattered with snow and scorched by fire, Renia looks over his shoulder at Loarin. "Okay, now I could use some help."

Whoops just noticed the Will save
Will save, DC 17: 1d20 + 11 ⇒ (17) + 11 = 28


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Rouqar directs the Spiritual Ally to go and attack the big red enemy, providing flanking for anyone on the other side of it. It flies over the zombies and skeletons....

Spiritual Ally 1st attack: 1d20 + 7 + 6 + 2 ⇒ (13) + 7 + 6 + 2 = 28
damage if that hits: 1d10 + 2 ⇒ (8) + 2 = 10
The Spiritual Ally is not hidden from the undead, just immune to their attacks.

Seeing how badly Renia is hurt he slips in behind him and casts a spell to provide some healing.
Sacrificing Divine Power for Cure Critical Wounds. CCW: 4d8 + 7 ⇒ (5, 4, 4, 5) + 7 = 25
You didn't take damage from the scorching rays did you? Looks like those missed.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 6

Hearing that they are fine, he steps back letting his scimitar go which falls until the weapon cord snaps taunt. As he moves he draws a wand and well away from any threats heals himself.

1d8 + 1 ⇒ (5) + 1 = 6

Round 7
He keeps his eyes on combat and his allies. Healing himself until someone calls for aid.

1d8 + 1 ⇒ (8) + 1 = 9

He offers, "I have a wand of protection from evil will that help?"

Round 8

He steps forward and uses one of his own spells, he prays, "May the light heal." A glow comes from behind his shield and positive energy flows into Renia.

Cure serious wounds: 3d8 + 5 + 6 ⇒ (1, 3, 8) + 5 + 6 = 23


M halfling Unchained Rogue7/Wizard 3/AT 4 HP: 61/61 | AC: 25/21, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Mmm... Good cleric.


Round 7

Eve did trip the skeleton.

Reina took 44 damage in this round, I did not look for resistances or DR, etc.

Round 8 Half of the casters failed and the other half saved. Those who attacked you saved, those who failed pulled out some fodder. Likely not knowing about the spell upon you, let alone they merely act upon orders.

Reina finishes off the pink boneclaw before stepping towards the last boneclaw. As his companion destroys three skeletons.

48 Healing to Reina from Rouqar and Loarin.

The spiritual weapon does hit but does minimal damage.

The spells come again at Reina:
magic missile on Reina: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
snowball on Reina, touch attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 5d6 ⇒ (5, 5, 1, 3, 3) = 17
scorching ray on Reina, touch attack: 1d20 + 7 ⇒ (13) + 7 = 20
scorching ray on Reina, touch attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 4d6 + 4d6 ⇒ (3, 1, 3, 4) + (1, 2, 6, 6) = 26
- Reduce person Will DC 17 -

Reina takes 54 damage this round... like above...with the 75 points of healing he is still hurt but your healing can out man the damage. Eve should get into AoO range of the casters!

Round 9
With the fence you cannot take 5 foot steps to go through the square.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 7 - Reccon

After seeing Reina taking a pounding from the casters he moves forward to lay on the healing.

Cure serious wounds: 3d8 + 5 + 6 ⇒ (8, 1, 7) + 5 + 6 = 27


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

Varnhold Stockade - Round 8

Eve makes her way carefully around the large undead.

Drawing her starknife, she tosses it at the nearest caster... missing wide.

atk, purple, +1 starknife, deadly aim: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
dmg, purple, +1 starknife, deadly aim: 1d4 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Avoiding AoO from Boneclaw. Assumed fence took 10' movement.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 60/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead: 70 minutes

Round 9. Sorry I forgot to add Round 8 on my previous post....

Rouqar steps forward to spot the closer casters and targets them with a spell. "Take out the casters."

Casting Burst of Radiance where I have the yellow circle. Reflex save DC18. Fail means they are blind for 1d4 rounds. Save means they are Dazzled for 1d4 rounds. Regardless of save they take 5d4 ⇒ (4, 4, 4, 3, 4) = 19 Good damage.

The Spiritual Ally continues attacking the big undead in front of it.

Spiritual Ally 1st attack: 1d20 + 7 + 6 + 2 ⇒ (4) + 7 + 6 + 2 = 19
damage if that hits: 1d10 + 2 ⇒ (6) + 2 = 8

Spiritual Ally 2nd attack: 1d20 + 2 + 6 + 2 ⇒ (18) + 2 + 6 + 2 = 28
damage if that hits: 1d10 + 2 ⇒ (8) + 2 = 10


Female
Vitals:
CG Human _ HP: 62/62, AC: 24 (H) _ T: 16 _ FF: 18 _ Perception +12, Init: +5, Fort +14 _ Ref +15 _ Will +11 (immune Disease, Fear), CMB: +12/+14G/+13T, CMD: 23/25G/24T, Speed: 30
Other:
Aura of Courage +4 (10 ft) _ Blade Sense +2, Lay on Hands 1d6 hp, 6/day _ Smite Evil (1/day)

How did I get a Round behind?


Round 9

Renia steps forwards fighting defensively rather than using power attack and demolishes the three zombies before him. Then he prepares to be struck by the magic again.

Init:
27 Reina
26 Bone claws
18 Eve
17 Rouqar
12 Casters
12 Leorin
10 dog

The last bone claw steps up to Eve and strikes at her. He utterly fails with the first provoking AoO as the other strike rakes over her body.
2d20 ⇒ (1, 18) = 19 +7

damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Eve...

Rouqar casts a blinding spell among the casters who all reel back in pain.

Of the four casters attacking Renia three continue the barrage as the other seems to be making a different spell gathering magic in its claws and staff.

magic missile on Reina: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8
snowball on Reina, touch attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 5d6 ⇒ (5, 3, 1, 5, 5) = 19
- Reduce person Will DC 17 -

Spellcraft DC 13:
It is summoning something!

Spellcraft DC 18:
It is summoning with summon monster 4!

Perception DC 15:
You see a faint circle appear on the ground behind Renia.

The other casters are now in the large building and have closed the door.

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