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Round 3
He moves forward and stands five feet before Beorn but not in front of him.

Beorn Blackmane |

A freeze in place like hold person or a collapse to the ground type of paralysis?
Will: 1d20 + 4 ⇒ (2) + 4 = 6

GM Wolf |

You freeze in place as hold person takes effect on you. Each round you can make a new save!
Round 4
Unless it is being attacked by Beorn, it stops and seems to liquify into a pool.
bottom 30 is bad for the group: 1d100 ⇒ 46
Moving us forward just to get it moved along.
Round 5
The slug moves forward 10 more feet drawing another vial from its gear, also it makes the strange noise again. Same save on you Beorn or Loarin in that order if Beorn saves. Let me know if this is wrong but it is 110 feet away right now.
4d8 + 10 ⇒ (4, 2, 1, 3) + 10 = 20
Round 6
10 feet closer, another vial, and it multiplies into four of the same thing.
2d8 + 5 ⇒ (8, 1) + 5 = 14
Round 7
Beorn in your next post I would like to see your saves for rounds 4 through 10. You are the biggest factor in the fight right now.

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Round 4
Will Save DC 15, with guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
He resists it and does not recognize the spell or at least how it is being used.
He quickly asks, "Flouncy what spell is it trying to affect us with?!"
He casts guidance upon himself. Calling upon his deity, "Sarenrae may your burning light show us!"

Beorn Blackmane |

I will be carrying around wax to use as earplugs from now on if I survive.
Round 4 save
WILL: 1d20 + 4 ⇒ (1) + 4 = 5
Round 5 save
WILL: 1d20 + 4 ⇒ (10) + 4 = 14
Round 6 save
WILL: 1d20 + 4 ⇒ (4) + 4 = 8
Round 7 save
WILL: 1d20 + 4 ⇒ (18) + 4 = 22
Round 8
I can act unless it has initiative on me and makes me save again.

Flouncy Magoo |

spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18
spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31
It cast Mirror image! And it's summoned something!
Flouncy uses his ring to cast Dispel Magic on Beorn.
Dispel Check: 1d20 + 7 ⇒ (6) + 7 = 13
I'm assuming I'm a round or two behind.
Flouncy casts Scorching (acid) Ray, hoping to take out some images.
ranged touch: 1d20 + 12 ⇒ (15) + 12 = 27
ranged touch: 1d20 + 12 ⇒ (19) + 12 = 31
acid damage: 4d6 + 3 ⇒ (1, 4, 1, 6) + 3 = 15
acid damage: 4d6 ⇒ (1, 5, 3, 5) = 14

Beorn Blackmane |

Round 4
Beorn declares bane on the Joyful Thing and then unloads on it since it has sufficient range to paralyze him further out. "Hit this thing with everything you've got.
Bow atk, RS, DA: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Bow dmg: 2d6 + 11 + 2d6 ⇒ (6, 1) + 11 + (2, 5) = 25
Bow atk, RS, DA: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Bow dmg: 2d6 + 11 + 2d6 ⇒ (1, 6) + 11 + (1, 2) = 21
Bow atk, RS, DA: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Bow dmg: 2d6 + 11 + 2d6 ⇒ (3, 3) + 11 + (2, 1) = 20
I think I will drop deadly aim on the next set

Beorn Blackmane |

"Now, let's check that thing for anything useful or profitable and then get back on our steeds and then on to Varnhold." Beorn suggests. With that, he moves toward the joyful thing to search its body.

Beorn Blackmane |

Beorn throws the gems and coins in his pack. "Loarin, Koldur, you guys want a potion each? The way it was drinking them down I would assume they are healing potions. I haven't worked out how to identify the auras yet. One of youa little more skilled in that area, he says looking to Loarin and Flouncy, could take a look at them to confirm they are healing."

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spellcraft with guidance: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 to aid Flouncy.
spellcraft with guidance: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 +2 to aid Flouncy.
He looks at the potions and points out some key details to help Flouncy identify them.
gold: 2d200 ⇒ (164, 178) = 342
silver: 4d200 ⇒ (98, 106, 49, 90) = 343
copper: 2d200 ⇒ (18, 138) = 156
gems: 2d6 ⇒ (3, 5) = 8 6 worth 50 gp and 2 worth 25 gp.
value of the gems: 2d6 ⇒ (3, 4) = 7 X 50. 350 gp

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"Sure sounds good!" He states as he takes the potion from Flouncy. Koldur will likely take one too.

Beorn Blackmane |

"Any idea what this place might be?" Beorn asks as they pass.

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Loarin chuckles to himself and then yells, "It appears to be an inn, farm, and temple of Cayden Cailean! This should be the safest stop so far today!"

Beorn Blackmane |

"The god of beer? It sounds like we need to stop." Beorn says as he brings his pegasi into a downward spiral.

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He laughs with mirth and follows Beorn down. He walks his pegasus towards the stables but calmly asks it, "Do you want to go in the stable or choose a different place to sleep?"
Diplomacy: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
---
With enough time he casts guidance on himself before interacting with his mount again.
Diplomacy: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
With that he takes off his saddle then pets it down, "Thank you for giving me such a wonderful ride today. I will bring you some fruit and carrots if possible. Have a good night see you in the morning!" Then he shoulders his saddle and puts it in the stables. He stays in there a long time.

Beorn Blackmane |

"Why go in the stable? Shouldn't we go in the inn and introduce ourselves?" Beorn asks a bit confused.

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He yells back over his shoulder as he continues to take his gear to the stables, "Just storing my saddle. No need to take it in with me."

Beorn Blackmane |

"Earlier, I though you were asking me if I wanted to sleep in the stable. But, of course, you were speaking to your pegasus. I'll store my saddle along with you and then we can step into the inn. Flouncy, you coming?"

GM Wolf |

As the two of you take your saddles into the barn/stables, there seems to be a colder breeze shift through but soon it passes. Saddles on wooden horses you leave and go into the inn. Other things may have happened if Loarin only went into the stables.
Once you walk through the door you smell wonderful food smells. There is a boar roasting over the central fire pit. Several patrons are at their tables and seem well into their drink. The bartender is a beautiful heavy set woman of unknown origins, possibly tiefling or another plane touched race. She huskily asks, "Welcome to the warm hearth of the Waypoint. I am Jeynaw Roughskin. Will you be spending the night with us or are you just interested in a meal with a drink?"

Beorn Blackmane |

"Spend the night?" Beorn asks of the others and then before they can answer, "Spend the night. But lets include the meal with drink, emphasis on the drink."
Perception: 1d20 + 16 ⇒ (16) + 16 = 32

GM Wolf |

You likely see a lot more and notice more than anyone else. You smell wonderful food smells. There is a boar roasting over the central fire pit but it looks a bit dried, likely needing more sauce. The several patrons at their tables and seem well into their drink but also watching closely, perhaps not as drunk as they are playing it off as. You notice Jeynaw's eyes look you over amused. The room is surprisingly clean for an outpost inn. There is soot in places and the corners and crannies have debris.

Beorn Blackmane |

After their patron/server departs Beorn lowers his voice, "We're being watched by some of the other patrons. Out of curiosity or bad will I am unsure. Just be on your guard."

Flouncy Magoo |

Word, the halfling says.
We probably are a sight for many of these folks. Best to be cautious and polite.
Flouncy digs in to whatever food is there.

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With a Whisper he quickly replies, "Thanks for keeping a watch for us. I will keep my shield close."
He takes the seat with his back to most of the room allowing Beorn and Flouncy to be his eyes.
Koldur simply nods, "I will see them before they can act."

GM Wolf |

Jeynaw comes out of the kitchen with one tray filled with dishes. She gracefully enter and avoids the bar. She drops off a plate at each table coming to you last she offers, "Spagetti with meatballs and a red tomato sauce and roasted duck on a bed of greens. Anything else I can get you besides drink? " She flashes her prize winning smile and waits a few moments before collecting you four pints of ale.

Beorn Blackmane |

"Good food and a pint or two to wash it down sounds about right." Beorn replies. He then proceeds to eat his share of the provided food. His table manners are somewhat lacking but he is not a total pig.

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Loarin pulls out his mess kit and serves himself up a heap of spagetti with meatballs, then a slice of meat from the duck. He eats it daintily compared to Beorn. He is not obviously disgusted by Beorn's eating habit. Then he drinks the pint between bites of the food.

GM Wolf |

As you about done eating those watching have decided to focus more on their drinks, are passed out, or have left. Jeynaw comes back to your table and asks, "What accommodations would you like? I have my room which is a nobleman's quality room which is 2 gp a night. Also I have six two bed rooms, those are 8 sp a night, then we have the basement and common room which is a silver a night. My wait staff can offer companionship for the right price, if you are open to it?"

Beorn Blackmane |

"A standard room for me, thank you." Beorn says finishing off his fourth pint. "Time for some sleep and an early start tomorrow."

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Once he has his pint he waves his hand over it speaking a prayer as his holy symbol shines each time. He drinks a bit slower finishing his 2nd pint for Beorn's 4th. He looks at Founcy and asks, "You want to try for Jeynaw?"
Koldur asks, "Beorn there is two beds shall we share a room with Flouncy as it looks like Loarin is going to try his luck." He winks to Loarin and waits for Beorn to get up and he follows.

Beorn Blackmane |

"Yep, time to turn in." Beorn says. Then asking, "Who do we see about the keys?" Once he has a key he heads up to the room indicated and crashes rather quickly.

Jeynaw Rose Grace of Sublime |

With the eight silver in her hand she offers you a key with a blue crystal embedded in the handle. She tells you, "Find the room with the sapphire on the door. Don't try to take the gem it is there for your own protection."
There are two beds in the room with feather mattresses, pillows, sheets, and a few blankets. They are a bit scratchy but after a while you feel comfy.
Koldur asks Flouncy, "Do you want to sleep on the pillow on the bed, I am not that tall?" Once arrangements are set he is dozing quickly like Beorn.

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diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30
He gets dragged up by Jeynaw to her bedroom and they knock boots. Loarin may not be getting much sleep tonight.
The three of you wake up and find Loarin in his armor eating breakfast. A pleased Jeynaw welcomes the rest of you to the table. Slabs of ham, several different kinds of prepared eggs, fresh baked bread, butter, milk, orange and apple juice are all on the table.

Beorn Blackmane |

Beorn sticks to the ham and eggs but tips nicely all the same.
8sp the night before and 3gp the morning of departure.

Beorn Blackmane |

"Thank you, and may Erastil's blessings be upon you." Beorn says as he heads out the door to grab his saddle.

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Loarin kisses her hand and bids farewell as well, following the archer.
He seems to have his head in the sky with a smile on his face.

Beorn Blackmane |

"Off we go boys. Hopefully there are still signs of this fellow in Varnhold. It's been a while." Beorn says as they mount up.