Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 3

He moves forward and stands five feet before Beorn but not in front of him.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

A freeze in place like hold person or a collapse to the ground type of paralysis?

Will: 1d20 + 4 ⇒ (2) + 4 = 6


You freeze in place as hold person takes effect on you. Each round you can make a new save!

Round 4

Unless it is being attacked by Beorn, it stops and seems to liquify into a pool.

Spellcraft DC 21:
It is summoning!

bottom 30 is bad for the group: 1d100 ⇒ 46

Moving us forward just to get it moved along.

Round 5

The slug moves forward 10 more feet drawing another vial from its gear, also it makes the strange noise again. Same save on you Beorn or Loarin in that order if Beorn saves. Let me know if this is wrong but it is 110 feet away right now.

4d8 + 10 ⇒ (4, 2, 1, 3) + 10 = 20

Round 6
10 feet closer, another vial, and it multiplies into four of the same thing.

Spellcraft DC 19:
Mirror image.

2d8 + 5 ⇒ (8, 1) + 5 = 14

Round 7

Beorn in your next post I would like to see your saves for rounds 4 through 10. You are the biggest factor in the fight right now.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 4

Will Save DC 15, with guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
He resists it and does not recognize the spell or at least how it is being used.

He quickly asks, "Flouncy what spell is it trying to affect us with?!"

He casts guidance upon himself. Calling upon his deity, "Sarenrae may your burning light show us!"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I will be carrying around wax to use as earplugs from now on if I survive.

Round 4 save

WILL: 1d20 + 4 ⇒ (1) + 4 = 5

Round 5 save

WILL: 1d20 + 4 ⇒ (10) + 4 = 14

Round 6 save

WILL: 1d20 + 4 ⇒ (4) + 4 = 8

Round 7 save

WILL: 1d20 + 4 ⇒ (18) + 4 = 22

Round 8

I can act unless it has initiative on me and makes me save again.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18
spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31

It cast Mirror image! And it's summoned something!

Flouncy uses his ring to cast Dispel Magic on Beorn.
Dispel Check: 1d20 + 7 ⇒ (6) + 7 = 13

I'm assuming I'm a round or two behind.

Flouncy casts Scorching (acid) Ray, hoping to take out some images.
ranged touch: 1d20 + 12 ⇒ (15) + 12 = 27
ranged touch: 1d20 + 12 ⇒ (19) + 12 = 31

acid damage: 4d6 + 3 ⇒ (1, 4, 1, 6) + 3 = 15
acid damage: 4d6 ⇒ (1, 5, 3, 5) = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 3 Dispel Magic
Round 4 Scorching Ray


Caster Level check for dispel magic: 1d20 + 7 ⇒ (16) + 7 = 23

Init:

1d20 + 8 ⇒ (15) + 8 = 23 Koldur
1d20 ⇒ 1 Loarin
1d20 + 4 ⇒ (13) + 4 = 17 Flouncy Magoo
1d20 + 5 ⇒ (16) + 5 = 21 Beorn

1d20 + 5 ⇒ (1) + 5 = 6 joyful

Round 3, Flouncy dispels the hold person spell on Beorn. Beorn can act in round 4.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 4

Beorn declares bane on the Joyful Thing and then unloads on it since it has sufficient range to paralyze him further out. "Hit this thing with everything you've got.

Bow atk, RS, DA: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Bow dmg: 2d6 + 11 + 2d6 ⇒ (6, 1) + 11 + (2, 5) = 25
Bow atk, RS, DA: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Bow dmg: 2d6 + 11 + 2d6 ⇒ (1, 6) + 11 + (1, 2) = 21
Bow atk, RS, DA: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Bow dmg: 2d6 + 11 + 2d6 ⇒ (3, 3) + 11 + (2, 1) = 20

I think I will drop deadly aim on the next set


Beorn finishes off the thing with his arrows.

End of combat. What was next again?


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Now, let's check that thing for anything useful or profitable and then get back on our steeds and then on to Varnhold." Beorn suggests. With that, he moves toward the joyful thing to search its body.


From its body you find many opened potion bottles. There is two more on its belt. A spiked rusty chain. Some gems and coins. A fighters kit.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn throws the gems and coins in his pack. "Loarin, Koldur, you guys want a potion each? The way it was drinking them down I would assume they are healing potions. I haven't worked out how to identify the auras yet. One of youa little more skilled in that area, he says looking to Loarin and Flouncy, could take a look at them to confirm they are healing."

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

spellcraft with guidance: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 to aid Flouncy.
spellcraft with guidance: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 +2 to aid Flouncy.

He looks at the potions and points out some key details to help Flouncy identify them.
gold: 2d200 ⇒ (164, 178) = 342
silver: 4d200 ⇒ (98, 106, 49, 90) = 343
copper: 2d200 ⇒ (18, 138) = 156
gems: 2d6 ⇒ (3, 5) = 8 6 worth 50 gp and 2 worth 25 gp.

value of the gems: 2d6 ⇒ (3, 4) = 7 X 50. 350 gp


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

spellcraft: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
spellcraft: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30


Yup two potions of cure moderate wounds, +5 CL.

The last place you find is a large inn by the river with a barn and all sorts of farm animals are about in their pens. Patches of different fields surround the compound.

K Religion DC 12:

On the front door you see the symbol for Cayden Cailean.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

"Sure sounds good!" He states as he takes the potion from Flouncy. Koldur will likely take one too.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Any idea what this place might be?" Beorn asks as they pass.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin chuckles to himself and then yells, "It appears to be an inn, farm, and temple of Cayden Cailean! This should be the safest stop so far today!"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"The god of beer? It sounds like we need to stop." Beorn says as he brings his pegasi into a downward spiral.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He laughs with mirth and follows Beorn down. He walks his pegasus towards the stables but calmly asks it, "Do you want to go in the stable or choose a different place to sleep?"
Diplomacy: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
---

With enough time he casts guidance on himself before interacting with his mount again.
Diplomacy: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35

With that he takes off his saddle then pets it down, "Thank you for giving me such a wonderful ride today. I will bring you some fruit and carrots if possible. Have a good night see you in the morning!" Then he shoulders his saddle and puts it in the stables. He stays in there a long time.


The pegasus shakes it's head and walks backwards a few steps.

---

Now without the saddle the pegasus flies free and plays in the clouds waiting for its family.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Why go in the stable? Shouldn't we go in the inn and introduce ourselves?" Beorn asks a bit confused.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He yells back over his shoulder as he continues to take his gear to the stables, "Just storing my saddle. No need to take it in with me."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Earlier, I though you were asking me if I wanted to sleep in the stable. But, of course, you were speaking to your pegasus. I'll store my saddle along with you and then we can step into the inn. Flouncy, you coming?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Of course. First round's on me. I'm hungry, too. Let's see what they have to eat.


As the two of you take your saddles into the barn/stables, there seems to be a colder breeze shift through but soon it passes. Saddles on wooden horses you leave and go into the inn. Other things may have happened if Loarin only went into the stables.

Perception DC 34:
You see the movement of straw and such from the wind though you sense there was flapping of wings or something.

Once you walk through the door you smell wonderful food smells. There is a boar roasting over the central fire pit. Several patrons are at their tables and seem well into their drink. The bartender is a beautiful heavy set woman of unknown origins, possibly tiefling or another plane touched race. She huskily asks, "Welcome to the warm hearth of the Waypoint. I am Jeynaw Roughskin. Will you be spending the night with us or are you just interested in a meal with a drink?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Spend the night?" Beorn asks of the others and then before they can answer, "Spend the night. But lets include the meal with drink, emphasis on the drink."

Perception: 1d20 + 16 ⇒ (16) + 16 = 32


Beorn:
Perception DC 30:
You likely see a lot more and notice more than anyone else. You smell wonderful food smells. There is a boar roasting over the central fire pit but it looks a bit dried, likely needing more sauce. The several patrons at their tables and seem well into their drink but also watching closely, perhaps not as drunk as they are playing it off as. You notice Jeynaw's eyes look you over amused. The room is surprisingly clean for an outpost inn. There is soot in places and the corners and crannies have debris.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

After their patron/server departs Beorn lowers his voice, "We're being watched by some of the other patrons. Out of curiosity or bad will I am unsure. Just be on your guard."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Word, the halfling says.

We probably are a sight for many of these folks. Best to be cautious and polite.

Flouncy digs in to whatever food is there.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

With a Whisper he quickly replies, "Thanks for keeping a watch for us. I will keep my shield close."

He takes the seat with his back to most of the room allowing Beorn and Flouncy to be his eyes.

Koldur simply nods, "I will see them before they can act."


Jeynaw comes out of the kitchen with one tray filled with dishes. She gracefully enter and avoids the bar. She drops off a plate at each table coming to you last she offers, "Spagetti with meatballs and a red tomato sauce and roasted duck on a bed of greens. Anything else I can get you besides drink? " She flashes her prize winning smile and waits a few moments before collecting you four pints of ale.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Good food and a pint or two to wash it down sounds about right." Beorn replies. He then proceeds to eat his share of the provided food. His table manners are somewhat lacking but he is not a total pig.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin pulls out his mess kit and serves himself up a heap of spagetti with meatballs, then a slice of meat from the duck. He eats it daintily compared to Beorn. He is not obviously disgusted by Beorn's eating habit. Then he drinks the pint between bites of the food.


As you about done eating those watching have decided to focus more on their drinks, are passed out, or have left. Jeynaw comes back to your table and asks, "What accommodations would you like? I have my room which is a nobleman's quality room which is 2 gp a night. Also I have six two bed rooms, those are 8 sp a night, then we have the basement and common room which is a silver a night. My wait staff can offer companionship for the right price, if you are open to it?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"A standard room for me, thank you." Beorn says finishing off his fourth pint. "Time for some sleep and an early start tomorrow."

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Once he has his pint he waves his hand over it speaking a prayer as his holy symbol shines each time. He drinks a bit slower finishing his 2nd pint for Beorn's 4th. He looks at Founcy and asks, "You want to try for Jeynaw?"

Koldur asks, "Beorn there is two beds shall we share a room with Flouncy as it looks like Loarin is going to try his luck." He winks to Loarin and waits for Beorn to get up and he follows.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Yep, time to turn in." Beorn says. Then asking, "Who do we see about the keys?" Once he has a key he heads up to the room indicated and crashes rather quickly.


With the eight silver in her hand she offers you a key with a blue crystal embedded in the handle. She tells you, "Find the room with the sapphire on the door. Don't try to take the gem it is there for your own protection."

There are two beds in the room with feather mattresses, pillows, sheets, and a few blankets. They are a bit scratchy but after a while you feel comfy.

Koldur asks Flouncy, "Do you want to sleep on the pillow on the bed, I am not that tall?" Once arrangements are set he is dozing quickly like Beorn.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin, after they go to bed:
He does his best to learn about Jeynaw before trying to influence her. Once he knows her likes and such he goes for it once she has had a few drinks as well.
diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30

He gets dragged up by Jeynaw to her bedroom and they knock boots. Loarin may not be getting much sleep tonight.

The three of you wake up and find Loarin in his armor eating breakfast. A pleased Jeynaw welcomes the rest of you to the table. Slabs of ham, several different kinds of prepared eggs, fresh baked bread, butter, milk, orange and apple juice are all on the table.


She also offers with a prize winning smile, "I can make you some wonderful waffles or pancakes with all the fixings if you tip your waitress nicely."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn sticks to the ham and eggs but tips nicely all the same.

8sp the night before and 3gp the morning of departure.


She pockets the coins in a wink. Then she states, "We shall likely be seeing more of you Beorn. Your friend Laorin speaks highly of you. That is a tall order is these blasted lands. Good travels on your way to Varnhold!"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Thank you, and may Erastil's blessings be upon you." Beorn says as he heads out the door to grab his saddle.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin kisses her hand and bids farewell as well, following the archer.

He seems to have his head in the sky with a smile on his face.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy goes with them.


Saddles in tow you head out and the pegasus fly down. You secure the saddles and mount up.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Off we go boys. Hopefully there are still signs of this fellow in Varnhold. It's been a while." Beorn says as they mount up.


You fly off towards Varnhold.

Perception DC 24:
Along the way you see a body in a ditch...

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