
GM Wolf |

Round 4
Init:
*20 Olivira Round 12
*25 inactive cultists
*21 active cultists
19 Rouquar
*17 skeletons
17 dog
14 ogres
13 Sable
8 Reina
5 Flouncy Magoo
1 huge ogre x cyclops
*Player or NPC has taken their action.
The four ogres attack Sable. The blue one hurt the most backs off and drinks a potion, more like chewing the glass vial.
2d8 + 7 ⇒ (2, 4) + 7 = 13
+1 greataxe: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 3d6 + 14 + 6 ⇒ (4, 2, 3) + 14 + 6 = 29/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (17) + 16 - 5 - 2 = 26
damage: 3d6 + 14 + 6 ⇒ (4, 6, 3) + 14 + 6 = 33/×3)
+1 greataxe: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 3d6 + 14 + 6 ⇒ (2, 6, 5) + 14 + 6 = 33/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (7) + 16 - 5 - 2 = 16
damage: 3d6 + 14 + 6 ⇒ (2, 2, 5) + 14 + 6 = 29/×3)
+1 greataxe: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 3d6 + 14 + 6 ⇒ (1, 2, 3) + 14 + 6 = 26/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (18) + 16 - 5 - 2 = 27
damage: 3d6 + 14 + 6 ⇒ (1, 2, 5) + 14 + 6 = 28/×3)
+1 greataxe: 1d20 + 16 ⇒ (1) + 16 = 17
damage: 3d6 + 14 + 6 ⇒ (6, 4, 1) + 14 + 6 = 31/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22
damage: 3d6 + 14 + 6 ⇒ (3, 3, 5) + 14 + 6 = 31/×3)
Sable confirms his crit but its not enough to take it down. He damages all of the large ogres around him.
huge +2 greataxe: 1d20 + 22 ⇒ (11) + 22 = 33
damage: 4d6 + 17 + 9 ⇒ (6, 5, 2, 3) + 17 + 9 = 42/×3)
huge +2 greataxe: 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32
damage: 4d6 + 17 + 9 ⇒ (1, 5, 3, 6) + 17 + 9 = 41/×3)
huge +2 greataxe: 1d20 + 22 - 10 ⇒ (15) + 22 - 10 = 27
damage: 4d6 + 17 + 9 ⇒ (6, 5, 3, 2) + 17 + 9 = 42/×3)
Sable slays blue, black and yellow ogres. Severely putting the beat down on the huge one.
The huge ogre full retreats from Sable. Next round they flee like goblins.
The cyclops stands ready with its axe in hands.

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Round 4
Fevor bonuses: +2 on attacks, dodge AC, and Reflex saves and up from prone.
He waits for the ogres.
He takes the 28 more damage. Heal 10: 56+28 = 74 damGe.
AoO on pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (3) + 21 - 3 + 2 = 23 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36
Five foot step to reach huge ugly!
Blue first...
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (6) + 21 - 3 + 2 = 26 damage: 2d6 + 21 + 9 ⇒ (1, 2) + 21 + 9 = 33
Sneak attack damage: +4d6
Huge
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (15) + 21 - 3 + 2 = 35 damage: 2d6 + 21 + 9 ⇒ (5, 3) + 21 + 9 = 38
Black
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (12) + 21 - 3 + 2 = 32 damage: 2d6 + 21 + 9 ⇒ (1, 3) + 21 + 9 = 34
On Pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (6) + 21 - 3 + 2 = 26 damage: 2d6 + 21 + 9 ⇒ (5, 3) + 21 + 9 = 38
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37 damage: 2d6 + 21 + 9 ⇒ (6, 4) + 21 + 9 = 40
Confirm crit
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36
Sneak attack damage: +4d6
Cleaving finishes all on huge.
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 damage: 2d6 + 21 + 9 ⇒ (6, 1) + 21 + 9 = 37
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21 damage: 2d6 + 21 + 9 ⇒ (1, 5) + 21 + 9 = 36
Sneak attack damage: +4d6
AC 25, touch 17, flat-footed 22 (+8 Mithral Full Plate of Speed (+2), +4 Dex, +3 Def,
(+2 AC vs chaotic creatures!!!)
hp 229 (62+72+8+80+7); 10, 6, 10, 8, 7, 4, 7, 10,
8d20, Con modifier, Toughness, Cha modifier, favored class
Fast healing 10
Fort +20, (base +6, Con +9, magic item +5)
Ref +15, (base +6, Dex +4, magic item +5)
Will +13, (base +2, Wis +5, magic item +5, trait +1)
CMD 32
(+1 bonus to CMD against disarm and sunder attempts with great swords)
--------------------
Offense
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Speed 40 ft., BAB+8, CMB +18, CMD 32
Melee

Rouqar Surtova |

Round 5
Using the Blessing of fervor to increase his movement speed Rouqar moves to attack the closest cultist in sight. That dark blue is a cultist, right?
attack: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (16) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 38
damage: 3d6 + 6 + 2 + 2 + 2 + 1 ⇒ (2, 1, 5) + 6 + 2 + 2 + 2 + 1 = 21
crit?: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (2) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 24
damage: 1d6 + 6 + 2 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 2 + 1 = 14

GM Wolf |

Round 5
Rouqar and Renia run after the cultists.
The huge ogre flees with a full retreat as the others make their last swings and take a five foot back.
+1 greataxe: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 3d6 + 14 + 6 ⇒ (5, 3, 2) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (18) + 16 - 5 - 2 = 27
damage: 3d6 + 14 + 6 ⇒ (3, 6, 4) + 14 + 6 = 33 (×3)
+1 greataxe: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 3d6 + 14 + 6 ⇒ (2, 6, 2) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (3) + 16 - 5 - 2 = 12
damage: 3d6 + 14 + 6 ⇒ (1, 6, 5) + 14 + 6 = 32 (×3)
+1 greataxe: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 3d6 + 14 + 6 ⇒ (5, 6, 2) + 14 + 6 = 33 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22
damage: 3d6 + 14 + 6 ⇒ (4, 4, 2) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 3d6 + 14 + 6 ⇒ (4, 3, 3) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (14) + 16 - 5 - 2 = 23
damage: 3d6 + 14 + 6 ⇒ (1, 6, 1) + 14 + 6 = 28 (×3)
Round 6
Rouqar is able to make a charge and using the attack from above and skewers the man. Who dies with a scream. His blood is absorbed into the bones of the bridge.

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Round 5
Fevor bonuses: +2 on attacks, dodge AC, and Reflex saves and up from prone.
He swings at the ogres cleaving through.
Heal 10+20 (life drinking crystal): 74 +143 - 30 = 187 damGe.
Five foot step to reach four of the six threats.
green
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37damage: 2d6 + 21 + 9 ⇒ (6, 6) + 21 + 9 = 42
purple+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37damage: 2d6 + 21 + 9 ⇒ (4, 6) + 21 + 9 = 40
pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (20) + 21 - 3 + 2 = 40damage: 2d6 + 21 + 9 ⇒ (1, 1) + 21 + 9 = 32
orange
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (8) + 21 - 3 + 2 = 28damage: 2d6 + 21 + 9 ⇒ (1, 6) + 21 + 9 = 37
confirming crits and cleaving finishes: 3d20 + 4d20 ⇒ (15, 17, 18) + (11, 20, 7, 13) = 101
Red ogre and huge ogre don't get caught up in the blood bath as he cuts bellies and bodies like paper from the four around him.
Round 6
He stands his ground and heals... seeing the ogres flee he pulls out a wand and heals himself.
cure light: 1d8 + 5 ⇒ (3) + 5 = 8 x2 | 187-16 -10-10 crystal = 151 damage.