Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

His back was starting to ache due to opneing the door earlier and he needed relief....there!!!
Leaning back, Koldur slams his weapons on the opposite side just as he leans back, each weapon slaming onto a zombie and he arches his back.

Crracckkk!

A sigh of relief escapes his throat as his back is stretched releasing the tension from it. Now appearing more limber, he continues his movement.

Attack with Dwarven Waraxe 1d20 + 5 ⇒ (16) + 5 = 211d10 + 4 ⇒ (1) + 4 = 5
Attack with Dwarven Maulaxe 1d20 + 5 ⇒ (16) + 5 = 211d6 + 2 ⇒ (3) + 2 = 5


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric looks up in amazement of the dwarves laying in wait. By Erastil how long at they been waiting to rise up?Caught up watching the tide of dwarves muster forth and defend the fort Henric does little else in that moment.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 13

Sable thanks the dwarves, "Thanks for finishing off that meatbag, onto battle and their slaughterment!"

1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 Elven Courtblade with PA, 2d8 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19 damage

Sable comes charging in to take out the one that Koldur started. As his blade slices off a arm and the corpse falls to the ground, he yells, "That be my kill dwarf." He winks at Koldur.


Round 13
The dwarves hold their own fighting the zombies but you can tell they are only warriors bumbling through their attacks, but use tactics to help each other. You can see why they waited for help.

Koldur pops his back in and moves up to attack one of the zombies taking off a chunk of muscle. Sable comes in and finishes it off.

Oscar with a mighty swing cuts halfway through the chest of the zombie in front of him, the bone and muscle separating for strong steel.

Henric just watches as the front liners meat grind the corpses to the ground.

D makes good work of his temple sword leaving gashes in the zombies, but not enough to drop them.

The dwarf next to D yells, "They are to many, draw back, and we can take them off in smaller numbers." As he strikes the zombie in front of him and slowly backs off.

The zombies continue their assualt...:

On Oscar
1d20 + 4 ⇒ (6) + 4 = 10 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9 damage
1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 slam attack with height adv, 1d6 + 4 ⇒ (1) + 4 = 5 damage

On D
1d20 + 4 ⇒ (19) + 4 = 23 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage
1d20 + 4 ⇒ (7) + 4 = 11 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9 damage
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage
1d20 + 4 ⇒ (14) + 4 = 18 grapple
Remember D, since you are on the table you get a +2 on attack.

Of all the strikes that the zombies put out only one gets D, with him avoiding attacks from three, some have to get through. It leaves a nasty scratch on your arm and tries to grapple you. With D's agile movements and ease of knowing brawling, the zombie has no chance to succeed at the grapple.

More zombies begin to come through the front gate, they must have come to the noise.

In effort to keep things going...

Round 14
Heroes go!!!


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Round 13

The twang of his bow sounding mercilessly, Razaniel continues raining arrow after arrow at the zombies in the courtyard, focusing his attention first on the creatures before Oscar and Koldur.

Rapid Shot 1: 1d20 + 6 ⇒ (10) + 6 = 16Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Rapid Shot 2: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 4 ⇒ (8) + 4 = 12

------------------------

Round 14

He cannot see what is going on behind the structure next to Koldur, but he hears the dwarf screaming, and presses his attacks.

If the ones in front of Oscar and Koldur are down, I am now attacking the ones next to the topmost group of dwarves.

Rapid Shot 1: 1d20 + 5 ⇒ (16) + 5 = 21Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Rapid Shot 2: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Not sure how the eagles ended up way over there. They were supposed to be attacking the zombies in the courtyard (near the A1 label). If that was a miscommunication, no worries, and they can hang out there attacking zombies.

Eagle 1 hover: 1d20 + 8 ⇒ (5) + 8 = 13Fail
Eagle 2 hover: 1d20 + 8 ⇒ (13) + 8 = 21Success

Eagle 1 bite: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Eagle 2 bite: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle 2 talon 1: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle 2 talon 2: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Xara summons a third eagle to appear near a zombie coming in the front gate.

Eagle 3 smite evil bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Eagle 3 smite evil talon 1: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 2d4 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11

Probably enough to kill a zombie, so the final talon attack goes on someone else.

Eagle 3 talon 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 3 hover: 1d20 + 8 ⇒ (10) + 8 = 18 Success

Finally, Reafan takes flight and lands in front of the entering zombies, biting at the lead undead. He bites at it.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

D attacks 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for damage: 1d8 + 6 ⇒ (1) + 6 = 7
1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 for damage: 1d8 + 6 ⇒ (1) + 6 = 7 then takes a five foot step back.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 14

One? That elf is so kind....

Criss crossing his brawny arms, Koldur pushes suddenly against his opponent, mighty stout legs propelling him across and shoving two zombies apart. It may be a short distance but the blades latch on to zombie flesh and with a sudden wrench..............

Attack with Dwarven Waraxe 1d20 + 5 ⇒ (20) + 5 = 251d10 + 4 ⇒ (10) + 4 = 14
Attack with Dwarven Waraxe (Confirm Crit) 1d20 + 5 ⇒ (16) + 5 = 212d10 + 8 ⇒ (10, 2) + 8 = 20

SSSNNNNIIIKKK!

Attack with Dwarven Maulaxe 1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (6) + 2 = 8
Attack with Dwarven Maulaxe Confirm Crit) 1d20 + 5 ⇒ (8) + 5 = 132d6 + 4 ⇒ (4, 1) + 4 = 9

Koldur uncrosses his arms with devasting results as zombie parts are strewn across from him.

He winks at Sable.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 14

Oscar will continue to strike down the undead horde

PA Great Sword: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 112d6 + 9 ⇒ (6, 4) + 9 = 19


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric realizing he had taken to the walkway only to discover there were no longer robed figures in the smoke as he had thought runs back to the ladder knowing he can be more use on the ground in the thick of it than up here.


Round 14

D strikes it well enough to leave chunks on the ground where the body stood. Koldur takes down two with ease. Oscar still has terrible luck as the zombie avoids his attack.

One of the dwarves goes to Xara's aid, trying to push the door closed. It closes some but still enough for a zombie to get through, about 2 feet. Though only one zombie at a time. The one attaking Xara misses.

D you get an AoO on the zombie to your South as it goes after the dwarf. If you don't kill it, it will slam, grapple, and bite the dwarf to the ground.

Oscar you get hit by a slam from a new zombie coming into range, 1d6 + 4 ⇒ (1) + 4 = 5 damage.

It was just easier for me to roll on my own here. Henric you would not be able to run, so I moved you back to where you would have gotten a double move.

Round 15

Heroes Go!


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Round 15

Razaniel turns his attention to the zombies at the gate, wanting to assist Xara, and also prevent his companions inside from being surrounded.

Firing on zombies at the gate.

Rapid Shot 1: 1d20 + 6 ⇒ (17) + 6 = 23Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Rapid Shot 2: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 14

Sable charges forward attempting to quickly step onto the bench and table, then to come down and slash at the zombie.

1d20 + 2 ⇒ (13) + 2 = 15 Acrobatics check

Elven Courtblade: 1d20 + 8 + 2 - 1 ⇒ (15) + 8 + 2 - 1 = 24 with height and PA damage: 2d8 + 7 + 3 ⇒ (2, 2) + 7 + 3 = 14

Round 15
Sable continues his attack on the zombie hoping to take it down.

Elven Courtblade: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 with PA, damage: 2d8 + 7 + 3 ⇒ (3, 3) + 7 + 3 = 16

Confirm Crit: Elven Courtblade: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9 with PA, damage: 2d8 + 7 + 3 ⇒ (7, 8) + 7 + 3 = 25 Unlikely.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

AoO: 1d20 + 6 ⇒ (18) + 6 = 24 for damage: 1d8 + 6 ⇒ (7) + 6 = 13
attack #1: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d8 + 6 ⇒ (8) + 6 = 14
attack #2: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d8 + 6 ⇒ (5) + 6 = 11
confirm crit: 1d20 + 5 ⇒ (1) + 5 = 6 for damage: 1d8 + 6 ⇒ (4) + 6 = 10

D stands his ground and strikes out at the zombies around his allies and himself.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Will wait a bit to see what are brother Henric's action

Taking the blow to his upper torso

Thou shall not prevail undead


I moved Henric for he is trying to get to the group. At the end of two move actions he is now where he is at the end of Round 15.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

can t acces maps from work... Stupid firewalls just woundering if he was in heal me range...


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 15

LoH (swift)

PA GreatSword: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 192d6 + 9 ⇒ (1, 6) + 9 = 16

LoH: 1d6 ⇒ 5

I could use your help over here Brother Henric yells oscar as he slash an other undead


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

According to the map, yes

Attack with Dwarven waraxe 1d20 + 7 ⇒ (20) + 7 = 271d10 + 4 ⇒ (9) + 4 = 13
Confirm Crit with Dwarven waraxe 1d20 + 7 ⇒ (8) + 7 = 152d10 + 8 ⇒ (5, 8) + 8 = 21

Koldur smashes a zombie down before moving towards D.
He takes a look around as he moves.
Perception to spot enemy numbers 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

On my way Oscar! Henric switches back to his axe as he comes off the ladder knowing it fares better against these zombies.


Round 15

Between the heroes and the dwarves all but one of the zombies visible within the walls have been butchered. There looks to be one coming through the gate.

The zombie at the front gate gets taken down but another appears behind it and takes down the eagle.

Round 16
Go!!!


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Reafan attacks the entering zombie: 1d20 + 4 ⇒ (2) + 4 = 6

Xara launches a glob of acid at it: Touch attack 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Damage: 1d3 ⇒ 3

The celestial eagles attack their zombie outside the walls.

Eagle 1 hover: 1d20 + 8 ⇒ (12) + 8 = 20Success
Eagle 2 hover: 1d20 + 8 ⇒ (5) + 8 = 13Fail

Eagle 1 bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 1 talon 1: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Eagle 1 talon 2: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle 2 bite: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19; Damage: 1d4 + 2 ⇒ (1) + 2 = 3

If the zombie goes down, they'll move to engage another.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric reaches Oscar and with a prayer to Erastil lays his hand over the worst of Oscar's wounds healing the paladin.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

GM:
Switching out my bless for CLW, I still have two channels I believe and this is my first spell of the day.


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Round 16

Razaniel keeps his attacks focused on the front gates, warning the others - "To the gate!"

Rapid Shot 1: 1d20 + 6 ⇒ (20) + 6 = 26Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Rapid Shot 1 Crit confirm: 1d20 + 6 ⇒ (18) + 6 = 24Additional Damage if crit: 1d8 + 1d8 + 4 + 4 ⇒ (8) + (3) + 4 + 4 = 19
Rapid Shot 2: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Wow... My rolls are just nuts. I hope a definite "low" does not follow this "high" :/

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 16

"Koldur you and the dwarves finish off that one, I am going to help at the Gate." Sable yells as he moves to the front gate.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Thank you Brother Henric

Round 16

Oscar will move 30f toward the gate in order to be right behind sable


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 16

Koldur nods and sprints towards the dwarves and his target with his short stubby legs pounding away to get him and his axes there.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

D double moves to get to the gate


With the valiant efforts of the heroes the bottle necked zombies coming through the front gate have no chance and are sliced up with little effort. Between all of the dwarves the zombies out in the open and in the buildings are taken care of with a bit of bustle but still taken care of well enough.

End combat.

The dwarves sing a song of triumph and accomplishment. They surge towards your group thanking you all for your help. Many of pats on the back, merry chuckling, singing, and some dance the dwarves settle smiling at your group. One of the dwarves with salt and pepper hair takes a step to separate him from the rest of his kin, "We are the Stone Hammer clan. I am chief Morrel and these are my kin. Thank you all for driving the necromancer off and slaying the undead beggers. We can start getting back to getting this place to proper running order. Feel free to use the guest rooms as long as you wish. You are welcome to eat with us whenever you want, and use our larder as if it was your own!"


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara calls her two remaining celestial eagles over, pets them affectionately and scratches their beaks before dismissing them back to their realm. She and Reafan fly walk over to the central courtyard area.

Xara looks like she's going to reply to Morrel's offer, but glances at Koldur and defers to the dwarf.


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Razaniel smiles, nodding left and right, at the dwarves' enthusiastic reaction - "What has happened here chief Morrel? The undead seemed never ending - how did you find yourselves in such predicament?" - he asks.

Diplomacy?: 1d20 + 8 ⇒ (15) + 8 = 23


"It is a sad story lad, we had little use for the top of the fort and a sorcerer was willing to take care of business up here. She paid her rent and we went to the forges. She was not a good person she brought a flock of beggars with her. One day something went wrong and we found a zombie entering our forge, we killed it quick enough, then we knew we had a problem. We killed several more before making the exits fully secure. That was about a week ago, since then we have been waiting for a distraction to free ourselves."


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

If the injured would gather round I will call on Erastil for healing. Henric listens to the dwarf's story intently once those that are injured are in range Henric channels his remaining two times for the day. channelx2: 1d6 ⇒ 41d6 ⇒ 2
If anyone is still bad off please let me know. Might I ask what you and yours are making of the old trading post Master Stone Hammer?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Hail Chief Morrel of the Stone Hammer Clan. I am Koldur of the Axe, fom the Iron Axe Clan. It is fortunate then that we have managed to come to your aid."

Koldur pumps the Chief's hand in the traditional dwarven handshake. Continuing on.

"Is the sorceror still around? How long ago was this? We can help get this fortress up and running. We are also on a quest and may have need to prolong our stay here with your permission. Of course we should stock up on ale to celebrate our victory but first let me introduce my comapanions."

Pointing them out in turn, Koldur fires off their names.
"Brother Henric, our reliable Healer, Sable Soren Swordmaster of Reown, D, his butler but let that not mislead you for he is a doughty fighter in his own way, Oscar Cray the III, Holy Paladin in the service of Abbadar,Xara Ozolins, the lovely lady who summons creatures to battle on her behalf and Razaniel, a bard and Paladin in the service of Desna."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar nods at the mention of his name
well it does seem like we have solved this little problem. But if the necromancer got away and is likely to do the same somewhere else.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

At the mention of his name Sable salutes the dwarves with his sword and a bow. Letting the others interact with the dwarves and resting up a bit from the fight and excitement.


"Come now, we must go to the dining hall and drink, and be merry. Tomorrow we will help each other. The fort will be secured by the Great axe weilders and you all with have dwarven hospitality." Chief Morrel states leading Koldur to the nearest stairs down. The rest of the dwarves seem to have several jobs, five of them escort with arms happily around a hero to follow their chief. Others are making sure the dead are dead, closing the front gate and moving the dead to the pits.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

"I am afraid, my friend, that several of us are still injured, Oscar, myself, Koldar, at least." D says to Henric.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"Hold on a minute, would you?" Xara asks her escort. "I'd like to check something."

Xara looks at a few of the zombies, attempting to identify their species and manner of dress. Do they look local? Like they were raided from a graveyard (wearing burial clothes), or killed while about their day (wearing work or adventuring clothes).

Knowledge Local: 1d20 + 1 ⇒ (5) + 1 = 6

Well, despite living in this area all her life, she can't seem to tell them apart from a Mwangi Jungle native. Must be too badly decomposed.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

I channeled for 6 that it seems no one has accounted for yet looking at the older posts. If I am mistaken I will be happy to do what I can.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

I only saw the 2 not the 4 sorry. Well I not sure about the others but that leaves me down only 1pt I should heal that over night.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I was but i am fine now. he says nodding toward brother henric


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is fully healed. Haven't updated my status yet.

"Come friends, let us drink and rest. Though I sugges the dead be burnt to prevent from rising again."

Following the rest of the dwarves inside. He looks around to take a look at the fort.


Xara checks the clothing and thinks that the individuals were down on their luck peasants, bandits, or beggars.

Below ground you can see freshly carved stone walls, ceiling and floors. No more than a month old. The dwarves have been busy. Not much decorations at all, but the craftmanship is good and sturdy. It appears they have reinforced a basement of some kind.

The next level down is their dining hall. Where the festivities will soon start. But the dwarves want to show off all their underground accomplishmnets and the forge is the next level down. A place of construction and creation. They don't show the last level for it is just starting to be dug out, but there are some good metal veins down there.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is impressed and sees the potential for this place to grow.
Slipping slightly in a dwarven tang.

"It seems that ye find yerself a good place to hold up. A bit more work and I foresee this place becoming a clan hold as well as a trade outpost."


"Yes indeed Koldur, that has been the plan!" Chief Morrell happily says, clapping him on the back and then offering him a mug of ale.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Tis truly impressive none of this was here when Oleg and his wife still ran the outpost. It has been some time since I was here last, but the speed with which you have made a hold of this quality is impressive indeed Henric says in earnest admiration for the dwarven work.


"We have had many hands to make the work happen. Also the basement was actually here, the first level of underground, though Oleg did not know it or at least it looked untouched for years." Chief Morrell says in response to Brother Henrics comment.

_______________________________________________
Feel free to continue to speak to the dwarves and enjoy the night of festivities. I am going to move us forward though to the next day. Say about noon.

Please post a general statement of what you did last night and with who.
_______________________________________________

The next morning finds the group well rested, and there should be no hangovers with the amount of water and food they had you eat before you could make it to a bed. You are escorted to the rooms upstairs in the guest house. Four rooms and six beds, though if you wanted to you could claim the large bed in the main building.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur will enjoy speaking with the dwarves and see about getting supplies purchased as well as any latest maps about the areas. Local news would also be nice as he enjoys the dwarven atmosphere. It's like a home away from home. He would also enquire about Oleg and wife since they the last owners and what happened to them.

Summary: talk with dawrves, explore the place and enquire about trading here.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

oscar genuinely interested will talk trough most of the night with the dwarves asking about their plans for the hold , their trade etc...

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