Berserker Cannibal

Beorn Blackmane's page

618 posts. Alias of Ironperenti.


Full Name

Beorn Blackmane

Race

Human male NN Ranger (Tidal Hunter) 1 | HP 14/14 | AC16 T12 FF14 | F+5 R+4 W+1 | CMD14 | Init+2 Percep+6 scent in water | Current effects:

Strength 17
Dexterity 15
Constitution 16
Intelligence 10
Wisdom 12
Charisma 8

About Beorn Blackmane

Beorn - Human - Male
Neutral Good Ranger Tidal Hunter 1
Sail maker or standard deckhand

Background:

Beorn is the son of Varik and Ilsa. Varik had met Ilsa when he was a guard for an envoy to the lands of the Linnorm Kings. He courted her for the three years he was there and they were married. After his duty was done he returned to his home outside of Almas.

Varik took up a fisherman’s trade. As a former soldier, he taught his son all the basics of the soldier’s trade as well as how to sail a boat and find the right areas to drop nets. Beorn wanted to be just like his father and took to the training. His mother was a proponent of this as well and told Brand numerous stories of the northern warriors fighting and sailing prowess. Beorn proved to be a good pupil. Although shorter than many, standing just under five and half feet tall, he was broad shouldered with an athletic build.

As a child and into young adulthood Beorn particularly took to the sea and would spend numerous hours swimming, exploring, and hunting the shoals. During this time, Beorn’s relationship with the wild and the ocean in particular grew stronger. Whether it was an innate magic or something derived from nature around him, Beorn found he was able to stay under the water much longer than anyone he knew. He took up the spear for its ease of use above and below the surface of the water. Surprisingly, for his birthday, his mother gifted him a great spear named Giant’s Lament, a dwarven giant-sticker, that had been in her family for seven generations. His friends claimed he was making up for his short stature, some for other things, but the lethality of the weapon could not be denied.

At the age of 14 Beorn’s life changed forever. His father had been going further and further afield to look for good catches away from the other fishermen. On one fateful outing they were taken by pirates. Varik was killed in the ensuing struggle and Beorn was pressed into service. After six months onboard Beorn earned the trust of the Captain and was given his spear back. He sailed with Captain Blackbeard for nearly three years until a port call at Port Peril.

Defense:

Initiative +2 (Dex 2)
AC 16, touch 12, Flat Footed 14 (+2 Dex, +4 Armor)
HP 14 (10 + 3 Con + 1 FCB)
Fort +5 (2 class, 3 Con) Ref +4 (2 class, 2 Dex) Will +1 (0 class, 1 Wis)

Offense:

Speed 30ft (30ft in armor)

Melee
Cold Iron Dwarven Giant-sticker +6 (2d6+4/20 x3)
Cold Iron Cestus +5

Ranged
Cold Iron Dagger +4 to hit (1d4+3/19 x2, 10’ range)
Xbow +3 (1d8/19 x2, 80’ range)

Statistics:

Str 17 Dex 15 Con 16 Int 10 Wis 12 Cha 8
BAB +1, CMB +4, CMD 16

Stat Building
Rolled Str 15 Dex 15 Con 14 Int 10 Wis 12 Cha 8
Race Str +2 Con +2
Level
Total Str 17 Dex 15 Con 16 Int 10 Wis 12 Cha 8

Feats:

1. EWP Dwarven Giant-sticker

Future
2R. Power attack
3. Furious focus
5. Shield focus
7. Unhindering shield
9. Intimidating Prowess
10R. Dreadful Carnage
11. Vital Strike

Skills:

Skill Points: 6 (6 class + 0 Int)
ACP -1

Acrobatics 2 (0 rank, 2 dex)
Climb* 4 (0 rank, 3 class, 4 Str)
Heal* (0 rank, 3 class, 1 Wis)
Intimidate* 6 (1 rank, 3 class, -1 Cha)
Know (Dungeoneering)* 0 (0 rank, 3 class, 0 Int)
Know (Local) (0 rank, 0 Int, 1 trait)
Know (Nature)* (1 rank, 3 class, 0 Int)
Perception* 6 (1 rank, 3 class, 1 Wis, 1 trait)
Ride* 2 (0 rank, 3 class, 2 Dex)
Spellcraft* (0 rank, 3 class, 0 Int)
Stealth* 6 (1 rank, 3 class, 2 Dex)
Survival* 5 (1 rank, 3 class, 1 Wis)
Swim* 7 (1 rank, 3 class, 3 Str)

Background 2
Craft*: sail making 4 (1 rank, 3 class, 0 Int)
Handle Animal* -1 (0 rank, 3 class, -1 Cha)
Know (Geography)* (0 rank, 3 class, 0 Int)
Know (History)* (0 rank, 3 class, 0 Int, 1 trait)
Profession* Sailor 6 (1 rank, 3 class, 1 Wis, 1 trait)

Languages:

Common

Class Abilities:

> Favored Enemy: humanoid (human)
> Waterborn (Su) A tidal hunter can breathe water for up to 10 minutes per ranger level each day.
> Keen scent: gains the scent ability as per the universal monster rules. The creature can notice other creatures by scent in a 180-foot radius underwater

Human Racial Traits:

>Dual talent: +2 to 2 ability scores (replaces skilled and bonus feat)
>Size: Medium
>Speed: 30 ft

Traits:

Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Ancestral Weapon: You begin play with a masterwork melee weapon made of cold iron. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp. You gain a +1 trait bonus on attack rolls with weapons made of the selected material.

Besmara’s Blessing: You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result

Gear:

Pathfinder Kit*

Belt Pouch* (whetstone, flint and steel, chalk x5, signal whistle, loose change: gold and silver) 2.2#

Backpack* (chalk x5, rations x7, candles x10, pitons x3, 2 fish hooks, string 50', sewing needle, thread 50’, water skin, clay mug, thread 50’, soap, bed roll, 50’ silk rope) 26#

Leather lamellar armor 25# 60gp
Cold iron Cestus 1# 10gp
Cold iron Dagger* 1# 4gp
Giant’s Lament MW Cold-iron Dwarven giant-sticker 12#
Xbow 4# 35gp
Bolts x20 2# 2gp

Light Load 86, Medium Load 173, Heavy Load 260
Total Gear Weight: 71.2 pounds, Light Load

PP 0 GP 48 SP 0 CP 0