Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


251 to 300 of 6,688 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Eagle stats:

Eagle 1
Smite evil used
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4+2), bite +3 (1d4+2)
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13
Eagle 2
Smite evil used
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4+2), bite +3 (1d4+2)
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13

"D, something is wrong here, but this guy isn't doing anything at the moment, and we're sitting ducks up here. Let's go help our friends down below."

Xara barks a command in Celestial, and the three of them take off for the others.

Eagle 1 flies along the edge of the wall, then tries to turn sharply to dive at the NW zombie in that little trio.
Fly check DC 15 to turn: 1d20 + 8 ⇒ (16) + 8 = 24 Success!
Talon: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 (higher ground)
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Eagle 2 follows Eagle 1 (Robey gets an AoO against either of them if it wants one). It also attempts a sharp dive turn, hopefully ending up in the "space" directly above that zombie's head.
Fly DC 15: 1d20 + 8 ⇒ (12) + 8 = 20 Success!
Talon: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (higher ground) (presumably a miss)

Reafan fly to maneuver more than 45 degrees: 1d20 + 5 ⇒ (5) + 5 = 10 Fail.

Reafan fails to make the sharp turn, so he aborts his descent and lands on the edge of the SE tower. Robey could also get an AoO against him or Xara if it wished as they don't try to gain altitude before taking off and fly right past Robey and D.


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Unaware of the presence of any other opponents, Razaniel stands his ground, and fires a volley at the zombie furthest in the back of the trio before Sable and Oscar.

Rapid Shot 1: 1d20 + 6 ⇒ (18) + 6 = 24Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Rapid Shot 2: 1d20 + 6 ⇒ (8) + 6 = 14Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

"There's more of those robed figures up here" D calls out.

flurry w/sword strike #1: 1d20 + 5 ⇒ (1) + 5 = 6
flurry w/sword srike #2: 1d20 + 5 ⇒ (5) + 5 = 10

He strikes at the robed figure but misses again.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 7

1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27Elven Courtblade PA, 2d8 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19 damage with PA.
Critical Confirm: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13Elven Courtblade PA, 2d8 + 7 + 3 ⇒ (5, 1) + 7 + 3 = 16 damage with PA.

With a great slice of his weapon... he leaves two halves of a corpse before him.

1d20 + 5 ⇒ (13) + 5 = 18 Perception

"Xara you got any easy way for us to get to D?" Sable yells at her as she gets nearer.


ROUND 7

Koldur slices through both zombies adjacent to him, cleaving flesh off, besides limbs.

Rolls:

Will Save for D, 1d20 + 6 ⇒ (7) + 6 = 13 vs. 17.
Will Save for D, 1d20 + 6 ⇒ (14) + 6 = 20 vs. 17.
On Oscar.
1d20 + 4 ⇒ (13) + 4 = 17 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6 damage.
1d20 + 4 ⇒ (8) + 4 = 12 grapple --> fail. 1d6 + 2 ⇒ (1) + 2 = 3
On Eagle
1d20 + 4 ⇒ (17) + 4 = 21 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage.


Please spoiler your vital and skills like Sable.
D:
You think that the figure that you have been attacking is just an image, an illusion, not it makes sense why you have not been able to strike it. The real threat is one of the robed ones over on the building, also the zombie headed your way. You can see there is at least a dozen other zombies around the courtyard of the fort.

The one zombie on the wall advances on the crow, but with it gone it advances towards D. The two zombies left slam agaisnt the eagle and Oscar. The zombie attacking Oscar slams into him and grapples him, taking a bite out of his neck. 6 damage.

ROUND 8
HEROES GO!


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 8

Not really concerned about this new wound on his body Oscar will swing his weapon

PA GreatSword: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 192d6 + 9 ⇒ (3, 6) + 9 = 18


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric rushes toward the gate switching his axe for his bow again. He looks frantically to see what he needs to do to open the gate knowing that D is in there facing way too many foes alone.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

5 foot step toward zombie, Flurry of blows w/ temple sword

attack #1: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d10 + 6 ⇒ (8) + 6 = 14
attack #2: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d10 + 6 ⇒ (2) + 6 = 8

possible crit: 1d20 + 5 ⇒ (4) + 5 = 9 for damage: 1d10 + 6 ⇒ (5) + 6 = 11


ROUND 8

Oscar slashes at the zombie, cutting off a leg and it drops... for good.

Only D and Xara can see what is going on inside of the fort.

Henric you don't see anyway into the fort, the gate is closed, perhaps you could push or pull on it to see how secure it is. Your logic would tell you, otherwise you are going to need to climb or cut a way in.

D and Xara:
D slices up the zombie next to him, though you do see another one starting to come up the ladder, not very quickly though. The main threat would be the figure on the other building, shooting more rays at you.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

round 8

Sable takes a few measured steps to make sure he did not fall, then beside the last zombie he can see, he times his blow to miss either of the eagles. The measured attack, cuts the legs out from underneath the zombie.

1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Elven Courtblade with flanking, 2d8 + 7 ⇒ (4, 3) + 7 = 14 damage.


There are no more visible threats on the outside at this moment, but with the fight still going on inside, we are staying in rounds. Please post your actions per round.

The walls are 20 feet high, with the corner places with the catapults 5 feet higher.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Celestial:
"Go get one of the zombies inside," Xara calls to the eagles.

The eagles fly up at a gentle rise, crest the wall, and make for a zombie. Eagle 1 catches a bad updraft and isn't able to descend as sharply as his friend, so he's still 20 feet up. Eagle 2 dives at a zombie.
Eagle 1 fly check (maneuvering): 1d20 + 8 ⇒ (2) + 8 = 10
Eagle 2 fly check (maneuvering): 1d20 + 8 ⇒ (15) + 8 = 23

Eagle 2 bite: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (higher ground)

Eagle 2 snaps way too high, however.

Xara directs Reafan to charge the front Robey on the other roof.

Charge attack bite: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Xara ride check: 1d20 + 8 - 3 ⇒ (6) + 8 - 3 = 11
Xara stabs at the left-most Robey with her longspear: 1d20 + 1 ⇒ (3) + 1 = 4


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 8
Seeing that Sable and the rest have already cut down the remaining zombies. Koldur makes for the doors and pushes against it.
Strength Check if needed: 1d20 + 4 ⇒ (18) + 4 = 22


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

acrobatics(running long jump): 1d20 + 8 ⇒ (19) + 8 = 27

D takes a running leap accross the gap between the wall and the rooftop lands next to the robed figure closest to Xara and slashes at it with his sword attack: 1d20 + 6 ⇒ (9) + 6 = 15 for damage: 1d10 + 6 ⇒ (6) + 6 = 12


Round 8

Wow, that is a lot of missing Xara, but that is expected with such low rolls.

Koldur it is going to take you two turns to get to the gate, we will keep the roll and move that action to Round 9.

D:
Please explain how you are getting a running start. Please show arrows of your movement and where you are jumping to.

Just as Xara and D get to the figure, she laughs, throws down a rod and smoke begins to spurt from it. Leaving the top of the building covered in smoke in seconds.

Round 9

Go!!!

With Koldur's great strength he pops the door open about 3 feet, a good amount of space for any of you to get through. Even with a dwarf up against the door.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

ROUND 9

Sable does a double move to get near the gate, still looking around and listening for any threats and what is going on inside. "Come on boys, we got a fight going on inside, no time for dallying, more meat grinding to be had!"

1d20 + 5 ⇒ (15) + 5 = 20 Perception Check.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

Ok the map for round 8 is diffent enough then the map for round 7 that I'll have to make the following changes 1)move ten feet north 2)standing long jump to other rooftop 3)attack robed figure Xara keeps missing. Same acrobatics roll and same attack roll


D, you do connect your blow before the smoke fully takes over the top of the building, though you feel that you just got the magical protections rather than flesh, or even her robes.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric moves into the fort looking around he appraises the situation. He looks for a living target amongst the hoard of undead. Seeing the ladder he makes his way towards it deciding higher ground is what he needs.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur continues holding open the door, allowing his companions to enter.

His muscles straining, his pressing concern now is not to give himself a back ache.......


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 9

Run action to the Double door


Round 8&9
Raz leaves his arrows to collect once the battle is fully over (50% chance of recovering them). Raz quickly follows the group to the double doors making a gate.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

D strikes out hoping to connect flurry w/temple sword #1: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d10 + 6 ⇒ (2) + 6 = 8
strike #2: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d10 + 6 ⇒ (6) + 6 = 12

possilbe crit: 1d20 + 5 ⇒ (8) + 5 = 13 for damage: 1d10 + 6 ⇒ (8) + 6 = 14


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur will hold the doors open until Round 10. Hopefully he's able to wedge the doors open.


Koldur you think that the door will stay in place now, you are sure you have secured it.

D:
D strikes out in the smoke, but you don't feel like you connect at all.

Round 10

The heroes begin to rush into the fort. Many, if not all, the zombies look like they are going after something on the other side of the fort. You don't see anything. The top of the building to the NorthEast is covered in smoke but you don't see any fire.

Brother Henric sees at least two others following him so, he stows his bow and climbs up. Now at the top he can go 15 feet either way.


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Hehe, how many arrows did I recover? :D

Razaniel steps in through the door - "Thank you Koldur" - and follows Henric, since higher ground is perfect for his archery skills.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

round 10
"Heh, I like their idea, better to waste a few arrows than waste my flesh." Sable says quietly and follows the archers. Stowing his sword to climb up the ladder.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric pulls his bow back out once he has reached the walkway. He begins to make his way around the ramparts.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara directs Reafan to lift off 5 feet into the air and try to hover, hoping the beating of his large wings will help clear away the smoke.

Reafan fly check DC 15 to hover: 1d20 + 5 ⇒ (3) + 5 = 8

He fails to keep aloft, however, and drops back down onto the roof with a thud.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur seeing his friends make their way up decides not to follow them as his climbing skills leaves alot to be desired. Instead curious about the zombies movement, he follows them. Waving to his friends to cover him as he makes his way towards the zombie mass.

Just to ensure his defence doesn't slip, he keeps them close and crossed slightly above his chest.
Total Defence AC: 21/15/18

Perception1d20 + 4 ⇒ (18) + 4 = 22


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 10

Oscar will Charge and attack the undead in front of him

PA Great Sword: 1d20 + 7 - 1 + 2 ⇒ (6) + 7 - 1 + 2 = 142d6 + 9 ⇒ (2, 4) + 9 = 15

Current AC 15


The large crow beats its wings well enough that the smoke disperses, but you do not see where the figure went.

Oscar, does not have a clear path to charge, but a simple move allows him to get in position to strike the zombie, though the blade just hits the corpse to little effect.

ROUND 11

GO!!!

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 11

"Do you think it wise to go out in the open? The mass of zombies will over come you. Come over here to a chokepoint!" Sable says drawing his blade. Under his breath he mumbles, "Fools will get themselves killed, especially with the cleric above me."


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric hustles around the rampart.
Does there seem to be enough plant matter for an entangle spell to work around that mass of zombies?


Unlikely, there are some rose bushes in front of the great hall, and some grass here and there, but not like out in the forest or the plains.

Perception DC 20, DC 15 for Koldur, DC 17 for Oscar:
Beside the great hall, there seems to be a metal door that is flat to the ground, like a cellar door. It is metal and looks like it is being lifted some.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Attack closest Zombie with Charge1d20 + 9 ⇒ (2) + 9 = 111d10 + 4 ⇒ (7) + 4 = 11
Perception1d20 + 4 ⇒ (16) + 4 = 20

"The Door!!!" Something is lifting it up.

Seeing that Oscar had already introduced himself to the Zombies.
"
По всем богам, что один сумасшедший! Я лучше пойду поддержать его. Соболь Я надеюсь, что мы не были, что безрассудно тогда были мы?"

Translation:

"By all the gods, that one is crazy!! I better go back him up. Sable I hope we weren't that reckless back then were we?"


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

climb: 1d20 + 8 ⇒ (15) + 8 = 23 D climbs down side of the building then moves to its southern corner double move


What tongue are you speaking in Koldur?

Koldur seems to be overly excited about spotting the door, and his attack is short.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Dwarven. Should have indicated it in my post.


Dwarven - Perception DC 5:
"Ha, ha, we got one of our brothers up there, lets show 'im a good reception boys!"

Then almost as if on cue, dwarves start springing up from all over the fort, axes in hands ready to chop some corpses.

Feel free to catch up Raz and Xara!

Round 12

Heroes Go!

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 12

Sable seeing the reinforcements come out of the woodwork advances to join the line. He brings forth his blade and squeezes easily behind the cart, to bring down his blade, cutting a major chunk of flesh out of its chest.

1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 Elven courtblade with PA, 2d8 + 7 + 3 ⇒ (2, 1) + 7 + 3 = 13 damage with PA.


1 person marked this as a favorite.
Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 12

Koldur upon hearing his dwarven kin, begins to start up a dwarvish chant bolstered by the sight of reinforcments as he swings his axes in rythem with his chant, sending undead flesh flying with each swing.

Attack with Dwarven Waraxe]1d20 + 5 ⇒ (10) + 5 = 151d10 + 4 ⇒ (4) + 4 = 8
Attack with Dwarven Maulaxe]1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (2) + 2 = 4

Dwarvish Chant:
Братья! Это заставило меня Родственник! Пусть эти подлые существа невкусные гномов стали!
Пусть стали петь!

Torag, Твои благословения на нашем стали!
Angradd, Руководство наши топоры!
Магро, приветствую эти потерянные души или направлять их на свое законное место!
Trudda, дай нам силы!
Kolsa, В Duty, мы сильны!
Grundinnar, благослови нашего единства!
Folgrit, можем ли мы вернуться к нашим семей!
Dranngvit, давайте сократить тех, кто нам вред!
Bolka, Запасные не ваши целебные руки!

Translation:

Brothers!! To me Kinsman!! Let these foul beings taste good dwarven steel!!
Let the steel Sing!!!

Torag, Your blessings on our steel!!
Angradd ,Guide our axes!!
Magrim, welcome these lost souls or guide them to their rightful place!!
Trudd, Grant us strength!!
Kols, In Duty, we are strong!!
Grundinnar, Bless our Unity!!
Folgrit, May we return to our Families!!
Dranngvit, Let us cut down those who do us harm!!
Bolka, Spare not your healing hands!!


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

DM i can't access the map from work (firewalls) so move me as you see fit

Perception: 1d20 + 0 ⇒ (7) + 0 = 7

Round 11

PA Greatsword: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 172d6 + 9 ⇒ (4, 4) + 9 = 17 vs a zombie

Round 12

PA Greatsword: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 82d6 + 9 ⇒ (6, 3) + 9 = 18 vs a zombie

Fueled by his desire Oscar keep dropping undead left and right


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Henric shoots down on the zombie standing on the grate.
attack: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 1 ⇒ (1) + 1 = 2
perception: 1d20 + 7 ⇒ (2) + 7 = 9


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Round 11:

Razaniel moves forward, shooting an arrow at the enemies beyond Henric and Koldur, trying to stem the flow of undead.

Longbow Attack: 1d20 + 8 ⇒ (4) + 8 = 12Damage: 1d8 + 4 ⇒ (2) + 4 = 6

His aim is slightly off though, so he presses his attack.

-------------------

Round 12:

Solidly planted in an advantageous position, Razaniel unleashes another volley, at the closest, not yet engaged enemy.

Flurry 1: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Flurry 2: 1d20 + 6 ⇒ (3) + 6 = 9Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Focus! - the disgruntled man scolds himself for his poor performance, and thankful for the dwarven fore complementing their attack.


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

D moves to attack the nearest zombie wherever than is

attack: 1d20 + 6 ⇒ (1) + 6 = 7 for damage: 1d10 + 6 ⇒ (1) + 6 = 7


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Round 11:

The celestial eagles fly over to the mob of zombies and tag team one of them.
Eagle 1 bite: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle 2 bite: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Round 12:
The eagles attempt to hover and shred some zombies.
Eagle 1 hover DC 15: 1d20 + 8 ⇒ (3) + 8 = 11
Eagle 2 hover DC 15: 1d20 + 8 ⇒ (2) + 8 = 10

Both failing to stay aloft, they each land and bite at the zombie.
Eagle 1 bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 2 bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 + 1d4 + 2 + 2 ⇒ (4) + (4) + 2 + 2 = 12

I can't move the eagles from my phone. Please move them to flank the zombie near the "A1" mark on the map.

Meanwhile, Xara keeps herself in reserve, ready to step in if needed. She also keeps an eye out for spell casters.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Round 12

With the dwarves coming to your aid to kill the undead, the fight looks like it will soon be an overwhelming win.

The celestial eagles start to work on the undead outside.

D over thinks his attack and swings where he think the zombie will bob, but it does not do much more than try to eat you not thinking about anything but how much it wants to eat you.

Raz misses and needs to focus better.

Henric thinks to finish a zombie that is down in a hole, but with the hard angle he misses.

Oscar swings and misses. Not a lucky round for him and many of his allies.

Koldur hacks and slashes taking down one zombie, as Sable does similar but to not as imminent effect.

The zombies seem to be having just the same amount of troubles, only on slam gets through on Oscar. It does not get the grapple as he shoves it off of him.

Sorry guys my post got eaten by the trolls...

The zombies attack... :

On D
1d20 + 4 ⇒ (4) + 4 = 8 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (12) + 4 = 16 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9

On Oscar
1d20 + 4 ⇒ (4) + 4 = 8 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (10) + 4 = 14 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (15) + 4 = 19 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (11) + 4 = 15 grapple, 1d6 + 4 ⇒ (3) + 4 = 7


Oscar please finish your spoilers.

Round 13

GO!!!!


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 13

LoH (Swift)

LoH: 1d6 ⇒ 4

PA Great Sword: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 232d6 + 9 ⇒ (3, 2) + 9 = 14

The slam form the undead was a good and strong blow but Oscar wasn't nearly done with all the undead...


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

attack: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 6 ⇒ (1) + 6 = 7
attack: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 6 ⇒ (2) + 6 = 8

D attacks.

1 to 50 of 6,688 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.