0
Stabalize
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
1st level
Command: [verbal only!!!] One subject obeys selected command for 1 round. Will DC 14
Obscuring Mist: Fog surrounds you.
X Sanctuary: Opponents can't attack you, and you can't attack.
Remove Fear
Domain: Bless: Allies gain +1 on attack rolls and saves against fear. 50 foot burst, 5 minutes, morale bonus, no save.
2nd level
3 lesser restoration: heal 1d4 ability
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Morale bonus.
Spiritual Weapon: Magic weapon attacks on its own.
Hold Person: Paralyzes one humanoid for 1 round/level.
Domain: cure moderate wounds 2d8+6
3rd Level
SEARING LIGHT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6)
Loarin is average in size for a human. Though when not in his full plate you may see his true heritage. His body is speckled with silver as if dusted with it, his stark blonde hair makes tight curls that flop around on his head when he moves, one such curl always pops out of his helmet. Most of the time he is in his breastplate armor and doing his best to not fall behind his group. His average dimensions of 5’2” and 120 pounds shows him to be of the mind and tongue type of person. His skin is of a light olive hue which he got from his mother and his sparkling emerald colored eyes speak volumes of his eagerness to explore the world.
His holy symbol is always on his neck and bound around his hand holding his shield. A light mace and dagger at his side more for show than any true use. He typically has a backpack with a few essentials never filled very often.
Gear:
10,500
+1 breastplate armor 1350, 30 lbs
+1 mithril heavy shield, 2020, 5 lbs
MW scimitar, 315, 4 lbs
+1 Cloak of resist, 1000, 1 lbs
Headband of Charisma, 4000, -
Wand of cure light 1d8+1 (40/50), 750, -
Wand of protection from evil (45/50), 750, -
adventuring gear (40)
On person: potion of cure light, weapon cord, belt pouch (1/2), signal whistle, healing kit(1), silver holy symbol(1), wooden holy symbol, coins (1/2). Total weight: 3
MW backpack(4): bedroll (5), cleric's vestments(6), belt pouch (chalk)(1/2), 1 1/2 rations (1 1/2), waterskin(4), small steel mirror (1/2), mess kit (1), dagger(1). Total: 24
When carrying his backpack he is encumbered. 15 feet movement and additional -3 ACP.
Coins: 7 pp, 8gp, 5 sp, 10cp
Donkey, Bobert - bit and bridal (2 lbs), feed for 8 days (80 lbs), saddlebags ( lbs 4), riding saddle (30 lbs)
Loarin has always been fond of helping others but found out early in life that it does not always work that way. With his parents and mentors watching over him as he grew up his exposure to the outside world was limited. Once he became initiated into the order he found a whole flock to tend to their faith and body. Sarenrae lets her brilliance wash over all and Loarin spread the healing touch he was blessed with.
Though he himself cannot eliminate dangerous monsters he hopes to aid heroes as much as possible to limit the threats to any community of believers and innocent. Though he hopes to win the hearts of those he meets and will bring Sarenrae's brilliance where ever he may travel.
His naivety got him in trouble, and the heroes he thought were helping were actually just mercenaries collecting aasimars for a necromancer, the third night out with the group of three he got sapped in his sleep and a hood for the next three days and some nice new bracelets. He has channels and his spells, but that is about it. Lucky for him his marks work as a divine focus, but he would just have to wait and hope Sarenrae would send someone anyone to rescue him or at least get him out.