I am going to do it... I wish for a ring of infinite wishes!
I want boots of the Earth too!
Super Cursed Ring of Infinite wishes.
[Dice]5d100 [/dice]
Drawback: Character now bears some identifying mark, a weird red glow as the same amount of light as a candle.
Drawback: Character must make a Fortitude save each day or take 1 point of Strength damage.
Requirement:Item must have a particular spell cast upon it each day (bless or atonement).
Requirement:Item must be used at least once a day, or it won’t function again for its current possessor.
[Dice]5d100 [/dice]
Intermittent: Only works during the day.
Drawback: Character must make a Fortitude save each day or take 1 point of Dexterity damage.
To negate one of the above curses do one of the requirements below:
Requirement: Character must have a minimum number of 5 ranks in the skill K Arcana, K planes, or Spellcraft.
Requirement:Item must be used to kill a living creature each day. Spikes extend from the ring to do this. 1d3 dage.
[Dice]5d20 [/dice]
Intelligent Item
Ability score |Price|ego score
20 +8,000 gp +5
20
20
[Dice]5d100 [/dice]
Nuetral Evil
Can make a red glow to see.
Telepathy +1,000 gp +1
Senses (30 ft.) — —
Read languages +1,000 gp +1
Read magic +2,000 gp +1
Item has 5 ranks in spellcraft +2,500 gp +1
Goal:
Defeat/slay all (other than the item and the wielder) +2
Dedicated power:
Wielder gets +2 luck bonus on attacks, saves, and checks +80,000 gp +2
200,001 gp and higher +12
Ego 35...
Split: The item has two alignments, and each day the GM determines which one of the alignments manifests. These alignments are always opposite one another. Ego Modifier: –2.
1-10 NG, 11-20 NE.