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Don't you dare! Dwarfs aren't known for surviving coup de grace from greatswords while they sleep!

Gromff Hammerhand |

Ring of Sustenance. I only have to sleep two hours now. Which reminds me that I should have had plenty of time to rest and prepare spells.

Gamemaster Zedth |

You two are hilarious. Dang it Gromff, don't call out the GM on misspellings!!
The correct spelling is "Aersensi"
It is pronounced 'Air-sin-see' (this is based on 'Murican vowel pronunciation.)

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@Gromff
I will not let the handsome soldier go! How else will I make Roland jealousy? '-'

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Would the girl really want to kill him just for silence? I mean, yes, he could be an enemy... but he could not be... I know it seems like it might be the practical choice... but the easy way is nearly never the best way...
So, in my defense:
If the guys fail to comply, then he is an Enemy, not willing to try and deceive us.
If he gives us his weapons, he might be still an enemy trying to fool us or might be an ally.
In any way, if he is an enemy, then the normal course of action is to kill him, as we’ve done before.
If he is an ally, he’ll understand our position and subject himself to us. As good guys we won’t torture or anything, so he is pretty safe.
----
Anyway, if it comes to that, Catcher will not try to kill the man in cold blood. She is not a murderer. So, if he doesn’t want to follow us, we’ll probably take his weapons and send him away, as Gromff wanted.

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@Gromff
You don't need to sleep to prepare new spells. Divine casters need only to pray for their gods at the time they usually pray. Mages and sorcerers that needs 8 hours of sleep.

Gromff Hammerhand |

Pretty sure all casters need rest to prepare spells.

Gamemaster Zedth |

Believe it or not, that is incorrect. That is one wonderful perk of being a cleric. It has come in handy for a cleric I used to play several years ago.
Here are some passages from the CRB for reference. Bolded for similarity, but notice the lack of "8 hours of sleep" requirement for the cleric/warpriest:
Wizard:
A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.
Cleric:
Clerics meditate or pray for their spells. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Warpriest:
Warpriests meditate or pray for their spells. Each warpriest must choose a time when he spends 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. A warpriest can prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Veronica |

Ok, I just finished an 18 hour day and I have to be up again in 6 hours. So no post today, but I promise one tomorrow.

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Well, I’m here, but...
Kinda don’t know what to do. :D
Anyway, one other thing is: I’ve talked with Roland, and the family is staying this week as well.
He reckon that by Thursday things will get better.

Gamemaster Zedth |

Okay, thank you for the info about Roland. I hope we'll see him soon.
I know that NPC commentary exchange can feel slow - because it is. In PbP it is slow to have conversations, but it can be enriching and set up good story or tension in the right moments.
You can always comment, in game or out, about what action(s) you might want to take. It helps to keep things moving, even if it doesn't move the game along by in-and-of itself, because so often our in-game decisions are made after others' commentary, discussion, approval/disapproval, or being presented with other ideas.
Please everyone remember, it is important to at least chime in once a day (at least, excluding weekends) on the game and/or discussion thread even if you're not able to take any action. That way no one is left wondering what's going on. In moments like this where there is only commentary and NPC discussion going on, it is even more important to post so that we can keep the conversation going and not drag it out for too long.
I typically check on this game many times a day, and if there is a post I try to reply to keep things moving.

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I typically check on this game many times a day, and if there is a post I try to reply to keep things moving.
Tell me about it;
Sometimes, when the things are getting really intense, I find myself checking the site the entire day.

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Ultimately, I'm leaving for Gromff to decide.
Catcher isn't really the decision making type.

Veronica |

Yeah, sorry for the delay, work has been taking the term 'deathmarch' literally lately. Yesterday was another 18 hour shift, today was 12, tomorrow is undetermined.
sigh

Gamemaster Zedth |

Super bummed out right now... :-/
I was applying for a 5e PbP game here on these boards and I didn't make the cut.
The GM ('DM under a dark sun') who posted the recruitment had just finished a long Dark Sun Pathfinder game that I stumbled on quite some time ago. It was before I had ever done any PbP gaming at all. I love the Dark Sun campaign setting, so I started reading the gameplay and got into the game and characters. As a result of my reading and my PbP noobness, he actually had a heavy influence on my PbP style, demonstrating methods of story telling and use of the website text formatting tools to help further the game vision.
I was strongly hoping to get into his new game, but alas, I was not chosen. It shouldn't bother me, but I guess I was a bit emotionally invested in the idea. :-\

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Oh well.
I know how that is.
I've dying to get into a kingmaker game, only to:
Fail at being selected, or
Be selected and the game dies in the first encounter.
:(

Gromff Hammerhand |

I knew both those feelings but I persevered. The first kingmaker I got into in the boards, my character went negative in 4 of the five encounters. 3 of them were criticals. 1 was by a damn kobold. And my own rolls were worthless. Add to that the fact that the party was like 6 people and I couldn't take it anymore. Dropped out. A little sad now since that group is actually still going.
The number of times I have failed to get in is actually lower than the number I have gotten in to. Most of the reason for that is I usually put a lot of effort into my backstories. I create them first and decide on the class and abilities after. And most of the characters I have created are based off of ones I thought up a long time ago. I just alter the story a bit to fit the campaign. Worked like a charm so far.

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Well, you know Sorry's sinister background.
It think that, due the fact it's a gritty and somewhat dark background, most of the DM's don't feel comfortable with it.
That and the fact it's a complicated character.
Dual Cursed Oracle, with Misfortune Revelation.

Gromff Hammerhand |

Yeah... that thing is long and hard to follow. I think there is a certain sweet spot between long enough to be interesting and TL;DR. I personally prefer to do something similar though. Instead of describing their whole history I prefer a snippet from the character's past that is a defining moment or gives an idea of the personality. Maybe add in the history after I have gotten their attention.

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@Gromff
Talking about Kingmaker, just failed one more.
I'll try get selected with Sorry just one more time , if it doesn't work, I'll just give up on her and create a new character for Kingmaker.

Gamemaster Zedth |

I hope Veronica and Roland are doing okay.
I know both of you are busy with work and/or family, but I wanted to say hello and say that we are greatly looking forward to your return.
Thank you to Catcher and Gromff for keeping things going.

Gamemaster Zedth |

The website I use to draw my tactical combat maps isn't working right now. I hope it is a temporary problem because it is a wonderfully helpful tool for this game (and any future games I run).
I'm going to delay the start of this combat for the moment. If the website (pyromancers.com, if anyone is curious) is still not working tomorrow night then I'll have to use a different map software or just download one. I'm not keen on doing that, so for now I'm going to wait. Honestly I have quite a bit of work that needs to get done before work starts tomorrow, so I will take advantage of the lull for that purpose.
Furthermore, since Roland still isn't back yet and Veronica has been super busy, I think we can justify putting things on hold for 24+ hours.
------------
In-game everyone may opt to pre-buff as you would've had plenty of time to do so during your walk up to the scene. Keep in mind that the monster wasn't identified until you were at the 50' mark, so please RP any buff choices without that knowledge.

Veronica |

I'm guessing the map site still isn't working?
Well, I don't really have enough resources to do anything for prep. I've got 1 level 1 spell, 1 lay on hands, and 1 channel energy left. I will prep by Life Linking with Roland and Aersensi, given no one else does anything for her to react to.

Gamemaster Zedth |

Sorry that I haven't had any posts up today.
My employer has enrolled me in a special (and expensive) leadership academy which is a really neat opportunity. The downside is that it takes up about half of my work day and requires some homework, so on days that I have those classes my posting will be limited.
Today was especially tough because there is a birthday in the family so I have spent some time on that this evening.
The Pyromancer's website is working and I'm whipping up a simple combat map so I should have a post up within the hour.

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@DM
Sorry I got distracted this weekend.
Dragon Age: Inquisition is killing me...
Also, Whatsapp was 'offline' in Brazil due to a judicial decision, he sent a single message: ‘I’m still alive’, then I saw no more of him.
I’ll contact him again today, and see what’s happening there.

Gamemaster Zedth |

Poor guy. Hang in there Roland. We miss you buddy.
I've been delving into Witcher II and it is a lot of fun. I bought Witcher III with it on Steam as a package, but I don't want to play III until I've at least played a lot of II.
I've never played any of the Dragon Age games, though they do look neat.
Did any of you ever play Baldur's Gate ages ago? There is a new game that is in the same style but it is super bad ass and I've been having a lot of fun with it too. It's called "Pillars of Eternity". You can find it on Steam.

Veronica |

I have put uncounted hours into all of the Infinity Engine games. They are, without a doubt, my most favorite Computer Games. I was a backer for the Pillars of Eternity kickstarter and it was pretty awesome!
I'm also really looking forward to the new Planescape game that's being worked on.
And I tend to avoid steam when I can. I prefer the DRM-free policies of God Old Games. Not that I don't have a decent sized steam collection, but I'll pick GoG over Steam anyday.

Gamemaster Zedth |

My friends - Merry Christmas and Happy Holidays!
I have decided to start an early break since some family of mine will be arriving very soon, I have a lot of work to catch up on, and we are still missing Roland while he works out some things.
My family will be be around through Christmas and a bit beyond, so my posting after Christmas may be spotty until about New Years. That is about a week and a half from today. I likely won't get up another post until after Xmas day but I will try to pop in after then, so feel free to check in and post if you can or want to.
Otherwise let's plan on getting back on track by New Years Day.
Once again, Happy Holidays! I hope you all can be with those you love and enjoy some respite from the world, even if for a short time.

Gamemaster Zedth |

Merry Christmas everyone. May you receive many Pathfinder books, new sets of dice, nerdy t-shirts, and video games galore this year!

Gamemaster Zedth |

I hope everyone had some nice Holiday time, and hopefully at least a day or two off of work/school.
I still have some family in town but they'll be leaving soon. I plan on getting up some posts this weekend, probably Saturday. We can consider the game back on schedule as of Monday at the latest, but if you're so inclined, pop in this weekend.
Roland, how are you doing? Are you going to be back with us soon?

Gamemaster Zedth |

I need to ask everyone to start putting what their current AC is on every single combat post from now on. Everyone has different factors that affect their and others' AC, and I'm never really sure which are in effect.
Please put something like Current AC = 27, dropped my shield
or AC = 25, shield spell active to help me keep track.
Hope everyone had a good holiday!

Roland, just Roland |

Anyway, one other thing is: I’ve talked with Roland, and the family is staying this week as well.
He reckon that by Thursday things will get better.
Is it thursday yet?
Sorry guys, I've been quite busy. We've had an invasion in a certain land we have, and things got kinda ugly. We're dealing with criminals and, as I'm the lawyer, it started to get interesting. So I spent the last couple of months digging and researching everything I could about them. Plus, my lovely father is spending some days (he was here for a week, and it's been 7 already) at my house, doing other planning for other of our properties.
I'm here just to say I'm still dying to come back, but I've got 77 roleplaying posts to catch up, but I really don't have time for that now, since I don't wanna skip important parts (weren't we waiting from a dragon?).
So please bear with me for a little longer, if you can. I'll resume posting this week, real life wanting or not.
Btw, merry Christmas and a happy new year to everyone!

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Also, to help Veronica, I think sneak attack only works on the first attack coming out of invisibility because it breaks on the first attack. SOmeone posted some links to James Jacobs in this thread about it.
Good try Gromff (DONT LEAVE ME BEHIND!!), but the daemon is flanking as well. So even after it breaks the invisibility, the flank grants sneak attack.
What it does not do, is to offer flanking bonus on the first attack while invisible because Veronica isn't aware of the enemy to split her attention and get 'flanked', but that would drop the attack to 19, which is still a hit.Edit:
Also, I just noticed I rolled Fortitube Bonus instead of Will bonus.
In that case, I'm not able to prevent the life link, Veronica however can end the link with an immediate action, so she should be able to avoid dying. (I hope)

Gromff Hammerhand |

Oh, right. Durr.
Also, I don't think Life Link works while dying. Sure, technically you aren't dead and technically it doesn't say it ends if you are knocked unconscious but I think that's intended.

Gamemaster Zedth |

Sorry Catcher, I forgot about your reach weapon. Your attack killed your target.
RE: sneak attacks/flanking, Catcher has the right of it in that any time a rogue is flanking it can use its sneak attack.
What it does not do, is to offer flanking bonus on the first attack while invisible because Veronica isn't aware of the enemy to split her attention and get 'flanked', but that would drop the attack to 19, which is still a hit.
I'm not sure about this. I'm not aware of any rule that would prevent a +2 flank bonus from a flank position because the target is invisible, but I could be wrong.
Also, I don't think Life Link works while dying. Sure, technically you aren't dead and technically it doesn't say it ends if you are knocked unconscious but I think that's intended.
Unless otherwise contradicted, I'm agreeing with this. I see no reason that an unconscious person would/should continue their lifelink.

Veronica |

Ok, just to be honest, Lifelink says this, bolded and italicized parts being relevant.
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
So normally, the bond keeps going until it is ended or someone dies.
But they can be ended as an immediate action, which can be taken during an enemy turn, even in the middle of a set of attacks. So I can end it. And we can fluff that ending however.
I'm not sure about this. I'm not aware of any rule that would prevent a +2 flank bonus from a flank position because the target is invisible, but I could be wrong.
It's an implicit assumption. It was pretty obvious in 3.0 that flanking was due to divided attention (as several abilities and spells granted 'all-around vision' that kept you from being flanked). So if you had invisible creatures around they didn't provide flanking because the guy being flanked wasn't distracted by them (and invisibility was a better buff). This was even addressed as part of a wizards article that said:
You get a flanking bonus from any ally your foe can see (and who is in the correct position to flank). If your foe can't see you, you don't provide a flanking bonus to any ally. You literally cannot flank a blind creature; however, a blind creature loses its Dexterity bonus to Armor Class against your attacks (so you can sneak attack it), and you get a +2 to attack it to boot. Creatures with the blindsight ability effectively "see" within blindsight range and can be flanked.
Here's the archive of the article.
Pathfinder trimmed all of that wording out to be more concise, so now the rules just say if you can draw a line between the two flankers and it passes through a square holding the flankee (and they both threaten melee) then it is a flank.
- - - - -
On a side note, since I can't renew the disguise, it'll fall away in a few minutes leaving me in all my bloody, scarred, holy-garbed up glory.
- - - - -
EDIT
Oh, so NOW we get a fear affect... after the paladin is out cold. I see how it is...

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Catcher are you accounting for the -2 damage for being sickened? I see -2 to hit but I'm unsure if you already counted it in your damage numbers.
”Gromff, Veronica fell!” she yells, as she attacks the monster guilty that was able to drop the martyr.
Atk | PA: 1d20 + 8 - 2 - 2 ⇒ (18) + 8 - 2 - 2 = 22
Dmg: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18
In the attack above there are two -2, one for power attack, other for sickened.

Veronica |

Gamemaster Zedth wrote:Catcher are you accounting for the -2 damage for being sickened? I see -2 to hit but I'm unsure if you already counted it in your damage numbers.Catcher wrote:
”Gromff, Veronica fell!” she yells, as she attacks the monster guilty that was able to drop the martyr.
Atk | PA: 1d20 + 8 - 2 - 2 ⇒ (18) + 8 - 2 - 2 = 22
Dmg: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18
In the attack above there are two -2, one for power attack, other for sickened.
Yes, but he asked about the damage roll.

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Yes, but he asked about the damage roll.
Shhhhh Veronica! I almost got away with it!! Damn!
---
But no, I didn't. I wasn't aware it affected damage rolls as well, I thought it was only attack rolls, saves and skills rolls. My bad.

Gamemaster Zedth |

RE: Flanking
Thanks for those rules citings Veronica.
I suppose I was simply considering the flank not solely a matter of the target's attention cognitively being divided (IE, having two visible attackers flanking it) but also based on the idea that the attackers themselves would earn their +2 by finding openings in their flanked opponent's defenses despite whether they're aware of them or not.
I suppose I was thinking too literally.
RE: LifeLink
Yeah, ouch, that could've been bad! I think we're going to assume that Veronica saw the writing on the wall and cancelled the effect before going unconscious!
RE: Sickened damage
Thank you Catcher.

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Oh. I did. It's been a while so I forgot what happened before the fight started. Sorry. Though, seeing as Catcher is usually the one to identify new targets and she hasn't asked, Gromff probably assumes Catcher knows what she's doing. For the most part, if it looks evil, Gromff can just make his weapon Holy and start swinging. Element is not a concern of his. Also I always default to force or cold damage. From my experience, those are the least likely to be resisted.
Force is awesome, if only I could use it!
I can only alter between fire, ice, lightning and cold.