Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


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Tactical Map

I want to thank everyone who submitted characters. I liked each and every one of your characters and it was a hard decision, but I have chosen our starting party of 6.
If you did not get chosen, I will remember your names and submissions from this thread. If we have party attrition and need someone new, I will reopen the recruitment thread and/or private message you.

The party will be:

Chaek' Laktar, Half-Orc Fighter
Roland, Human Barbarian
Catcher, Human Wizard
Gromff Hammerhand, Dwarf Cleric
Chezarion, Elf Rogue
Tessandriel Siannodel, Half-elf Ranger

Everyone in the party, please make final audits of your characters, update your alias pages, and chime in on the Discussion tab to let me know that you accept. I will post first game background and set the stage tomorrow after I get home from work.


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

This is an alias of GM Zedth. All players please update your alias info so that you have a header with your basic stats, like this character please.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Checking in and eager to start.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Aye! Nice to meet you all!


Checking in with Tessandriel.

Is there any equipment/gear that anyone would recommend? Zedth, are you allowing anything from the Ultimate Equipment book? I only refer to minor mundane items that I like. Things from the Adventuring Gear list. I find that the canteen is useful, as are other items, like a waterproof lamp.

If not then I am set.


Tactical Map

Some of those items look a little outlandish and should be very rare, such as the adamantite saw for example.
Setting oddball stuff like that aside, mundane things like canteens are fine. A waterproof lamp would be more special, but I'm ok with that one.

I don't want to open it up too wide because I haven't thoroughly perused those lists yet, and I don't want to go back on my word later when I discover that I allowed something that I wish I wouldn't have. At this time I am not going to put a blanket green light on Ultimate Equipment. Run individual purchases by me first.

Let me also point out that you will all be in a war torn countryside, and in some areas even mundane items can be difficult to acquire. The gear you're starting with represents what you've accumulated throughout your lives, so get what you want now.

Game starts tonight!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Checking in. I believe I have made the appropriate changes. Got some more food, cold weather outfit, and changed my feat. Sitting at medium load but who cares, I'm a dwarf. If you wouldn't mind, can you double check my character Zedth?


Zedth, sent you a PM.


Ok, I ended up adding the waterproof lantern and the canteen. Nothing else. I have update the alias with this info and am ready to play.

Final build for Tessandriel.

Game on!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9
Grand Moff Vixen wrote:
Zedth, sent you a PM.

If that was in reference to me I do not see one. If not, please ignore.


Gromff Hammerhand wrote:
Grand Moff Vixen wrote:
Zedth, sent you a PM.
If that was in reference to me I do not see one. If not, please ignore.

Nah, that was for the GM.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

With the current amount of gold there's not much I could buy, so yeah, Roland is ready!

All the remaining money I will convert into food, if necessary. But let's see how we're planing to start this to begin with!

We are waiting for Chaek and Catcher, then?


Tactical Map
Roland, just Roland wrote:

We are waiting for Chaek and Catcher, then?

It appears that way. If we don't hear from them soon, they will be replaced.


Gamemaster Zedth wrote:
Roland, just Roland wrote:

We are waiting for Chaek and Catcher, then?

It appears that way. If we don't hear from them soon, they will be replaced.

How long do you suppose we should wait?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Not much I would suggest. If they are having trouble getting in the campaign, it will get worse when we start it...


Tactical Map
Grand Moff Vixen wrote:
How long do you suppose we should wait?

I haven't heard a word from either of them. If I haven't heard from them by tomorrow night, I will send personal messages to other applicants with good characters, and/or reopen recruitment.

For now, we don't even need to slow down, the party can continue forward.


Tactical Map
Roland, just Roland wrote:
Not much I would suggest. If they are having trouble getting in the campaign, it will get worse when we start it...

Agreed, but lets move forward for now. I see no reason to halt the game.

Worst-case scenario, we play with 4 players.
If I don't hear from the others, I'll try to find more players to join and get back up to 6.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Thanks for having me!

I'll update asap!

Sorry about the delay. It was holiday here yesterday and I was out with my family.


Catcher wrote:

Thanks for having me!

I'll update asap!

Sorry about the delay. It was holiday here yesterday and I was out with my family.

Cool! Looking forward playing with you. :)

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Don't mention it!

And nice to meet you all!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Just one more to go. looking at you Chaek.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Boss, question:

I'm not sure if I want a familiar or a bonded Item.

Can I make this choice later? I'm willing to pay the fee for the ritual when I decide what I want.


Tactical Map

Don't see why not.


Tactical Map

Ok gang, Chaek Laktar hasn't chimed in at all so we're going to assume he was never with the party. It was the 5 of you only.

Unless anyone objects I am comfortable moving on with the group as it stands. You're well balanced.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I'm alright with it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

That makes me the tank/healer. Good thing I am specializing in defense.


Tactical Map
Gromff Hammerhand wrote:
That makes me the tank/healer. Good thing I am specializing in defense.

I don't want you to feel pigeon-holed. Would you prefer that we recruit another melee?


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

The DM I am currently gaming with here at home believes that people shouldn't choose a character to fit a role but rather play one they want to play. I have slowly moved to his side of thinking myself. If your creative enough, you can get out of any situation. I am fine with the current set up.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
\m/ Wherever I May Roam, Metallica black album track 5 \m/

wow, years since I last heard this song.


Catcher wrote:
Gamemaster Zedth wrote:
\m/ Wherever I May Roam, Metallica black album track 5 \m/
wow, years since I last heard this song.

Rawr!

Or from the beginning if you prefer.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Thanks!

Also, I would like to apologize in advance if Catcher behavior seems strange at first.
I had a personality in mind, but the way the game started and my first post made it awkward to use it as I had planned. I will do better in the future.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Chezarion wrote:
I'll also assume that everybody knows Chezarion's name and that he and Tessandriel have figured out their relationship.

Either way is ok with me.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Gromff will continue to call you by race for the most part. The only ones he would call by their name at this point would be other dwarves.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

I have been running errands all day so far and haven't had time for more than a quick post or two or I would have commented on this already. The way I set up the situation with the daggers it would have been blindingly obvious to both Tessandriel and Chezarion that they were a matched pair the first time they got into a reasonable "conversational" distance of one another. Chezarion would have known that Tessandriel had his father's other dagger and would have asked her about it. That would have happened when the group all met in the sewer.

The way the game developed there simply didn't seem to be any good way to deal with it. The way I thought that things were going to go was that the group members would have met in Archdale for the first time as they gathered together as part of a larger meeting of Consortium members and then got selected and tasked with some sort of mission or other.

However, as things stand now I think it's safe to assume that everybody knows everybody else's name (unless somebody wants to say they kept their name secret) and has a reasonable idea of what the other party members can do. Tessandriel and Chezarion would have played musical point and rear guard a couple of times already. Chezarion taking point in more urban areas and places where traps might be a problem, Tessandriel taking point in outdoor settings where navigation is more key.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

I forgot to ask, will having Orc as a favored enemy work for the game? Or would it be advantageous to choose something else? I just don't want to have chosen something that will rarely (or never) get used.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

My two cents would be that Outsider (Evil) would be a natural for this campaign. But I'm not the GM.


Tactical Map
Tessandriel Siannodel wrote:
I forgot to ask, will having Orc as a favored enemy work for the game? Or would it be advantageous to choose something else? I just don't want to have chosen something that will rarely (or never) get used.

I seem to remember a previous incarnation of your character had Humans as your favored enemy. In this war, that actually makes plenty of sense. There are many human collaborators who have bent the knee, and many who hold positions of power in devil-controlled cities.

Orc is a perfectly acceptable option, but this campaign will not have orcs front and center.

Chez's suggestion is a sound one. I would suggest Human or Evil Outsiders.


Ok, rolling 1D4. On a 1 or 2, Outsiders. 3 or 4, Humans.

And here we go! 1d4 ⇒ 1

Outsiders it is. I will make the change once I get home and get into Hero Lab. Less than 10 minutes before I leave work. :)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Just to be sure, the Honeypot Inn is in Archdale, right?


Tactical Map

The Honeypot is in Sojourn. I'm sorry if I wasn't clear.
Walker and Tylz were last known to be resting in Sojourn when it was attacked, and haven't been seen since.

They're assumed by Meldara to still be there, dead or alive.


Tactical Map

Today and tomorrow (Friday and Saturday) will be pretty busy for me, I may or may not be able to put up a good post. I'll try to draw up a little map of the town so you can strategize properly, but it might come late.

For now, I might suggest using this campsite as an opportunity for some back and forth RP banter that we didn't do, as we didn't start "in a cozy little inn."


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

What is Catcher's familiar?


Tactical Map

Catcher hasn't yet decided on whether she wants a familiar or a bonded item. We might just weave it into the story.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

oh yeah. Just figured the familiar could do a bit of scouting.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Just as long as she doesn't bind the greatsword ... :-0

Also, at first level (and for quite a few levels thereafter unless she chooses a Raven), master and familiar really can't communicate that well.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Damn! I was thinking on bonding the greatsword! :(


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Chezarion wrote:

Just as long as she doesn't bind the greatsword ... :-0

Also, at first level (and for quite a few levels thereafter unless she chooses a Raven), master and familiar really can't communicate that well.

That or she chooses a thrush. They get a good Int score.


Tactical Map

A few things:

1)Can you all please give me what your night watch schedule will be?
Please provide how many watches and who mans each.

2)Can you all please provide me with a "typical" marching order?
Obviously this can change under different circumstances, and nothing is in stone, but I would like to have a default assumption of what your marching order is. This will help save time in the future.

3)Regarding checks for perception, sense motive, etc Sometimes you will get a spoiler with predetermined DCs for you to roll against yourself.
However depending on circumstances I will sometimes roll these for you to prevent having to ask you for a roll, which can bog down the game. Certain rolls may or may not be appropriate for me to post a roll for. (such as a sense motive, if you failed the roll) If it is a roll that is appropriate for you to see, I will show you misc background rolls in a spoiler.

4)Initiative For simplicity's sake, and for expediency's sake, I will usually roll your initiatives for you. I will then post "initiative blocks" which will show the initiative order in groups instead of individuals.

For example:

*Initiative*
-GROUP 1
Chezarion
Gromff

-GROUP 2
Evil Lord of the Pit
Human foot soliders

-GROUP 3
Catcher
Roland
Tessandriel

The bolded group will be who is up for initiative, as of my current post. In the scenario above, Chez and Gromff are first up, but either of them can act first. This will save time, where everyone won't end up waiting on one individual to act in combat.

Hope that isn't too confusing. I want to be forthright so you're not blindsided.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Boss, are you familiar with macro programs?

Take a look at this post. It really helps to save lot’s of work.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps
Catcher wrote:
Damn! I was thinking on bonding the greatsword! :(

Hopefully you were joking. The problem is, coming straight from the CRB on page 78, that a wizard who has a weapon as their bound item must be wielding it if it is to have effect. If the wizard tries to cast a spell without wielding their bound weapon they have to make a concentration check of DC 20 + the spell's level or lose the spell.

Think about that. Every time you wanted to cast a spell you would have to have that greatsword in your hand. At the very least there might be situations where it would be socially awkward to do so. At worst there might be times you would have to leave it behind (like sneaking into an enemy held town) and you've pretty much lost your ability to cast spells.

My advice, for whatever you think it's worth, is that if you choose to go the bound item route you get an amulet. An amulet could be worn under your shirt and most people would never know it was there. If your amulet also happened to look like a stylized Holy Symbol most people might ignore it even if they did notice it (though this campaign could be an exception to that). Then, once you have your amulet you go to a pet store and get yourself a pet rat, raven, toad, whatever. There's nothing in the rules that says a wizard with a bound item can't also have a mundane pet. It just so happens that if you choose an animal that could theoretically be bound as a familiar to be an ordinary mundane pet, anybody who figures out you're a wizard will automatically assume the mundane pet is your familiar and they won't be trying to figure out what your bound item might be.

As to marching order, other than Tessandriel and Chezarion playing musical point and rear guard as already specified I think I should let the other guys place themselves where they want to be.

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