Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


451 to 500 of 2,493 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Then draw it off with unseen servant and then fascinate it. Maybe. Then again if we can do that we could just slay the thing and then take out the cultists. I could absorb its acid attack no problem. The real problem is getting it to the ground within melee. I could maybe knock it out of the sky with Burst of Radiance since it blinds but its Reflex is high. For the second option I am thinking we could grease the tree it lands on or put the barbarian in a tree.

The PFSRD does say we can drive it off with a good show of force. Four solid ranged attacks from me, Roland, Tess, and Catcher and little damage from its breath weapon thanks to Resist Energy might be enough.


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

Focused fire on the big bad seems like the best strategy to me, as well.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

We could focus our fire on the creature while remaining in the forest, driving it out to seek us. It wouldn't be able to fly under the cover of the trees, right?

If one of us shot it, appearing to be alone in the forest, the drake would probably come after it, wouldn't it? It would need to come below the cover of the brushes, where we could be hiding and just finish it fast, while the cultists would need to walk our way, what would take more time.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

LOL for the prisoner's images ^_^


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Plus, if we called its attention from behind the plant, the cultists would take even more time to get to us, probably losing one or two members for the plant for all that matters.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I hope Tess or Catcher roll high on knowledge. If magical light makes them passive that gives me a great idea.


Tactical Map

LoL Roland... the GM doesn't cheat....he rules!

I know you were just kidding around, but I am curious what you're referring to.

I reserve the right (and have stated so previously) to change creature statblocks to my liking on a whim, for whatever I deem appropriate.

I will never cheat for the sake of screwing anyone over. If I change a statblock, I do it for a reason. Also if your knowledge roll is appropriately high, you will be informed of whatever new feats/powers/levels I have granted the creature.


Tactical Map

Great roll Tess.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Gamemaster Zedth wrote:
I know you were just kidding around, but I am curious what you're referring to.

Roland gives the gm a side look, and shakes his head sideways...

"You know nothing, Zedth Snow! Take a good look at this spoiler and tell me what you see..." The teary barbarian raises a finger to the gm! "I trusted you!" Then he leaves to cry in the corner.


Tactical Map

There was considerable distance between the group and the drake.

I R KNOW CHEATING! er...

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I don't think he meant that!

Roland, Gromff and Catcher were together, but you only rolled for Catcher and Gromff.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

Roland auto-succeeds. That's all there is to it. +43. Cause 43 is THE number.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Ok, I'll be more detailed. Take a good look at the "Drake Perception" roll.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

LOL!

1d120!!!!

Such thing exist???


Tactical Map

ok LOL @ the D120. Oops!

Catcher, I rolled for Gromff and you only because in the posts just above, everyone else already rolled their stealth.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
Catcher, I rolled for Gromff and you only because in the posts just above, everyone else already rolled their stealth.

Don't worry boss. I don't question those kind of things. I was just pointing what I thought it was Roland motive.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

So, are we going to make a trap for the drake inside the woods, or trying to get cultists and drake to separate?


Tactical Map

I want actions by tomorrow evening at the latest.


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

I like the idea of staying here and causing a commotion, causing them to rush us. Getting the vines to do some of our work for us appeals to me greatly.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'm just waiting for a decision too.

Whatever the wise one's in the party says, Catcher will do.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Your call, then, Gromff and Tess!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I agree with that, but I didn't understand the positions enough to find the best spot for me to be. Do you mind moving Roland on the map to the spot you think is best, Gromff?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Same here.

Roland, should I use Enlarge Person?

-Posted with Wayfinder


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

I third that.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I moved people. Something like that. With me and Roland together it means the only spot it can hit multiple targets is the two of us. I would say give him enlarge, though it sucks now, resist acid and strength. Maybe even mage armor.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Mage Armor does nothing to me. So, I'm just waiting, since I have nothing else to do. What's our next step? We show up? Or do we attack from a distance?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'll call their attention with the unseen servant+ Prestidigitation.

While we call keep hidden.


Tactical Map

Catcher,
The spellbook link on your profile-- am I reading it wrong? I don't see any of your 2nd lvl spells, and I can't tell which spells are memorized for the day.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

The human word in my stats line is a link to a google character sheet.

There, you'll see a: Spells, scroll and Wands tab, with information about prepared spells.

There's another tab called spellbook too.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I've updated the link. It was my old spellbook keeping.

Sorry for the confusion.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Gamemaster Zedth wrote:
Let me also remind you all that the sun is basically setting, and you're in a forest, so the lighting is near-dark. The robed men by the wagon have a couple of torches going, and there is torch-equivalent light coming from the tumbled tower and the shed. Anywhere outside 20' of these sources is dim light, which incurs a 20% miss chance to attacks.

Pardon me, but Tess has low-light vision. She can see twice as far.


Tactical Map

That is of course correct Tess. I was just stating the lighting status.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Gamemaster Zedth wrote:
That is of course correct Tess. I was just stating the lighting status.

Thanks! Nothing to see here, move along. ;-)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I've drawn regular torches area on the burning things, so we know what's illuminated and what's not.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Gamemaster Zedth wrote:

Round 1 Initiative Rolls
[dice=Tessandriel]1d20+3

I see you are still using my old initiative. I took improved initiative at 3rd level. Her bonus is now +7. Just for reference. :-)


Tactical Map

Fixed. Thanks for the headsup Tess.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I hate to bring bad news, but remember that Sleep has 1 round casting time.


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

Ohhhhh....what a bearer of bad news you are. Alright, well I will start the casting this round then, Zedth. And change the targeting as appropriate when they start moving.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Miro Ammar wrote:
Ohhhhh....what a bearer of bad news you are. Alright, well I will start the casting this round then, Zedth. And change the targeting as appropriate when they start moving.

Yeah, it's a good spell that's so hard to use. :(


Tactical Map

Thank you Catcher, I don't think I knew it was a long cast spell.
I'm handwaving this time. Future castings will require the normal casting time, but this one goes off as narrated.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Gamemaster Zedth wrote:

Thank you Catcher, I don't think I knew it was a long cast spell.

I'm handwaving this time. Future castings will require the normal casting time, but this one goes off as narrated.

It is a surprise round after all. A round is still around regardless of who goes first, right? I hope so anyway, just trying to help our cause. :-)


Tactical Map

Technically the surprise round is only a standard action (or a move action) but this time I'm not worried about it.


Tactical Map

Tess, you're up for initiative!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I didn't realize the sleep spell had been nerfed so hard. Full round cast time for a spell that will last all of 4 levels or less. I have been fond of an alternate home rule on full round cast times. Instead of casting for one round you could split it over two rounds, essentially taking up the standard action of both. This means the caster is vulnerable between turns but allows the caster move before and after. Maybe drop the swift actions as well for balance. Up to you.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Two standard actions is indeed the optional rule, but I deem it too harsh, yet. Anyway, its a save or die spell...


Tactical Map

Its an interesting house rule. It allows for flexibility, but it also endangers you for 2 full rounds for a chance at spell interruption.

We'll keep it at normal rules for now, though I appreciate the input.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Holy lord folks, stop buffing me up! I swear I'm gonna call out to that Ogre with my 29 strenght!

Now we just need that inspiration! MUA HA HA HA!!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Will the nearby cultists be affected by Alignment Channel? Probably not. Only affects evil outsiders.


Tactical Map

So far you've only seen their hands, which appear human. These hands are sprouting claws, mind you.
You don't really have enough information to determine what they are at this point.


Tactical Map

Roland,
I must be missing something (I usually am...), you added +13 to your attack roll, but I'm only counting 11.

+3 (base), +9 (Str = 19 + 4 Rage, + 4 Bull Str + 2 Size = 29), +1 (weapon focus), -1 (power attack), -1 (size penalty) = 3+9+1-1-1 = 11.

The enlarge (though it technically hasn't occurred yet, due to the 1-round casting time) adds 2 str but your increased size lowers your attack by 1, so that's a wash.

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