
Gromff Hammerhand |

Then draw it off with unseen servant and then fascinate it. Maybe. Then again if we can do that we could just slay the thing and then take out the cultists. I could absorb its acid attack no problem. The real problem is getting it to the ground within melee. I could maybe knock it out of the sky with Burst of Radiance since it blinds but its Reflex is high. For the second option I am thinking we could grease the tree it lands on or put the barbarian in a tree.
The PFSRD does say we can drive it off with a good show of force. Four solid ranged attacks from me, Roland, Tess, and Catcher and little damage from its breath weapon thanks to Resist Energy might be enough.

Roland, just Roland |

We could focus our fire on the creature while remaining in the forest, driving it out to seek us. It wouldn't be able to fly under the cover of the trees, right?
If one of us shot it, appearing to be alone in the forest, the drake would probably come after it, wouldn't it? It would need to come below the cover of the brushes, where we could be hiding and just finish it fast, while the cultists would need to walk our way, what would take more time.

Roland, just Roland |

Plus, if we called its attention from behind the plant, the cultists would take even more time to get to us, probably losing one or two members for the plant for all that matters.

Gromff Hammerhand |

I hope Tess or Catcher roll high on knowledge. If magical light makes them passive that gives me a great idea.

Gamemaster Zedth |

LoL Roland... the GM doesn't cheat....he rules!
I know you were just kidding around, but I am curious what you're referring to.
I reserve the right (and have stated so previously) to change creature statblocks to my liking on a whim, for whatever I deem appropriate.
I will never cheat for the sake of screwing anyone over. If I change a statblock, I do it for a reason. Also if your knowledge roll is appropriately high, you will be informed of whatever new feats/powers/levels I have granted the creature.

Roland, just Roland |

I know you were just kidding around, but I am curious what you're referring to.
Roland gives the gm a side look, and shakes his head sideways...
"You know nothing, Zedth Snow! Take a good look at this spoiler and tell me what you see..." The teary barbarian raises a finger to the gm! "I trusted you!" Then he leaves to cry in the corner.
Gamemaster Zedth |

There was considerable distance between the group and the drake.
I R KNOW CHEATING! er...

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I don't think he meant that!
Roland, Gromff and Catcher were together, but you only rolled for Catcher and Gromff.

Gamemaster Zedth |

ok LOL @ the D120. Oops!
Catcher, I rolled for Gromff and you only because in the posts just above, everyone else already rolled their stealth.

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Catcher, I rolled for Gromff and you only because in the posts just above, everyone else already rolled their stealth.
Don't worry boss. I don't question those kind of things. I was just pointing what I thought it was Roland motive.

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I'm just waiting for a decision too.
Whatever the wise one's in the party says, Catcher will do.

Roland, just Roland |

I agree with that, but I didn't understand the positions enough to find the best spot for me to be. Do you mind moving Roland on the map to the spot you think is best, Gromff?

Gromff Hammerhand |

I moved people. Something like that. With me and Roland together it means the only spot it can hit multiple targets is the two of us. I would say give him enlarge, though it sucks now, resist acid and strength. Maybe even mage armor.

Roland, just Roland |

Mage Armor does nothing to me. So, I'm just waiting, since I have nothing else to do. What's our next step? We show up? Or do we attack from a distance?

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I'll call their attention with the unseen servant+ Prestidigitation.
While we call keep hidden.

Gamemaster Zedth |

Catcher,
The spellbook link on your profile-- am I reading it wrong? I don't see any of your 2nd lvl spells, and I can't tell which spells are memorized for the day.

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The human word in my stats line is a link to a google character sheet.
There, you'll see a: Spells, scroll and Wands tab, with information about prepared spells.
There's another tab called spellbook too.

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I've updated the link. It was my old spellbook keeping.
Sorry for the confusion.

Tessandriel Siannodel |

Let me also remind you all that the sun is basically setting, and you're in a forest, so the lighting is near-dark. The robed men by the wagon have a couple of torches going, and there is torch-equivalent light coming from the tumbled tower and the shed. Anywhere outside 20' of these sources is dim light, which incurs a 20% miss chance to attacks.
Pardon me, but Tess has low-light vision. She can see twice as far.

Tessandriel Siannodel |

Round 1 Initiative Rolls
[dice=Tessandriel]1d20+3
I see you are still using my old initiative. I took improved initiative at 3rd level. Her bonus is now +7. Just for reference. :-)

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I hate to bring bad news, but remember that Sleep has 1 round casting time.

Miro Ammar |

Ohhhhh....what a bearer of bad news you are. Alright, well I will start the casting this round then, Zedth. And change the targeting as appropriate when they start moving.

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Ohhhhh....what a bearer of bad news you are. Alright, well I will start the casting this round then, Zedth. And change the targeting as appropriate when they start moving.
Yeah, it's a good spell that's so hard to use. :(

Gamemaster Zedth |

Thank you Catcher, I don't think I knew it was a long cast spell.
I'm handwaving this time. Future castings will require the normal casting time, but this one goes off as narrated.

Tessandriel Siannodel |

Thank you Catcher, I don't think I knew it was a long cast spell.
I'm handwaving this time. Future castings will require the normal casting time, but this one goes off as narrated.
It is a surprise round after all. A round is still around regardless of who goes first, right? I hope so anyway, just trying to help our cause. :-)

Gamemaster Zedth |

Technically the surprise round is only a standard action (or a move action) but this time I'm not worried about it.

Gromff Hammerhand |

I didn't realize the sleep spell had been nerfed so hard. Full round cast time for a spell that will last all of 4 levels or less. I have been fond of an alternate home rule on full round cast times. Instead of casting for one round you could split it over two rounds, essentially taking up the standard action of both. This means the caster is vulnerable between turns but allows the caster move before and after. Maybe drop the swift actions as well for balance. Up to you.

Gamemaster Zedth |

Its an interesting house rule. It allows for flexibility, but it also endangers you for 2 full rounds for a chance at spell interruption.
We'll keep it at normal rules for now, though I appreciate the input.

Roland, just Roland |

Holy lord folks, stop buffing me up! I swear I'm gonna call out to that Ogre with my 29 strenght!
Now we just need that inspiration! MUA HA HA HA!!

Gromff Hammerhand |

Will the nearby cultists be affected by Alignment Channel? Probably not. Only affects evil outsiders.

Gamemaster Zedth |

So far you've only seen their hands, which appear human. These hands are sprouting claws, mind you.
You don't really have enough information to determine what they are at this point.

Gamemaster Zedth |

Roland,
I must be missing something (I usually am...), you added +13 to your attack roll, but I'm only counting 11.
+3 (base), +9 (Str = 19 + 4 Rage, + 4 Bull Str + 2 Size = 29), +1 (weapon focus), -1 (power attack), -1 (size penalty) = 3+9+1-1-1 = 11.
The enlarge (though it technically hasn't occurred yet, due to the 1-round casting time) adds 2 str but your increased size lowers your attack by 1, so that's a wash.