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About CatcherSpellsword:
CATCHER Female human evoker(admixture) 5/ Ranger 1/ Eldrich Knight 3
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Speed 20 ft.
==== +3 Keen Greatsword (No additional effects):
+3 Keen Greatsword (w/ Haste):
+3 Keen Greatsword (w/ Haste + PA):
==== Glaive (No additional effects) :
Glaive (w/ GMW) :
Glaive (w/ GMW + Haste) :
Glaive (w/ GMW + Haste + PA) :
==== Wizard Spells Prepared (CL 9th, concentration +12):
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Feats Improved Initiative, Scribe Scroll, Toughness, Craft Wondrous Items, Craft Magic Arms and Weapons, Combat Casting, Weapon Focus (Great Sword)(Ring), Power Attack, Heavy Armor Proficiency, Arcane Armor Training, Arcane Armor Mastery Skills Appraise +9, Bluff 0, Craft(Armor) + 14, Climb +2, Diplomacy 0, Disguise 0, Escape Artist +2, Fly 2, Heal -1, Intimidate +0, Knowledge (Arcana) +18,Knowledge (Dungeon) +13,Knowledge (Eng) +12,Knowledge (Geo) +12,Knowledge (History) +13, Knowledge (Local) +12, Knowledge (Noble) +12, Knowledge (Nature) +13, Knowledge (Religion) +15, Knowledge (Planes) +18, Linguistics(Draconic,Dwarven, Terran) +10, Perception -1, Perform (Dance) +4, Ride +12, Sense Motive +7, Spellcraft +18, Stealth +0, Survival -1, Swim +9, Languages Aklo, Celestial, Common, Draconic, Elven, Infernal, Dwarven, Terran
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Bonus Feat Humans select one extra feat at 1st level.
track: wild empathy: Background:
Being born in a poor family in Vault’s poorest district, she grew always hungry and with almost nothing to eat, but despite of that, she was a cute child, sparkling green eyes, golden hair. She could not understand whom those men’s that took her away from her family were. Mom only cried, Father would not look in her eyes, but she never forgot the distinct sound of coins thrown to father. She was seven. After that, life only got worse. Her new ‘family’ was always travelling, her new ‘father’ always looked at her with strange eyes, her new ‘mother’ however, really nice. Of course, she would always get beaten for not doing her chores, even if she did it. But at the end of the day, ‘mother’ would embrace her, and sing songs to make her sleep, and even thought life was hard, she was happy. She no longer would go hungry for days. One night, after a particularly hard day, she was sleeping when mother came. Without saying anything, the woman hugged her, and then, mother started to cry, singing soft children lullabies. Not much later, father came, a wild look on his eyes ”It’s yer fault for being pretty…” it was all he said as he took the her from the woman’s embrace. They were near Vault, and she were sold to a man called ‘Lamm’ She was eleven. Lamm took her back to the city, and life that was already bad, became hell. The first days were especially worse. They hurt her in manners she was not aware they could hurt someone. She became Lamm’s Pet; she would attend to his every need. To get him food, clean his room. Whenever he went, Lamm took her along. In one of those times, when he took her to a meeting with an ex-member from the Academae, the mage took a liking to her. It did not needed much to frighten Lamm into trading the girl, once more, she saw her life take a turn, for worse, she thought. More after the murderous look Lamm gave her before leaving. She was thirteen. The first thing sir Heinrich Cornelius Agrippa did, was to make her clean. Servants took her and after a bath in hot water (which scared her half dead, since it was her first time being cleaned that way), and changing some simple, yet clean clothes, she was brought to her new ‘master’. Inside his studio, he was sitting comfortably, while observing her. Once more, she prepared herself mentally for the worse, since child, she had learned to enter in a ‘special place’, where she could ignore all things that happened to her body, she would only feel the afterwards. However, strange enough, he was only looking. ”I am sure you have experienced a lot of hardship in your life. I can see it in your eyes.”[b] still in his chair, he leans towards her and continues. [b]”I’m not saying your life here will be easier,” that made her tremble in fear, “But the only punishment you’ll receive, are those you earn.” after saying that, he got up from his chair using a cane to help him walk. ”Here in my household, no one is treated in an unfair manner. You get what you deserve, nothing more, and nothing less. In addition, if you try to flee, know that I have means to find you, no matter where you hide. Now go and attend to the servant quarters, they will tell you what is expected of you.” Despite of her new master threats, life got better. She would still got punished from time to time, but it was only due her own failings, and less than she was used too. They taught her how to read and write, and a proper etiquette for a servant woman. Her duty was to serve the master needs. To keep his room and his studio clean. One day, her curiosity got the best of her and the master found her reading his diaries. She saw in the master that day an array of strange expressions, dreading for the worse, she closed her eyes and waited for punishment. ”It occurs to me, that you have been working under this house for almost a year now, and I do not know your name.” She was startled, her name? What was it? She could not remember. ”I do not know it master.” ”How can you be here for an entire year and do not have a name?” questions Agrippa. ”They call me Catcher, master.” says the girl. Smiling at the name the master asked “And why is that?”
Laughing the mage continue, ”Yes, yes. Very fitting. Tell me Catcher, what do you think of my diary?” The question surprised her; she was not going to be punished? ”It’s confusing master. I can understand you use the diagrams and formulae to call something from another place, and force it to obey you, but I got lost with all those numbers and calculus…” she admits. The master blinked in surprise. ”How… were you able to understand it?” ”I do not know master; it just made sense that it worked that way.” Still smiling in disbelief Agrippa asked: ”Would you like to learn more about it, Catcher?” Sensing an opportunity and being cautious she answered: ”Only if you see fitting to teach me, master.” This was how she turned to be personal assistant and pupil of Sir Heinrich Cornelius Agrippa, ex-member of the academae. She was fourteen. The next three years passed in a blur. She was free from house chores; her only duties were to assist the master and to study, which made her happy. Nothing would work in the two first years of training, she doubt for a moment that she had what it takes to be a wizard, but her effort paid in the end. Master had mastered the arcane ways of conjuring things and making things appear out of blue. Her power however, focused in the raw power of magic, more fitting to destroy, than to create or conjure. She was seventeen when Agrippa officially declared her no longer an apprentice, and gave her first and real grimoire. That was the happiest day of Catcher life. Her relationship with the master only improved after that, they never saw each other as man and woman; it was more like father and daughter. In a peculiar day, Agrippa called her into his studio. He seemed different, anxious. ”Catcher, it has been four years you were brought into this house, and three years since I began to teach you.” looking at the window he continued ”You gained my trust and affection in this period of time, not out of compassion, but because you deserved it.” His words filled her with pride and fear. ”Today, a matter of extreme importance has surfaced. I can trust only you to help me.” He turned and faced her, in his hands a small message container ”I need this delivered with utmost secrecy to an associate of mine that lives in Maiden's Wharf.”
After saying that, he walk to her and in an unexpected gesture, gave her a hug ”You made me proud of teaching you. Do not disappoint me in this.” In the next day, she left Vault, with a secret to deliver, and despite of all, she was happy. Dressed as an adventurer, the mercenary group hired to escort her seemed somewhat familiar, but Catcher did not paid any attention to it. On the first night, tired from the long day of journey, she did not waked up when someone entered her tent. What followed next was not easy to remember later. The mercenaries tortured her for hours, and before passing out, she was able to see Lamm entering her tent, a wicked smile in his lips. ”Finish her” was the only thing she remember before passing out in pain. Catcher was found days later, half-dead in a riverside.
Slipping inside the now abandoned house, she searched her master studio, for the secret places she knew. All save one already found. Inside it, she found her master old grimoire, from his time as an academae student, a huge sword, with some personal heraldry, some golden coins. Personality:
: She is a methodic person (Lawful), and likes to calculate before doing things. She is accustomed to brutal things and not really into giving her life for those she does not know or have no feelings, but she is true to her friends (not that she as one). (Neutral)
Appearance:
Golden hair, bright green eyes, at the present moment, dressed as a farmer girl, carrying a big sword and a large bag. Gear:
2 candles
Money: 1760 gold pieces. World Breaker:
World Breaker This large-sized book has a creased spine and supple gray leather covers. The leather has rubbed away in certain spots, tiny pinhole burns pock the surface, and a brass lock holds the book shut. A young elf girl's portrait has been bound into the front cover, and text covers almost all of the image except her face: text in circles, with arrows pointing to new circles with suppositions. Underneath the girl's chin are the words “World sacrifice?” Protection Average lock (DC 25)
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Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.
Mindflayer's Legacy:
MINDFLAYER'S LEGACY
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4th— Locate Creature, Scrying,Shadown Conjuration
Prepared Spells:
0th: Detect Magic, Dancing Lights, Prestidigitation, Mage Hand 1st: 1/1 Obscuring Misty, 1/1 Grease, 3/3 Shocking grasp, 2/2 Endure Elements . 2nd: 1/1 Scorching Ray, 1/1 Resist Energy, 3/3 Darkvision 3rd: 2/2 Haste, 1/1 Spellsword, 1/1 Chains of Perdition 4th: 1/1 Dragon's breath, 1/1 Locate creatures, 1/1 Scrying |