Zedth's Hell-scarred and War-torn (PF1) (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


1,551 to 1,600 of 2,493 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Can you install a different browser? If not, would they allow you to bring in a thumb drive with a portable app on it?

By the way, I'm fine with your posting rate. Just trying to offer solutions and/or be helpful.


Tactical Map

I appreciate it.

Unfortunately no, I am not allowed to install any other browser or bring thumb drives. My office is very picky about those things as they are security risks to the organization and to lots of private information.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Working my way through my games, and I apologize for the long delay. As I mentioned last week I am, or was, going through a transition between jobs. The last week and a half have been a mess of me trying to bring everyone up to speed and dealing with the sudden mad rush of shopping and parties for my soon to be born grandson. Well, grandson in the step sense, since this is my wife's son's child. But that still makes me a grandpa at 42 I guess :)

Anyway, I decided yesterday that I was going to stick with my current employer, and hopefully things will level out soon. Bear with me, I'm trying to get back into the rhythm for posting from pre-Gencon. Just so much happening all at once has left me in a bit of a chaotic mess. :)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Congratulations!!

Anyway, Roland would not take an AoO at the fleeing enemy. He made his point already.


Tactical Map

Sorry that I missed Friday's posting -- I have family in town this weekend.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

No worries Boss.

We know that fridays are hard on you, and Enjoy the weekend!


Tactical Map

I'll be getting up some posts in a couple/few hours, just FYI.

On a sad side note, Adakos will no longer be playing with us. :(


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

RL problems? And he had just found faith too.


Tactical Map

Yeah, something like that.


Tactical Map

I'm going to try out a new initiative system -- it will simply be an average of the bad guys' rolls and the heroes' rolls.

With Catcher's amazing bonuses to initiative, I imaging that you guys will often be going first.

If you guys don't like the idea, let me know. I might change it in future combats as I see it necessary, but I wanted to try it for now.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, he haven't been very regular on the last few weeks on the games he run either.

It's a pity, but if that's necessary, what can we do about it? Let's drown our sorrows by killing some devils (is this phrase used correctly, btw?)

Anyway, I don't mind if the bad guys go by average, and also I don't mind in the current case, BUT, were I a guy with a high initiative I would feel a little sad about it. You know, when we spend precious resources like feat in order to get an advantage, we don't like to share it with other people who didn't spend what we did (I'm not debating capitalism and socialism, but that's the same). It would be the same thing as I use power attack, take the penalty, but split the damage to everyone in my party.

So, were I Catcher I would feel happy about it, although I would probably say nothing.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

How about splitting the part into high and low initiatives then? It still might split party actions, but, in the long run, it really just means the high initiative party gets an extra action compared to the low initiative (on average).

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I really don't mind it.

Being the first is good so I cast a support spell for others and make the fight easier.
Were Catcher a battlefield controller, that would be different, because being first is a must.

In the current situation even tho it's good (being the first in Initiative), isn't really mandatory.

On a side note, Roland, if you want to share your ‘to hit’ bonus with me, I’ll gladly accept! :D


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Sorry, My 'to hit' bonus said he doesn't like you Catcher. Maybe if you become less stubborn and buy a heart, who knows... ^_^

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Ouch, I hate that song.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Zedth

Someone asked you before, but I'm not sure there was an answer.
What's your thoughs about Stamina rules?


Tactical Map
Roland, just Roland wrote:
It's a pity, but if that's necessary, what can we do about it? Let's drown our sorrows by killing some devils (is this phrase used correctly, btw?)

Yep, that's correct. The typical way for one to drown his sorrows is with alcohol, but as in your example you can swap out drinking with any activity that might raise one's spirits.

Roland, just Roland wrote:
Anyway, I don't mind if the bad guys go by average, and also I don't mind in the current case, BUT, were I a guy with a high initiative I would feel a little sad about it. You know, when we spend precious resources like feat in order to get an advantage, we don't like to share it with other people who didn't spend what we did (I'm not debating capitalism and socialism, but that's the same). It would be the same thing as I use power attack, take the penalty, but split the damage to everyone in my party.

Fair point. Thank you Roland.


Tactical Map
Catcher wrote:

Someone asked you before, but I'm not sure there was an answer.

What's your thoughs about Stamina rules?

I think they are some neat new rules. For this game I wouldn't use the optional rule to make the feat exclusive to fighters, so if anyone wants to invest in the Combat Stamina feat, feel free to do so in the future.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
A light and mage armor pre-cast is fine with me. You had plenty of time pre-battle, and you would've anticipated needing it.

Have I ever told that I love you? *¬*


Tactical Map

Catcher,
How did you manage 10d6 on that shocking grasp?


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

I think she is assuming she confirmed the crit on the touch attack.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Yeah, I assumed that.

My bad....

>.<


Tactical Map

That is fine. Big guys (dragons) have bad touch ACs.

I was confusing myself with extra variables. I was calculating in 'magical knack' for CL+2 (CL 7), and was trying to figure out where the remaining +3 CLs came from. This is of course forgetting that that shocking grasp maxes out at 5d6.

Move along, nothing to see here... typical Zedth

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:

That is fine. Big guys (dragons) have bad touch ACs.

I was confusing myself with extra variables. I was calculating in 'magical knack' for CL+2 (CL 7), and was trying to figure out where the remaining +3 CLs came from. This is of course forgetting that that shocking grasp maxes out at 5d6.

Move along, nothing to see here... typical Zedth

It happens... a lot with me as well.

Pathfinder is a good system. However, so many details are daunting sometimes.
In my games, there are time I expend several minutes searching for rules, details, faq, errata just to make sure that said character could take the step forward and attack as the way he described.

If it were a live session I would just handwave the results and keep the game moving, but here in the forums, if you do that, you get branded and the game is faded to turn into rule discussion.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Tell me about it... It took me almost one hour to find an explanation on how to revert a Baleful Polymorph...


Tactical Map

Friends, hope you'll forgive me - it's been a busy night. I haven't had time to get up a proper post. Tomorrow is busy as well. I'll get up my next post Saturday sometime.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

My friday promises to be hell, so I cannot say anything ^_^

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Veronica

If you are looking for a target for your lifelink I'll suggest Catcher!
Why? Well, because she is a unintentional troublemaker.

Notice how the yet ignored the barbarian to charge at the squish wizard? How the Dragon, even if thankfully dead, had promised dread and terror? How, I'm sure, the giant will want to kill her as fast as possible, from far away, if just to keep her from casting fire spells?

Roland doesn't need lifelink, he was made to take a beating!

Nops, not a chance I'm conspirating to in some nearby future cause some barbarian death...


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Trust me, if I was going to set another one up, it would be with Catcher (of course the big strong Paladin is going to pick the odd, young mage).

But again, standard action to create. It's probably more help (trying) to deal damage at this point, or taking a turn to channel energy.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Catcher wrote:
Roland doesn't need lifelink, he was made to take a beating!

We haven't agreed much lately, but to that one I add +1. Not meaning I wouldn't be happy to receive the life link, no, quite the opposite actually.


Tactical Map

Catcher,
Last round you were not adjacent to the yeti so you wouldn't have been able to attack without moving first. The difficult terrain will prevent you from taking a 5' step.

Your attacks were both misses due to attack roll or concealment anyway, so I suppose it is neither here nor there.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Deadly Juggernaut:

With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.

Straight from the PFSRD and for reference.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

So, Roland just got closer to the giant, which will probably trigger an AoO.

Would be bad roleplay if Catcher, knowing the enemy may take this opportunity to attack Roland, use it to move away?

I mean, wait until the giant use the AoO on Roland, and pray it doesn't have combat expertise to attack AoO again as I move away?


Tactical Map

I don't think that is 'bad roleplay'. It seems more like combat awareness.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Catcher is clever enough to use Roland as a meat shield, I think. It's what we've been doing for a while anyway....

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Well.

Not this time.
One more of those hits and she goes ends dead. I'm playing safe this time.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

What's your caster level for the channel Veronica? 4?


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Yes, 4. Why?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

That's why ^_^


Tactical Map

Sorry about that, Roland. I keep a HP log by hand at my computer where I had your correct HP (notwithstanding the celestial totem, which I forgot about), so I must have typed it in wrong.

It is updated now.


Tactical Map

Why, oh why did I not just sunder the crap out of that hammer?? Why?? Greedy giant wanted some lootz, that's why.

It cost him his life.

-----

Good freaking lord, you guys dish out some serious DPR. I should send in a few more frost giants to teach you a lesson.
Bad players! Bad! Don't show up the GM's bad guys like that!

Next time I'm bringing the heat, don't ye doubt!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

DPR is my second name, mind you. We're like the suicide squad. We kill them fast, because if they do some damage we're screwed... But hey, it was not my earthbreaker who killed it, try to kill the wizard properly next time...

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Hey, sorry about my absence.
Some weeks ago, I had a small accident, and things got complicated, when I thought it was getting good. I went to hospital again yesterday and once more, kinda numb from meds.

I apologize for the delay, and I’ll post in some hours.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I don't think there's actually anyone inside the cave yet, is there?

Going back to the Inn to share histories?


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

See, just like the barbarian to forget the screaming voices in the cave already... : )


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Oh common, even you Brutus?

Gamemaster Zedth wrote:

"Jeremy! All is well! You and your family may come forth; there is no further need to hide away."[/b]

The farmer Jeremy, his wife, and a pair of human children emerge from the large-mouth cave near the farmhouse. The children shake bitterly from the cold, clearly sent into hiding without adequate time to clothe themselves properly for the weather.

This is what I meant ^_^


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Sorry all, had a 16 hour work day yesterday and looking at another today. I'll see about getting something posted soon.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Sorry about my absence. Updating now!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

So are we done here DM? Are the giants no longer a threat? That is the main reason I think we are dragging our feet. If they aren't we can move out.

I don't think we can do anything with the loot either. The dagger is nice but weak and will probably serve someone here better. The weapons and armor are too big for anyone. So that leaves the money. 500 means 100 for each of us. Good?

Also, I thought it was decided to stick to the river to the south and cross at a point were it was low if possible. Do we want to go back through Sweetwater? Could possibly take the hidden passage again.

Options? Opinions?


Tactical Map

The simple answer - you don't really know anything about the giants. Those may have been a marauding pair or they might have been part of a larger community.

The main bits I tried to throw at you to help make your decision was that A) they believe the devil will be back (and be able to rule/defend once again) and B) none of the villagers seem to be in plain fear of giant retribution.

The knife was meant to be flavor treasure, not powerful. You have Catcher who can craft magic arms/armor, so I thought you might like a tool to help harvest materials. Also as you no longer have a ranger the chances of you getting off course have increased. Its 'know direction' power could help with that. Though if you want to give it away, it won't hurt my feelings - you guys can choose which items you want.

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