Zedth's Hell-scarred and War-torn (PF1) (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


1,701 to 1,750 of 2,493 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Tactical Map
Roland, just Roland wrote:
After all, his companions even thought he was neutral instead of good, so now he really didn't care about them, and walked through the ruins without a second thought.

:(

lol I'm sorry!!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Kinda busy.
Still here, but I'll only be able to post later today, so don't need to wait for me.


Tactical Map

I have a minor emergency this weekend that may take a lot of my time. I will post as soon as I'm able.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Sorry about that delay, remember the tree that fell on my house a while back? The contractor finally got the new roof on. And then it rained yesterday and leaked into my livingroom... where I had moved all of the furniture from the rooms that were being repaired... including my computer.

So yesterday was water damage prevention day. sigh


Tactical Map

That is terrible news Veronica. Take whatever time you need.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

One day I'll have a character named Murphy...


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Thanks, and I think we've done what we can for now. I'm emptying 2 dehumidifiers, three times a day to try and prevent mold from growing. Still waiting to see if we're going to have to rip two walls out. Definitely going to have to replace at least half of a rooms tongue-in-groove ceiling. Plus the area rug that we can't get dry because it keeps raining. And, of course, lots of painting.

And I've got to figure out somewhere to keep this furniture for now...

But hey, the hardwood floors made it out ok, so that's good.


Tactical Map

I fixed that map link up at the top. Sorry about that.


Tactical Map

For the mathz -

Roland you had 84/84 + 2/14 bonus HP at the beginning of this round.

You suffered:
-3 from the Wraith
-28 from the blood golem (putting you at 55/84, 0/14)
-then at the end of its turn it drained 2 Con damage, lowering your overall totals to 48/77 HP, 0/14 Bonus HP.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I disagree with you on that Gromff, take a look why:

If You Are Grappled
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

GM please show him how mighty Roland is? ^_^


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Oh. I pulled this part from damage. Guess the one getting grappled has better options.

"You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal."

And I realize even now I missed the "or". Hurr Durr. Never mind.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Also boss, I don't mean to cause my own death, but...

Gamemaster Zedth wrote:
Flesh Golem vs Catcher, 2nd attack: 1d20 + 13 ⇒ (20) + 13 = 33Damage: 2d8 + 5 ⇒ (6, 2) + 5 = 13

That's a nat 20.

I just saw it after posting my action. If that confirms, Catcher will most likely continue her actions, and try to slow down the golem, only a little bit more desperate inside.


Tactical Map

Thank you Catcher. I just rolled a 7, so you're lucky indeed!

Roland, you are mighty, oh so mighty!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
Catcher Slows the golem for 7 rounds! (Catcher, your first fire spell didn't slow it because it wasn't yet 'formed' and so it didn't have the abilities of flesh golem yet....

Don't worry boss!

I don't make habit of questioning the GM actions thru gameplay indirect questions.
I somewhat got why it didn’t worked, based on your explanation before:

Gamemaster Zedth wrote:
(…) As these are not typical golems, the following is not a typical reaction to attacking a golem with a spell--

However, from a character perspective, it make sense Catcher question why her ability didn’t work as she wanted, since she is still in the middle of combat and didn't had time to think about it.

So, I usually keep like this: When the it’s integrated to the character dialogue/internal monologue, it’s because I’m not expecting anything from the GM.

If I as player, have a doubt, I’ll ask in out of character or in discussion. :)

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Action.

I'll wait, you know.
Catcher need to know if she needs go to help the damsel in distress know as Roland.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

My regular CMD is 10 + 7BAB + 6str + 1dex + 1 deflection = 25. With -2 dex that goes down to 24, and unfortunately the unchained rage does not add anything to that number, which I don't agree but...


Tactical Map

Hmmmm. The unchained version has some decent pros but that is definitely a con.

The spirit of the Barbarian's bonus is a raging strength increase. With the old system it boosted your strength rating which in turn boosted the CMB/CMD temporarily. I'm inclined to stick with the spirit of the rule and still allow a CMB/CMD bonus when raging, equal to the untyped rage bonus, just as if it were the old system.

So your typical CMD is sitting at 25.

-1 from the Dex penalty, +2 from rage = 26 right now during combat.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I completely agree with that! ^_^


Tactical Map

Haven't heard from Veronica in nearly a week. I'll post an action for her tonight to move things along.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Wow, has it been a week already? Sorry, I've been checking every day and kind of waiting to see what happened.

And I just remembered that you wanted us to post daily if we were waiting on something.

sigh

I'm so sorry for the inconsistency. Things have just been rather... hectic lately.


Tactical Map

Good to see you're okay and back with us.

Yes please, everyone, if you're waiting on someone else to post an action or for any reason (or no reason at all other than to chime in), please just pop in the discussion thread and say hello.

I would rather not wonder who/what we're waiting on.

No harm done though.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Hello. We're trying to kill the president here in Brazil. If you're interested in the job please tell us.


Tactical Map

Sounds like a hoot and a holler. What's the wage? :-p


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

We're offering to build a huge statue in honor to the one who performs the deed. It will be as tall as the liberty statue and made of pure gold once we take back all the money that has been stolen by her party.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Roland, just Roland wrote:

(...) After all, he was there teaching the monster a lesson, defeating it on its own terms (...)

PA Longsword: 1d20 + 13 ⇒ (5) + 13 = 18! Damage: 1d8 + 13 ⇒ (3) + 13 = 16
PA Longsword: 1d20 + 8 ⇒ (3) + 8 = 11! Damage: 1d8 + 13 ⇒ (1) + 13 = 14

Of course, right, right!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

You know, in the Goblins comics there's a character called Fumbles... It reminded me of some caster in our party...

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Urgh, I won’t even mock. Chances are I'm going down this round as well.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Might as well be the last post before she dies.
I had to make it count! Sorry if it’s a bit big. :D


Tactical Map

Drama is good for RP! *evil GM giggle*

These baddies are dangerous, but both golems are heavily damaged. You can still pull a win here, I have no doubt.


Tactical Map

Also for your review -
I've been using a new house rule in my home game and I've been digging it:

Weapon Focus/Weapon Specialization feats now apply to a selected weapon group (per the Fighter description in the CRB) instead of a selected single weapon.

The idea is to loosen things up a bit. Those are valuable feats but they're also limiting in that if a character finds a weapon that doesn't match their Focus feat, it is usually traded or ignored. I want my players to have the freedom to make more choices about what weapons they use, thus making the RP experience more fluid.

Thoughts?


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Doesn't really help me because of sacred weapon but the other might find benefit.

I have been playing with the idea of tracking certain stats behind the scenes and handing out feats based on use. Like if they attack 30 enemies with the same weapon they get weapon focus for free. If they damage 25 they get specialization. Or cast like 50 of the same school of spells and get Spell Focus. Nothing game breaking but it would help with feat intensive builds and shore up casters melee weaknesses if they practice. Catcher would probably have focus greatsword by now.


Tactical Map

I don't have time at the moment to confirm this but I seem to remember that a Warpriest can consider any weapon he/she has the feat Weapon Focus in, their Sacred Weapon.

If that is correct, then Gromff would be able to use an array of weapons that are still suitable for the Sacred Weapon class feature.

RE: your behind the scenes tracking
I like that. That is also a neat idea.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Your right. I thought it was favored weapon only.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

OMG I wish I had seen Battle Templar before leaving cleric. I am definitely taking two levels of Warder and then Battle Templar next. That class is perfect.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland's rolls weren't up to snuff and did not manage to hit. (Roland, are you including -2 to hit for being in a grapple?)

Yes, I am. I even pasted a spoiler with the attack breakdown:
To hit: +7 bba; +6 str; +2 stance; +2 rage; +1 magical; -3 PA; -2 grapple = +13
Damage: 1d8 + 6 str + 1 magical + 6 PA = 1d8+13


Tactical Map

Yes you did, thank you Roland. I did read that spoiler previously but forgot about it for the last round or two, which was my fault.


Tactical Map
Gromff Hammerhand wrote:
OMG I wish I had seen Battle Templar before leaving cleric. I am definitely taking two levels of Warder and then Battle Templar next. That class is perfect.

I'm sorry to be the bad guy here but I am not allowing any Path of War content in this game. I already made the harsh decision to ask Macezar to rebuild Catcher because I wasn't comfortable with her level of Warlord.

Hope you can forgive me on this one.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Oooooh. Okay. I can't force our party not to bum rush a pair of golems like idiots so Warder made since in that it gave the enemy penalties for focusing on them. But for the sake of consistency I will not beg. I think it best I focus on damage so I am a greater target then. Changing Weapon Focus would help because I could switch to a heavy flail.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Can I complement my action moving back as well? I had only used a standard to attack, and now that Gromff took the AoO's, supposedly I can safely step back. :D


Tactical Map

Yes indeed you may.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Warpriest could use some work but not as bad as I thought.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I kinda got lost there.

If both attacks to Grom (25 and 27) was a miss, how is he grappled?
Don't the Golem need to hit, to start a grapple?

Edit:

Oh, dumb me.
The first one wasn't an attack, but a grapple attempt.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I completely forgot to add the belt. Technically I wouldn't benefit from the con increase this fight so HP and Fort are still the same but I updated the max for when we heal tomorrow. Also missed out on a little damage but thankfully it didn't make a difference on attacks. Got surprisingly lucky this fight.


Tactical Map

Nice crit, Gromff. I love it when combat ends on a crit!


Tactical Map

Seriously you guys, I'm having so much fun right GMing this game .... :-P


Tactical Map

I have a made a few updates/changes to my list of house rules. Please read them over and feel free to comment on anything you see.

Updated House Rules 11/11/2015

  • XP I don't use XP. I will arbitrarily level you up, every so often.
  • Hit Points Max HP at lvl 1. At level up roll as normal, but take a minimum of half your hit die if you roll low.
  • Critical Hits A natural 20 is an auto-confirm crit, unless your opponent is 3+ HD more than you. The idea is to make natural 20s more exciting when you're in combat with an opponent that is about your level or lower. This is also a nod to previous editions of D&D.
  • Weapon Finesse All players may take Weapon Finesse as a free bonus feat if they so desire.
  • Weapon Focus/Specialization These feats now apply to a weapon group (see Fighter in the CRB) instead of a single weapon.
  • Ability Score Checks When rolling an ability score check, one's roll can never result in lower than their current score in that particular ability. I dislike the "swingyness" of ability score rolls which do not scale properly with level or make much sense in my opinion.
  • Dragon hides and scales When harvesting dragon hides/scales for the creation of armor/shields, the harvested dragon corpse is counted as 1 size category higher than it actually is when using the accepted Pathfinder rules. Furthermore, any suits of armor (not shields) made of dragon hide/scales have an armor bonus equal to the armor type +1. (Example - A white dragon hide breastplate has an armor bonus of +7.)

  • Silver Crusade

    Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
    Gamemaster Zedth wrote:
    Can I get a volunteer to be the person who picked up the chest (that turned out to be a talking hammer...)

    Well, it can be Catcher. Even tho I get the impression that nothing good will come of it.

    Silver Crusade

    Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

    Catcher will claim the following items:


    • Scroll of Mirror Image CL 3
    • Scroll of Darkvision CL 3
    • Scroll of Knock CL 3
    • Scroll of Stinking Cloud CL 5
    • Scroll of Deep Slumber CL 5
    • Scroll of Beast Shape 1 CL 5
    • Pearl of Power level 2

    I'll copy them to my spellbook as soon I have spare time.

    Zedth, what's the skill assossiated with the headband?


    • Headband of Vast Intelligence +2


    Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

    I'm not laying claim to anything. The chess set is a good flavor item, but it isn't quite in my characters standards at this point.


    Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

    I'm not using that headband. ^_^

    1,701 to 1,750 of 2,493 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Hellscarred and War-torn Discussion All Messageboards

    Want to post a reply? Sign in.