Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

Maps

Treasure list

summary

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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Can we not leave alone? Zavier asks. Are they controlled by enemy?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We have been warned that there is a dragon that we need to be worried about in Minderhal's Valley. It is possible that these could be related or future weapons. They may also be sitting on a hoard of treasure that could fund the enemies war machine. I could try the confusion trick again and see how that works. "


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hah, well Zavier would like to fly again!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"That can happen."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

AH! I thought they were dead! Is there a way we could start some boulders tumbling down the mountain to crush them below? Or at least distract them for a few moments?


In the distance you can see a creature flying back towards the tomb.


The ones on the ground are dead.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"So do we want to see if we can kill them and find their potential hord or pass them by?"


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

We can search place I guess then move on.

Per if searching: 1d20 + 11 ⇒ (1) + 11 = 12


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

While people are searching sid will ready a confusion for the moment drakes attack.


Are you going inside the building to search. The flying creature is about 3 rounds away.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”We could just go inside and make sure we were ready before we have to engage this flying beastie!”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I think at this point that is the correct plan of action."

Perception for traps as we enter: 1d20 + 14 ⇒ (4) + 14 = 18


Inside the tomb you find the following:

Drakesbane Horn: 4 foot long horn. When sounded it can drive off or attract dragons. Lesser dragons such as drakes flee in terror. Depending on the CR of the dragon, the horn can either scare or sympathy the dragons, more powerful dragons may be immune.

dragonfoe amulet
elixir of tumbling
potion of spider climbing
scroll of poison
masterwork heavy pick
cold weather outfit
a portable ram
a smokestick
two sunrods
two copper and silver armbands worth 380gp total
a silver ring set with three aquamarines (500gp)
piece of alexandrite (170gp)
a dozen irregular pearls (10gp each)
four pieces of quartz (15gp)
14pp
216gp
940sp
2400cp
Numerous stone tablets carved with runes.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

the amulet and the horn might useful in short order
Kohl picks up the horn. "Heh, this fella might just have a hell of a surprise waiting for him."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

That's some heavy duty loot! Anyone of us could use them too. Dibs on the elixir of tumbling though. Zavier needs to set up flanks a lot.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Dragonfoe amulet rolls twice on spell resistance it also gives Sid evasion which could save his life because he takes damage for himself and Gallant from an aoo.

"As we leave, maybe have the horn at the ready."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

I agree, Sid should go with the amulet.
Kohl holds up the horn. "Ready when you are."


You can see that the drake is about 3 rounds away.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"On the other hand is it may attack a much worse dragon."

Sid will stat trying to sneak away hoping to drake dont try to attack if they do he is still getting ready to hit with confusion.

Stealth: 1d20 + 5 ⇒ (4) + 5 = 9


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Any thoughts on a good combat feat to take?


perception: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14


Sid, you think that the rift drake has seen you and is flying in your general direction.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

is there a map for where we are? I just want to make sure we aren't clustered too tightly together for any breath weapons. Do we know what kind of damage its breath might do? Do we need a resist energy from Dolgrym?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"In coming."

I will likely make a move once we have a map and Sid can see the number of enemies.


Map updated


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Can we tell what color that blasted thing is? I’ll try to bolster us as much as I can.”

Perception 1d20 + 13 ⇒ (13) + 13 = 26


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl casts a few quick spells in preparation and lays a blessing on the group.
casting lead blades, divine favor, and bless


The rift drake is red in colour

Does anyone else want to do anything for preparation?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The dwarf casts Communal Resist Energy Fire on the group.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid tries to corrects Dolgrym before he casts, "You want acid not fire."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier takes the 'Deadly Grappler' Feat with one use of his martial Flexibility. Before combat starts.

Sid maybe I should have fly as well? I can try and grapple it to the ground.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Red drake = Acid?


So initiative order is:

Block 1: Kohl

Block 2: Drake

Block 3: Everyone else

So Kohl your action.


Dolgrym initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Zavier initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Sid initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Kohl initiative: 1d20 + 2 ⇒ (15) + 2 = 17

drake initiative: 1d20 + 7 ⇒ (10) + 7 = 17


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid can make you fly on his turn.


Kohl, what would you like to do?


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Might as well see what this thing can do. Kohl lifts the horn to his lips and gives a long blow.


will save: 1d20 + 10 ⇒ (15) + 10 = 25


[i]The horn plays a long, loud, mournful note. It seems to stop the drake in its tracks for just a moment, then it manages to shake off the effects and keep coming (sorry the DC was 22).

The drake moves forward and spits at Kohl/Dolgrym. A ball of acid bursts, spreading out to 60 feet. Anyone in the area can make a Reflex 20 save for half. If you are hit by the ball you are also slowed, if you save you are not slowed.

damage: 5d10 ⇒ (1, 9, 1, 3, 1) = 15

Block 3, your actions


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Dolgrym, did you get that acid protection up?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

No one answered my post asking if red drake = Acid instead of fire, so I assume I’d have cast protection from fire. That’s what I thought red drakes/dragon’s breath would be.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
7 Damage

Zavier's act will change if Sid is casting Fly on him or not. So he'll delay till after Sid does his act.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast fly on Zavier.

"Get'em"


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier zooms up and tries to grapple the flying beast.

Grapple: 1d20 + 22 ⇒ (7) + 22 = 29


I think we'd said before that your grapples no longer provoke Zavier, is that right?

The drake just manages to dodge out of the way of Zavier's grapple

Dolgrym, your action


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts call lightning and directs a blast at the dragon.

Damage 3d6 ⇒ (2, 2, 5) = 9

DC 16 Reflex for half.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

yup, no Aoo


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl looks unimpressed at the horn. He drops it as he moves forward (5' step) with his sword to attack the drake.
sword: 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 dam: 3d6 + 7 + 2 ⇒ (6, 5, 5) + 7 + 2 = 25
sword: 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11 dam: 3d6 + 7 + 2 ⇒ (4, 5, 5) + 7 + 2 = 23


@Kohl, are you flying, the drake is 20 feet up?

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