Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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AC 32 107/107HP

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Damage: 1d3 - 1 ⇒ (1) - 1 = 0

"Hisssss."

Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


[i]With Gallant's bite the Half orc is no more.[i]

Loot:
Potion of cure light wounds
2 potions of pass without trace
potion of vanish
2 smoke pellets
tangleburn bag
leather arnour
5 daggers
m/w morningstar
short sword
Belt of tumbling
Alchemically treated coals
crowbar
thieves tools
garnet
30gp.
1 ounce of sovereign glue
2 doses of universal solvent
50 feet of silk rope
a disguise kit
a set of thieves tools
a noble's outfit worth 75gp
a signet ring worth 50gp
237gp
155sp
55cp


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid provides the cure light wounds potion to Kohl Shadd to stabilize him. Hopefully he can get Dolgrym up.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym slowly gets to his feet, leaning on Basher. ”Did we beat that troll,” he whispers. He casts yet another curative spell on himself.

CLW 1d8 + 1 ⇒ (1) + 1 = 2


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Ummm. Yes, Gallant landed the final blow, but the half-orc is still alive. I think we need to leave and finish up tomorrow. We can take this man to the city guard and interrogate him then recover."

Gallant will stabilize the half-orc. "Hisss."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”I am broken half to hell. Taking a break is probably a good idea. Do you all think we can secure any of these rooms so that nothing untowards will interrupt our rest?”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We could barricade a door or go back to town. It did not take us long to get here and between all the investigating this morning and fighting we have now done I'm exhausted. I think with the recent attack on the town and the missing boy there is a lot more going on here and I bet this man has answers."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl regains conciousness as the healing liquid rushes down his throat. "My thanks, Sid." He slowly gets to his feet and sees to his other wounds.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
"Who are these cretins? They are very well supplied. Their goods are worth a small fortune." He scratches his chin, twirling his goatee a bit. "If these are the ones who set up ..., they may have been working with someone else."
"I agree, Dolgrym. I could use a good night's rest myself. And, perhaps we can use this time to make sure we got all the useful information out of the innkeeper and his staff. But first, I've got a few questions for this orc-blood."
Kohl is clearly in favor of interrogation before anything else, but he will wait until the group is upstairs at least.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"How are we going to wake the man? We don't have a lot of healing to spare. If we go back to town we can stock up on things like smelling salts, alchemist fire, scrolls and holy water that may help us continue our investigation.

There is also a box we did not break open which we could at least take with us until we can open it.

We have a crowbar now!"

Can one of the strong PCs take 20 to pry open the lockbox from here.


Yeah, they can, the lockbox contains a potion of darkvision, a scroll of barkskin, a scroll of ghostbane dirge, a masterwork hand crossbow, 10 normal crossbow bolts, 10 cold iron bolts and 10 silver bolts.

The half-orc and the troll are both dead by the way

From the room to the west (h14) you hear a rattling noise


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

When we take a break, we need to be sure we have claimed all the treasure and divided it up. That gets forgotten in PBP a lot, I have noticed.


AC 32 107/107HP

I had posted the Gallent stabilized the half-orc very shortly after combat one round. I don't know if you saw that.


I did not see that, so apologies the Half orc is unsconscious.

I will update the treasure list at the weekend, although I have made it editable so anyone can do it if they want.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Do we wait until morning here and wake this man up with a spell then continue on or do we bring him back to town interrogate him at the city gurads get more supplies?"

"I say we vote."

"I vote for the second option. We can lock up the door here to make sure creatures don't reentre. I think there maybe a conspiracy against the city that may be bigger than the missing child.


The noise from the other room comes again


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

We will move up to the first floor to have this dicussion. Away from potential dangers.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

ha!
Kohl acknowledges the wisdom in getting out of the ruined church before doing anything else. "Fine. We can stick him in a cell. But we may wish to have someone keep an extra eye on him, lest something happen to him. If there is a conspiracy afoot, someone may decide he's a liability if left alive."


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"That's really smart. They might have an inside man."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Yes. Keep him alive and find out what he knows and why he was consorting with trolls...”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

This is a longer post so we can push along little.

Are there any items people think we should buy as a group?

I was thinking holy water, smelling salts, alchemist fire (we have seen a lot of rats it can't be long until there is a swarm), start saving for a wand of cure light wounds or infernal healing.

If items are not claimed this weekend I will put then in the sell pile and turn them to gold with the GMs permission.

At the plague house

Sid will get the groups help to tie up the half orc. Toss him up on basher and return to town. He will get help baring the door to the plague hosue to prevent entry while away.

In town he will slip a little way away from the group and find a vender of alchemical items. "Excuse me sir I'm looking for some smelling salts?"

At Sid's house.

After aquireing what is needed we can go to Sid's house and begin the interrogation.


You head back into town and are easily able to buy some smelling salts.

The half Orc comes round and snarls

Do your worst, I won't tell you anything


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid is going to look to Kohl to take the lead on the 'interview'. He seems to be the spoken of the group.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Why were you working with that awful troll? I don’t think either of you were smart enough to team up on your own. Is there someone else making you two combine your evil?”


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl laughs at the half-orcs response. "Good! Good, I like a bit of a challenge." He grins maliciously as he asks Sid to fill a couple of vials of acid for him. "You know, to grease the wheels a bit."
intimidate: 1d20 + 7 ⇒ (12) + 7 = 19

he isn't actually torturing the guy, just trying to scare him


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will, hands shaking, fills the vials. Though he hides it an follows Kohl's orders.


The Half Orc is terrified and starts talking

We were ordered to work with each other by Skreed. It was part of his plan, we had to hide out here while he tried to find the tomb for Grenseldek. Oh and we had to guard the prisoner and feed him, dunno why, there was plenty of good eating on him. He was looking a bit sickly the other day though

There was some watch captain sniffing round the other day. Skreed didn't like it so he went out last night and killed him. Then he went back to looking for the tomb. I think Grenseldek is getting impatient though, I think she's just going to attack the town.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Give us a description of the person you killed and the sickly kid."

Does this disruption of the kid sound like the person we are looking for, Rodrick?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Who are these Skreed and Grenseldek people?”


I didn't kill anyone, Skreed did, some captain of the guard

[ooc]He describes Rodrick[/b]

Skreed is a half orc, he's working for Grenseldek who is a giantess. She has some big plan but I don't know what is is. You'd better prepare, she was talking about attacking the town


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"When is the attack?"


Within the next few hours, not sure exactly


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Have we rested since the plague house? Do we get stuff back when levelling?


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"We should warn the guards. Now!"


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”And warn everyone else in the town who is strong enough to swing a sword!”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Agreed. Hopefully, they took our earlier warning seriously.

If there is any additional time we should see if we can get a healing wand we don't know how long this battle will be."


Yeah you can have rested since the plague house. What do you want to do next?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Bring the half orc to Just, the head of the city gurad, who we spoke to earlier and warn the city.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Did someone say STRONG?!

The group turns to see a very large human who apparently overheard them. He's got a bushy beard and is wearing the rough and ready armor of an adventurer. The only weapons he seems to have though is a set of javelins strapped to his back.

If is a STRONG MAN that you are seeking than be happy for you have found me. ZAVIER VITOLY. I have heard of the mighty Orcs of this place and I wish to test my might against them. But I have not found any yet.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"You are very loud. I like that. I have been attacked a lot recently so if you stay near us and keep make lots of noise and you will get to test your strength."

"Introductions later we have a twin to save."


You head back to Kurst and tell him what you have found. He goes white with fear. He immediately starts to get the town as ready as it can be in a few hours. He asks you to be on hand as a kind of troubleshooting team, dealing with problems as they occur.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Well, we certainly aren’t going to give the town up to the savages! We will defend it to our last, that’s for sure! We have one strong man who has volunteered to help....do we have any others?”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Are folks interested in seeing if there is a wand of cure light or infernal healing in town? Sid would know the purveyors of magic good he may know where to find one."


You can find a wand of cure light for sale


As the sun sinks below the horizon the peaceful evening is shattered by the brazen calls of signal horns. Shouts and screams from the town's lower quarter join the clamour, followed by a crash as an airborne boulder smashes into one of the guard towers. Trunau is under attack!

a young boy runs up to Kurst and tells him that there is some trouble at the commons beacon, some of the townsfolk are trying to lynch Brinya. Kurst turns to you and says,

Can you deal with this?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hah! I will come with you and you can hide in Zavier's Shadow! Which is as almost as Mighty as Zavier himself! the human says, pleasure at the prospect of a fight evident in his booming voice.


You move out into the town. The Commons beacon is one of the most important in Trunau. A lynch mob has formed around Brinya Kelver, led by a cleric of Abadar called Baseil Sabask. He riles up the crowd, who appear ready to burn Brinya alive.

"Long have we harboured these traitors in our midst. They claim they are half human but I say they are all Orc. There bestial nature totally subsumes their human side. They are against us as the attack that is coming proves. She is here to let the enemy in. There is only one suitable penalty for such crimes, she must be burned alive."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”You lot stop this right now! I’m dwarven.....I’ve hated orcs long before most of you knew what one was. But, this isn’t the way these things are handled. If you have no proof, we aren’t going to let you string her up!”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"With Brinya's help we have been able to forwarn the town and this is what you do with this information, indulge in infighting and petty racism."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl murmurs a brief spell as they near the throng. "FOOLS!" Kohl roars. "Enemies are ready to tear down the town at any moment and you seek to do their work for them! We need every arm we can get!"
casting enhanced diplomacy for +2 bonus to diplomacy/intimidate
intimidate: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Aid intimidate: 1d20 + 7 ⇒ (4) + 7 = 11

If my new friends wish this to not happen then it will not happen! Zavier says cracking his knuckles.

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