
Kohl Shadd |

Flicking blood from his weapon, Kohl says, "There's more fires that need to be taken care of. We should focus on those to prevent them from spreading."

Sid Keelik |

"True. I imagine there are not many who can handle them."
"Sara grab what you need off the bodies to protect yourself."
"Was there anything in the building that can help us or the troops?"
Sid starts breathing heavily and talking to much.

Zavier Vitoly |

How bad are the remaining fires now that this one is out? We should be trying to save people too so if the fires aren't too bad we might want to follow the sounds of screaming.
Perception state of the quarter: 1d20 + 5 ⇒ (7) + 5 = 12

Daniel Penfold 357 |
Sara and her wife appear more or less OK. On the Orcs you find a falchion and a javelin. In addition Sara gives you a gold necklace worth 1500gp and a 1st level pearl of power.
The only area on fire is now the trees at L8. You cam hear sounds of looting and more Orcs in pretty much all the other areas.
Sid, you can organise some of the humans into a bucket brigade, however they will not move to the fires just yet as there are more Orcs appearing in that area.

Zavier Vitoly |

Seems like we need to clear out the orcs until L8 if we want to do anything to deal with the fire. Should we go house to house to clear the area of enemies?

Sid Keelik |

"If we take the all of our goals into consideration I think clearing the orcs starting fires so the towns people can stop the fires so we don't have to, then defeating the orcs from other parts of the seige sounds prudent."
"Sara, thank you. These will be quite helpful."
I have updated the treasure sheet. Zavier take a look in the group section and write your name beside anything you want to claim.

Daniel Penfold 357 |
Ok I think there was a vote for L4 so will do that first
The stench of death hangs over this small square in Trunau's inner quarter. Bodies of all kinds-orcs and humans, men and women, children and the elderly-lie scattered across the cobblestones where they fell. Veins of watery blood crawl from the base of the well in the centre of the square, spreading from the limp body of a slain Trunuan guard draped over the side of the well. A rare moment of silence on the battlefield accentuates the sounds of crackling flames in the distance and the steady, hollow drip of blood into the well.
You can find a longsword, a heavy steel shield, 10 crossbow bolts, a healer's kit, 50 feet of hemp rope and a potion of cure light wounds
You can hear Orcs in L5 which is an inn. There are clearly Orcs inside L6. In L7 there are the sounds of Orcs going to the top of the tower. At L8 there is an orc with 3 dogs on chainsamd you can again hear Orcs at both L9 and L10.

Zavier Vitoly |

Zavier picks up the potion. Useful. For there are many enemies I hear!
Maybe L7 Orcs going up a tower feels like bad news. But I'm good with any location. Plenty of enemies everywhere.

Sid Keelik |

"The trees L8 and the tower L7 seem like the most strategic choices."
Sid is going to see if he can get a bit more info.
Local: 1d20 + 10 ⇒ (5) + 10 = 15
Does the orc in L8 seem more powerful than the orcs we previously fought? More war paint, better armor and weapons, moving more tactically anything like that.

Dolgrym Sharpaxe |

”Let’s do the tower at L7 then. If we take that one, it might give a tactical advantage.”

Daniel Penfold 357 |
Yeah the Orc at L8 looks stronger than the ones you just fought
The door to the guard tower is ajar and several Trunauan guards lie dead on the bottom floor. Inside the tower are 6 Orcs and one slightly stronger looking Orc
There's not much room in the tower due to the number of Orcs and the shape
Orc initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Larger Orc initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Kohl initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Dolgrym initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Zavier initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Sid initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Sid Keelik |

Sid wispers, "good instincts it seems we have found another leader."
Sid reaches his hand up the stairway into the room. His hand opens and a rainbow of powder falls from it. Then an array of bringing color errupts.
Sid casts a DC 16 Colorspray
Sid can typically get 6 5ft squares without being threatened and 7 if he can cast from a doorway or someother cover. I will try to hit the maximum number of people a differ to the GM for how many that is.

Zavier Vitoly |

Haha! Worthy Foe! Zavier rushes the larger orc.
Grapple Larger Orc: 1d20 + 8 ⇒ (16) + 8 = 24
If he can't get to the larger orc he'll start to smack the smaller orcs around to try and get to him. (hopefully he can use that 16 for it.
Damage if no grapple: 1d6 + 4 ⇒ (1) + 4 = 5

Sid Keelik |

"Coup de gras the infantry when you can. They look like they're out cold."
2 or less HD: 2d4 ⇒ (4, 4) = 8 Unconscious, blind and stunned then proceed to 1d4 blind and stunned below.
3-4 HD: 1d4 ⇒ 1 Blind and stunned then move on to next step.
5 or more HD Stun 1 round

Kohl Shadd |

Kohl normally wouldn't strike a helpless opponent, but these are not normal foes. These are creatures without honor, attacking the helpless, burning homes. He holds up his morningstar and smashes it down on one of the unconscious orcs.
coup de grace: 2d8 + 6 ⇒ (4, 4) + 6 = 14

Dolgrym Sharpaxe |

Dolgrym and Basher move to the unconscious orcs, ready to dispatch them quickly before moving onto the next batch of enemies. ”There’s no time for nicety here...finish them and let’s go get the next group!”

Daniel Penfold 357 |
You manage to go round and coup de grace or tie up the Orcs.
You find:
6 falchions
6 javelins
potion of cure moderate wounds
2 scrolls of cause fear
scroll of charm person
2 scrolls of grease
scroll of remove fear
2 scrolls of summon monster 1
a wand of cure light wounds with 24 charges
a thunderstone
a set of masterwork chainmail
a masterwork light steel shield
a masterwork battleaxe
5 throwing axes
a vial of antitoxin
a set of war drums
From here you can see the following:
L5: You can hear the sounds of Orcs looting what appears to be the inn.
L6: A group of about a dozen Orcs are looting houses here.
l8: This is the strand of trees on fire. There is a large Orc with 3 dogs who is dancing around here.
l9: You can hear loud voices in Common together with a more pitiful pleading voice down a dark alley.
l10: More orcs are looting.
L12: There is what appears to be a dead elven druid here.
From the top of the tower you can see lower Trunua. To the northwest a group of Orcs is operating a catapult, bombarding a guard tower far in the distance. To the west another large boulder smashes into another guard tower causing it to collapse (L13).
Small groups of orc raiders can be seen charging towards the main gate (again far into the distance). They are being held back by Kurst and the guard

Dolgrym Sharpaxe |

Everyone pick a couple items they can use!
Dolgrym votes to head to I9, not able to resist helping those pleading. He grabs a thunder stone, and the scroll of Remove fear.

Sid Keelik |

Remove fear is a cleric spell so I suggest take the other Kohl.
Sid will grab a scroll of cause fear, grease, charm person, summon monster.
He will also grab either, the potion or the wand as he is the only person in the group that can't heal a fallen ally.
Sid will vote for L9 lot may be good for morale to save someone directly.

Kohl Shadd |

Kohl quickly grabs the other scrolls (summon monster, grease, and cause fear), along with the antitoxin and potion (CMW). "We can grab other stuff later. We need to move!"
not too worried about what we can and can't use at the moment, so go ahead and take the wand Sid
L9 is fine. Kohl wants to check on the druid at L12 (hoping he won't actually be dead), but we probably have to go through the large orc with the 3 dogs at L8 to get to him. I'm not sure that we can do anything about the catapult at present.

Dolgrym Sharpaxe |

”Yep, this is the part where you two run away, while your legs still aren’t broken!”
Intimidate aid 1d20 - 1 ⇒ (12) - 1 = 11

Zavier Vitoly |

Zavier shakes his head. What is happening here. It is not good fighting! It is disgusting! You should have contest with strong people not weak people! You should protect Weak people!
L8 and fire fighting next?