Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

Maps

Treasure list

summary

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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier would like that quite a bit actually.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Can you punch that guy with your giant fist for not negotiating in good faith."

Sid casts enlarge person


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

What? Zavier is Already a Giant! What are....OOOOOHHHHH!

Zavier flexes as he realizes that he is growing in size.

HAH!YES! Now Zavier even MORE of a Giant! What? THEY LIED? ZAVIER HATES LIARS! RAAAAH!

Zavier was already walking forward so would getting large put the half orcs in range? If so he'll start flurrying!

Init: 1d20 + 4 ⇒ (10) + 4 = 14

Large Flurry 1: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 4 ⇒ (5) + 4 = 9
Large Flurry 2: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 4 ⇒ (7) + 4 = 11

If not in range then move into 10 foot range and just the first not very good attack :(


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

We might need initiative.


Xavier hits the first Orc with his flurry but it is still there.

Urnsul initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Vorom initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Beast tamer initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Looters initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Zavier initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Kohl initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Dolgrym initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Sid initiative: 1d20 + 6 ⇒ (11) + 6 = 17


So initiative order is:

Dolgrym
Zavier
Looters
Sid
Urnsul
Vorom
Beast Tamer
Kohl

Dolgrym, your action


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Which map are we on?

Dolgrym double moves to engage the orcs. If he can get there in a single move, he attacks with his staff.

Attack 1d20 + 3 ⇒ (5) + 3 = 8

Damage 1d6 + 2 ⇒ (2) + 2 = 4


Top map temporarily

Dolgrym moves forward to engage (not quite there but have moved you closer)

Zavier, your action


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier continues swinging! If one goes down he'll smack the other.

Large Flurry 1: 1d20 + 6 ⇒ (12) + 6 = 18
1d8 + 5 ⇒ (8) + 5 = 13
Large Flurry 1: 1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 5 ⇒ (4) + 5 = 9


The first Orc falls at the power of Xavier's blow, the second is severly injured but still standing just.

At this point some more Orcs appear. Two attack Xavier with their falchions.

falchion: 1d20 + 5 ⇒ (1) + 5 = 6264 + 4 = 268

falchion: 1d20 + 5 ⇒ (2) + 5 = 7264 + 4 = 268

Two more fire javelins at Dolgrym

Javelin: 1d20 + 1 ⇒ (14) + 1 = 151d6 + 3 ⇒ (3) + 3 = 6

Javelin: 1d20 + 1 ⇒ (13) + 1 = 141d6 + 3 ⇒ (4) + 3 = 7


[oops the falchion attack on Xvier is wrong - ignore]

falchion: 1d20 + 5 ⇒ (7) + 5 = 122d6 + 4 ⇒ (2, 6) + 4 = 12

falchion: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 4 ⇒ (1, 1) + 4 = 6


Sid, your action


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Stop that."

Sid runs up and casts daze DC 15 will.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid is going to daze one of the ranged ones.


Will save: 1d20 - 1 ⇒ (1) - 1 = 0


The Orc is dazed. The other Orc from the initial pair attacks Xavier

Masterwork warhammer: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 2 ⇒ (5) + 2 = 7


The orc hits Xavier.

At this point the Orc Beastmaster with her 3 dogs appears in the area near Kohl

Kohl, your action


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl would prefer not to hurt the dogs. It isn't really their fault, after all. But the orc leading them... that's another matter.
using a move action for martial flexibility to learn power attack
power attack: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d8 + 5 ⇒ (7) + 5 = 12
+1 to hit if his bless is still going. Not sure how long it took us to get here. Has it been less than 2 minutes since the previous combat?
Taking a moment to thank the ancestors, and with a cry in a strange language, he swings his morningstar into the orc's torso.


Bless has gone I'm afraif

You hit the beast master, she shrieks in pain

Dolgrym, back to you


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The dwarf continues to attack the melee orc with his staff.

Attack 1d20 + 3 ⇒ (14) + 3 = 17

Damage 1d6 + 2 ⇒ (6) + 2 = 8


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

no problem. That's why I asked


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

@Dolgrym you can two hand your staff for an extra point of damage if you want. Did you want Basher in the fight I can grab his token.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Ph yes. I’m not used to an animal companion so please remind me when I forget. I’ve got a shield, so I can’t two hand the staff.

Basher moves to the next orc and swings his tail in a crushing fashion.

Attack 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1d6 ⇒ 4


Dolgrym you hit the melee orc, it takes the hit but is still there. Basher misses I'm afraid

Zavier, back to you


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier grimaces as the mace smashes home but seems to be invigorated by the pain.

HAH! First good hit Zavier has taken in long time! GOOD!

Large Flurry 1: 1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 5 ⇒ (8) + 5 = 13
Large Flurry 2: 1d20 + 6 ⇒ (3) + 6 = 9
1d8 + 5 ⇒ (6) + 5 = 11

He responds with a very large boot to the orc's face and another swing.


The Orc crumples and goes down

[i]The looters move in and attack Xavier, Dolgrym and Basher.

falchion on Xavier: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 4 ⇒ (2, 2) + 4 = 8

falchion on Dolgrym: 1d20 + 5 ⇒ (7) + 5 = 122d4 + 4 ⇒ (3, 4) + 4 = 11

falchion on Basher: 1d20 + 5 ⇒ (5) + 5 = 102d4 + 4 ⇒ (4, 4) + 4 = 12


Sid, you're up


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid runs over to Kohl's side.

"I don't want to hurt the dogs either."

Sid releases another color spray. (DC: 16 Will)

From here this hits all 4 of on the right side of the map.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

the second cut by the falchion acually hurts Zavier quite badly! Gragh! Come one at a time and I show you how to fight with HONOUR!


Beastmaster Will save: 1d20 + 1 ⇒ (1) + 1 = 2
Dog's Will save: 1d20 + 1 ⇒ (1) + 1 = 2


OMG!

The beastmaster and her dogs all fall unconscious

Kohl, your action


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

If, in the future, you roll the Mooks individually the spell will be much less swingy. Also I'm running out of resources quickly.

2 or less HD: 2d4 ⇒ (2, 1) = 3 Unconscious, blind and stunned then proceed to 1d4 blind and stunned below.
3-4 HD: 1d4 ⇒ 3 Blind and stunned then move on to next step.
5 or more HD Stun 1 round

" Pummle the master and the dogs may run free."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Quickly, then Zavier must heal!


Over to you Kohl


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

sorry, long day... Dolgrym, hope you can heal Zavier while I finish over here
Kohl steps forward to finish the orc beastmaster.
coup de gras damage: 2d8 + 10 ⇒ (2, 3) + 10 = 15


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Basher attacks the orc in melee range with him.

Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d6 ⇒ 3

The dwarf took a 5’ step back, out of range, and used a CLW Spell on the warrior, Zavier.

Clw 1d8 + 1 ⇒ (4) + 1 = 5


[i]Kohl, you coup de grace the beastmaster.

Dolgrym you miss the Orc but you are able to heal Xavier.

Back to Xavier


Xavier, your action


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

It's just the dogs left right?

Zavier does not wish to hurt little doggies. Run away doggies!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

That is basher. He is one of our dinosaur friends. There are 3 orcs still up in front of you.

GM could you rotate the unconscious orc?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier clobbers one of the orcs.

coup de grace damage: 2d8 + 10 ⇒ (5, 5) + 10 = 20


The unconscious ones are the ones on the right. Sid went after them because Kohl was solo. Some of the ones on the left are still conscious (looters), the ones that made the falchion attacks this round.

Buff: Enlarge person on Zavier

Dolgrym
Zavier
Looters (4 looters, one previously dazed by sid immune for 1min)
Sid
Urnsul (unconscious)
Vorom (unconscious)
Beast Tamer (coup de grace)
3 Dogs (unconscious/blind/stunned)
Kohl

GM please correct me if I missed anything.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Sorry for not paying attention. Zavier will try to bring down any who aren't unconscious not coup de grace.
Zavier takes a step back before letting the looters have it.

Large Flurry: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Large Flurry: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 5 ⇒ (5) + 5 = 10


Think I've updated the map correctly

Xavier hits two more looters, knocking them unconscious.

The two remaining looters throw javelins at Xavier and Dolgrym

Javelin on Xavier: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 3 ⇒ (6) + 3 = 9

Javelin on Dolgrym: 1d20 + 1 ⇒ (6) + 1 = 71d6 + 3 ⇒ (5) + 3 = 8

Sid your action


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid runs over and and dazes the one he did not daze previously.

Daze DC: 15 will

"Attack that one first." Pointing at the one he did not daze.

I can't make it to you this turn. I will try to heal you next round.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier is at exactly 0 HP and disabled!


Kohl, your action


Orc Will save: 1d20 - 1 ⇒ (5) - 1 = 4


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl runs to the other side of the alley to aid his comrades. Fortunately, he's fairly fast. He interposes himself between Zavier and the orcs (the red one is down right?).
double move, alas he can't charge


Yeah the red one is down,

Back to Dolgrym

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