Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

Maps

Treasure list

summary

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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

It GRABS?

is it slow? Can we move around it to go into the temple?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Watch out, though slow this creature is huge and thus has a long reach."


You can't move around it, it is too big


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I think we will need to fight it."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”I have one ranged spell left for today. I can try to flame strike it, but after that, my ranged options are basically gone.”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"It is getting late so I believe we will camp here once it is safe. But you can save the spell if you like. We can just used ranged weapons."

We can either just do the usual punch it to death or move + ranged attack and it should be unable to ever catch up to us. I'm good either way.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier has a crossbow I'm Fine with range and spells then sleeping


You can all have a surprise round action


Map updated, using Map 7


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid starts the fight by force punching the enemy.

Attack Touch: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Attack Confirm Flat-Footed Touch: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


The force punches hit the plant.

Anyone else?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier fires a crossbow.

attack range: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 1d8 ⇒ 3


Zavier's crossbow bolt misses.

Dolgrym and Kohl what are you doing?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts Flame Strike!

Damage 8d6 ⇒ (4, 6, 6, 2, 4, 6, 2, 6) = 36

DC 17 Reflex for half


reflex: 1d20 + 8 ⇒ (18) + 8 = 26


Kohl fires two arrows at the plant

+1 Longbow: 1d20 + 9 ⇒ (6) + 9 = 15

damage: 1d8 + 1 ⇒ (4) + 1 = 5

+1 Longbow: 1d20 + 4 ⇒ (8) + 4 = 12

damage: 1d8 + 1 ⇒ (2) + 1 = 3


Both of the arrows miss.

Dolgrym initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Zavier initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Sid initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Kohl initiative: 1d20 + 2 ⇒ (7) + 2 = 9

flytrap initiative: 1d20 + 8 ⇒ (6) + 8 = 14


Initiative order:

Block 1: Dolgrym and Sid

Block 2: Flytrap

Block 3: Kohl and Zavier

So block 1 your actions


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Note Zavier is at maximum range, so 80 feet from plant


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym holds back, hoping the others could do more damage before it managed to completely close with the group.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

finally have access again, so I'll be up when it's my turn


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid hops of gallant and runs around the edge of the area.

Touch attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Sid's attack hits the plant.

The plant double moves towards you.

On to block 3


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

If Zavier is in range of a plant attack he will withdraw, otherwise he will reload and fire again!

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 ⇒ 1


AC 32 107/107HP

Seeing the creature approach Gallant takes of running with Sid on his back.

"Wooooooo..."

They move behind a rock to split the creature's attention.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"It moves?! Like it actually walks?! Huh?"
Kohl focuses for a moment and fires two more arrows at the plant creature.
longboww/DA: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 dam: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6
longboww/DA: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 dam: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6


Zavier and Kohl you both miss.

Back to block 1


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Once the plant gets in range, the Druid moves forward and takes a swing.

Attack 1d20 + 11 ⇒ (11) + 11 = 22

Damage 2d6 + 6 ⇒ (4, 2) + 6 = 12


Ok I'm going to assume Dolgrym delays until the plant gets close, as far as I can see its too far away at the moment.

Sid, what are you doing?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will attempt an other force punch. And a double move on gallant

Attack : 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Swing and a miss.


The flytrap double moves forward again

Back to block 3


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Growling, Kohl goes for accuracy over power.
bow: 1d20 + 9 ⇒ (11) + 9 = 20 dam: 1d8 + 1 ⇒ (7) + 1 = 8
bow: 1d20 + 4 ⇒ (13) + 4 = 17 dam: 1d8 + 1 ⇒ (2) + 1 = 3
"Dammit, hold still!"


The flytrap manages to avoid the arrows

Zavier, what are you doing?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Post in a few hours


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Seeing his friend close with the beast spouting weird gibberish Zavier circles around and tries to grab it!

Dirty Fighting Flank Grapple: 1d20 + 22 + 4 ⇒ (11) + 22 + 4 = 37


The flytrap tries to attack Zavier as he moves in to grapple

bite: 1d20 + 15 ⇒ (6) + 15 = 21

damage: 1d8 + 7 ⇒ (8) + 7 = 15

if it hits it tries to grab you

grapple: 1d20 + 22 ⇒ (7) + 22 = 29

If it doesn't hit/grapple you you manage to grapple it

Back to block 1


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier gets hit and would have gotten grappled, but he spends 2 stamina to increase his cmd to 30 and with a growl pushes through the grabbing vines to tie up the plant instead!

it's grappled not Zavier!


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The Druid moves forward and takes a swing.

Attack 1d20 + 11 ⇒ (1) + 11 = 12

Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"So melee it is." Sid turns gallant in to a gargoly.

"Get it I will be ok here."


AC 32 107/107HP

Gallant charges.

Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damge: 1d6 + 9 ⇒ (3) + 9 = 12


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl drops his bow and mutters a spell as he charges the flytrap.
drop bow as free action, casting grace as a swift action so his movement doesn't provoke AoO's... I totally forgot I had that spell, and charge as fullround where he can draw as free action
sword charge PA: 1d20 + 12 + 2 + 1 - 2 ⇒ (16) + 12 + 2 + 1 - 2 = 29 dam: 2d6 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19


Dolgrym and Gallant both miss. Kohl's arrow flies through the air striking the plant.

The plant tries to break out of the grapple.

break free: 1d20 + 18 ⇒ (11) + 18 = 29

Zavier, your action


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

The plant just barely manages to get out of Zaviers grasp.

grapple: 1d20 + 22 + 4 ⇒ (9) + 22 + 4 = 35

Zavier tries to grab it again.


Zavier grabs the flytrap again.

Dolgrym and Sid, back to you.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid force punches

Force Punch: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 4 ⇒ (1) + 4 = 5

Force Punch (confirm vs touch): 1d20 + 7 ⇒ (7) + 7 = 141d4 + 4 ⇒ (4) + 4 = 8


AC 32 107/107HP

Gallant bites and claws.

Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damge: 1d6 + 10 ⇒ (4) + 10 = 14

Confirmation: 1d20 + 12 ⇒ (17) + 12 = 29
Damge: 1d6 + 10 ⇒ (2) + 10 = 12

Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damge: 1d4 + 10 ⇒ (3) + 10 = 13

Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damge: 1d4 + 10 ⇒ (3) + 10 = 13

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damge: 1d4 + 10 ⇒ (4) + 10 = 14


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The Druid moves forward and takes a swing.

Attack 1d20 + 11 ⇒ (15) + 11 = 26

Damage2d6 + 6 ⇒ (1, 4) + 6 = 11


The flytrap takes a massive battering from Gallant, Sid's force punch and Dolgrym's blows.

It tries to bite Zavier

Bite: 1d20 + 15 ⇒ (7) + 15 = 22

damage: 1d8 + 7 ⇒ (1) + 7 = 8

Back to block 3


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier takes the bite but grins through the pain. His grapple was maintained!

You fall into trap, Plant!

he says as he arches his back and leverages his massive strength to lift he plant up into a whirling suplex and pins it to the ground!

Grapple flank to pin: 1d20 + 22 + 4 ⇒ (12) + 22 + 4 = 38

Grapple flank to damage: 1d20 + 22 + 4 ⇒ (1) + 22 + 4 = 27
Damage: 1d10 + 7 ⇒ (7) + 7 = 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Grapple is maintained as the first one succeeded I think!

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