Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

Maps

Treasure list

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M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

With Zavier holding it down, Kohl tries to finish it.
sword PA: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 dam: 2d6 + 13 ⇒ (3, 3) + 13 = 19
crit?: 1d20 + 12 ⇒ (6) + 12 = 18 dam: 2d6 + 13 ⇒ (3, 6) + 13 = 22
damn. well, maybe with it being pinned, it'll confirm...


With Zavier and Kohl's blow the flytrap is no more.

One of the branches on the floor is a sapling rod


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"This rod is amazing! It will be very helpful in the future. There is a lot to cover in this valley."

Perception to search the area for anything else useful : 1d20 + 14 ⇒ (12) + 14 = 26

Once the area is fully searched:

Sid will cast rope trick and keep watch so everyone can rest in another dimension while remaining awake, placing the rope against a tree as he did before.


The only thing of interest is the building that the flytrap was lurking in.

You rest overnight and nothing disturbs you.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I think n, o, p next. The the forks with Z. Then we will have to see if there is a was to cut over to F,H,J,I


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Shouldn't we go into the building and see what's in there first?

Per: 1d20 + 11 ⇒ (14) + 11 = 25

If there's nothing in the building then the rest sounds good


Zavier you spot a secret door in one wall.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will check for traps and locks.

Perception: 10 + 14 = 24

If it is clear and unlocked Sid will check it out.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

whoa, that rod IS cool
Kohl follows behind Sid, ready to disarm any traps he might see.


You do not find any traps and you are able to open the secret door. This narrow corridor curves around to the north end of the chapel, and is covered with dust that has apparently lain here undisturbed for centuries.

Loot: Bag of holding type 5
3 fire geodes.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym reaches into the bag to see if there is other loot contained therein.


Inside the bag is the following:

a +1 short sword
a scroll of mirror image
400gp


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hah, nothing is hidden from eyes of Zavier!

Good to go with Sid's plan

Can I assume we use up any daily healing spells when resting overnight?


Heading on to N

A small river runs through the centre of this valley. The precipitous slopes of the rocky canyon walls are dotted with a few dozen dark cave entrances. In the distance you can see the glow of a campfire.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Let approach with caution. We can use invisibility when we get close enough."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier nods.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

yeah Zavier, I gotcha covered for healing
Kohl nods to Sid. Not being particularly sneaky, he'll hang back.


You head forward slowly, you can make out near the campfire which you realise is in the entrance to one of the caves. You see three cave giants around it.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier cracks his knuckles and waits for the signal to charge in and grapple one of the giants!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will get ready with a burst of radiance to start the fight.

DC 20 ref.

"I will try blind them. You all focus on any that can still see."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts his extended Barkskin as the group approaches.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl casts lead blades and shield of faith in anticipation of the charge.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier charges any giant that does not seem blinded.

Any suggestions on feats I should flex into? Not that many grapple feats left honestly and none that I can see that help CMD to keep foes from breaking free which is Zavier's remaining grapple weakness.


reflex save: 1d20 + 3 ⇒ (17) + 3 = 20

reflex save: 1d20 + 3 ⇒ (18) + 3 = 21

reflex save: 1d20 + 3 ⇒ (20) + 3 = 23


Zavier, none of them seem blinded so I assume you charge the nearest one.

battleaxe attack of opportunity: 1d20 + 12 ⇒ (1) + 12 = 13

damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18

Zavier initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Kohl initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Dolgrym initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Sid initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Giants initiative: 1d20 + 0 ⇒ (7) + 0 = 7


Initiative order:

Block 1: You guys

Block 2: Giants

So over to you.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier rushes the closest one and grapples it!

Grapple Giant: 1d20 + 22 ⇒ (20) + 22 = 42


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts Flame Strike on the other two giants, leaving Zavier out of the blast.

DC 17 Reflex for half.

Damage 8d6 ⇒ (5, 1, 4, 6, 1, 3, 2, 5) = 27


Zavier manages to grapple the closest giant.

Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11

Reflex save: 1d20 + 3 ⇒ (10) + 3 = 13

Sid and Kohl, your actions.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast alter self on Gallant.


AC 32 107/107HP

Gallant will attack the grappled giant.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damge: 1d6 + 9 ⇒ (1) + 9 = 10
---------------------------------------------
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damge: 1d4 + 9 ⇒ (1) + 9 = 10
---------------------------------------------
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damge: 1d4 + 9 ⇒ (2) + 9 = 11


Gallants' blow all miss as it manages to just avoid them.

Kohl, your action.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

swift action to cast grace, so no AoO's and charge!
Seeing Zavier grapple the first one, Kohl charges after the second.
sword: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18 dam: 3d6 + 7 ⇒ (2, 2, 3) + 7 = 14
dammit


Kohl's blow just misses.

The grappled giant tries to break out.

One of the giants attacks Kohl

The other throws a rock at Gallant.

Grapple breakout: 1d20 + 13 ⇒ (16) + 13 = 29

battleaxe on Kohl: 1d20 + 12 ⇒ (20) + 12 = 32

damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20

battleaxe on Kohl: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13

Rock on Gallant: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d8 + 6 ⇒ (6) + 6 = 12

And back to you guys


confirmation roll on Kohl: 1d20 + 12 ⇒ (19) + 12 = 31

damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym and Basher both move forward and attack the closest giant

Dolgrym Attack 1d20 + 11 ⇒ (15) + 11 = 26
Damage 2d6 + 6 ⇒ (3, 5) + 6 = 14

Basher Attack 1d20 + 11 ⇒ (15) + 11 = 26
Damage 2d6 + 5 ⇒ (4, 5) + 5 = 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier grunts with satisfaction as the giant fails to struggle out of his mighty grasp.

Assuming one of the others is flanking the giant with Zavier, otherwise please take +4 off roll

Zavier uses his leverage to try and bring the giant crashing to the ground.

Maintain Grapple Pin Attempt: 1d20 + 22 + 5 + 4 ⇒ (20) + 22 + 5 + 4 = 51

and with the giant on the ground smashes it with a headbutt!

Maintain Grapple Cause Damage: 1d20 + 22 + 5 + 4 ⇒ (17) + 22 + 5 + 4 = 48

Unarmed: 1d10 + 7 ⇒ (5) + 7 = 12

Hah, I really like the high rolls combined with absurd bonuses! And I should have been rolling +26 instead of +22!

Give rope! I tie ankles to wrists! He manages to say as he struggles to keep the giant under control!


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

oof, damn critting giants!
The giant's axe blow nearly splits Kohl in two. Blood goes flying out of the wound.

Aklo:
"Sid, a little help perhaps, a distraction at least."

He swings his sword at the giant again, trying to match his blows.
sword: 1d20 + 12 ⇒ (8) + 12 = 20 dam: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19
sword: 1d20 + 7 ⇒ (20) + 7 = 27 dam: 3d6 + 7 ⇒ (1, 3, 5) + 7 = 16
confirm?: 1d20 + 7 ⇒ (3) + 7 = 10 dam: 3d6 + 7 ⇒ (6, 5, 3) + 7 = 21


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will try to limit the options of a few giants.

Sid will hit the back two giant with blinding light (burst of radiance DC 19 REF).

Damage: 5d4 ⇒ (4, 1, 1, 3, 1) = 10


AC 32 107/107HP

Gallant on troll form will attack the grappled giant.

Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
---------------------------------------------
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
---------------------------------------------
Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 9 ⇒ (4) + 9 = 13


Dolgrym and Basher both smash their weapons into the grappled giant and it howls in pain.

In a powerful move Zavier slams the grappled giant into the ground, killing it. Kohl manages to drop the second giant with a series of rapid strikes.

reflex save: 1d20 + 3 ⇒ (7) + 3 = 10


The remaining giant is blinded.

Gallant bounds across and claws and bites it. It tries to retaliate.

misschance-lower than 50: 1d100 ⇒ 60


The giant fails to hit anything

Back to you guys


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier moves behind the giant to flank with Gallant and grapples it!

Grapple Flank: 1d20 + 26 + 4 ⇒ (12) + 26 + 4 = 42

What's in Cave! He asks through gritted teeth.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid get a rope ready to hand to Zavier.

"Once he is tied up we can ask questions."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Grapple Flank Pin: 1d20 + 26 + 4 + 5 ⇒ (17) + 26 + 4 + 5 = 52
Grapple Flank Tie up: 1d20 + 26 + 4 + 5 ⇒ (4) + 26 + 4 + 5 = 39
Is that good enough? The giant won't be able to escape either way as the first roll was good


Zavier you managed to pin and then hogtie the remaining giant.

Loot:

+2 dwarven urgrosh


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier has many questions, puny Giant! Zavier says stretching as he sits on a very large shoulder. What is in Cave. Also what is in rest of Valley?


"The caves are put of the old mine workings, they've been abandoned for years, ever since the ore run out. Me and my mates (indicating the dead giants) used to live there.

In terms of other areas:

Area O: We call this area the Forbidden Rift- we don't go there because of the undead.

Area P: Jogrothir's Rest, the tomb of one of our heroes, there is a spire drake that lives there.

Area Q: The Rocky Gorge Pass: There's usually a couple of stone giants on patrol there.

Area R: An old burial bog that we dump dead bodies in.

Area S: The Shrine of Fandarra, it is guarded by benaiohs.

Area T: Patrol area, there's usually some ogres and a slag giant there.

Area U: The hunting ground, usually there's a couple of us that hunt manticores down there.

Area V: The Valley Gates: There's usually 4 giants on guard.

Area W: The main marshalling ground- lots of ginats there.

Area X: The Fighting Pits

Area Y: New recruit area.

Area Z: Cathedral of Minderhal - Look for Eltena, she is friendly towards your kind, watch out for the dragon though.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"It seems like this valley is a source of recruiting. I think it is clearer than ever that we should dismantle the groups in the valley cutting of recruits to the Cathedral of Minderhal before we attack that. I think we should clear up to the hunting ground then head over the ridge to the paths we missed."

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