Brain

GM Arkwright's page

4,712 posts. Alias of Arkwright.


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Pathfinder Adventure Path Subscriber

I've done exactly that, made her a child. I also got rid of the other NPCs that were with her. I have enough to do already! :D

So far it seems to be going fine. Last session, during the "bubbles" events out on the Lake of Mists and Veils, one of them realized she was connected to the manifestation they were fighting and tried knocking her out to get rid of it, but other than that my players have been OK with the little girl tagging along.

As for the Deviant abilities, aside from adding new categories from some third party supplements, I haven't tweaked the feats. I don't call for Backlash unless the player uses a feat 6th level or higher, and my players use their Deviant powers frequently.


Pathfinder Adventure Path Subscriber

I'm aware.

They're already high enough level to take the spellcasting feat once I introduce the free archetype. Thanks for the reminder though.


Pathfinder Adventure Path Subscriber

Thanks for the responses, and clarifications!

I hadn’t considered the Scion of Dromorra. The plan is currently to have Rhuun offer to split his essence among the party as well as Sakuachi, so as not to overwhelm her. “Snowy Owl” would never exist. Perhaps I’ll gibe the players a choice between the two.

I know full well at least one of the players will take the Summoner because it would let them use wands and staves, but the Witch might like this option more.


Pathfinder Adventure Path Subscriber

So, my players are about to reach Egede. I've already made some changes to the AP, namely making Equendria the actual antagonist, responsible for all the blackfrost undead, and her servants are the driving force behind the unrest in Egede, while placing Osoyo into a "natural disaster" kind of role. The Black Whale doesn't actually want to *hurt* you, it just wants to to go home, but its release will kill half the planet so...

Anyway. I had an idea, one I see has been tossed around the forums already, of ending the chapter by giving all the players a Free Archetype of the Summoner dedication, and pushing Sakuachi/Snowy Owl into an advisory capacity instead of a party support.

The question is whether the dedication feat, free or not, is going to add anything to the party members, or just make things more complicated for little functional gain.

The party is a cleric of Apsu, a 2h fighter, an Alchemical Sciences Investigator, and a Witch with the Starless Shadow Patron.

I'm fairly sure the Investigator will make fine use of a second set of skill checks, so no worries there. They'll be able to use wands and scrolls, and I've read that the Meld feat could be of some use.

The Basic Summoner Spellcasting feat confuses me. As written, it says the characters actually remove all spells from their repertoire when they lose the spell slots of that level. For example, when they lose level 1 slots they also lose all level 1 spells they had in their repertoire.