GM Phntm888's Dawn of Defiance

Game Master Phntm888

Abandoned Warehouse


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It was thought to be the beginning of a new era for the galaxy. The Clone Wars that had caused so much bloodshed and strife ended a year ago, following three momentous events: first, the defeat of the Separatist General Grievous on Utapau; second, the failed Jedi coup against Supreme Chancellor Sheev Palpatine; and third, the birth of the New Order, with the Supreme Chancellor now the Emperor. Peace was brought to the galaxy at last, and all beings would flourish under Imperial Rule. The Jedi had been destroyed for their treachery, and safety and security would be assured for all.

And yet, something feels off about this new government. The Republic now Imperial war machine has shown no signs of being disbanded - indeed, it seems to be increasing, as Imperial shipyards churn out more ships and weapons. Clone troopers, renamed to stormtroopers, are found on even more worlds than before. What were once planetary defense fleets are integrated into the new Imperial Military. Those who speak out against the Empire seem to meet with strange accidents, or disappear. There is a certain feel in the galaxy - “oppressive” seems to be the best word to describe it, although few are willing to use the term.

It is into this climate that you have arrived at Sel Zonn station, an orbiting space platform above the Core World of Brentaal. Is this but another stop on your journey? Or is Sel Zonn station where you will meet your destiny…

Welcome to my recruitment for Dawn of Defiance, a Star Wars: Saga Edition Adventure Path that will take the players from level 1 to level 20 upon completion. I will be selecting 4-6 players for this campaign. Below, you will find the character creation guidelines, as well as my personal house rules for the campaign. If you have any questions, please feel free to ask. As of now, recruitment will be open until 11:59 PM EST, December 27, 2017 (2 weeks from today). We will probably not get fully underway until after January 1, 2018, but I’m hoping we’ll be able to let everyone start getting a feel for their characters.

Posting Expectations: I’d like everyone to try and get 1 post a day in during the week, and one on the weekends. Life happens, so if you won’t be able to post for an extended period of time, please try to let me know.

Character Formatting: As long as the information is easily located, I do not have a preference for whether you free-hand create a stat block or use a character sheet generator. Due to the number of options out there, please include the name of the book and page number for any Talents, Feats, Species, or Equipment from outside of the Core Rulebook. I do own all the books.

Ability Scores: We will be using the Star Wars: Saga edition Point Buy with a couple of differences. First, instead of all ability scores starting at 8, five ability scores will start at 10, with the sixth starting at 8. You can choose which ability score starts at what. You will then have 28 points to spend increasing your ability scores. Droid characters will receive only 24 points, due the lack of a Constitution score, and only four of their five ability scores will start at 10, with the fifth starting at 8.

Species: Due to the time period, the Ewok, Rakata, Kissai, and Massassi species should be considered off-limits (Ewoks have not yet been discovered, Kissai, Massassi, and Rakata are extinct). Most other species should be considered in play, although any whose homeworlds are considered to be in the Unknown Regions or who rarely leave their homeworld will require a bit more effort in backstory to be chosen. Droids are acceptable. If you would like to play a Clone, I will also allow that, but I will set your ability score distribution. House Rule: Humans (including Clones) get a +2 bonus to one ability score of their choice.

Classes: All base classes are options, including Jedi. Please note, I do not necessarily consider your character class to be your in-universe profession. Don’t, for example, feel that by choosing Scoundrel you are locked into a smuggler-type character. You could just as easily be a former spy, or perhaps the troublemaking child from an aristocratic family. Don’t feel that you need to constrain yourself to certain character types just because of the name of your class.

Starting Wealth/Equipment: You start with the maximum amount of credits for your class. You must pay the licensing costs for all equipment that requires it. All equipment with Availability of Licensed and below can be acquired without issue, and you automatically pass the Licensing Roll. Anything with a Restricted Availability requires you to make the licensing roll or you cannot purchase it. You may make this check twice for any given piece of equipment. Anything with Availability Military or above can only be acquired via the Black Market, and you must pay the Black Market cost in addition to the licensing cost, and making the necessary check. NB: Since the Jedi Class gives the Jedi their starting lightsaber as a class feature, this is exempt from the above Equipment rules.

Destiny/Background: We will be using the Destiny mechanic in this campaign, but we will not be using the Background mechanic from the Rebellion Era Guide. Destinies which see the most use (per the AP) are Destruction, Discovery, and Rescue, but these should not be considered the only options. We are not using the Unleashed options in the Force Unleashed Campaign Guide.

Backstory/Description: Everyone’s character should have a reason to dislike the Empire. The campaign really doesn’t work if anyone is an Imperial loyalist. Otherwise, the only limit is your creativity. Tell me about your character. How old are they, what have they seen in their life to this point? How did they come to Sel Zonn Station? Why are they here? What do they look like? Any defining features? Feel free to use Wookiepedia to help write your backstory - there’s a lot of good information on there. If you are playing a Jedi, tell me how you survived Order 66, as well as how you’ve avoided capture and detection while on the run for the past year. It’s okay to collaborate with other players on backstory, but know there’s a chance that everyone you collaborate with may not get in.

Recommended Sources: Core Rulebook, Starships of the Galaxy, Scum and Villainy, Force Unleashed Campaign Guide. This is by no means a limit to which books you can use, but they are the ones that I feel contain material that is most thematic to the AP.

House Rules:

1. Multiclassing: When you multiclass base classes, instead of taking one of the new class's starting feats, you can choose to take the Skill Training feat in one of the new class's starting skills instead. That way, if you either already have all of that class's starting feats, or none of them fit your concept, you still get something you actually want out of doing so.
2. Skill Focus: Skill Focus now only gives a +3 bonus when you first take it. When you hit level 10, the bonus increases to +6. This is to balance out Skill Focus in lower level play.
3. Force Sensitive feat: I strongly prefer to limit this to only being able to be taken at character creation, since it makes sense to me that someone is Force Sensitive their entire life, and should really only develop it mid-story for plot reasons. However, if there is sufficient player objection, I am willing to waive this one.
4. Feat progression: You get a feat every odd-numbered level instead of every 3, like in Pathfinder.

Tips to getting selected: Your backstory will be more important than the actual mechanics of your character. I also prefer well-rounded characters to those who do one thing super well at level 1. You’ll have plenty of time to specialize in your preferred option, but try to make sure you can bring more than one trick to the table at the start.

If I’ve missed anything above or if you have any questions, feel free to ask. Remember, you have until 11:59 PM EST, December 27, 2017 to submit your character.


Super hard dot.

I am most likely going to put together a Scoundrel. Going to crack open my books right now. Can't wait to submit, GM!


GM, I have a strong concept for a Scoundrel and why he would be up against the Empire. Basically, I want him to have come up with an incredible Starship design (I'm going to have him have the Design Starship feat at first level) and have someone in the Empire have stolen it. This person will sort of be the character's nemesis, and I driving goal will be to reclaim his design or the completed ship, one or the other.

Would something like this be suitable for the campaign?


Dot. I'll look at books tonight and put something together. Is there any equivalent to a Player's Guide?

Edit: BTW, does anyone know of a good (and preferably free) character sheet generator?


Also I'm somewhat unsure as to how the point buys work when they're starting at 10. If I want to have an 18 in an ability, does it now cost only 10 points (what it cost to get to 16 when starting at 8)? Or is it still the 16 listed?


Hm. Can't start with a heavy blaster like this. Frustrating.

Are any rules extant re: crafting our own gear?


Waaaaaait I think I found one.

GM, is the list of equipment from The Clone Wars sourcebook fair game? In case it is, there's a restricted item;
Knowledge Bureaucracy: 1d20 + 3 ⇒ (12) + 3 = 15

No problems there.

I'm looking specifically at the Merr-Sonn Model 434. Clone Wars, pages 61 and 63


Also down if anyone wants to collaborate on backstories.


I have no idea what I want to play, but I want to play!


Okay! Think I'm good to go, though ability scores might be modded depending on the GM's answer to my previous question.

Istian Thul is ready to go. Once the campaign gets underway, he will probably be referred to by "Fixer", since that will neatly sum up his talents as well as conceal his identity.

I've given the character a six-month "blank" before the game starts. If anyone wants to link backstories, I'd be happy to do so. Istian is a young man on the run from the Empire, surviving only on his wits as he wanders the stars, so he could definitely use a friend!


Okay, Dodekatheon, let me take these one at a time:

1. Concept: I like the idea, and I could find a way to work the backstory in. I’d like the design to be a fighter type - I don’t see bigger ships as really being designed by one person.

2. Point Buy: An 18 in a stat would cost 14 points. A base of 10 is essentially 2 free points in that stat. If the base stat starts at a 10, subtract 2 from what you would normally need starting from 8.

3. Equipment: I believe crafting is lumped under Mechanics. It doesn’t come up often, so I hadn’t thought about it. I’m going to say no crafting pre-game. Equipment from the The Clone Wars sourcebook is perfectly fine.

Ouachitonian: Unfortunately, there really isn’t one. I might be able to answer more questions about the AP if you have any.

GM SuperTumbler: Well, you’ve got time to figure it out.


Perfect, thanks for the feedback, GM. I will alter my backstory and ability scores somewhat to be appropriate. I *would* be interested in crafting much of my own/the parties gear (I love the idea of playing a gearhead in Star Wars), so if selected would probably ask if we could add something in; I think lumping it into Mechanics would make that skill potentially too powerful, but perhaps we could add something akin to the Craft skill in Pathfinder and have it function the same way (50% base cost). My pass at that would be that it would not allow me to bypass Licensing restrictions; I might be able to acquire the components for a thermal detonator, but those would likely still be regulated just the same.

If you'd rather not have item crafting in the game it is of course your world that I am playing in so no worries :)


Ouachitonian wrote:

Dot. I'll look at books tonight and put something together. Is there any equivalent to a Player's Guide?

Edit: BTW, does anyone know of a good (and preferably free) character sheet generator?

You can grab sagaforge Here

It's available else where, but some of those sites are a bit dicey.

Let me know if you have issues grabbing the file.


Updated stats, changed background, and added an intended progression chart. The intended progression may of course change in play, but I figured that would give you an idea of how I see the character evolving. He will double down on pistols and eventually get a suit of powered medium armor that he will heavily modify as a personal battle platform, becoming something of an ace commando when combined with his mechanical skills. I foresee the character becoming hardened and damaged during strife with the Empire and becoming a staunch opponent of all they stand for.


Neat! Thanks for the share, Spaz!

If anyone needs I have some equipment compendiums as well. Let me know and I'll get those up.


Hmmmm. I *do* rather love Saga Edition. Perhaps I might actually consider playing in a game...


I'm dotting the sweet heck out of this. Will come up with character concept(s) soon.


@GM- I'm toying with the idea of playing a Mirialan. Would you like me to use the stats for Humans or use the rules for creating a Near-Human?


Dotting. I've got a Medical Droid programmed- er... created, I'll just need to redo the the attributes and spin up some neat backstory.

If anyone is looking to tie together with a med droid I'd be down to talk options.


@Hefty- Perhaps Istian came across your droid on his recent travels? Maybe it was deactivated and he reactivated it? Just an idea.


I have lots of ideas, so I'm just tossing this out there. Feel free to crush it. I'd like to find a concept that connects with The Clone Wars show in some way. Is there any room for a Fallen Jedi concept. Someone who has flirted with the Dark Side and has a continuing struggle there.

I'm thinking he could be a padawan of Count Dooku or Quinlan Vos. I believe Quinlan Vos survived Order 66, so maybe he had an apprentice? I typically don't play force users, so I'm not sold on this concept, but I thought I run it by you.


I’ve got three main ideas. Please give me feedback on which one I should further pursue/who would one most like to collaborate with.

Jek -An exiled Chiss captain trying to make ends meet in the galaxy as a privateer and doer of odd jobs. Intelligent and savvy, but new to the galaxy at large. An avid holodrama fan, he (attempts) to style himself off of the swashbuckling heroes of his favorite holos. A scoundrel with the potential to take levels in the Master Privateer or Outlaw prestige classes.

Ceyla -An Arkanian reporter and outspoken critic of the Empire. Has achieved some measure of fame around the core for not being afraid to take risks in pursuit of a story. Her inquisitiveness and conviction earns her no friends amongst the Empire, and gets her in more than her fair share of trouble. A noble, who will probably stay noble.

Savvath -A Khaleesh who was a padawan during the purge, and a prodigy with the lightsaber. Has been quietly watching and poking the Empire, but has since given up hope that one half-trained Jedi could do anything against a galaxy-wide empire and has remained in hiding for a long while. A Jedi who will go either along the Jedi path, or the adept path, depending on how things go.


I can see linking up with Jek. They could have hooked up on a couple of odd jobs; Jek may have availed himself of Istian's tech specialist abilities. Maybe they like the same holodramas?

Istian also may have heard of Ceyla, and contacted her with his story, perhaps hoping to find a way to get it out and damage Rath Sienar's reputation.


Here's my pass at a Mirialan Jedi; Jordis Valden. I just used the base Human statistics but if you'd prefer I remake the race into something else I'm happy to do so.


Dodekatheon wrote:

Okay! Think I'm good to go, though ability scores might be modded depending on the GM's answer to my previous question.

Istian Thul is ready to go. Once the campaign gets underway, he will probably be referred to by "Fixer", since that will neatly sum up his talents as well as conceal his identity.

I've given the character a six-month "blank" before the game starts. If anyone wants to link backstories, I'd be happy to do so. Istian is a young man on the run from the Empire, surviving only on his wits as he wanders the stars, so he could definitely use a friend!

Hey Dodekatheon

I started making a character that was going to be a Sluissi tech. Then I noticed Istian Thul is, I think, supposed to be a tech.
If this is true, I will need to look at another concept. It is not so much that it is impossible to have 2 techs, though it is not ideal, but a Sluissi will completely class Istian and any other tech who isn't a Sluissi.
A tech is your concept isn't it Dodekatheon?


He's a tech to start out. As he levels, though, he will be focusing more on combat and using tech in battle. He will, in fact, be taking abilities to make him better at doing tech stuff quickly, and from what I remember Sluissi are better when they are able to spend more time on tasks. I can see the two synergizing pretty well; perhaps they even have an acquaintance over the Holonet and swap ideas?


Yes, Sluissi get a +10 (!)if they take double the normal amount of time over mechanical work.

Another possibility is changing your character to concentrate on Use Computer. There is a lot that can be done with that under the rules. It is possible.

My character is a young female Sluissi who had been brought to the Jedi Temple for training as a Padawan. But before the training really even got started it was interrupted by Anarkin Skywalker bursting in and killing everyone, as he did in episode 4. Isis fled into the undercity of Corruscant after escaping.

Does Dawn of Defiance call for us all to be on Sel Zonn station, far above the world of Brentaal?

I read Istian Thul's background to see if I could weave my characters with it. You seem to know rather a lot about the autistic spectrum. Interesting topic.


A bit. I used to work with a lot of kids, and several of them were on the spectrum. I thought it would be an interesting avenue to explore, for sure.


Ok, brewing an Iron knight. How did it survive the purge? It didn't... sort of. Pearl, as this one was known, was force shoved by its teacher as an artillery shot landed at their feet. It managed to hide itself among the wreckage of battle droids and slowly rebuilt itself from the husks. It now hides itself as a junkdroid and sells its services as a bounty hunter, hiding its force powers behind the mask presence talent, only using them when it thinks it can mask its signature around a higher concentration of the force, or when it is in danger of cessation of functions.


Dot. I have lots of ideas floating around. I'll start making something as soon as I can.


I am dotting here for a member of the bounty hunter's guild who is fighting the empire after a corrupt imperial officer refused to pay him after a job and then tried to have him killed.

I am on Sel Zonn Station because I am trying to find information about the officer who I am hunting.


Great to see the groundswell of interest. Let's see what sort of feedback I can give Re: character concepts.

@DM Ragnarok: Mirialans are nearly identical to Humans, with the exception that they are more flexible and quicker. So, instead of a +2 to any stat, Mirialans get a +2 to Dexterity.

@GM SuperTumbler: The idea is solid, although I'm going to say no to being an apprentice of Count Dooku. Quinlan Vos would maybe be okay, although I don't think he'd have taken an apprentice after Order 66. Jedi are supposed to be laying low, after all. I'd also want you to figure out what direction you'd like the character's story to move in going forward - how does his character growth arc play out? Don't forget he needs a reason to dislike the Empire.

@Jaster Kite: Personality-wise, Jek is fine, but his being a Chiss is going to require some extra work in the backstory to justify his being in the galaxy at large - particularly how he got there from whatever Unknown Regions planet the Chiss exiled him to, and what he was exiled for. The other two are okay - the reporter especially fits the overall theme.

@Joynt Jezebel: Yes, all characters need to start on Sel Zonn Station. Why you are there is up to you, but you have to be there.

@Havocprince: Interested in seeing how you work the Iron Knight. Sounds like it could be tricky.

My next post will have a more specific look over of GM Ragnarok and Dodekatheon's character sheets.


Okay, since I'm a teacher I will be super busy until I get my well deserved Christmas holidays, but I'll try to put something together. My idea is a guyu who survived Order 66 (I'll work out how, though probably because he was far away at the time) and is trying to collect and preserve all Jedi knowledge he can until the order takes on control again (he figures this won't take long). He'll probably be melee focused, so he'll be searching for old archives and holocrones about saber forms and the like, even having to modify or make up his own techniques due to the lack or low reliability of sources. When (deeper into the campaign) he realises the Empire is not being overthrown any time soon, he'll need to rely on a 'padawan' to pass all the knowledge he's hoarded (if any xD).


@Dodekatheon

I could definitely see both happening. Istian definitely seems like the type that Jek would mix with, and would have a story for Ceyla.

@GM

I figured that that would be the case with Jek. He’d have been exiled from military service due to insubordination, mainly due to his occasional delusions of grandeur, combined with Chiss not attacking threats first. Overall, he’s seen as a general disappointment to the Chiss.

As to how he got into the galaxy at large, I imagine during his years of exile, he ran amok with some huttese pirates/smugglers on the edge of the outer rim, and was more or less dragged into his life of crime. I also imagine that he’s mistaken for a Pantoran amongst the less discerning of galactic citizens, and he doesn’t do anything to correct that.

If that won’t work, I have no problem with focusing on Ceyla. She’s a really fun character concept that I haven’t had the chance to play before.


Dodekatheon:

Point Buy looks good. Under Skills, it looks like you accidentally type a Perception +8 instead of 6. You are also 1 language short - you get Basic plus your Int mod (4) languages. Please make a note of the book and page number next to all Feats that come from books other than the Core Rulebook. Your Reflex defense should be 17, not 16.

You have Trace listed as your talent but Personalized Modifications under Special Abilities. Please clarify which one you've chosen.

The backstory is good. Since you made Raith Sienar the one who took your plans, it might be a bit more difficult to get them back. Everything else looks good.

GM Ragnarok:

I'm guessing you originally put the +2 Human bonus into Charisma? Once you move that to Dex, your Point Buy looks good. Don't forget your damage is 2d8-1, since you have a Strength penalty. Take Mirialan as a free language, too. You'll need to pick another for your second point of Int bonus. I would also suggest acquiring a non-lightsaber weapon - after all, using either that or the Force would draw a lot of attention, most of it unwanted.

The backstory is good overall. You would only have become Master Unduli's Padawan later in the Clone Wars - after Barris Offee was elevated to Knighthood during the Clone Wars, so you wouldn't have been her Padawan long - maybe a year, two at most. Dawn of Defiance is also set only 1 year after the end of the Clone Wars, so you'll need to change that part up a bit. Your age would be closer to 15 than 25.

Everything else is good.

@Jaster Kite - Work up the full backstory for Jek. If I think it needs more, I'll let you know.


Considering a human scout, both Force-sensitive and strong in the Force, who was recruited by the Jedi Order at an appropriately young age and underwent the early stages of Jedi training as a Jedi Initiate. However, he did not manage to pass the Initiate Trials, as he failed the last of the three trials. That resulted in his leaving the Order. Thus he never became a full-fledged Jedi Padawan and subsequently Jedi Knight, which meant he neither participated in the Clone Wars (at least not as a Jedi) nor was he a part of the Jedi Order when Order 66 was carried out.

Here is a bit of WIP crunch.

Callum Vorn, Once and Future Jedi:
CALLUM VORN
Medium Human Scout 1
Destiny 1, Rescue; Force 5, Strong in the Force; Dark Side 0
Init +8; Senses Perception +8
Languages Basic, ?
--------------------
DEFENSE
--------------------
Defenses Fort 14, Ref 16 (flat-footed 13), Will 14; Evasion
hp 26; Second Wind +14; Threshold 14
Special Actions Shake It Off
--------------------
OFFENSE
--------------------
Speed 6 squares
Melee Unarmed +1 (1d4+1/20/x2/B)
Ranged None
Base Atk +0; Grp +3
Atk Options None
Special Actions None
--------------------
FORCE
--------------------
Force Powers Known (Use the Force +7): None
--------------------
STATISTICS
--------------------
Abilities Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Talents Evasion
Feats Force Sensitivity, Shake It Off, Strong in the Force, Weapon Proficiency (Pistols, Rifles, Simple Weapons)
Skills (Trained) Endurance +7, Initiative +8, Knowledge (Galactic Lore) +6, Mechanics +6, Perception +8, Stealth +8, Use the Force +7
Skills (Untrained) Acrobatics +3, Climb +1, Deception +2, Gather Information +2, Jump +1, Knowledge +1, Persuasion +2, Pilot +3, Ride +3, Survival +3, Swim +1, Treat Injury +3, Use Computer +1
Combat Gear None; Other Possessions None
Money 3000 credits; Other Wealth None

The idea is to be a Scout only for the 1st level, gaining levels almost exclusively in Jedi classes from 2nd level and onwards. For an example of his progression, here you go...

Probable Level Progression:
Species: Human (+2 to one ability score, +1 trained skill, +1 feat; Basic)
Destiny: Rescue

Level 1 (Scout 1)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, ?
Talents (Scout): Evasion
Feats: Force Sensitivity, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Stealth, Use the Force

Level 2 (Scout 1/Jedi 1)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, ?
Talents (Scout): Evasion
Talents (Jedi): ?
Feats: Force Sensitivity, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Weapon Proficiency (Lightsabers)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Stealth, Use the Force

Level 3 (Scout 1/Jedi 2)
Abilities: Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 14
Languages: Basic, ?
Talents (Scout): Evasion
Talents (Jedi): ?
Feats: Force Sensitivity, Force Training, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Martial Arts I, Weapon Proficiency (Lightsabers)
Skills: Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Stealth, Use the Force

Level 4 (Scout 1/Jedi 3)
Abilities: Str 13, Dex 17, Con 14, Int 14, Wis 16, Cha 14
Languages: Basic, ?, ?
Talents (Scout): Evasion
Talents (Jedi): ?, ?
Feats: Force Sensitivity, Force Training, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Martial Arts I, Weapon Proficiency (Lightsabers)
Skills: Acrobatics, Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Stealth, Use the Force

Level 5 (Scout 1/Jedi 4)
Abilities: Str 13, Dex 17, Con 14, Int 14, Wis 16, Cha 14
Languages: Basic, ?, ?
Talents (Scout): Evasion
Talents (Jedi): ?, ?
Feats: Force Sensitivity, Force Training, Rapid Strike, Strong in the Force
Feats (Scout): Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Feats (Jedi): Martial Arts I, Weapon Finesse, Weapon Proficiency (Lightsabers)
Skills: Acrobatics, Endurance, Initiative, Knowledge (Galactic Lore), Mechanics, Perception, Stealth, Use the Force


Jek:

Tirual’Sij’Ekil, Jek for short, was once, as he would put it, destined to have entire wings in the Chiss libraries devoted to his legend. He was a young Chiss navy captain of some repute, though that was mostly due to his sister, and her budding political career. If someone was to tell him he was living in her shadow, he would have neither believed it, nor recognized it.

This was not to say that he wasn’t competent. He had an understanding of piracy more intimate than the average officer, and was able to predict which maneuvers most would use, and when. Always on the defensive, as per a necessity with the Chiss, Jek prided himself on never being forced into retreat.

His bravado was ultimately his undoing. Off of his patrol and back on the homeworld, Jek has uncovered a plot against his sister, to assassinate before she could continue her rise to power. Believing that he was in the right, he made the first move, attacking the man behind the plot, and the assassin.

What followed was a long few months in the Chiss courts, and an exile in disgrace. Jek had wandered the edge of the unknown regions as some sort of a refugee, working odd jobs, cleaning odd things in odd ships for odd aliens, until one of those odd ships was attacked by Hutt pirates. Jek remained their prisoner for weeks as he slowly learned to speak even the slightest huttese and basic, and was able to bargain that he was worth something to the pirates. His worth was proven when said ship had come under fire from a Black Sun ship, and he was able to aid in the battle.

Earning his place in the crew, Jek was introduced to an entire Galaxy at war, with white armored soldiers fighting skeletal, mechanical beings. After the war, he had earned his independence from the butte, but still pulls odd jobs for them upon request. He learned basic and galactic culture mostly through holodramas.

As it is now, Jek is between ships and crews, sipping stimcaf at various space ports and looking for work. He is no fan of the Empire, as they make his job unnecessarily hard, and they made acquiring his favorite holos, the ones about Jedi, quite difficult.

Hope everything’s up to snuff. Glad to hear any and all feedback.


I stuck to the Core rulebook and created a duros slicer/pilot type of character, details can be found in my profile (wish I could find a picture that looks more like a duros, I've got a good one on my computer but haven't figured out how to upload it). Please feel free to help me figure out any timeline mistakes in his backstory. I feel like the chronology is close, but I won't be surprised if I'm off by a few years somewhere. Thanks!


This is ST Shadow, I'll be tweaking Gotal and submitting him. The backstory will remain but the stats will of course change :-)


F. Castor wrote:

Considering a human scout, both Force-sensitive and strong in the Force, who was recruited by the Jedi Order at an appropriately young age and underwent the early stages of Jedi training as a Jedi Initiate. However, he did not manage to pass the Initiate Trials, as he failed the last of the three trials. That resulted in his leaving the Order. Thus he never became a full-fledged Jedi Padawan and subsequently Jedi Knight, which meant he neither participated in the Clone Wars (at least not as a Jedi) nor was he a part of the Jedi Order when Order 66 was carried out.

Here is a bit of WIP crunch.

** spoiler omitted **...

I was thinking of something similar, a failed initiate, perhaps one who spent a few years in the Jedi Service Corps before walking away. Different progression though, I wasn't ever planning on taking any Jedi levels or the like.


F. Castor:

WIP Crunch looks good. Make sure to explain how he failed the last trial (prove that their connection to the Force was strong and that they were capable of meeting the standards of being a Jedi), since that seems like the one he'd be least likely to fail.

Jaster Kite:

Well, you've done two things with that story. One, you've showed me that you have a good idea of what you want to do with the character. Two, you've given me enough to whet my appetite. Now I want dinner.

I'm okay with you submitting Jek, but if you want to get in, you need to give me more from the backstory. What is his sister's name? What aliens and worlds in the Unknown Regions were part of his wandering? Why were they willing to have a Chiss work on their ship, and not just kill him? Who was the Hutt who captured him? What was the name of the ship? When the Hutt's ship attacked the ship he was on and they imprisoned him, had the ship traveled from the Unknown Regions into known space, or was the Hutt in the Unknown Regions? If so, what was he doing there?

In the first Captain America movie, Steve Rogers asked Dr. Erskine, "Is this a test?" Dr. Erskine replies, "Yes." This is your test.

Sebbik:

Mechanically, the character is solid. However, you are going to be in direct competition with at least 1 other person, especially since you both have the "socially awkward has difficulty looking at others when they speak, is more comfortable working with ships and droids" thing. You might be in direct competition with another person, as well, depending on what Joynt Jezebel's Sluissi looks like. If you're okay with that, that's fine, but I'm giving you a heads up about it.

As for the backstory, it needs some proofreading. Example:

Sebbik's Backstory wrote:
it was Kadlo and Lai who had raised him nearly since birth

. I think this is supposed to be Makai and Kiris. Otherwise, the timeline is mostly good. Dawn of Defiance is starting about 1 year after the end of the Clone Wars, so I'd like to know how soon after the Clone Wars ended and the news of the Jedi Purge came to him that he left home.

Another important question: Do you intend for Sebbik to be Force Sensitive? Please note my house rule RE: the feat above if so.

Gotal of Umbara:

Let me know when Gotal has been properly tweaked and is ready to be submitted.

And expand on that backstory a bit. I know you're capable of writing a more cohesive one.


GM Phntm888:
Updated everything you pointed out! Thought, Perception is actually 7 (+2 Wis, +5 trained), and it is correctly listed in both locations.

I took Personalized Modifications; Trace was part of an earlier build that I decided not to take.

Also added in a little bit more to the backstory to provide the option of not having to face Rath Sienar directly (but if I am picked, I would ultimately leave it in your capable hands!).


I can fix him back to 1st level. I kinda like his background and premise.


GM Phntm888:
Changed the stats around as needed and adjusted skills (everything's at +8 now so that's easy to remember!). Thanks for the info; didn't realize DoD was quite so close to the end of the Clone Wars. Adjusted age to make her younger and edited backstory to reflect only being with Luminara for a short time. Thanks for the feedback.


@Quen Pah: Looking forward to when the stat block is finished so I can review it.

DM Ragnarok:

I just noticed that you copied Istian Thul's stat block for formatting purposes. You forgot to change the name at the top.

@Ouachitonian: Looking forward to seeing what you come up with.


I did indeed. Fixed.


Here is the (almost) completed submission for Jek, with an updated and expanded background to peruse. Anything more I need to add, feel free to tell me.


GMPhntm888:
Thanks for catching the mistake, I'll fix that! Hmm... I already tweaked Sebbik a bit as I originally saw him as a pilot/gunslinger type of scoundrel but saw it was taken. Figured a slicer/pilot hadn't really been taken yet, but I haven't been looking too hard at other character sheets. The socially awkward thing was to explain his low CHA, but maybe I can find a way to tweak him further to have some CHA-based skills as a pilot instead of a slicer or maybe vice-versa. Think that would work? Taking a closer look at that character sheet, it's just too close a match to Sebbik. Might have to go another route with another character concept.


Couldn't resist resurrecting this profile from a previous Defiance recruitment, if you don't mind GM.

See if the background/origin works for you. The Jenisaari are described on page 105 of the core rule book. I tried to embody their philosophy in the background.


Ok. I should be able to get to him tomorrow or Saturday. One more day of finals.

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