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I just noticed I accidentally double posted. Please discount the second post, and go only with what's in the first.


Round 3

As the goblin tries to run again, Stryn thrusts his rapier forward, pricking the goblin's back just enough it collapses to the ground.

Well, this wasn't good. Not only were Kiley's straits far more dire than assumed, the elf only now getting a good look at her again, the fire was also engulfing Henric's frying pan with an all-new wolf attacking the man. And to make matters worse Hal was confusing his idioms! What to do, what to do? The cleric eyed the tiefling's infected wounds and prepared a curative spell, hand shimmering in the darkness with divinity made manifest. Then, on a whim, he changed his mind. Erratic as he was, Hal shifted the nature of the spell in the last second, changing it from the restorative to the empowering. No, this was not the time to play catch-up. The elf could be described as many things, but he was always proactive.

Round 4

Kiley's eyes go as wide and round as saucers as the second goblin dog leaps at her. For a moment she sees the thing as a hellish ghoul coming to devour her. Her scream as it tears into her shoulder is high and shrill as she narrowly avoids having the thing clamp around her throat. She barely notices Hal's spell over her as she bats the dog off of her, and she takes a moment to study it and reassure herself that is wasn't a ghoul before trying to kill it before it can do the same to her. Kiley feels her wounded leg buckle as she begins her attack. Her greatsword misses the goblin dog. She falls to her knee and has to catch herself, leaving herself open for another attack. Her eyes lock with the goblin dog's and she sees its bloody teeth bared as it prepares for another attack.

GM Rolls:

Attack vs Kiley: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The goblin dog lunges forwards, biting Kiley in the chest and pushing her to the ground. Kiley, take 5 damage. You are now unconscious at -3 HP.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
Wolf
????
Hal

Stryn, Henric, and Renae are up!

Tracking:

Kiley - -3/17, -2 Dex & Cha for 24 hours.

Goblin Sneak - dead


A voice from somewhere within the warehouse calls out, "How profitable? I want numbers."


The hound is against the wall, so you can't flank it yet. However, since Karu moved, it will have to move to attack her.

Round 4

GM Rolls:

AoO: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

The hound bites Karu as she stands.

Karu Will: 1d20 + 2 ⇒ (6) + 2 = 8

Karu, take 12 damage as it bites you. You are not shaken.

"Stay with me, Tal! Get behind me if you can, maybe we can escape!", the dwarf says - no, yells. She gets up and falls back, hoping to create the distance needed to give the dog a good ol' mouthful of dwarven-steel. "Or mebbe, stab the beast so we don't 'av to run!"

Stepping back from the hound, she thrusts with her spear, striking the hound. Its hide resists her thrust initially, but she eventually pierces through for a small wound.

Karjys cowers in a corner.

Cade continues fleeing emerging into the courtyard - open air! Sun!

Bellum follows behind.

Talia will attempt to move so she is flanking the remaining hound with Karu. Unfortunately, she can't get into flank while its against the wall. Her knife thrust just barely misses the mark.

Round 5

Riori runs across the rope bridge towards safety.

Karjys, Cade, and Riori are no longer panicked as of the beginning of the hound's turn. Don't forget, if you had your weapon in hand, you would have dropped it upon becoming panicked.

GM Rolls:

Attack vs Karu: 1d20 + 7 ⇒ (4) + 7 = 11

The hound follows Karu and snaps at her. Fortunately, her armor is just barely able to save her.

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

The party is up! No one is panicked, and everyone can control their characters. Cade, Bellum, Karjys, and Riori are on the map marked "Thistletop". The current combat is on "Thistletop Dungeon".

Tracking:

Cade - 16/25
Riori -
Karjys -
Talia - 2/22
Karu - 12/27

Orange Hound - dead
Red Hound - 25/30


The hound is against the wall, so you can't flank it yet. However, since Karu moved, it will have to move to attack her.

Round 4

GM Rolls:

AoO: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

The hound bites Karu as she stands.

Karu Will: 1d20 + 2 ⇒ (16) + 2 = 18

Karu, take 12 damage as it bites you. You are not shaken.

"Stay with me, Tal! Get behind me if you can, maybe we can escape!", the dwarf says - no, yells. She gets up and falls back, hoping to create the distance needed to give the dog a good ol' mouthful of dwarven-steel. "Or mebbe, stab the beast so we don't 'av to run!"

Stepping back from the hound, she thrusts with her spear, striking the hound. Its hide resists her thrust initially, but she eventually pierces through for a small wound.

Karjys cowers in a corner.

Cade continues fleeing emerging into the courtyard - open air! Sun!

Bellum follows behind.

Talia will attempt to move so she is flanking the remaining hound with Karu. Unfortunately, she can't get into flank while its against the wall. Her knife thrust just barely misses the mark.

Round 5

Riori runs across the rope bridge towards safety.

Karjys, Cade, and Riori are no longer panicked as of the beginning of the hound's turn. Don't forget, if you had your weapon in hand, you would have dropped it upon becoming panicked.

GM Rolls:

Attack vs Karu: 1d20 + 7 ⇒ (9) + 7 = 16

The hound follows Karu and snaps at her. Fortunately, her armor is just barely able to save her.

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

The party is up! No one is panicked, and everyone can control their characters. Cade, Bellum, Karjys, and Riori are on the map marked "Thistletop". The current combat is on "Thistletop Dungeon".

Tracking:

Cade - 16/25
Riori -
Karjys -
Talia - 2/22
Karu - 2/27

Orange Hound - dead
Red Hound - 25/30


James Jacobs designed this fight to be quite difficult when he wrote the adventure.

If our paladin hadn't disappeared, it would be going better thanks to Aura of Courage (that +4 vs fear effects would have meant at least a couple other people saved).

Regardless, I have a plan if things further go badly for Karu and Talia. You guys got one of the hounds, which I honestly wasn't sure you'd manage to do. You might get lucky on the last one, especially with Karu's Windy Escape spell being very effective for tanking the hits.


There is, in fact, more. Here it is.

Fortunately, the human is able to dodge out of the way as a wolf attacks him out of the darkness.

The goblin Stryn sees casts a spell on her bow.


It’s a terribly dangerous fight. If it hadn’t been for some poor rolls on my part, you would both be on the ground by now.


It is a supernatural ability, Karu, so that won't apply. Sorry.

Round 4

Shaken by the dog's furious assault, Karu almost forgets to call upon Desna's favor. Almost. Just as the beast is about to sink its teeth into the dwarf, part of the dwarf becomes vaporous. She then stabs at Talia's target. She hits, her spear being resisted before piercing the hound.

Karjys cowers in a corner.

1=South, 2=West

Cade: 1d2 ⇒ 1

Cade runs out of the latrine and forward into a room with no other doors. He sees Karjys cowering in the corner, then flees the room, heading for an opening.

Bellum watches his master run around confusedly.

"I don't want to worry you Karu my love, but I'm not going to last much longer!" Talia warns Karu as blood runs down her body. She stabs at the hound with her silver dagger, catching its throat and felling the beast. Orange is down.

Round 4

Riori runs out the open front doors of the fort to the bridge off the island.

The remaining hound bites at Karu.

GM Rolls:

Attack vs Karu: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Trip: 1d20 + 7 ⇒ (20) + 7 = 27

The hound gets a good hold of the dwarf's leg and pulls her to the ground. Karu, take 12 damage, you are prone, and give me a DC 14 Will save or be shaken for 1 round.

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

The party is up! Talia is still at 2 HP.

Tracking:

Cade - 16/25, panicked 1/5
Riori - panicked 1/5
Karjys - panicked 1/5
Talia - 2/22
Karu - 14/27, prone, shaken 1/1?

Orange Hound - dead


Round 1

Sebbik will continue with his readied attack, shooting the Red Thug if any hostilities against his allies seems imminent - the trigger is if they draw their blasters intending to fire instead of talking.

'Here goes nothing,' Callum thinks briefly before smiling and starting to speak, taking care to at least keep some cover between himself and the thugs if at all possible. "Hello there. I suppose it is best if I get to the point sooner rather than later," the Corellian calls out, opting for a direct approach and hoping Colvin and Sebbik are ready if things get ugly. "Could I perhaps speak with a Devaronian gentleman by the name of Rannick Warden? As for the reason... maybe call it a business opportunity?" He shrugs as he glances at Galatea, aiming for his more diplomatically inclined friend to take it from here. At least as long as blaster fire does not come their way.

GM Rolls:

1d20 + 7 ⇒ (17) + 7 = 24

No one responds to his words.

Initiative Order
Colvin
????
Sebbik
Callum
Raden
Galatea
Thugs

Galatea is up!


Round 3

Stryn moves after the goblin hoping to put him down before he can get off to warn any of the others likely here. He looks to Renea before he goes and asks "Any magic to stop him from fleeing?" as he darts after the goblin. Unfortunately, his stab misses.

Henric repositions himself, attempting to block the goblin from escaping, then smack the goblin with his staff. His staff also misses.

"Working on it," she tells Stryn quickly before her mind begins to focus on her arcane incarnations. When she finishes speaking an ancient Thassilonian incarnation the wizard casts a sleeping enchantment on the fleeing goblin, making sure that neither Henric or Stryn are caught on in its way.

GM Rolls:

Goblin Will: 1d20 + 1 ⇒ (19) + 1 = 20

Goblin Will: 1d20 - 1 ⇒ (8) - 1 = 7

The goblin doesn't seem to notice Renae's attempt to put him to sleep. He again attempts to flee from Henric and Stryn.

GM Rolls:

Acrobatics vs Henric: 1d20 + 8 ⇒ (11) + 8 = 19
Acrobatics vs Stryn: 1d20 + 8 ⇒ (1) + 8 = 9

Stryn gets an AoO, otherwise the goblin again moves out of reach. I'll leave the enemy goblin where he is until the AoO is taken and resolved.

From Stryn's new position, he can see another goblin with his darkvision, half-hidden behind a low wall. It looks like something is strange about one of her eye - maybe in actual light he could see better. Nothing looks strange about the wolf next to her, though, as it growls and bounds forward, biting at Henric.

GM Rolls:

Attack vs Henric: 1d20 + 3 ⇒ (3) + 3 = 6
[/dice]

Fortunately, the human is able to dodge out of the way as a wolf attacks him out of the darkness.

The goblin Stryn sees casts a spell on her bow.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
????
????
Hal

Hal and Kiley are up!

[spoiler=Tracking]
Kiley - 2/17, -2 Dex & Cha for 24 hours.

Goblin Sneak - 0/16


Round 2

Stryn manages to stab the goblin good as it escapes from being trapped between himself and Henric, but it isn't enough to take it down, although it sways dangerously.

Oof, no, never again, Hal thought as he waddled further into the cave with his knees around his ears. The goblins could kill him right here and now; it wouldn't be any more uncomfortable than trying to contort his lengthy frame through this dank crawl space. Yup, just..."Ack! Goblin!" the elf squawked upon almost colliding headfirst into one of the green monster upon scaling a little cliff. Then he relaxed and smiled in recognition of said green monster. "Oh, it's just Stryn. Hello, Stryn." Looking to his left the cleric then noted an injured Kiley trying to fight two incredibly ugly dogs slipping and sliding in a pool of grease. Well, that was just silly.

GM Rolls:

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 5 ⇒ (4) + 5 = 9

Round 3

Kiley bashes the dog on the nose to get it to let go then draws her sword down it's flank to show it why attack her is a really stupid idea. "Play dead!!" The dog proceeds to do so.

GM Rolls:

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The other dog finds stable enough footing to move forward and bite Kiley's other leg. Kiley, take 8 damage. No save needed, since you're already suffering from the allergic reaction.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
????
????
Hal

Stryn, Henric, and Renae are up!

Tracking:

Kiley - 2/17, -2 Dex & Cha for 24 hours.

Goblin Sneak - 0/16


They already have blasters drawn, but pointing them at Callum or Galatea works for a trigger.


Round 1

Colvin continues to hold his fire, waiting to give Callum and Galatea a chance to use diplomacy on the situation.

GM Rolls:

1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (18) + 10 = 28

Galatea and Callum, Perception DC 23:

You notice one of the excavation droids attempting to sneak up on you.

If your Perception check exceeds 28, you can read this spoiler.

Spoiler:

You notice the other excavation droid is attempting to sneak up on you as well.

Initiative Order
Colvin
????
Sebbik
Callum
Raden
Galatea
Thugs

Sebbik and Callum are up!


Ah, so you're right, Hal. Quick Retcon.

Round 2

Henric hops into action as he attempts to vault climb the rock wall in front of him to help Stryn. He's able to work his way past and swing his staff at the goblin. It hits the goblin on the head.

Tracking:

Kiley - 10/17, -2 Dex & Cha for 24 hours.

Goblin Sneak - 9/16


Stryn, please roll confirmation.


Well, you've got a chest of 8000 gp that was paid to Kargeld. You could see if the party will give you some of that, depending on what they want to do with it.

I also don't think you've sold the walrus ivory, seal pelts, or narwhal horn yet.


Round 2

Kiley clamps down on an incipient scream as the mangy mongrel bites into her leg. She could already feel the itching as fur and dander irritate her eyes and nose. She was going to break out into a rash, she just knows it, and can already feel unpleasant prickle in her skin. Worst of all, it has just put holes into her new clothes! "Oh, you're gonna die for that one, spawn of Lamashtu," she growls, though she knows the rat thing can't understand her.

Stryn turns to strike back at the goblin who attacked him, hoping Kiley can hold off the goblin dogs on her own for now. his rapier goes wide.

Henric hops into action as he attempts to vault climb the rock wall in front of him to help Stryn. He's able to worm his way past and swing his staff at the goblin.

Henric attack roll: 19 -4 (squeezing) +2 (flanking) = 17.

His staff swing just barely misses the goblin.

Renae could hear that Kiley was still fighting with some wolves or dogs but still couldn't place where she was, at best only knowing her grease spell had probably hit her attended targets. Hopefully.

With Hal's light still only partially illuminating the way, she was forced to deal with what was relatively right in front of her. Fixing her eyes on the goblin that had just tried to take a slash at Stryn, Renae cast sonic spell at it.

GM Rolls:

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

The goblin shakes its head, mostly ignoring the loud sound.

GM Rolls:

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

The goblin attmepts to dart through Henric's legs. Henric is able to use his staff to ward the goblin off Henric and Stryng, give me attacks of opportunity, but the gobin's second attempt is successful, as he unexpectedly does the same thing again.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
Hal

Hal and Kiley are up! Henric and Stryn can take an AoO against the goblin. Don't forget squeezing penalties, Medium-sized creatures!

Tracking:

Kiley - 10/17, -2 Dex & Cha for 24 hours.

Goblin Sneak - 14/16


Henric, there isn't room to vault the rock wall - you have to Climb over it.


Round 3

Talia shivers as she feels her bones turning watery, grimacing she tries to keep going. "Silver hurts them!" She calls in a shaky voice.

"Just 'cause me family has roots in Janderhoff don't mean I'm made 'ef silver!" the dwarf replies in with is almost a shriek as her foe lashes out at her with vicious intent. Her spear strikes true, the hound's flesh resisting her initial thrust before it finally breaks through.

Karjys cowers in a corner.

Random Direction: 1=right, 2=straight: 1d2 ⇒ 1

Cade finishes running up the stairs and, seeing an open door to his right, darts in. Unfortuantely, it's the goblins' latrine, and there's no way out. He wildly turns, preparing to flee the room.

Bellum follows, but stops outside and wrinkles his nose at the smell.

Talia's hand is visibly shaking as she slashes, but she still manages to graze the hound with her dagger.

Round 4

1=Left door, 2=Center door, 3=Right door
Decision: 1d3 ⇒ 1

Riori, seeing a door, runs to it and throws it open, revealing the entry of the goblin fort - and blessed sunlight outside!

GM Rolls:

Red vs Karu: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Orange vs Talia: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Red Trip Karu: 1d20 + 7 ⇒ (6) + 7 = 13
Orange Trip Talia: 1d20 + 7 ⇒ (5) + 7 = 12

The hounds attack! Karu is bitten by the one next to her (Karu, take 11 damage, and give me a DC 14 Will save or gain the shaken condition for 1 round), but she's able to keep it from pulling her down. Talia is also bitten, and similarly able to resist being pulled down (Talia, take 12 damage and give me a DC 14 Will save, or else your shaken condition continues for 1 round).

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

The party is up! Talia has 2 HP remaining.

Tracking:

Cade - 16/25, panicked 2/5
Riori - panicked 2/5
Karjys - panicked 2/5
Talia - 2/22, shaken 1/1?
Karu - 16/27, shaken 1/1?

Orange Hound - 9/30


Initiative:

Sebbik Init: 1d20 + 9 ⇒ (8) + 9 = 17
Colvin Init: 1d20 + 9 ⇒ (12) + 9 = 21
Callum Init: 1d20 + 9 ⇒ (7) + 9 = 16
Galatea Init: 1d20 + 7 ⇒ (4) + 7 = 11

Thug Init: 1d20 + 1 ⇒ (5) + 1 = 6
Raden Init: 1d20 + 4 ⇒ (10) + 4 = 14
???? Init: 1d20 + 5 ⇒ (13) + 5 = 18

Initiative Order
Colvin
????
Sebbik
Callum
Raden
Galatea
Thugs

Colvin is up in Initiative. Would you like to continue with your readied action?


Round 1

Erk, that was uncomfortable - feeling your spine drag along raw rock ceiling. Unwholesomely tall as he was, Hal's back touched the cave's roof even hunched over as he was. His posture, alarmingly poor at the best of times, now resembled a bent over reed as he waddled into the goblin-sized cavern. But duty called. It wouldn't do to sit by while the others were savaged by... goblins? He assumed goblins, but the cleric couldn't be sure amid the darkness of the cave and the chaos of the fight. He was fairly sure he heard barking. Did goblins bark? No, he didn't think so. They were just barking mad. Ha ha hah! Ah... Why was no one laughing? The elf was quite pleased with that one. Making puns in one's second language was hard too. Oh right, he hadn't actually said it out loud. He would have to tell the others afterwards. After... what were they doing again? Goblins, right! Casually twisting his long fingers through an enchantment, Hal weaved the God of the End Times' one promise into his compatriots heads: that while death was certain, how one met it was very much within their power. It was an encouraging thought, in its own way.

Round 2

Kiley sees the goblin dog fall over and hears the goblin attack Stryn. A moment of hesitation follows as she tries to figure out the best course of action. Figuring Stryn can handle the goblin, Kiley focuses on keeping the goblin dogs off his back.

GM Rolls:

Acrobatics Red: 1d20 + 2 ⇒ (4) + 2 = 6
Acrobatics Red: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics Orange: 1d20 + 2 ⇒ (19) + 2 = 21

Orange vs Kiley: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Kiley watches as the goblin dog that slipped in the grease struggles to find its feet, finally standing. The other lunges forward, the grease hardly an impediment, deftly evading the swing of her greatsword as it bites her leg. Kiley, take 7 damage and give me a DC 12 Fortitude save, or else take a -2 penalty to Dex and Cha as you break out in a rash.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
Hal

Stryn, Henric, and Renae are up!

Tracking:

Kiley - 10/17, -2 Dex & Cha?


So, is there a plan for the rest of the day, or do you want to fast forward to the evening rumor check?


That’s fine. Today was a busy day at work for me - we’re moving groups from two buildings into a new one, and I spent the morning clearing out a network closet in one of the old buildings. Updates to come hopefully tomorrow.


The Green Square is the area of the grease spell.

Round 1

"No, wait, I think Hal might be-" And just like that Renae heard all familiar ting of approaching battle as the sound of drawn blades and growls began to emit from the cave. Without missing a beat, the wizard rushed into the cave, hoping that Hal's illumination spell was strong enough to light her way. Moving deeper into the cave she quickly saw the quick handiwork Kiley and Stryn had made of a Goblin sentry only to head even further and see a duo of mean looking goblin dogs hear growling out of the dark ahead of Kiley. Seeing that Kiley wasn't in the mix of with the dogs growling just yet, Renae took the opportunity to conjure a grease spell on where the mutts should be.

GM Rolls:

Red Reflex: 1d20 + 4 ⇒ (5) + 4 = 9

There's a yipping sound from within the cave and the sound of something falling to the ground with a thud.

"Wait... what?" Henric looks confused as Renae makes her way into the cave. He follows along behind her, trying to see what's got everyone's attention.

GM Rolls:

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Attack Stryn: 1d20 + 5 ⇒ (4) + 5 = 9

Perception Checks:

Renae: 1d20 + 1 ⇒ (6) + 1 = 7
Kiley: 1d20 + 4 ⇒ (8) + 4 = 12
Henric: 1d20 + 6 ⇒ (10) + 6 = 16
Stryn: 1d20 + 6 ⇒ (12) + 6 = 18

Stryn hears the sound of someone creeping up behind him, and turns just in time to fend off an attack from another hidden goblin that was trying to backstab him.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
Hal

Hal and Kiley are up!


Sebbik, roll the readied attack, please.


Osterman Manor

"Of course. I'll look into that warehouse, and let me know when you reach a decision on the manor." Dominik bows you out of the manor, and locks the door behind him before heading back to the Town Hall, while Hel and Cole head back to the Lord's Dalliance the other way, quietly discussing the possibility of the manor.

==========================================================

The Illuminated Scroll

Lutor:

You can purchase any of the scrolls for sale and copy it into your spellbook as normal.

For the exchange, using the rules for adding spells to a spellbok, you can copy a spell from his spellbook (you don't have to decipher the spell, since he's there to help, but you still need to make the Spellcraft check at the end of the hour of study) into yours. Instead of charging a fee for you to do so, however, he gets to copy a spell from your spellbook into his spellbook. Basically, you copy a spell from him for however long it takes, and then he copies one from you for however long it takes. You must pay the typical costs for writing a spell into your spellbook.

====================================================--

The Lord's Dalliance

You all meet back up at the Lord's Dalliance after your morning excursions to further discuss.

Just moving us back to the Lord's Dalliance for lunch, and so everyone can go over everything IC.


Due to inclement weather, my mother-in-law couldn’t make it in to watch the baby, so I’m not at work today. There will be no update.


GM Rolls:

1d20 + 11 ⇒ (12) + 11 = 23
1d20 + 7 ⇒ (4) + 7 = 11

1d20 ⇒ 20
1d20 ⇒ 8
1d20 ⇒ 7
1d20 ⇒ 4
1d20 ⇒ 12

1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (11) + 1 = 12

Looking through their hole in the wall at the other end, Sebbik and Colvin see five thugs facing towards the other hole in the wall where Galatea and Callum are making entry. None of them appear to be aware of the two flankers.

Colvin:

In the back room, you spy a Devaronian hiding behind a crate. He doesn't appear to be aware of you.

Surprise Round for Sebbik and Colvin. You can each take 1 action. Any square containing rubble counts as difficult terrain, and if a line drawn from your square to a thug's square goes through a crate, the thug has Cover. Of course, you can also hide behind a crate and gain Cover.


Once Hel and Cole are finished at the Manor, I'll reunite everyone at the Lord's Dalliance.


The Shack in the Woods

Wesh and Gallen find nothing in the junk-strewn room, so they leave and resume their tour of the areas surrounding Aldencross.

=====================================================

Osterman Manor

GM Rolls:

Sense Motive: 1d20 + 10 ⇒ (9) + 10 = 19

The Reeve shrugs. "Well, you could just purchase the manor once your coin arrives, and remain at the Lord's Dalliance until then. No one's expressed any interest in purchasing the manor since Baron Osterman moved away, and I doubt that will change in the next couple of weeks. The manor's for sale for 5,000 crowns - a bargain for most manors this size." He pauses, considering, then says, "I supposed I could rent it to you for the first month, until your coin arrives, at a cost of 400 crowns. However, I have to warn you, in this town, just renting the manor is going to make you fodder for gossip, as people might find it suspicious you're renting instead of just staying at the Lord's Dalliance."

The manor can be purcahsed for 5,000 gp, or he'll let you rent it for 400 gp a month.


Round 2

Karu uses the fact she's considerably shorter than Talia to attack the rogue's foe from an unexpected. "Stick with me, Talia! We can do this!", the dwarf cries as she stabs their enemy. Her spear hits, but resists somewhat before finally piercing its hide. That's actually Orange, not Yellow. The other is Red.

Karjys, trapped in a corner on the floor above, cowers.

Cade runs away randomly, beginning to flee up the stairs to the next floor. Bellum follows.

"Bad Dog!" Talia growls, not being very clear as to which hound she is upset with. She draws her silver dagger from her wrist sheath and tries that on the creatures. It slices the hound as though the creature didn't have some sort of special resistance to weapons.

You have discovered that silver weapons appear to be effective in overcoming its damage resistance.

Round 1

Riori runs into a room, sees Karjys cowering in the corner and no way out except the door she came in, and turns around and runs through the halls. She breaks out into open air - the courtyard. The horse they'd found earlier looks up from where it's eating grass and snorts loudly, stamping a hoof.

GM Rolls:

Attack vs Karu: 1d20 + 7 ⇒ (8) + 7 = 15

Attack vs Talia: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Trip vs Talia: 1d20 + 7 ⇒ (2) + 7 = 9

The hounds bite at Karu and Talia. Karu is able to fend off her attacker, but the other sinks its teeth into Talia's leg and tries to pull her down. Talia resists falling, but as the creature bites her, she feels her confidence waver as doubt and fear creep into her mind. Talia, take 8 damage and give me a DC 14 Will Save or gain the shaken condition for 1 round. This is a mind-affecting fear effect.

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

Everyone is up!

Tracking:

Cade - 16/25, panicked 3/5
Riori - panicked 3/5
Karjys - panicked 3/5

Orange Hound - 18/30


The Goblin dogs are actually just out of the dim light of Hal's light spell, so you can't see them to target them. The squares to Kiley's right and above her are the very edge of the dim light, so you can target one of those squares, if you would like.


Sorry, I didn't include Hal because he wasn't up in Initiative, but he was also unaware combat was started. Although that's about to change...

Round 1

Henric and Renae, waiting outside until they can begin advancing with Hal, look at the elf confusedly as he talks about a fight about to happen.

Stryn hearing Kiley's warning moves over and attempts to stab the goblin before he can react. He does so, but only a pinprick.

Oh. That's where Kiley moved.

Kiley circles around behind the sentry. Taking advantage of any confusion her maneuver may have caused, and the probably more significant advantage from Stryn's attack, she rams her sword right into the goblin's back. The goblin immediately collapses, slain by her greatsword.

GM Roll:

1d20 + 2 ⇒ (16) + 2 = 18

Kiley then hears a growl behind her. Looking over her shoulder, she spies a pair of mangy canines with the same flat nose, beady eyes, and protruding teeth grown grotesquely large.

The three heroes outside hear the sound of fighting.

Initiative Order
Kiley
Goblin Dogs
Stryn
Henric
Renae
Goblin
Hal

I treated Henric and Renae as delaying. Henric and Renae are now up.


Cole, I'm going to refer you to this post in discussion.


You're back on the Thistletop map, as opposed to Thistletop Dungeon - you ran up the stairs.


Riori, that's a wall, and North will take you back towards the hounds. West or South are the realistic options.


Answers:
1) It is the largest building.
2) Yes, that is what the initial description says. The landspeeder is half-buried under the rubble. For recency, you would have to examine it.
3) Those are the excavation droids mentioned in the above description. The are using saws and and plasma cutters to break down the rubble around the landspeeder.


The map has been updated to the area. Let me know where you plan to go.


Round 1

Reeling in the wake of her allies running away from the battle, Karu can feel her hands trembling as they guide the tip of the spear towards her foe's throat. "Stick together, surely they'll come back to help us! We can do this!" Just like her attack, the dwarf's shaky voice isn't exactly inspiring. "Bellum boy, c'mon! Bite the nasties, won't you?!"

Karjys continues running, having gone up the stairs and attempting to navigate Thistletop, finding a corner to cower in.

Cade keeps his smile about him but it is most certainly a show. He slowly steps back out of the room. "Umm yeah...you guys got this...I will be just outside here. Let me know if you need anything." He then takes off running as fast as he can. Bellum Bellum looks from the floating animals to the retreating halfling and back again. The large dog follows after his master.

Talia winces as her bolt bounces harmlessly off the monstrous hound, drawing her cold iron dagger from her wrist sheath she steps up to engage Orange. Her dagger hits, but bounces off the hound's hide.

Round 2

Riori continues fleeing, finally getting back onto the first floor of Thistletop. Guess who gets to roll for a random direction to run next turn?

GM Rolls:

Attack vs Karu: 1d20 + 7 ⇒ (1) + 7 = 8

Attack vs Talia: 1d20 + 7 ⇒ (5) + 7 = 12

The hounds bite at Karu and Talia, but both are able to evade their attacks.

Initiative Order
Riori
Hounds
Karu/Karjys
Cade/Bellum
Talia

Everyone is up!

Tracking:

Cade - 16/25, panicked 3/5
Riori - panicked 3/5
Karjys - panicked 3/5


The Illuminated Scroll

My apologies, he has 10 1st level scrolls, and 6 2nd level. All scrolls can be purchased at normal price.

Master Scaramore takes out a case from behind his desk and opens it, carefully pulling out and setting several scrolls.

Level 1: Protection from evil, Mount, Unseen servant, Comprehend languages, True skill, Sleep, Memorize page, Ventriloquism, Magic Aura, Preserve

Level 2: Companion life link, Life pact, Admonishing ray, Blur, Cat’s grace, Bear’s endurance

===========================================================

The Shack in the Woods

Gallen and Wesh find the path to the door to be unobstructed, and arrive without issue. They hear nothing on the other side, and so open it, revealing the second room to be filled with all kinds of junk.

Perception DC 25:

You spy, hidden in the junk, a trap door.

===========================================================

Osterman Manor

"I'm not sure. I'll have to check the records to see who owns it. I can tell you no one has said anything to me about it in the past."

Dominik leads the way up to the manor and unlocks the front door. Inside, the furniture is covered with large cloths, and there appears to be a layer of dust on everything. "My apologies for how dusty it is. The last maid I hired to clean the place got married to a lad in an outlying farm, and I haven't found anyone to take over the job."

On the ground floor, Dominik first shows you to the formal sitting room just off the entry hall, a lovely room with a couch, a love seat, and two chairs along with a hand-carved fire place. He then takes you to the withdrawing room, which is just off the dining room. The dining room features a long wooden table with ornately carved legs capable of holding up to a dozen people. From there, it's to the kitchen and butler's pantry, both of which are of good size and quite serviceable. Finally, he shows you the basement, a good sized room that should be sufficient for holding wine, food supplies, and other things.

Perception DC 20:

The basement appears to have been soundproofed.

From there, he takes you to the second floor, which holds six good-sized bedrooms, and a washroom. There's also a stair that goes up to the steeple. Dominik informs you, "On a clear day, you can even see as far as Balentyne from up there."

The tour finished, Dominik gathers you back in the entry hall and asks, "Well? What do you think of it?"


The ceiling is too low for you to hop the wall, Kiley - I need a Climb check.


I would like to make sure everyone knows they are fully healed and conscious.


Unfortunately, Handle Animal can only be used if trained. Karu, would you like to attempt to handle Bellum with your move action?


Incidentally, this entire setup almost made me giggle, because it would have been hilarious if both groups were completely unaware of the other.

GM Rolls:

1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (6) + 6 = 12

Surprise Round

"Stryn! Goblin," Kiley warns in hushed tones as she advances to get closer to the sentry. He jumps in shock as what was once a disembodied voice suddenly appears to be a longshanks right in front of him.

Initiative:

Kiley: 1d20 + 3 ⇒ (14) + 3 = 17
Hal: 1d20 + 3 ⇒ (3) + 3 = 6
Stryn: 1d20 + 3 ⇒ (15) + 3 = 18
Henric: 1d20 + 2 ⇒ (20) + 2 = 22
Renae: 1d20 + 2 ⇒ (20) + 2 = 22

Gobbos: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative Order
Henric
Renae
Kiley
Stryn
Goblin
Hal

Everyone except Hal is up for Round 1. Henric, Renae, you are not yet aware combat has begun.


The legend in the Map of Aldencross has been updated.


The Town of Aldencross

"Precisely. The quieter things are handled, I think, the better."

Reeve Vallison leads you south through Aldencross, as Osterman Manor is located in the southeast section of town.

Perception DC 13:

You notice you are walking by what looks like an unused warehouse on the same street with a faded "For Rent" sign on the door on the way to the Manor.

Osterman Manor sits on the edge of town. It is a large manor house with a high steeple on the top. The Reeve says, "This is the manor I spoke of. If you'll follow me, I'll show you around."

Reeve Vallison walks up to the front door, removing a key from his belt to unlock it.

============================================================

The Illuminated Scroll

"If you mean in terms of magic items, I am limited to scribing scrolls of the second circle of spells - I have not studied the art of creating magical items. If it's potions you seek, though, it is my understanding that Master Caldwin is a most capable potion brewer. Of course, as a fellow practitioner of the arcane arts, if you were interested, I could allow you to copy spells from my spellbook in exchange for bing able to do so from yours."

He can sell level 0 through level 2 scrolls. Let me know if I need to create a spellbook for him, as the AP's writers didn't see fit to do so. He has 10 scrolls pre-made in stock, currently, if you want to see what he has available.

=====================================================

The Shack in the Woods

You cautiously approach the shack, it's rotted, sagging front porch looking dangerously on the brink of collapse. The door is closed. Knocking, you hear no answer, and cautiously open the door to reveal a room littered with dust and cobwebs, and another closed door at the back.

Survival DC 20:

You spot faint tracks in the dust leading to the back room, indicating a single human has walked through the main room to the back room.


Hel? Cole? Any further conversation with Reeve Vallison, or shall I move you on to the tour?


Talia, any action?


GM Rolls:

1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (9) + 6 = 15

1d20 + 12 ⇒ (10) + 12 = 22
1d20 + 12 ⇒ (2) + 12 = 14

Stryn sneaks his way into the cave, Kiley about 15 feet behind. The ceiling of this cave is awkwardly low, barely more than four feet in height. A pair of walls two feet high made from piles of rocks and broken masonry divide this larger cave into smaller areas. The air stinks of smoke, sweat, and worse. All Medium-sized creatures are considered to be Squeezing (-4 to attacks and AC, and move at half speed).

As Stryn silently advances into the cave, he doesn't spy any signs of any goblins guarding the area. Kiley, however, notes a single goblin watching the entrance, hidden behind one of the low stone walls. The goblin doesn't appear to be aware of her.

Kiley has a surprise round, if she wants to take it. The map has been updated.

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