Serafina

Myrna Riversoar's page

475 posts. Alias of leinathan.


Full Name

Myrna Riversoar

Race

tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 |

Classes/Levels

hp 158/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +2 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 6/26, AP: 2/3 | MP 6/11 | MF 1/1, Kenning 0/1 | IRON TORTOISE STANCE

Gender

female

Age

26

Alignment

Neutral Good

Deity

Green Faith

Strength 24
Dexterity 9
Constitution 19
Intelligence 10
Wisdom 10
Charisma 20

About Myrna Riversoar

Myrna Updated Character Sheet

Myrna's Followers and Squadron

Appearance: Myrna, a demon-born tiefling from Sarkoris, is a giant, even in her normal form. Six and a half feet tall, her ram's horns give her an extra couple inches. Her skin (visible only from the neck up and on her hands) is an ashen gray, a lighter shade than her hair, which is oil-black, shiny, and thick. Myrna's face is friendly, with her eyes starting to crease from frequent smiles. Her eyes are a dull reddish-orange, like a wildfire just over the hill. She wears a brown furred cloak, winter boots, burlap-over-chainmail pants and a dented steel breastplate. Hanging from her belt are a curved magic drinking horn and a demon-slaying warhammer. Hanging on her back is a steel shield forged to look like a turtle's shell, painted green and red with A FREE SARKORIS displayed prominently. She also carries a curved wooden bow, a quiver, and a backpack. Myrna is twenty-six years old.

When she transforms, she doubles in size and takes on the aspect of a demonic frost giant, her hair and skin growing white as snow and her horns taking on a sharper, more predatory appearance.

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Purpose and Role: Myrna is a Sarkorian tiefling who grew dissatisfied with the Gundrun Clan-Liege's approach to the demonic invasion. Driven by her impatience and energy, she walked to Nerosyan and joined the Crusades. She ascended at the same time, and by the same circumstances, as the Heroes of Kenabres, leading the routed Crusaders in the wake of her ascension to defend a distant border fort.

Myrna fights for her people. Her fighting style is focused on defending her allies from harm using her shield, magical shouts, or her own body if necessary. She wants to defeat evil, and won't hesitate to use violence against demons, but also believes that there's good in everybody and so will hesitate against mortals. She does not enjoy violence against Sarkorians, and will do everything to avoid it.

Myrna was the first baby since the demonic invasion in her village of Gundrun, born during the spring under the sign of transition from winter.

Backstory:
Myrna was born in Gundrun, which lies within the Wound. A native Sarkorian, the Wound is her home. She fights to free it from demons and bring it back to its former glory, which she has heard about only through song. Myrna was born to a family of witches after the Clefthorn tribe reclaimed Gundrun. One of the first births in the town, it happened during a new moon under the constellation known as the Bridge -- a sign of the coming spring and the end of wintertime. Her grandmothers, the wise women of the town, spoke prophecy that when she came of age, she would do great things to bring spring back to Sarkoris.

As she grew, Myrda did prove to be exceptional -- though not in the way that she was expected to be. She outfought many of her peers, and was popular among most for her bravery, humor, and kindness. Her grandmothers tried to teach her their magic, but her talent with it was limited. She could see through the scrying mirror and she could make herself heard across the countryside, but she never learned to bring the rain or to raise the dead like they always wanted her to.

When she was in her late teens, she had an encounter with the Clefthorn Clan-Liege of Gundrun. Myrna believed that they needed to win back additional lands in order to secure their people’s future -- all of Sarkoris belonged to her and her people, not just the tiny forgotten village they had barely reclaimed. Clan-Liege Martolls barely acknowledged her, and she was dismissed from the clanhall during a feast in which she stood up and insulted him for his sloth. Infuriated, Myrna left the village behind just a few days later.

She quickly packed a bag and, with the blessing of her grandmothers, set out towards Nerosyan alone. The road was dangerous, but Myrna was already a mighty warrior. The occasional wandering schir or babau could not stop her, and she made it to the Diamond City without issue. Once she arrived, she joined the Crusade without a second thought. She never found much acceptance from her fellow Crusaders -- neither Sarkorians nor tieflings got much respect from Iomedaens -- but theirs was the army that fought the demons. She eventually found a few friends and a contentment in routine with the Crusade, and once she was able to prove herself in battle she found the respect of her superiors.

Her mythic power was unlocked at the outset of the Fifth Crusade. Following her training and boot camp, Myrna was assigned to a distant border fort that guarded a wardstone. She was one of the castle defenders when the Crusade broke out with a massive demonic attack on all Crusade defenses. Pushed back to the wardstone chamber in the heat of battle, Myrna quickly found herself alone. The rest of her compatriots had fallen to the raging demonic horde, leaving a nabasu and a number of dretches threatening to destroy the stone. Suddenly, the wardstone blazed with power, irradiating her with the sacred energy. Her wounds healed shut, her mind opened, and she was filled with righteous fury and strength. With a reckless abandon, she threw herself at the remaining demons, defeating them single-handedly. When she emerged from the castle doors undefeated, she rallied the remaining defenders of the small military fort and successfully beat back the incursion.

After her amazing performance in that key opening battle, Myrna was promoted and reassigned to Nerosyan. Despite her frustrated assurances that she should be on the front line, honors from the Queen silenced her. She accepted a role as a captain defending Nerosyan from the siege it now faced, and was even allowed to select the squad that would support her. She selected a squadron composed entirely of tieflings, after the discrimination she experienced in her early military days. She hoped to foster a band that had one another’s backs, and the trust she had with her allies helped her to defend the city from several dangerous attacks.
Most recently, she and her Hellfire Squadron were responsible for taking down a locustlike demonic monster that threatened an entire district of the city of Nerosyan. Its migraine-inducing buzz left most of the nearby defenders helpless, and the creature was able to fly to a guard tower and impale the archers and mages there with its needlelike feet during one of the sieges. Without its defenses, the demons began to swarm that area of the city. Even an army marched in to face them could be disabled by the locust’s buzzing. Only Myrna could approach the creature and fight it without being reduced to a blubbering mess by the noise it made, and her defeat of the creature at the top of the tower was all the remaining paladins needed to fight on.

Today, Myrna is being sent to Drezen. It had been heard that the Lord-Commander Ary Bishop would not be returning from her latest mission. Rule of the city was being passed to her senechal, Irabeth. The role of castle seneschal, on the other hand, was opening up. With all of her recent successes on the battlefield, her natural leadership ability, her intersectional identity and ability to make friends, and her desire to be closer to the front line, Myrna was a natural choice for the Nerosyan leadership to send in Irabeth’s place. Myrna was to ensure that the city was being run in a responsible way in keeping with the Crusade’s ethics. She was to observe the goings-in in the city and report to superiors in Nerosyan. And she was to serve as a friendly face and contact between groups there.

Myrna enjoys drinking and feasting, especially to reward herself for a conquest well done. Myrna is hot-headed and impatient, desiring fast action more than thoughtful consideration, but she also knows the measure of preparation. When the time to act comes, she always desires to lead the way into battle. She is protective of others, even strangers. She is fond of fellow Kellids, always wanting to find common ground with them before resorting to any other methods.

She follows the Green Faith. She’s never thought very hard about that decision’s particulars. It’s simply the faith she was raised with, and one that she believes in wholeheartedly. Living in a place like the Wound can give a person a profound appreciation for the beauty of nature, after all.

Myrna is Neutral Good. That means that she always wants to be on the right side. She’s always willing to lend a helping hand, even if that help puts her in mortal danger (in fact, she laughs at mortal danger). She’s not overly concerned with laws or rules, believing that they, as a general rule, help maintain order and calm but that they should not be the ultimate arbiter of all decisions. Above all, she trusts her instincts and the words of her clan elders to tell her what is right and what is wrong.