| Hinagiku |
Just got time to read what had been going on, and I think the best solution for me is either to take a break, or to post Hinagiku's action in advance. I though last week would be more relaxed, but things just sneaked up on me on the very day that Hinagiku's turn came up.
Regarding solutions, I would rather not take a break because I really like to post when I get the time (it can be really therapeutic to try to write something nice). However, I clearly don't have the ability to foresee how busy I will be. So, I have a suggestion to make, may I post Hinagiku's move ahead of time, and when I don't and her turn comes up, can you simply automate that turn? It seems to me like a good solution, but I also never have GMed online, so I have no idea whether it makes it significantly more work for Kiora.
| Hinagiku |
Glad you are feeling better. Thanks! Things are a bit more relax, but it is going to get mad again by next week.
| Hinagiku |
maintain grapple: 1d20 + 18 + 2 + 1 + 1 ⇒ (17) + 18 + 2 + 1 + 1 = 39Maybe +5 if still grappled
Hearing her companion's call to fall back to the fort, Hinagiku uses her hold on the dwarf to spin him around. Tripping him with one foot, she forces forward while he struggles to retain his balance.
Move foe as part of grapple. This move is at half speed. If blessing of fervor is still on, Hinagiku will use it to increase her speed.
| Hinagiku |
Not only 21,000, we made it to the top 5! That is pretty awesome. Maybe we can make top 3!
| Hinagiku |
Kiora, I remember discussing a while back with you whether Hinagiku could use here unarmed strike bonuses to grapple people. The answer was no, I think. But that was before the new feats that grouped combat maneuvers together. I also accidentally used her unarmed strike bonuses in the fight against Dornarnus. So I was wondering whether your stance had changed? If not, I will make a note in my character's sheet to avoid making the mistake again.
| GM Kiora |
Kiora, I remember discussing a while back with you whether Hinagiku could use here unarmed strike bonuses to grapple people. The answer was no, I think. But that was before the new feats that grouped combat maneuvers together. I also accidentally used her unarmed strike bonuses in the fight against Dornarnus. So I was wondering whether your stance had changed? If not, I will make a note in my character's sheet to avoid making the mistake again.
Sorry I just noticed this. Yes, the house rules were updated so that unarmed strike bonuses are applied to grapple.
Also - check discord :)
| GM Kiora |
Awesome! Nice rolls! Those will definitely help enable even a really MAD build.
I'm going to write up a small "players guide"-ish document for you to help you get to terms with the game/lore/setting/NPCs. Hopefully that will make it easier for us to figure out what kinds of stuff your PC already knows by default.
Of course, if you want to go the "captain america frozen in ice" route, with a PC that basically knows *nothing* about the current world, that could be really fun too! Just keep in touch about that via discord and we can work out the details so that your PC fits in.
I'll try to crank out that document tonight maybe... definitely by the end of the weekend since I'm off for 3 days due to July 4th.
Also, don't stress too much about the bajillion houserules, I'll go over your character and talk to you about the stuff that affects you if you miss something.
| Xanderghul |
Hey! With the Mythic Flaws and Boons system introduced by gyrfalcon, I would like to propose the following package for Xanderghul:
As a justification for the new things, I would posit they are developments from his divine spark.
Drawbacks:
Radiant Power: everywhere Xanderghul goes, he leaves behind afterimages of himself. This is a manifestation of him occupying more space in the world as he transitions into a postmortal existence. When he stands still, he gleams with divine radiance. All enemies get +9 to Perception to see him.
Mythic Vulnerability (force effects): As an illusionist who relies on fake magic, Xanderghul's weakness is direct manipulation of the laws of physics. When he is adjacent to a force effect, he loses 1 MP per turn. He takes 50% bonus damage from force effects.
Boons:
Beloved (outcasts and orphans): As the patron of lost and unloved things, Xanderghul is beloved by everyone who has no home or direction. He protects and advocates for them and they know this instinctively. Everyone who is an outcast or an orphan is automatically helpful to Xanderghul.
Mythic Exemplar (Divine Countenance): As a burgeoning cult leader and divine source, Xanderghul automatically attracts followers. Everyone who is Lawful Good, Neutral Good, or Lawful Neutral that is at least indifferent to Xanderghul shifts one step towards helpful automatically.
| GM Kiora |
| 1 person marked this as a favorite. |
I love these :) This is a super creative way to use mythic power to jump-start a cult (with an INT character haha).
I think we can add these to him during the time-skip after this encounter. He'll spend the time skip gathering followers from the orphans he focuses on rescuing.
| Ehren Ferron |
| 1 person marked this as a favorite. |
I liked the way Xanderghul typed everything out, so of course I had to copy him. :)
Here is what I have so far for Ehren's drawbacks, qualities, and boons. I tried my best to keep everything on theme, but you think something should be adjusted, please let me know! Not too sure when this should come in effect just yet.
Drawbacks
Relic-Bound: So powerful is Ehren’s bond with the archdruid’s crown that his mythic nature has become inexorably entwined with it. Should he be separated from the artifact for more than 24 hours, he loses all of his mythic abilities and bonuses. However, upon regaining possession of the crown, he immediately regains his powers.
Recharge Required: Since Ehren’s ascension, his body has subconsciously absorbed ambient ley energy, using it to fuel his burgeoning mythic power. But as he grows ever closer to reaching his full potential, so too does his need of a more direct power source. Ehren cannot regenerate his mythic power unless he meditates at a menhir or other ley node, where the ley is at its strongest.
Qualities
Challenged Duelist: Ancient tradition holds that an archdruid can be challenged for their title by an opposing druid - Ehren is no different. He must accept any such challenge regardless of the circumstances unless doing so would be impossible. This duel most often consists of one-on-one combat, but other, more specific contests of wits, skill, might, or magic are not uncommon. As an agent of the Green, the archdruid's crown magically enforces the terms of this contest both in word and in spirit, preventing outside interference and compelling Ehren and his opponent to honor its terms, regardless of the outcome.
Boons:
Legendary Gear: Long interpreted to be an arbiter of the Green’s will, the archdruid’s crown is in fact the host to a council of powerful spirits representative of nature’s myriad aspects. The whims of these nature spirits are often nebulous and at times contradictory, but since the rise of Deskari’s cult in Sarkoris, they have been of a like mind, wishing for little more than the eradication of the Locust Lord and his cult. As a result, the crown has developed abilities suited for serving its special purpose, first in Vorian’s hands, and now in Ehren’s. Responding to the new archdruid’s need for greater power, the crown has shared its power with the archdruid’s garments, making them legendary in their own right.
| Xanderghul |
I would like to vote that Academic be our first settlement quality. It reflects that we have not one, but three schools inside our walls.
| Ary Bishop |
I prefer Well-educated over Academic, but I don't mind Academic as it's in the same vein.
I favor Religious Tolerance next.
Supportive and Adventure Site also get tertiary votes from me.
| Ehren Ferron |
I will cast my vote for Academic as well.
| GM Kiora |
I liked the way Xanderghul typed everything out, so of course I had to copy him. :)
Here is what I have so far for Ehren's drawbacks, qualities, and boons. I tried my best to keep everything on theme, but you think something should be adjusted, please let me know! Not too sure when this should come in effect just yet.
** spoiler omitted **...
I forgot to comment - this is cool! When do you want this to happen?
I would love to see this online asap for the duelist option >:)
| Ehren Ferron |
I was originally thinking Tier 4 so that everything lines up, but I don't know how far off that is. Either that or next time Ehren does something sufficiently archdruidy. In either case, I'm thinking that over the timeskip, he is already starting to hear voices every now and then, but doesn't quite realize where they are coming from.
For an intelligent item, would you be all right with Druidic being an accessible language? Secret languages are usually prohibited for some reason, but I figure that nature spiritd should be able to speak it since leshies and Green Men do. (I'll probably add Sylvan later on.)
| Hinagiku |
Just finished 12 hours of work. Going to head for bed and write most likely respond tomorrow. Hopefully students will be more patient or listen better so that I received less e-mails tomorrow.
| Ary Bishop |
I would also like to add the Broad Minded perk to what we're considering!
| Hinagiku |
| 1 person marked this as a favorite. |
Another tought day, but I hav this:
Hinagiku decides to spend a bit less time at the front. She spends maybe one or two months away in order to meditate at the forge on the oneness of the universes voices, she needs to know whether her mothers are one and the same, sister, or distant relatives. She also follows Ehren to Nerosyan (if he tells her about it), and while he researches ley lines to her town, she tries to find information regarding ley lines from other planes, curious to see if she could visit them and listen to these worlds, one day.
Hinagiku also tries to organize a get together, one day when everyone is in Nerosyan. Tea drinking at the temple so that she can get new on them (like Isilme's new "soul situation").
On one weekend she is back, Hinagiku invites Annabelle to come and do some painting in the temple to Irori.
Hinagiku also tours the different temples in the city asking for holy books from each. Having now read the herbarium a lot, as well as the philosophy book, she wants to have an in-depth knowledge of religions to help guide people to the one that can best help them.
Hinagiku also will make a gift to Ehren's family, but I haven't come up with what yet. Probably tomorrow.
Finally, Hinagiku will visit Markus to make sure he continues treating Annabelle well. She will also see whether his recent experiences have made him even less awkward.
Hinagiku will try to get some more news from Shu-Lien. Not through message, but by asking various people if they have news from her (maybe see if Isilme's information network can help).
She will visit Chaleb for fun.
Lastly, if she finds time, she will try to visit seedier parts of the city and try to invite people to Irori's temple. The hope is to help some of the more rebelious tieflings. But this is more of a side thing that she would spend some time on.
Soooooo, summary, 2 months meditating, multiple months at the front, a few days (maybe two weeks total) on the rest.
| Hinagiku |
Sorry about all the mistakes. I was really tired when I wrote. Ehren just reminded me that Hinagiku will read the Body outside Body.
| GM Kiora |
| Ary Bishop |
Ary will promote the following Martial Disciplines:
Silver Crane
Golden Lion
Tempest Gale
Piercing Thunder
In addition, I would like to have a Mystic from Qadira who worships Sarenrae and focuses on Elemental Flux as well as a Discordant Crusader from Vudra who focuses on the Sleeping Goddess style. These two can be mostly background characters, but will act as mentors for Sana. (The one from Vudra was drawn here by the Sacred Hymn, and the one from Qadira was brought in as part of Ary's push to bring more people of various cultures into leadership positions within her school.)
The Servants of the Sacred Hymn is Sana's Martial Tradition. :)
Fenton will retrain into being the LITTLEST PALADIN (Knight Disciple) of ?SARENRAE?... for now. At some point, he will likely become the Littlest Paladin of Ary? Maybe?
| Xanderghul |
| 1 person marked this as a favorite. |
Ehren and Isilme and I decided some things today:
- Our proposal for the MYTHIC SETTLEMENT QUALITY is a variant of the "Nexus" option: Eight portals (based on our city size), but they're menhir portals. They can only access somewhere that Ehren can put a menhir and commune with it in a ritual which we will research.
We were going to work on the following destinations to begin:
- Forgeheart, through the celestial ley line
- Nerosyan
- Icerift
- Fort Clearwater
- +possibly more? We had discussed Kenabres, Janderhoff, and possibly Absalom.
- Isilme and Xanderghul will collaborate on new spell research - magic capable of reincarnating a target without requiring that they die first, which they can cast. Ideally this would be a 5th-level spell.
- Xanderghul will work on new spell research - magic capable of transforming someone's race, gender, and specific appearance details, into anything of their choice. After reincarnating, he will use the spell to transform himself into a tiefling and rename himself to start a new life.
| GM Kiora |
Ehren and Isilme and I decided some things today:
- Our proposal for the MYTHIC SETTLEMENT QUALITY is a variant of the "Nexus" option: Eight portals (based on our city size), but they're menhir portals. They can only access somewhere that Ehren can put a menhir and commune with it in a ritual which we will research.
We were going to work on the following destinations to begin:
- Forgeheart, through the celestial ley line
- Nerosyan
- Icerift
- Fort Clearwater
- +possibly more? We had discussed Kenabres, Janderhoff, and possibly Absalom.- Isilme and Xanderghul will collaborate on new spell research - magic capable of reincarnating a target without requiring that they die first, which they can cast. Ideally this would be a 5th-level spell.
- Xanderghul will work on new spell research - magic capable of transforming someone's race, gender, and specific appearance details, into anything of their choice. After reincarnating, he will use the spell to transform himself into a tiefling and rename himself to start a new life.
Sounds rad.
Someone will need to propose the Nexus concept so that you can all discuss that in character, once things settle down.
| GM Kiora |
@Gyrfalcon:
Not done with the audit yet but to start with:
- Given your rolled stats I cannot figure out how to re-create your ability scores - in particular both the CHA score at 19 and the STR score at 20. I can at best get CHA at 18. Remember I nerfed mythic progression, so you only get +1 to ability score per level, not +2.
- Bred for War is a Shoanti racial trait so Unafe isn't eligible for that trait
- Abyssal is a weird choice for her to start out with (it's unlikely anyone in her clan would have known Abyssal, and kellids tend to prefer oral tradition over books) - you should probably replace this and learn it later.
- "Boons +1 SP per odd CL" <- What casting boon is this?
- Unafe wouldn't have been able to craft adamantine handwraps because she does not have access to the technology needed to work adamantine given her stated backstory
- What WIS skill is the Incandescent Blue Sphere (Cracked) Ioun Stone attuned to?
- Which heirloom weapon trait are you using? On AoOs, on a maneuver, or for proficiency?
- What is granting Mythic Martial Focus?
- What is granting Mythic Sphere Mastery (Alteration)?
- What does this block of text refer to?
“Sphere Masteries
Might: Wrestling
Power: Alteration (grants Transformation + Hybrid + Improved Feats @ character level)
Power: Fate (Consecration: Serendipity)”
- I want you to distinguish where your skill points are actually going, since with spheres I can’t tell what points are where. Please also distinguish background skill points from non-background skills.
- Please more clearly de-lineate how you are spending your starting money. What was crafted? What wasn’t? What was the DC for each item crafted? Do you auto-succeed at that check? If not - you need to roll for it.
- Please more clearly show the total weight of all items being carried and how they are being carried (what is in a pack? what isn’t?)
- Does she have Potent Pigments or not?
- What ability is granting this? “Mythic: Threatening Taunt: Whenever the striker makes a successful Intimidate check to demoralize a creature, she gains 1 tension.”
| Unafe Two-Hearted |
Thanks for a thorough review. If something's there already, I've noted where I have it below NOT to suggest you should've somehow figured out all the intricacies of my absurdly long sheet...but because I figure it might make navigating my sheet a bit easier in the future.
Along that line, if there are ways I can make the sheet easier for you (beside the ones you've requested so far) please keep'm coming!
Now, answers inline in BOLD:
@Gyrfalcon:
Not done with the audit yet but to start with:
- Given your rolled stats I cannot figure out how to re-create your ability scores - in particular both the CHA score at 19 and the STR score at 20. I can at best get CHA at 18. Remember I nerfed mythic progression, so you only get +1 to ability score per level, not +2.
A lot of my calculations are either on in notes on my profile doc, or in a tab on my gear sheet. In this case, you can see them in the ability scores + AC tab...and as I look, I see I had caught that ability score nerf late-in-the-game and had updated the spreadsheet, but not my profile doc. :-/ Fixed!
- Bred for War is a Shoanti racial trait so Unafe isn't eligible for that trait
Ahhh, I should've asked. Can it be reskinned as a Demetae trait? If not I'll look for another.
- Abyssal is a weird choice for her to start out with (it's unlikely anyone in her clan would have known Abyssal, and kellids tend to prefer oral tradition over books) - you should probably replace this and learn it later.
I think this makes sense. In my early backstory the Demetae were constantly fighting back demons and cultists, so I figured they studied it...but I think that's evolved. I'll drop it! Is there another language you think *would* be especially thematic? Otherwise, maybe I'll just use the skill point elsewhere.
- "Boons +1 SP per odd CL" <- What casting boon is this?
It's the default Boon if one doesn't select something else. That said, I currently get no value from it since I'm CL1. I might in the future, if I take Advanced Magical Training...but I'm not sure if that's in my plan. (I took the drawbacks anyway, partly because I think they make thematic sense...and I like that they open up the Traditional Mythic Drawback as well.
- Unafe wouldn't have been able to craft adamantine handwraps because she does not have access to the technology needed to work adamantine given her stated backstory
I did mention this in her backstory, under Appearance and Gear:
Quote:While Unafe made her own handwraps, the small bars of adamantine sewn into them were a gift from Old Aye (adamantine being one of the few things they were willing to trade their mithral for...and Aye having traveled on pteranodon-back for weeks to procure it.)Does that adequately explain it?
- What WIS skill is the Incandescent Blue Sphere (Cracked) Ioun Stone attuned to?
Ahh, I missed that! Perception. Updated.
- Which heirloom weapon trait are you using? On AoOs, on a maneuver, or for proficiency?
Proficiency in Armor Spikes. It's noted in the Traits section on my (admittedly, ridiculously long) sheet.
- What is granting Mythic Martial Focus?
Boon: Exemplar (listed briefly under Advancement Choices, and in a bit more detail under Mythic block in my detailed abilities)
- What is granting Mythic Sphere Mastery (Alteration)?
The Mythic Basic Magical Training feat (listed under Path Abilities...but abbreviated as "Mythic BMT:")
- What does this block of text refer to?
“Sphere Masteries
Might: Wrestling
Power: Alteration (grants Transformation + Hybrid + Improved Feats @ character level)
Power: Fate (Consecration: Serendipity)”In my Advancement Choices section, I try to call out every time I had a choice to make. In this case, I got 3 Mythic Sphere Masteries (MSMs): 1 (Martial) as a Tier 1 Gifted Path ability, I got my second (Alteration) from Mythic BMT, and my third (Fate) as my Tier 3 path ability...BTW, I'm glad you asked because this may be a place where I've created too many things to keep up to date! ;-/ . Specifically: I actually switched my Gifted/Martial Sphere Mastery to Berserker, late in my build, but forgot to update it there.
- I want you to distinguish where your skill points are actually going, since with spheres I can’t tell what points are where. Please also distinguish background skill points from non-background skills.
Please take a look at the Skills tab in my sheet. That might give you all of this, but let me know if you have Qs. That's where I track what came from Spheres, Background, and General skill points. Note that I just noticed Craft Alchemy still there...which shouldn't be there anymore. I've moved those points to Sing.
- Please more clearly de-lineate how you are spending your starting money. What was crafted? What wasn’t?
Sure! I've just added "Crafted:" in front of my weapons and armor on my gear sheet. Those are my only crafted items, and to be clear only the nonmagical portion is crafted by me. In character, I assume Aye did the enchanting...but from a GP perspective, I paid full price for the magic portion of those. If you want, you can see the actual cost breakdown for any item in Column C (e.g. my Mithral Breastplate is '=INT((200+4000)/3)+5000+1000' which comes out to 7400.
What was the DC for each item crafted? Do you auto-succeed at that check? If not - you need to roll for it.
I autosucceed if Taking 10...but I recall now that you don't allow taking 10 unless a class or feat grants it explicitly. If you'd like me to roll, I'm happy to. Should I roll in my next Discussion post?
- Please more clearly show the total weight of all items being carried and how they are being carried (what is in a pack? what isn’t?)
Done. I've added Col G "in haversack", and now L3 has the total weight of all my gear, M3 has the weight in the haversack, and N3 has my net load (subtracting the haversack weight)
- Does she have Potent Pigments or not?
Whoops! Good catch. I'd updated my Advancement Choices and my Feats section...and had forgotten all about that Feats list under Statistics. :(
- What ability is granting this? “Mythic: Threatening Taunt:...
Mythic Tension Techniques (listed as my Tier 2 ability under Advancement Choices)
| Unafe Two-Hearted |
I've dropped Bred for War (and just decided to drop Oppressive Expectations drawback as well). It will let me RP her over time growing out of some of the pressure she puts on herself, and the doubts she carries, without me needing to buy off the drawback with Extra Traits.
I've also decided to just pay full price for her handwraps, and have adjusted her backstory accordingly.
Paula, I *think* that resolves all of my audit Action Items, but please let me know if I've missed some!
| GM Kiora |
@Gyrfalcon -
Still working, but to continue:
1. You should add ability scores to your character sheet on Paizo.
2. I’d prefer if consumable resources like mythic power and such be shown in your header.
3. As far as I can tell, Mythic Tension techniques grants the following ability: “You gain a daily pool of bonus tension points equal to your tier. You may spend these points to activate your tension techniques, even if you do not otherwise have tension. Once per day, as a free action you may take during your turn, you may expend one mythic power to refill this bonus tension pool.”, not an additional Tension Training (Threatening Taunt). So I’m not sure how you can have that and also Critical Offense.
4. As far as I can tell, you need another talent in order to get the Pet Beastmastery talent. At level 4 striker you would have only just gotten the sphere by itself. You could have just tamed the Compsognathus using the Handle Animal Beastmastery package, though, it wouldn’t have scaling hit points.
| Unafe Two-Hearted |
Thanks! Answers inline, and I've updated her sheet as well.
@Gyrfalcon -
Still working, but to continue:
1. You should add ability scores to your character sheet on Paizo.
I'm not sure I understand. They're the first thing under the Statistics header (standard Paizo placement). Let me know if I misunderstood your Q.
2. I’d prefer if consumable resources like mythic power and such be shown in your header.
What do you think about putting them at the bottom of any post where they change, like below (either ooc or spoiler, if they get too long)?
If you prefer them in the status line I'll do it, but if in-post works it means I don't need to edit my profile each time I post...and I also find that this provides nicer history (which, in turn, helps me audit if I messed up tracking something). In the end though, you're the DM and I'll happily switch if you'd prefer.Tracking:
120/120 HP
0 THP
7/7 AoO / round
9/9 MP
2/8 Tension (at start of combat)
1 martial focus
3/3 free MF recoveries / day
1/1 SP
3. As far as I can tell, Mythic Tension techniques grants the following ability: “You gain a daily pool of bonus tension points equal to your tier. You may spend these points to activate your tension techniques, even if you do not otherwise have tension. Once per day, as a free action you may take during your turn, you may expend one mythic power to refill this bonus tension pool.”, not an additional Tension Training (Threatening Taunt). So I’m not sure how you can have that and also Critical Offense.
Whoops! Sorry, typo. It should be Mythic Tension Training: "You gain an additional type of tension training." (I'd changed it in my Mythic section but not in my Advancement Choices.) :( Fixed now.
4. As far as I can tell, you need another talent in order to get the Pet Beastmastery talent. At level 4 striker you would have only just gotten the sphere by itself. You could have just tamed the Compsognathus using the Handle Animal Beastmastery package, though, it wouldn’t have scaling hit points.
Good catch! I forgot to list the following Drawback. Fixed now.
Drawback: Companionship You do not get to select a Beastmastery package. You gain either the Animal Companion or Pet talent with this drawback.
| GM Kiora |
For your consumable resources, I'm fine with you doing that as long as the full tracking set is on the bottom of every post, like a signature.
Audit questions continued:
5. How is your initiative being calculated? As far as I can tell, Unafe’s initiative is +7 not +8 (+2 is from Mythic Initiative, +1 is from the cracked dusty rose prism ioun stone, +4 is from her familiar)
6. How is Unafe’s AC as a human 25? As far as I can tell, it should be 22 (10 + 6 armor + 4 striker + 1 natural + 1 deflection).
7. I believe Unafe’s large, shifted touch AC is actually 14 (10+6 armor + 1 deflection + 3 natural -1 size + 4 striker)
8. What is the other trait that Unafe uses in her hybrid-dinosaur form?
9. What is the calculation for Unafe’s CMD? I believe it should be 33 = 10 + 9 (BAB) + 5 (Strength) + 4 (Size including Giant Physique) +1 (Deflection) + 4 (Striker)
10. Help me calculate Unafe's CMD vs grappling.
11. Please include AC, CMB and CMD values for Unafe on her header for her human form.
12. I believe that Unafe should have +10 reflex saves, not +9 reflex saves (+4 from Striker, +2 from at least one good save + 2 resistance + 2 luck)
13. Can you explain how Unafe’s base speed of 80 ft/50 ft is calculated?
14. I believe Unafe should have 128 HP, not 120 (9d10+18 (constitution) + 20 (mythic due to Paragon))
15. What is the calculation for your unarmed strike attacks? Transformed, I can only see +16, not +18 (9 BAB + 5 STR + 1 enhancement + 2 luck - 1 size). If the difference is evil-outsider bane - bane should not be on the default stat line.
16. I believe your bite natural attack should be at a +10 normally due to the -1 size modifier.
17. I can only see a +6 to damage dice for her attacks, not a +8. That would be +5 from her strength, and then +1 from the enhancement bonus on her handwraps.
18. Please show me the calculations for your CMB with and without grapple.
19. A cracked incandescendent blue ioun stone does not grant blind-fight
20. I believe she should no longer have “bred for war” or “oppressive expectations”.
21. The +1 circumstance bonus to Athletics from Shadowed Fist should only apply to Jump, not to all Athletics checks. Where is the +4 circumstance bonus from Athletics spheres coming from? Also, since your Athletics skill changes when out of shifted form, the human value should also be noted on your sheet.
22. Unafe’s Craft Weapons and Armor should be at a +8. Tools do not grant a bonus to the check, they negate a -2 penalty applied to craft checks attempted to be done without tools. Though since Unafe has no tools in her inventory, her Craft skills should really be at a +6.
23. I do not believe she has ranks in linguistics any longer?
24. I believe her Ride Skill should also have a +7 notated for that being her human form’s Ride Skill.
25. Her stealth modifier while large is actually +0 -(9 ranks + 3 class skill - 4 is large - 1 DEX + 2 luck - 9 Radiance). The default stealth penalty to being large is under the Stealth skill rules.
26. I don’t believe she speaks Giant anymore.
27. While Large her carrying capacity is 1200/2400/3600
28. You should add to your weight tracking that a Compsognathus weighs 15 lbs.
| Unafe Two-Hearted |
Yowzers! I am QUITE confident that I've never received such a thorough review of a character...let alone one at this level. You rock!
Answers inline.
For your consumable resources, I'm fine with you doing that as long as the full tracking set is on the bottom of every post, like a signature.
Great, thanks! If at some point this isn't working well for you, just holler.
Audit questions continued:
5. How is your initiative being calculated? As far as I can tell, Unafe’s initiative is +7 not +8 (+2 is from Mythic Initiative, +1 is from the cracked dusty rose prism ioun stone, +4 is from her familiar)
-1 DEX, 4 untyped (familiar), 1 competence (ioun), +2 luck, 2 tier. The luck is from Serendipity, which should be always up if I'm conscious since I can start it as a Free and it doesn't end.
.
As an aside, if useful, I have this calculations (and almost all the ones you're asking about) as notes on the stat itself on my profile doc6. How is Unafe’s AC as a human 25? As far as I can tell, it should be 22 (10 + 6 armor + 4 striker + 1 natural + 1 deflection).
Whoops. Yeah, I'd missed that her NA goes down.
7. I believe Unafe’s large, shifted touch AC is actually 14 (10+6 armor + 1 deflection + 3 natural -1 size + 4 striker)
I have it at 13 due to -1 DEX.
8. What is the other trait that Unafe uses in her hybrid-dinosaur form?
I think she only gets one at L9, which is Size Change (Large). It's listed one the last line of "Transformation + Hybrid + Improved (animalistic: deinonychus)". She'll get another at L10.
9. What is the calculation for Unafe’s CMD? I believe it should be 33 = 10 + 9 (BAB) + 5 (Strength) + 4 (Size including Giant Physique) +1 (Deflection) + 4 (Striker)
Good catch! on my calculation for that on my doc, I'd somehow listed BAB = 10. Fixed now.
10. Help me calculate Unafe's CMD vs grappling.
The extra +4 is from Grab, which she gets from Tetori(Graceful Grappler).
11. Please include AC, CMB and CMD values for Unafe on her header for her human form.
Will do!
12. I believe that Unafe should have +10 reflex saves, not +9 reflex saves (+4 from Striker, +2 from at least one good save + 2 resistance + 2 luck)
Sadly, when large, she's also got -1 DEX
13. Can you explain how Unafe’s base speed of 80 ft/50 ft is calculated?
Sure! Animalistic Transformation makes it 60' base +15' competence (athletics(swift movement)) +5' untyped (Striker human FCB). When not transformed, the 60 drops back to 30.
14. I believe Unafe should have 128 HP, not 120 (9d10+18 (constitution) + 20 (mythic due to Paragon))
Ahh, thanks! I'd missed that Paragon would boost HP
15. What is the calculation for your unarmed strike attacks? Transformed, I can only see +16, not +18 (9 BAB + 5 STR + 1 enhancement + 2 luck - 1 size). If the difference is evil-outsider bane - bane should not be on the default stat line.
I've got 9 BAB, 6 STR, -1 size, 2 enh, 2 luck.
NOTE, did you see this conversation about Capacity? Based ont that--and me paying 1 Cap for Bane--I think the wraps have +2 enh.
.
(As an aside, I just realized that that also makes my Armor bonus 1 higher than I'd listed (6 breastplate, +1 ABP remaining after Defiant). I've corrected that on my sheet too.)16. I believe your bite natural attack should be at a +10 normally due to the -1 size modifier.
I have: 9 BAB, 6 STR, -1 size, 2 luck, -5 secondary(when using a weapon)
17. I can only see a +6 to damage dice for her attacks, not a +8. That would be +5 from her strength, and then +1 from the enhancement bonus on her handwraps.
I'm using her Large STR here, which is +6, and the +2 enh
18.Please show me the calculations for your CMB with and without grapple.
10 BAB, 6 STR, 4 size, 2 enh, 2 luck; +4 grab ability when grappling
19. A cracked incandescendent blue ioun stone does not grant blind-fight
It's the resonant power, from being in her wayfinder.
20. I believe she should no longer have “bred for war” or “oppressive expectations”.
Good catch! I'd removed the bonuses but left them listed.
21. The +1 circumstance bonus to Athletics from Shadowed Fist should only apply to Jump, not to all Athletics checks. Where is the +4 circumstance bonus from Athletics spheres coming from? Also, since your Athletics skill changes when out of shifted form, the human value should also be noted on your sheet.
Shadowed Fist says it gives a competence bonus to Acrobatics and Stealth (plus some extra advantages when jumping, that scale by level). In this system, since Acro and Athletics are modified what do/n't you want that bonus to apply to? Any parts of Acro? Any parts of Athl other than jumping?
.
The Circumstance bonus comes from having 2 packages (swim, leap) that both grant Athletics. In those cases, you get a circ bonus = ranks/2.
.
...and I just added "-1 when in human form" to her Athletics line.22. Unafe’s Craft Weapons and Armor should be at a +8. Tools do not grant a bonus to the check, they negate a -2 penalty applied to craft checks attempted to be done without tools. Though since Unafe has no tools in her inventory, her Craft skills should really be at a +6.
Good catch! I've added mwk smithing tools to her inventory, which should make that line accurate at +10, yes?
23. I do not believe she has ranks in linguistics any longer?
Good catch. Fixed!
24. I believe her Ride Skill should also have a +7 notated for that being her human form’s Ride Skill.
Good catch. Fixed!
25. Her stealth modifier while large is actually +0 -(9 ranks + 3 class skill - 4 is large - 1 DEX + 2 luck - 9 Radiance). The default stealth penalty to being large is under the Stealth skill rules.
Ahh, I'd totally forgotten that. Thanks, fixed!
26. I don’t believe she speaks Giant anymore.
Good catch. Fixed!
27. While Large her carrying capacity is 1200/2400/3600
Hrmmm. How did you calculate it? I just recalculated...and get: Effective STR = 22+8(chords)=30. 30 light CC = 133*4=532 *2(large) = 1064 (which of course is different from what you got AND what my sheet currently says. I suspect I'm missing something? :-/
28. You should add to your weight tracking that a Compsognathus weighs 15 lbs.
Added
| GM Kiora |
1. It doesn't make sense for Shadowed Leap to give a bonus to Athletics at all, really, beyond the bonus to jumping. It already gives a +1 to 2 other skills. So Unafe's Athletics is a +24, not a +25
2. From what I can tell, Unafe's Caster Level with the Alteration Sphere is only CL 1 because she gained the Alteration Sphere using Basic Magical Training. So with CL 1 her base speed with Animalistic Form is 40', making her total speed 60' not 80'. However her human speed would just be 50', since most of her speed comes with the sphere. I think you really should denote it as 45' (60' with martial focus) while transformed and 35' (50' with martial focus) since the Athletics Sphere's speed is actually conditional, not a permanent increase.
----->2b). So on that note her AC would be -1 because she should only have a +2 Natural Armor Bonus from her shapeshift alongside the +1 from automatic bonus progression. You also still need to adjust her Human AC on the paizo sheet. I believe she should be at 24 AC transformed (and also for flat-footed)? 10 + 6 (armor) + 1 (deflection) + 2 (enhancement) + 3 (natural) - 1 (size) - 1 (DEX) + 4 (striker). However her Transformed Touch AC would be 15 (10 + 2 (enhancement) + 1 (deflection) - 1 (size) - 1 (DEX) + 4 (striker)), up from 13.
3. You still have Craft Alchemy as a skill in your header.
4. Intimidate in her header incorrectly reads +19, not +18.
5. Her header still has Linguistics listed as a skill
6. Her Sing Skill is +13 (incorrectly listed in header as +10)
7. Her Stealth Modifier in her header should read +0. You should indicate somewhere in her stat block that her stealth modifier while human is +5.
8. Your probability of a cracked ioun stone having a resonant power is 25% rules-source.
75% or more is a resonant stone: 1d100 ⇒ 60
So the Ioun stone found does not have a Resonant Power, and Unafe doesn't have Blind-Fight.
9. You're right - only 1 shapechanging trait for Unafe.
10. Her BAB is +9, not +10 (listed incorrectly in statblock)
11. Actually I was wrong - it is 1064/2128/3200 for carrying capacity while transformed. Basically, her effective strength for carrying while transformed is 30 (22+8 from Muleback Cords). Using the table, that uses the carrying capacities under "20 Strength" x 4 (to get 30). Then because she is large, she doubles that. Which yields 1064/2128/3200.
12. As far as I can tell she only has 5 Max Tension - she gets up to 2 (because her CON score is 2) max, then she gets +3 from levels 3, 6, and 9 as Striker. Where are the additional 3 Max Tension coming from?
13. Your bonus to AC against AoOs provoked by movement should be +6 because the Spheres version of Mobility grants an additional +1 for each 4 ranks in Acrobatics.
14. I would notate somewhere on the attack line that your attacks have an additional +2 vs Evil Outsiders due to Bane.
15. I would denote that the bonus damage you get from using Brutal Strike is a +18
16. From what I can tell, your attacks do not penetrate cold-iron or good DR, is this correct?
17. Your DC for Painful Magic is just a 10, because adding on 1/2 of 1 CL rounded down is 0.
18. I would explicitly notate that Clinch Strike grants +3d6 damage
19. The Mithral Breastplate is 20 lb (the mithral armor spikes add +10 lb, a breastplate is normally 30 lb, and mithral halves the weight).
| GM Kiora |
The below audit points are in regards to your familiar:
20. Sicrwydd has 64 HP (1/2 of master)
21. Because Unafe is level 9, Sicrwydd should have 10 INT. This does mean she has a Skill Rank that you can invest, I believe.
22. How is Sicrwydd immune to mind affecting effects?
23. Her Athletics should be +11 (+9 ranks from master, +2 from DEX). She additionally gains +8 to Athletics Checks to Swim.
24. I believe Sicrwydd's Sense Motive is only a +1 (+1 rank from master, +0 from WIS)
25. I don't believe Sicrwydd should have a Spellcraft skill.
26. I believe her Stealth is +22 (9 ranks from master, + 3 class skill, +2 DEX mod + 8 tiny). She does not get a racial bonus to stealth.
27. I believe her AC is 20 (10 + 2 DEX + 6 Natural + 2 Size). Likewise her Touch AC is 14 (deducting the Natural Armor) and her FF AC is 18 (deducting DEX)
28. Her Saving Throws are calculated using the Master's base saving throw bonus, so they should be fort +8/ref +8/will +3
29. Her Bite Attack Roll should be at a +10, calculated using Master's BAB. So 9 BAB - 1 STR + 2 Tiny = 10.
30. Again, her BAB is +9 (matches Master's)
31. Her CMB is +9 (9 BAB + 2 DEX - 2 Tiny)
32. Her CMD is 18 (10 + 9 BAB - 1 STR + 2 DEX - 2 Tiny)
| Unafe Two-Hearted |
1. It doesn't make sense for Shadowed Leap to give a bonus to Athletics at all, really, beyond the bonus to jumping. It already gives a +1 to 2 other skills. So Unafe's Athletics is a +24, not a +25
OK, I will update to add to Acro and not Athletics. I just noticed I'd forgotten to add it to Stealth...which brings my Stealth back up to a whopping +1. :D
2. From what I can tell, Unafe's Caster Level with the Alteration Sphere is only CL 1 because she gained the Alteration Sphere using Basic Magical Training. So with CL 1 her base speed with Animalistic Form is 40', making her total speed 60' not 80'. However her human speed would just be 50', since most of her speed comes with the sphere. I think you really should denote it as 45' (60' with martial focus) while transformed and 35' (50' with martial focus) since the Athletics Sphere's speed is actually conditional, not a permanent increase.
----->2b). So on that note her AC would be -1 because she should only have a +2 Natural Armor Bonus from her shapeshift alongside the +1 from automatic bonus progression. You also still need to adjust her Human AC on the paizo sheet. I believe she should be at 24 AC transformed (and also for flat-footed)? 10 + 6 (armor) + 1 (deflection) + 2 (enhancement) + 3 (natural) - 1 (size) - 1 (DEX) + 4 (striker). However her Transformed Touch AC would be 15 (10 + 2 (enhancement) + 1 (deflection) - 1 (size) - 1 (DEX) + 4 (striker)), up from 13.Her CL is only 1, but the Transformation feat says "Treat your Hit Dice as your caster level for the purposes of this effect."
3. You still have Craft Alchemy as a skill in your header.
4. Intimidate in her header incorrectly reads +19, not +18.
5. Her header still has Linguistics listed as a skill
6. Her Sing Skill is +13 (incorrectly listed in header as +10)
7. Her Stealth Modifier in her header should read +0. You should indicate somewhere in her stat block that her stealth modifier while human is +5.Ahh yeah, that's the trouble with having things in >1 place. I need to update them everywhere, whenever they change. Done now. :-/
8. Your probability of a cracked ioun stone having a resonant power is 25% rules-source.
So the Ioun stone found does not have a Resonant Power, and Unafe doesn't have Blind-Fight.
Discussed on Discord. Based on Ioun Stones being rarer than I thought, I'm removing them from my inventory.
10. Her BAB is +9, not +10 (listed incorrectly in statblock)
Fixed!
11. Actually I was wrong - it is 1064/2128/3200 for carrying capacity while transformed. Basically, her effective strength for carrying while transformed is 30 (22+8 from Muleback Cords). Using the table, that uses the carrying capacities under "20 Strength" x 4 (to get 30). Then because she is large, she doubles that. Which yields 1064/2128/3200.
Great. Fixed to that.
12. As far as I can tell she only has 5 Max Tension - she gets up to 2 (because her CON score is 2) max, then she gets +3 from levels 3, 6, and 9 as Striker. Where are the additional 3 Max Tension coming from?
Shadowed Fist subs CHA for CON for all Striker class features
13. Your bonus to AC against AoOs provoked by movement should be +6 because the Spheres version of Mobility grants an additional +1 for each 4 ranks in Acrobatics.
It does...but sadly it starts at +2 at L1. Unless this interacts with your Mobility house rule (which I assumed it didn't) or you want to houserule this, I think I'm at 2 +1/4 levels = +4 bonus. That said, the most exciting thing I get from it is the ability to use Athletics instead of Acro to avoid AoOs from movement...if I'm leaping or swiming. The extra bonus is less consequential to me.
14. I would notate somewhere on the attack line that your attacks have an additional +2 vs Evil Outsiders due to Bane.
Done
15. I would denote that the bonus damage you get from using Brutal Strike is a +18
Added under Brutal Strike. It's actually +24 (BAB*2+tier) since I have the Mythic Sphere Mastery
16. From what I can tell, your attacks do not penetrate cold-iron or good DR, is this correct?
Oh! I listed Mystic Fists in my advancement choices, but not in my stat block. Fixed. It now notes:
. . open hand: mystic fists (magic, good) When you have martial focus, your unarmed strikes are treated as though they were magic for the purpose of damage reduction and damaging incorporeal creatures. For every 5 points of base attack bonus you possess, you can select a material or component of your alignment, treating your unarmed strikes as the chosen material or alignment for the purpose of damage reduction. Once chosen, these choices cannot be changed.
17. Your DC for Painful Magic is just a 10, because adding on 1/2 of 1 CL rounded down is 0.
Fixed!
18. I would explicitly notate that Clinch Strike grants +3d6 damage
Fixed!
19. The Mithral Breastplate is 20 lb (the mithral armor spikes add +10 lb, a breastplate is normally 30 lb, and mithral halves the weight).
Fixed!
| Unafe Two-Hearted |
OK, I think I've fixed Sicrwydd!
| GM Kiora |
1. So Unafe should have 7 max tension then - 4 from CHA and 3 from levels, not 8.
2. Sicrwydd's initiative should be +6 (+4 from improved initiative (from being a compsognathus) + 2 from DEX)
3. Sicrwydd's header incorrectly lists her perception, which should be +12
4. Sicrwydd's touch AC is 14 - because you deduct the 6 AC from natural armor to calculate touch AC.
5. Sicrwydd's flat-footed AC is 18 - because you deduct the +2 bonus from DEX when calculating flat-footed.
6. Sicrwydd's bite attack should be +10 (9 BAB + 2 Tiny - 1 STR). Tiny creatures don't automatically get finesse, but they do sub DEX for STR for Athletics checks and CMD.
7. To my knowledge, wizard's familiars do not gain feats, so Sicrwydd should only have the Improved Initiative feat.
8. Unafe's initiative should be a +7 now if you aren't using any ioun stones - change is not reflected in your header or on the sheet. Likewise if you are removing the wayfinder and its stone, Unafe's perception should be +19.