
GM Redelia |

Please give me the information for reporting/your chronicle sheet.
Also, please remind me anything I need to know about your character.
We won't be starting for a bit while I wait for one of my current games to end, so there is not a hurry to level up, but can you please remind me what level you will be so I can prepare the correct subtier?

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Player:Mage of the Wyrmkin
Character: Helgar
Pathfinder Society Number:115226-6
This Chronicle #:36
Current XP:38
Current Prestige:29
Current Fame:72
Current Gold:13,185
Faction:Sovereign Court
Normal Progression
Please use one of my replays as I have played this scenario before.
DayJob, Perform:Sing: 1d20 + 9 ⇒ (18) + 9 = 27
I will probably make some purchases before the game begins.

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Player: GM Aarvid
Character: Omrax the Bold
Character Level at start: 14
Pathfinder Society Number: 9884-1
Faction: Silver Crusade
Slow Track or Normal: normal
sailor : 1d20 + 1 ⇒ (20) + 1 = 21
Pretty standard sword-n-board paladin.

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Player: EbonFist
Character: Kahwen
Pathfinder Society Number: 143948-9
This Chronicle #: 36
Current XP: 36
Current Prestige: 39
Current Fame: 56
Current Gold: 767
Faction: Grand Lodge
Normal Progression
Dayjob - Profession (Sailor): 1d20 + 18 ⇒ (2) + 18 = 20

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So looks like party composition:
Hellknight 15
Paladin 14
Cleric 13
Ranger 13
Rogue 13
~13.6 APL
So could round up to high tier unless we add a 12th level PC?
If we want to recruit for a 6th player, I'd vote for a caster to replace Galandro (14th or 15th). I only remember this one being tougher than usual.

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Sorry for the late post, busy weekend. I'm the reinforcement/replacement as the 6th player.
Player: Colin
Character: Furen E Lustario
Class(s) & Archetype(s): Varisian Pilgrim Cleric (Protection-Defense, Travel-Trade) 13
PFS Number: 2411798-6
Faction: Silver Crusade
Normal Advancement Speed.
No Day Job.
She is a front-line cleric with some melee damage and some tanking ability, positive energy channeling(no feat), and can teleport teammates with move action.
Also distributes Barkskin upon request.
Will get her PbP profile up when the game start.

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And I guess the teleportation part could use some explanation on how it works. It's a combination of the following two features:
From Varisian Pilgrim archetype she has...
Caravan Bond (Su): At 1st level, by leading a group prayer for 1 minute, a Varisian pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch.
And from the Travel domain...
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Which enables her to casts (as standard action) something like Blessing of Fervor and teleports the frontliner(s) up (as move action) for bootleg-pseudo-Pounce effect.
Please let me know if you wish your PC to NOT be included in this ability (and its group prayer session).
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She also have this class ability that might affects/helps everyone here:
Blessing of the Harrow (Su): At 8th level, once per day the pilgrim may perform a harrowing for herself or another creature. This is otherwise identical to the blessing of the harrow from the harrower prestige class.
Blessing of the Harrow (Su): Once per day, a harrower may perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet of the harrower for the entire time. At the conclusion of the harrowing, count up the number of cards from each suit that were used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant insight bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks.
I have found a automated Google Sheet online that can emulate Harrow cards, and I have a physical decks as well. Personally I prefer using the automated sheet for this(and probably just send the screenshot of the result to our GM via Discord).
Also please let me know if your PC do not wish to participate in the harrowing.

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Character sheet updated. Ready but would like to talk to our other cleric to coordinate our spell preparation.
Here's the Harrow spread Furen got for this game, at least for the first day.
The Dance (DEX, LG) | The Midwife (WIS, NG) | misaligned The Rakshasa (INT, LE)
The Unicorn (CHA, CG) | The Fiend (STR, LE) | The Vision (INT, CN)
misaligned The Juggler (DEX, CG) | misaligned The Theater (CHA, NG) | The Lost (WIS, CE)
1 STR, 2 DEX, 2 INT, 2 WIS, 2 CHA
DEX, INT, WIS, and CHA tied.
Furen will goes with WISDOM and give everyone +1 insight on all saving throw.

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Total Party Level: 15 + 14 + 13 + 13 + 13 + 13 = 81 / 6 = 13.5
Which mean we can round up to 4 for high tier, or round down to 13 for low tier.
Furen will vote for high tier as she doesn't mind the challenge and the extra OoT gold, being a cleric of Trade afterall.
No challenge mode tho.