GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


14,351 to 14,400 of 14,401 << first < prev | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | next > last >>

Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Sure, but she wouldn't have accepted it, because she doesn't need armor.


Buffs | Char. Sheet |

I updated Hinagiku's tactic to remove the automatic investment of essence. She will choose each day what she decides to use.


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Before I forget, here's a list of things Ehren worked on over the timeskip! I'll try to make this a habit since my stuff tends to get lost in my novella submissions. ;)

  • Start working with Valais to recover some of the stuff taken from the Petrified Library by the Pathfinder Society
  • Start exposing Yulin to Green Faith teachings on the side, hopefully broadening her worldview
  • Start recruiting druid initiates in nearby Kellid communities
  • Start investigating the Lake Lost to the Sun using ancestral memories, divinations, and old crusader records
  • Start planning a wedding ;P


  • 1 person marked this as a favorite.
    WotR Global Buffs/Debuffs: ----

    Gold star to Myrna & Beatrix, for our 24,000th post!

    We spent the last 1,000 posts focused on the adventure in the godless city of Azir. I was surprised to spend so long there but there were a lot of major plot developments that ended up spinning out of that adventure :)

    For the next 1,000 posts I'm hoping we clear not one, but two mythic trials, therefore polishing off all of the individualized mythic trials and moving past the time-skip/city-building phase of the AP! I'm super excited about the next two adventures, and I hope to catch y'all by surprise.


    DR 5/Magic SR 21 Res A/C/E/F 10 Female EC 1 TS 1 OS 0 CS 1 FM 1 Formless Dance Human Arm 9/Mys 1 HP (136/136)
    Stats:
    AC/Tou/Flat/CMD 31/26/23/28 | F/R/W +13/17/12 | Init +08
    MP 08/11 C 1/3 hLP 2/2 LP 2/2 SP 05/15 MF 2/2 An 7 Ill 9
    Skills:
    +26: Stealth +24: Acro, Perc +23: DD +19: AutoH, SM +17: L(Heroes), Spellcraft, K(Planes, Rel), C(Sketching) +16: SoH +15: UMD, P(Dance) +14: Athl +12: Bluff, Diplo +11: Surv +9: Ling +8: K(Geo, His, Loc, Arc, Dun)
    GM Kiora wrote:
    hope to catch y'all by surprise.

    It's a jackal, isn't it?


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    No no, clearly it will be the Spanish Inquisition.


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    I feel like it can't be the Spanish Inquisition, because then you'd be expecting them. Of course if you wind up not expecting them because you're expecting them, then perhaps...


    WotR Global Buffs/Debuffs: ----

    Happy 25,000 posts, y'all! :)


    Buffs | Char. Sheet |

    Amazing! So much written! Go team!


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Amazing indeed! And (as someone who joined yall late) I'm excited that there's still plenty more yet to come. <3


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Hooray! Here's to another 25,000!


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Unafe's Dispel-able buffs in order of descending Caster Level:

    CL 3
    - Serendipity (just checked; my +1 luck bonus aura IS dispellable...though it only costs me a Free to restart it)
    - Chariot Motif
    - Sword Motif
    - Temperance Motif

    CL10
    - Stoneskin

    CL12
    - Resist Energy

    ...And then I have no idea what from Goryon has a CL and is dispellable.


    Buffs | Char. Sheet |

    Since we will be getting a free retrain (hooray, Hinagiku really needed it), I had a few questions about some abilities to help guide my choice.

    1) There is an ability called unfocused focus (excerpt below) and I was wondering whether it would apply to capstone abilities. For example, reaching level 16 monk and being able to pick Perfect Body, Flawless Mind (an alternate capstone for monks).
    « If you have more than one class, you may select a single class ability (other than spellcasting) from one of your classes (such as wildshape, channel energy, or sneak attack). You may treat your class level for that ability as up to 4 higher than your class level in that class, up to a maximum equivalent class level equal to your Hit Dice. »

    2) My long-term goal with Expertise (from the mythic tradition) is to get Hinagiku to reincarnate when she dies by taking the level 20 revelation from the Heaven’s mystery (see below, I have dropped part of the ability from the text because it is essentially divine grace which Hinagiku already has and I would not mind dropping the crit confirm part either). The question is whether that is okay and whether it is too much if on top of that Hinagiku takes Perfect Body, Flawless Mind from the previous point. I.e. are two capstones too many.

    “Upon achieving 20th level, your rapport with the heavens grants you perfect harmony with the universe. You automatically stabilize if you are below 0 hit points, are immune to fear effects, and automatically confirm all critical hits. Should you die, you are reborn 3 days later in the form of a star child, who matures over the course of 7 days (treat as the reincarnate spell).”

    3) One of the things I have been wanting to do is get Hinagiku on the rage wagon, but maintaining her senses while doing so. So, I was thinking of using expertise to take a form of peaceful rage from one of the barbarian archetypes (linked below). The idea would be that Hinagiku is able to use Myrna’s rage in her own way so that she is not left behind. The main question is whether this is acceptable from a fluff perspective; if Hinagiku has a controlled rage or serene rage for example, would she have that state of mind while under the effect of Myrna’s Raging Song? Or would she be raging Sarkorian style?

    If she keeps the state of mind of her own rage ability, my two main contenders for peaceful rages would be Controlled Rage from the Urban Barbarian or Serenity from the from a 4 winds fantasy gaming archetype.

    If you feel like either of those don’t fit Hinagiku’s style, please let me know! I want to avoid picking something for which my idea of the fluff differs from yours.

    4) I have come to realize that the Chakra Adept requires extra investment to make the veils work well. So I searched for another approach to get a magicky monk. There is the Yamabushi and Streetfighter which would make Hinagiku a spheres monk with some magic talents. However, the two archetypes overlap slightly in what they change. Streetfighter takes away all the bonus feats and styles strikes for talents every level and the Yamabushi takes away one feat to give the nature sphere. I was wondering whether it would work to drop one or two of the talents from Streetfighter and replace it with either the nature sphere or even nothing. Note, I would use the nature sphere to allow Hinagiku to listen to the elements or see through them, not sure which.

    Link to the two archetypes
    Streetfighter
    Yamabushi

    5) How do you feel about the origin’s FCBs?

    6) How do you feel about us taking levels in Sphere’s playtest classes? I am thinking about the Bravo. I would not take a level now, but likely as the next level, but knowing would help make decisions now.


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Sairazul’s Gift:
    + Replenish my 1/day ability to refill my Mythic Tension Pool (so I can do it 1 more time, if needed)
    + Regain +2 MP

    Sairazul's Boon: You can now cast burrow as a SLA for 1 MP and a standard action.

    Story feat: Forgotten Past (Completed!)
    I now have advantage (best of 2 rolls) on Mind-Affecting.
    // Note, on re-reading I recall that mind-affecting things always have their duration halved for me, so I've updated the duration for Heroism on me, on the tracker accordingly. There's still quite a bit of time left for it, but I'd forgotten the feat halves the duration of even positive mind-affecting effects.

    Tier 4 summary
    +1 CON = 16 →
    +1 Fort = +15
    +14 HP (4 tier, 10 CON) = 154 max, 88 current
    Surge dice = 1d8
    +2 MP = 1 +2 (gift) +2 (tier) = 5/11 currently
    +1 Initiative = +7

    Mythic Focus - Confidence (3/day surges)

    Talent: Mythic Sphere Knowledge
    As a free action, you may spend 1 mythic power to acquire any base sphere (or any talent from a sphere you already know) for one minute. If a talent gained with this ability normally allows you to expend martial focus or a spell point to make its effect persist, you may do so even if you lose access to this talent before spending the resource. You may not have more than one active effect lasting 1 hour or more created through this ability at any given time.

    Note: While a character can use this ability more than once per turn, the GM decides how many free actions it is reasonable for a character to take each turn. If you aren't sure how many is appropriate, a character should not be able to take more than five free actions each turn. This ability still does not allow gaining any advanced talents without GM permission, and the GM may limit this ability to once per round.

    New Wound thresholds
    115 Grazed
    77 Wounded
    38 Critical

    …Finally, Paula and I talked about trading the Radiant Drawback for
    Drawback: Cursed: Shattered Psyche: Unafe has the disorienting experience of constant voices and opinions from Goryon and other ancestors inside of her. Your mind is crowded with dozens of voices, and disorienting snippets of your past lives. You take a –2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks.

    …Paula, let me know if that goes into effect now (with the new tier) or will be part of any rebuild after this adventure is over.


    Buffs | Char. Sheet |

    The others pointed out two unclear points in my questions.

    2) For expertise and the heavens revelation, would Hinagiku still be slain by a coup de grace by epic weapons or does the ability supersede that?

    5) For FCB, I was wondering mainly about this: "At GM discretion, characters with normal races instead of origin traditions may also take these bonuses."


    female tiefling (demon-spawn) skald 9 / hedgewitch 1 / warlord 1 | hp 11/150 | AC 22, touch 12, ff 22, CMD 29 | Fort +13, Ref +6, Will +10 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 3/7 2nd: 0/5 3rd: 0/4, Song: 0/24, AP: 2/3 | MP 0/11 | MF 0/1, Kenning 0/1 | SILVER CRANE STANCE

    Hey Paula, dropping in with some notes about my own retrain:

    Keeping it fairly simple and straightforward.

    Gonna trade out my Martial Training discipline one last time. It seems like the crowd-favorite winning discipline is Silver Crane.

    I'll dip a level of warlord (vanguard commander) to regain the Eternal Guardian and Golden Lion maneuvers I want next level.

    Maneuvers:
    1st - silver strike, silver crane waltz
    2nd - blazing crane's wing, blessed pinions
    3rd - exorcism strike, silver knight's blade, stance of the silver crane

    I'll also trade out my Berserker Deathless talent (which makes me less likely to die if I'm knocked below 0) for the Shield Shielded Focus talent (which lets me spend a move action while fighting defensively to restore martial focus).

    I'm thinking about interacting with the mythic drawbacks and boons system, but I still need to think a little longer.


    Buffs | Char. Sheet |

    Looking at this now, no answer is necessary for question 4 i have decided to drop the idea of yamabushi and street fighter


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Summary of Li'an's Respec

  • Pick up SoG Trade Tradition, trading out original class skills
  • Reallocate skills (see below)
  • Gain languages from skill reallocation (Giant, Dwarven)
  • Lose Blood Summons Feat, Gain Dazing Spell
  • Trade out Scorching Ray for Burning Arc (lvl 2 spells)
  • Trade out Seeker trait for Student of Philosophy

    Detailed Respec Information


  • Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    It would appear that Sairazul's power had an unintended (or intended?) consequence!

    Per our discussion in Discord, I have updated Ehren's stats to reflect his transformation into an ironsoul oread. There will be a few more changes once we get the chance to rebuild, but these will take effect (almost) immediately. This will, of course, be addressed as soon as Ehren drops wild shape. ;)

  • Ehren is now an outsider (native), but he is still Mostly Human, so he also counts as a humanoid (human) for all purposes. (He does not gain the Terran language because of this.)
  • Ehren loses his human bonus feat, which is Endurance.
  • Ehren loses the Skilled racial trait and, with it, 10 adventuring skill ranks (7 from Heal, 1 from Perception, 1 from Spellcraft, and 1 from Survival).
  • Ehren's Constitution and Wisdom scores are increased by 2, while his Dexterity and Charisma scores are reduced by 2.
  • Ehren gains the Stone-Faced racial trait, which grants him the Body Control base sphere, as well as the Stony Demeanor skill talent. (This replaces the oread's earth affinity, spell-like ability, and energy resistance racial traits.)
  • Ehren gains the Body Control sphere's Incredible Stamina drawback and so gains the Endurance Training talent instead of the Slip Past ability. Endurance is this talent's Associated Feat - does it still have the additional effect of reducing wound threshold penalties?
  • Ehren gains the Body Control sphere's Physiological Focus drawback, making Heal the sphere's Associated Skill instead of Escape Artist. (He gains 10 associated skill ranks in the Heal skill.)
  • Ehren gains the Body Control sphere's Thermoregulation drawback and so gains the Regulate Temperature talent instead of the Maintain Stamina talent. (This essentially grants Ehren the constant effects of endure elements as long as he is using the sphere's Meditate mechanic.)


  • character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    The Crystal Queen works in mysterious ways!


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    Sorry, slight corrections to the above. Ehren is a regular oread.

  • Ehren Strength and Wisdom scores are increased by 2, while his Charisma score is reduced by 4. (He now has the personality of a rock again!)

    Everything else should still be correct.


  • Buffs | Char. Sheet |

    Sage rebuild
    Table of Hinagiku’s build
    Statblock of Hinagiku’s build
    Changed grand purifier for valiant champion (to avoid forcing alignments on characters).
    - Got back lay on hands
    - Lost detect evil for a weaker version (but took something similar back with divination sphere).

    Changed all monk levels to sage (including favored class).
    -Lost evasion (but gained it back with transformation, see below).
    -Lost all ki powers (but gained ki metabolism back with a feat, see below)
    -Lost veils and veilweaving related abilities
    -Lost purity of body and still mind
    -Bab decreased by 4.
    -Will increases by 2
    -Lost 32 hps (4 per levels of sage)
    -Gained 2 esoteric packages (enhancer + infuser)
    -Gained 4 esoteries: combat form, rubber ki, enhance armaments, ponderous touch
    -Gained chi-gong dices
    -Gained meditation
    -Gained 3 skill acuity feats: acrobatics, perception, sense motive.

    Spheres of Guile
    -Dropped all class skills in favour of SoG skill tradition
    -Took athlete, diplomat and priest as vocations
    -Took perform( dance) base sphere with entwining ance
    -Gained body control from expertise(endurance training + regulate heat) essentially, Hinagiku needs to eat even less and has something akin to endure elements on at all time while awake.

    Feats
    -Lost change of heart (not enough bab to take it). Planned to take back at level 11.
    -Lost deft maneuver
    -Lost aerial trip
    -Lost bodyguard (but equivalent gained with assist zone from guardian sphere)
    -Gained eternal transformation (anthropomorphic, drawing from cosmic body)
    -Gained improved transformation (select from agile).
    -Gained cultivate ki (ki metabolism)
    -Gained precosgniscient protection

    Mythic
    -Switched dual path(trickster) to dual path (gifted)
    -Lost extra combat talent (but talents lost are taken back using one of the sage esoteries).
    -Lost retributive reach
    -Gained sphere mastery (guardian) (from gifted path)
    -Gained mythic sphere talents (extra 2 talents)
    -Switch good domain for protection domain

    Martial Tradition
    -Created custom tradition which gives: finesse fighting x2 instead of staff training and monk weapon training. The other talents gained stayed the same. Added the drawback to open hand that exchanges sweep for tear flesh (which will be fluffed as using the ley to transform damage type rather than actually tearing flesh).
    -Dropped drawback from guardian and selected patrol package instead of no package. Lost 10 points to delayed damage pool.

    Casting tradition
    -Alteration was added with a drawback to give more choices with transformation. The sphere will never be used outside of transformation.
    -Divination: a drawback was dropped. Lost talent was bought back with sage talents.
    -Added Fate with two drawbacks.
    -Added Enhancement with two drawbacks.
    -Added nature with two drawbacks.
    -Changed drawbacks for time to : no slow and personal time. (essentially keep haste).
    -Removed somatic casting (Hinagiku will now only focus her mind to cast whereas her non casting combat abilities will be related to gathering ley with motion).
    -Loss 2 ki/spell points due to loss in drawbacks.

    Talents
    -Lost mobile striker
    -Gained mobility
    -Lost brute sphere, slapper, and giant physique.
    -Lost boxing, tight guard, and shoulder roll
    -Lost battlefield sense
    -Lost greater trip and sweeping kick
    -Lost sweeping defense
    -Gained divine (detect evil + a bunch of other detects), foreshadow and sense presence
    -Gained enhancement sphere, deep enhancement, greater enhance equipment, magic sink, natural enhancement, and physical enhancement.
    -Gained fate base sphere, mercy word and truth word.
    -Gained patrol package, assist zone, punishing rebuke zone, swift guardian.
    -Gained nature sphere, master of elements and speak with the elements (essentially, Hinagiku can speak with the fours elements and nothing else)
    -Gained thunderous punishment and mystic fists
    -Gained haste (basic sphere ability)
    -Gained alteration basic sphere and the agile talent.

    Oaths
    -Took oath against artifice and of candor
    -Gain secret tongue (druidic) & skillful (all skills are class skills, +1 skill rank per level)

    Skills:
    +13 skill ranks (-3 perception made up by skill acuity, 10 from oath)
    +5 acrobatics (skill acuity)
    +14 sense motive (9 skill ranks, 5 skill acuity)
    +9 skill ranks to dance (5 from sphere, 4 from above)
    K history becomes class skills, yielding +3


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    It's too much to put in one post, but after her shower, Unafe will take at least a short nap to take the Moaning Diamond into her dreamspace.


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Per the request on buff tracking, I'll be using the calendar-based buff tracker going forward.


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    I'll use the calendar-based tracker for dispellable buffs.

    Kiora, if it works for you, I'll continue using my tracking spoiler for various other resources and (Ex) self-buffs, which mostly last 2-5 rounds.


    Buffs | Char. Sheet |

    Just so that everything is in the same place, I also will be using the calendar-based tracker for buffs. There is a link in Hinagiku's header to it.


    WotR Global Buffs/Debuffs: ----
    Unafe Two-Hearted wrote:

    I'll use the calendar-based tracker for dispellable buffs.

    Kiora, if it works for you, I'll continue using my tracking spoiler for various other resources and (Ex) self-buffs, which mostly last 2-5 rounds.

    Yes, but you need to deduct your buffs out of combat too using your spoiler. You usually only track in combat.


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    I'll also be pitching in by adding my buffs to the spreadsheet. This will be especially important since Ehren will soon be polymorphing through spells rather than a supernatural ability. I will continue to track my resources through my header and character sheet.


    1 person marked this as a favorite.
    female tiefling (demon-spawn) skald 9 / hedgewitch 1 / warlord 1 | hp 11/150 | AC 22, touch 12, ff 22, CMD 29 | Fort +13, Ref +6, Will +10 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 3/7 2nd: 0/5 3rd: 0/4, Song: 0/24, AP: 2/3 | MP 0/11 | MF 0/1, Kenning 0/1 | SILVER CRANE STANCE

    With my signature below, I hereby attest that my buffs will be on the most recent Excel sheet. If I cannot access the sheet for some reason, I will place buffs at the end of my header. In case that my buffs are not easily auditable, I agree that they should not apply.

    Myrna Riversoar


    1 person marked this as a favorite.
    female tiefling (demon-spawn) skald 9 / hedgewitch 1 / warlord 1 | hp 11/150 | AC 22, touch 12, ff 22, CMD 29 | Fort +13, Ref +6, Will +10 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 3/7 2nd: 0/5 3rd: 0/4, Song: 0/24, AP: 2/3 | MP 0/11 | MF 0/1, Kenning 0/1 | SILVER CRANE STANCE

    Well, I'll go first. Linked in my profile is the Google Doc with my new statblock. Very little is different. I swapped out my discipline for Martial Training and one combat talent. I also recorded one bonus Equipment talent from the Combat specialization of the Hedgewitch class (Unfettered Armor). I noticed I had benefits from two Hedgewitch paths, so I struck the spiritualism buffs from my sheet.

    Everything else is the same.

    Her header will now record her current stance. By default it will be +3 Reflex, AC, and +5 to initiative.

    The followers document is a work-in-progress, but should be done soon.


    1 person marked this as a favorite.
    Buffs | Char. Sheet |

    Hinagiku will take advantage of the rebuild. The changes are listed above in the quite long post I made about it.

    Hinagiku's header is finalized. I have added it temporarily as a static header in her alisa, but will soon change it to one that I update every post.

    Hinagiku's new statblock is finalized. If can be found at the link in the header.


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    Character Sheet

    I basically had to rebuild Ehren from the ground up, but I will do my best to summarize the major changes:

  • Ability Scores: Ehren’s starting Dexterity and Intelligence scores have been swapped.
  • Class Change: Ehren is now a legendary druid! Which has a number of horrifying implications I will not go into here.
  • Archetypes: Ehren has the servant of the unknown archetype, which grants him additional druidic talents, access to hexes, a witch patron, and a familiar. He is also retaining the menhir savant archetype by trading away class features equivalent to what the original druid loses.
  • Secondary Class: Ehren has given up half of his progression feats to variant multiclass into legendary fighter.
  • Martial Tradition: Per an old Discord conversation, Ehren gains a martial tradition by trading away the additional proficiencies granted by his legendary fighter secondary class. He also has additional combat talents gained through Mythic Combat Talents and Mythic Sphere Mastery (Equipment).
  • Trade Tradition: By trading away the legendary druid’s class skills, Ehren has gained a trade tradition. No major changes here, apart from gaining a free extra talent from the Body Control Sphere.
  • Spellcasting: Ehren is now a spontaneous spellcaster with a limited list of spells known, however…
  • Natural Bond: …he has the Bond of Stewardship, which allows him to cast from the entire druid spell list while he is in a “sacred place,” in addition to other benefits. I am working with the assumption that ley nodes would qualify, but please correct me if I am wrong.
  • Shapeshifting: Wild shape is not really a thing anymore; Ehren is now dependent on transmutation spells to do all of his shapeshifting, so that has some implications that wild shape did not. That’s one less benefit he gets from his druid’s vestment.
  • Mythic Tradition: I haved trimmed down Ehren’s mythic tradition a bit. The archdruid’s crown no longer has any additional powers beyond what it started out with. I’m much more interested in what you have in store for it than I am in customizing it myself. It is, however, still Ehren’s patron, or at the very least, a mouthpiece of his patron. That said, his mythic nature is no longer tied to the crown itself - he was mythic before he had the crown, after all. Being archdruid is not why he is mythic! But being archdruid does mean he still has to accept the challenge of any suitable challenger. Tying his tradition closer to his ascension, Ehren now has the drawback of counting as having the earth, good, and lawful subtypes for negative purposes only. But in keeping with his newly reinforced earthy theme, especially in light of this adventure, he now has a bond to the Elemental Plane of Earth, enhancing his earth magic.

    Other Things of Note

  • Sleeping: With Endurance Training, Ehren only needs 4 hours of sleep now; eventually that will drop to 3 and then 2 hours, with more skill ranks in Heal. Thanks to Sleep Mastery, he can meditate even while asleep, and in the event his sleep is interrupted, he does not lose progress towards getting his full night’s rest.
  • The Druidic Order: Ehren can request shelter, information, or materials from his fellow druids. Basically sets rules for what he can kinda sorta do already? Fitting for the archdruid, though.
  • Lann: While working on his rebuild, I sort of came to the conclusion that the start of this adventure was actually a good sendoff for him. The heroic underfolk crusader realizing that maybe, just maybe, mythic adventuring is out of his depth. He will probably live longer if he doesn’t keeping tagging along with us! Ehren is keeping Leadership, though. I’d like to pick up another cohort at some point, but I am fine with leaving it open for now.
  • Familiar: Ehren now has a familiar with the protector archetype, a flowering lattice that he wears over his shoulders like a stole. Another conduit through which he communicates with the Green, naturally. Its statblock is included on Ehren's character sheet.


  • Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Li’an Respec
    Detailed Respec Summary

    Stat Blocks:

    Pick up SoG Trade Tradition, trading out original class skills
    Reallocate skills (see below)
    Gain languages from skill reallocation (Giant, Dwarven)
    Lose Blood Summons Feat, Gain Dazing Spell
    Trade out Scorching Ray for Burning Arc (lvl 2 spells)
    Trade out Seeker trait for Student of Philosophy
    Trade Battlemagic Sense for Mythic Forge Ring
    Trade Improved Familiar for Leadership -> Auraelia becomes a Cohort
    Trade Basic Magical Training (Alteration) for Eternal Transformation (Outsider Body)
    Lose Fey Skin
    Swap El. Trans (Air) to El. Trans (Earth)
    Gain El. Move (Air), El. Resist (Air) as traits, Angel Body as Traits
    Li’an gains a normal familiar

    Scrolls to Scribe (Double progress, 2 days) (1337 gp 5 sp)

    sacred space: [SL 2, CL 3, 75 gp, 2 hours, DC 8+5] (succeed on 1)
    see invisibility: [SL 2, CL 3, 75 gp, 2 hours, DC 8+5] (succeed on 1)
    nondetection, communal: [SL 4, CL 7, 350 gp, 6 hours, DC 12+5] (succeed on 1)
    earth glide: [SL 4, CL 7, 350 gp, 6 hours, DC 12+5] (succeed on 1)
    wall of force: [SL 5, CL 9, 562.5 gp, 10 hours, DC 14+5] (only fail on 1 on spellcraft and 1 on surge)

    Crafting check for wall of force scroll
    Spellcraft: 1d20 ⇒ 6

    Ring Crafting (Double Progress, 5 days)

    Ring of True Love (pair): [CL 3, 3000 gp, 2 days, DC 8+5] (succeed on a 1) - Hinagiku and Ehren
    Ring of Force Shield: [CL 9, 4250 gp, 3 days (6000gp progress) + 1 MP on day 8 (4000gp progress), DC 14 + 5 ] (only fail on 1 on spellcraft and on surge) - Ehren

    Crafting check for Ring of Force shield
    Spellcraft: 1d20 ⇒ 3

    Initial Shopping

    Sage’s Laboratory: [200 gp, 40 lbs, in Drezen] This lab is used for magical studies and crafting, and provides a +2 circumstance bonus on Spellcraft checks.

    Thieves’ Tools, Masterwork: [100 gp, 2 lbs, on Li'an] Gain a +2 circumstance bonus on Disable Device checks.

    Treasure Stitching Tarps (x2): [20 gp, on Li'an] 10’x10’ fine quality tarp for use with scrolls of treasure stitching


    1 person marked this as a favorite.
    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    new sheet still being cleaned up.

    purchased a survival kit
    crafting a temp box for Sairazul

    details ASAP, delayed by family COVID


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Sale of items

    Total from Items Sold: 28,120 gp; Total w/ Current Coins: 45,457 gp

    Funds Allocated:
    5,457 gp to Party Funds
    10,000 gp each to Ehren, Unafe, Hinagiku and Li’an

    List of Items Sold

    6" Flask of AoE Grease 2,000
    Large Gravedigger's Spade 6,075
    Metamagic Rod, Disruptive 5,500
    Icy Flute 4,125
    Animal Collar 3,500
    Manticore Spike Toothpicks Jar 1,500
    Assorted Gems (Carnelian, Obsidian, Pyrite, Turquoise) 40
    Copper and Glass Decanter 25
    Glass Skull 160
    Large Gold and Ivory Comb 400
    Golden Candelabra 200
    Ivory Bowl 40
    Creepy-ass Porcelain Doll 80
    Silver Statue of Minkaian Dragon 150
    Leather Belt with Skulls... So Metal 15
    Tapestry of human hair. Totally Normal 700
    Large masterwork Composite longbow + 6 1,000
    Large Scroll of Beast Shape IV 825
    Large Scroll of Greater Magic Weapon 188
    Large Scroll of Eagle's Splendor 75
    Large Scroll of Protection from Good 13
    Belt of Floating Disk 900
    Large Leather Armor 10
    Golden Holy Symbol 100
    Potion of Bear's Endurance (Large) 300
    Silver Chalice 75


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    MP Tracking for Downtime:

    Day 1: 0 MP -- + 3 MP -- - 0 MP -- Craft Rings of True Love
    Day 2: 3 MP -- + 3 MP -- - 0 MP -- Craft Rings of True Love
    Day 3: 6 MP -- + 3 MP -- - 6 MP -- Craft Scrolls (earth glide, communal nondetection)
    Day 4: 0 MP -- + 3 MP -- - 3 MP -- Craft Scrolls (wall of force)
    Day 5: 0 MP -- + 3 MP -- - 3 MP -- Craft Ring of Force Shield (wall of force)
    Day 6: 3 MP -- + 3 MP -- - 0 MP -- Craft Ring of Force Shield
    Day 7: 6 MP -- + 3 MP -- - 1 MP -- Craft Ring of Force Shield -- No breathing (1 MP)
    Day 8: 8 MP -- + 3 MP -- - 1 MP -- Mythic Craft Ring of Force Shield (1 MP)

    On day 8 (current day in adventure) Li'an does not have to breathe, and Ring of Force shield is done.

    Li'an is at 10/11 MP.


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Ehren got us talking on the player channel about backup characters. At the risk of jinxing us, I'm rolling for my trap-wielding Trickster build. ;-)

    ...which I'll hopefully never actually play...unless we start an alternate timeline version of the game (or some new mythic game, when this one finally comes to a dramatic end).

    4d6 - 1 ⇒ (6, 6, 6, 1) - 1 = 18
    4d6 - 4 ⇒ (5, 4, 5, 5) - 4 = 15
    4d6 - 1 ⇒ (6, 2, 1, 1) - 1 = 9
    4d6 - 3 ⇒ (3, 5, 3, 6) - 3 = 14
    4d6 - 3 ⇒ (6, 4, 3, 4) - 3 = 14
    4d6 - 1 ⇒ (2, 3, 1, 4) - 1 = 9


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    To be perfectly clear, I am not expecting us all to die horribly, but it has been a while since I have seriously toyed with any backup character ideas, so I will go ahead and roll a new ability score array here.

    4d6 - 3 ⇒ (5, 5, 5, 3) - 3 = 15
    4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
    4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12
    4d6 - 1 ⇒ (1, 1, 4, 5) - 1 = 10
    4d6 - 1 ⇒ (6, 5, 2, 1) - 1 = 13
    4d6 - 4 ⇒ (6, 4, 6, 4) - 4 = 16


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Self Audit, discussed on Discord, noting here and on my sheet.

    I'm removing:
    - Drawback: Shielding
    - Talent: Slippery

    ...because I realized I'd misread the drawback, and it actually would just invalidate ALL my Protection talents. :-/


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    In Case of Emergency:

    Roll: 4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9 [code] [/code] (-1 pt)
    Roll: 4d6 - 1 ⇒ (1, 1, 6, 2) - 1 = 9 [code] [/code] (-1 pt)
    Roll: 4d6 - 1 ⇒ (1, 2, 4, 6) - 1 = 12 [code] [/code] (+2 pt)
    Roll: 4d6 - 1 ⇒ (1, 6, 1, 5) - 1 = 12 [code] [/code] (+2 pt)
    Roll: 4d6 - 1 ⇒ (2, 6, 1, 6) - 1 = 14 [code] [/code] (+5 pt)
    Roll: 4d6 - 1 ⇒ (1, 4, 6, 4) - 1 = 14 [code] [/code] (+5 pt)
    12 pt buy equiv. (5+5+2+2-1-1)

    Roll: 4d6 - 1 ⇒ (2, 3, 1, 3) - 1 = 8 [code] [/code] (-2 pt)
    Roll: 4d6 - 1 ⇒ (6, 3, 1, 6) - 1 = 15 [code] [/code] (+7 pt)
    Roll: 4d6 - 1 ⇒ (5, 5, 1, 1) - 1 = 11 [code] [/code] (+1 pt)
    Roll: 4d6 - 2 ⇒ (3, 2, 3, 3) - 2 = 9 [code] [/code] (-1 pt)
    Roll: 4d6 - 2 ⇒ (2, 3, 2, 5) - 2 = 10 [code] [/code] (+0 pt)
    Roll: 4d6 - 3 ⇒ (3, 3, 6, 6) - 3 = 15 [code] [/code] (+7 pt)
    12 pt buy equiv. (7+7+1+0-1-2)

    Roll: 4d6 - 2 ⇒ (2, 3, 3, 6) - 2 = 12 [code] [/code] (+2 pt)
    Roll: 4d6 - 3 ⇒ (6, 4, 3, 3) - 3 = 13 [code] [/code] (+3 pt)
    Roll: 4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12 [code] [/code] (+2 pt)
    Roll: 4d6 - 1 ⇒ (2, 3, 3, 1) - 1 = 8 [code] [/code] (-2 pt)
    Roll: 4d6 - 2 ⇒ (3, 3, 1, 6) - 2 = 11 [code] [/code] (+1 pt)
    Roll: 4d6 - 2 ⇒ (2, 5, 5, 2) - 2 = 12 [code] [/code] (+2 pt)
    8 pt buy equiv. (3+2+2+2+1-2)


    Roll: 4d6 - 2 ⇒ (2, 2, 6, 4) - 2 = 12 [code] [/code] (+2 pt)
    Roll: 4d6 - 3 ⇒ (5, 3, 6, 6) - 3 = 17 [code] [/code] (+13 pt)
    Roll: 4d6 - 1 ⇒ (6, 5, 1, 3) - 1 = 14 [code] [/code] (+5 pt)
    Roll: 4d6 - 1 ⇒ (6, 2, 5, 1) - 1 = 13 [code] [/code] (+3 pt)
    Roll: 4d6 - 1 ⇒ (1, 3, 1, 6) - 1 = 10 [code] [/code] (+0 pt)
    Roll: 4d6 - 1 ⇒ (3, 1, 3, 6) - 1 = 12 [code] [/code] (+2 pt)
    25 pt buy equiv. (13+5+3+2+2+0)


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Li'an (11 Leg. Sorcerer / 4 Archmage)

    Summary
    HP +8 (96 → 104; 6 class + 2 con)
    Saves N/A
    Defense

    Resist fire +1 (10 → 11), electricity +1 (10 → 11), acid +1 (10 → 11)
    Skills +24 (130 → 154; 4 class + 7 int + 2 bkg + 11 int increase)
    Ranks

  • 1 Acrobatics,
  • 1 Appraise,
  • 2 Bluff,
  • 1 Craft(Jewelry),
  • 1 Disable Device,
  • 3 Disguise,
  • 1 Know(Arcana),
  • 1 Know(Dungeon),
  • 1 Know(Engineering),
  • 1 Know(History),
  • 1 Know(Local),
  • 1 Know(Nature),
  • 1 Know(Planes),
  • 1 Lingustics,
  • 1 Perception,
  • 1 Sense Motive,
  • 1 Spellcraft,
  • 1 Stealth,
  • 3 Use Magic Device
    ABP Mental Enhancement (+2 Int → +4 Int)
    Feats VMC(School Power - Metacharge) / Quicken Spell [Metamagic]
    FCB +1/8 Bloodline Gift
    Spells
    ---- 6th lvl +3 / day; heal, greater neutralize poison, greater shield of dawn, chains of light
    ---- 5th lvl +1 / day; teleport
    ---- 4th lvl +2 / day; fire shield
    ---- 3rd lvl +0 / day; ash storm
    ---- 2nd lvl +0 / day; invisibility

    Abilities

  • [b]Channel Energy: (7/day, DC 23) 5d6+7 → (8/day, DC 24) 6d6+8
  • [11 Bloodline Gift] Divining: at-will detect evil and detect snares and pits, constant discern lies.


  • Buffs | Char. Sheet |

    Hinagiku level 11
    Talents:
    Skill acuity (k. History) (from sage’s skill focus)
    Swift movement (from light body)
    Durable (from sage)

    Feat: Change of heart

    Saves: +1 reflex

    Skills 4 + 2 background -1 int + 1 favoured
    5artistry (koan writing)
    1 linguistic (sign language)
    1 sense motive (vow)

    ABP: +2 wisdom.

    HPs 6 (class) + 2 con + 3 (mythic)


    female tiefling (demon-spawn) skald 9 / hedgewitch 1 / warlord 1 | hp 11/150 | AC 22, touch 12, ff 22, CMD 29 | Fort +13, Ref +6, Will +10 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 3/7 2nd: 0/5 3rd: 0/4, Song: 0/24, AP: 2/3 | MP 0/11 | MF 0/1, Kenning 0/1 | SILVER CRANE STANCE

    Level Up 11: Warlord (Vanguard Commander) 1

    HP +14 (d10+4 CON), BAB +1

    Skills: +1 Athletics, Diplomacy, K. Martial, K. Planes, P. (percussion), P. (Sing) (4 class, 2 background)

    Maneuvers: Angering Smash, Defensive Shell, Burnished Shell, Encouraging Roar, Warning Roar, Kill the Wounded, Iron Tortoise Stance

    Myrna will usually ready Burnished Shell, Encouraging Roar, Warning Roar, and Kill the Wounded. This allows her to block spells with a shield bash and attacks with Diplomacy.

    Gambits:
    Guardian's Gambit (make a charging shield attack to grant all allies a free 5ft. step)
    Unbreakable Gambit (succeed on a Fort or Will save to regain 3xCHA hit points)
    Completing a gambit grants the listed bonus and recovers CHA maneuvers. Failing a gambit recovers only one maneuver and imposes a -2 penalty on all d20 rolls for 1 round.

    A Feat: Greater Skald's Vigor
    share fast healing 4 with all recipients of raging song

    A Bonus Feat: Improved Shield Bash
    Do not lose shield bonus when attacking with a shield

    ABP: Charisma increases by +2 to 20.
    This grants an additional +1 to all associated skills, as well as an additional 1st-level spell slot/day.

    - - - - -

    Tier 4 --
    +4 HP
    Pure Power(increase MP regen to 2)
    +1 Wis,
    Mythic Spell Kenning (all spells Myrna casts with Kenning are mythic)


    female tiefling (devil-spawn) cleric (cardinal) 9 | hp -51/126 (DEAD) | AC 17, touch 12, ff 15, Fort +12, Ref +6, Will +13 | Perception +5, darkvision 60ft., Init +2 | channel 1/4, holy lance 1/1

    Level Up 9:

    +12 HP (8 class, 4 Con)
    +1 Ref

    a 2nd-level spell slot
    2+1 5th-level spell slots

    A Feat: Extra Channeling

    10 skill ranks: +1 Appraise, Heal, K. (arcana, geography, nobility, planes, religion), Profession (soldier), Spellcraft, Sense Motive

    ABP: armor and weapon attunement go to +2


    female tiefling (demon-spawn) skald 9 / hedgewitch 1 / warlord 1 | hp 11/150 | AC 22, touch 12, ff 22, CMD 29 | Fort +13, Ref +6, Will +10 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 3/7 2nd: 0/5 3rd: 0/4, Song: 0/24, AP: 2/3 | MP 0/11 | MF 0/1, Kenning 0/1 | SILVER CRANE STANCE

    Both Myrna and Beatrix's sheets have been updated now.

    I'll be posting shortly.


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    Ehren, Legendary Druid 11

    BAB +1
    Favored Class Bonuses +1 hit point, +1 adventuring skill ranks, +1/2 new spell known
    Hit Points +11 (d8+3)
    Skills +7 adventuring skill ranks (+1 to Acrobatics, Athletics, Diplomacy, Knowledge [nature], Perception, Spellcraft, Survival), +1 associated skill rank (+1 to Heal), +2 background skill ranks (+1 to Knowledge [geography], Lore [menhir])
    ABP Mental Enhancement +2 -> Mental Enhancement +4 (Wis 26)
    Spell Slots +2 4th-level, +1 5th-level, +2 6th-level
    New Spells 1st-heightened awareness (replacing endure elements), blend with surroundings (replacing stone shield); 2nd-burdened thoughts; 3rd-mass feather step; 4th-geyser, life bubble (replacing beast shape II); 5th-beast shape III (replacing elemental body II), commune with nature; 6th-elemental body III
    Secondary Class Feature Weapon Training +2, Advanced Weapon Training (Combat Maneuver Defender)

    *I still need to put together Ehren's familiar; I'll have that ready by the deadline.


    Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

    Lann, Fighter (Skirmisher) 8

    BAB +1
    Favored Class Bonus +1 hit point
    Hit Points +13
    Skill Ranks +6 I rearranged Lann's ranks since he no longer has adaptable training; the breakdown is on his character sheet.
    ABP Armor Attunement +2, Weapon Attunement +2
    Ability Scores +2 Dexterity Lann's level 4 ability score increase has been reassigned; his level 8 increase has been assigned to Dexterity.
    New Feat(s) Shield Slam Lann's feats have been retrained so that he meets the prerequisites.


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

    Here is the statblock for Ehren's familiar. They have already met offscreen! He is more of a mouthpiece/messenger/babysitter, so he will not really accompany Ehren very often.


    character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

    Unafe, L6 L.Medium / L5 Striker Hybrid

    Maths sheet, Character sheet (doc)

    This summary combines level up to L11 and a free rebuild (generously granted by Kiora when I realized that flex talents don’t typically work the way we’d expected in SoM/SoG)

    +6 levels of L.Medium
    FCB is now +2 Seance bonus (+⅓ / level)
    Have 11 Assertion Points / day that I can spend for +1d6 spirit surge (free action, costs 2/roll if I spend after rolling), or to gain new Fate/Divination talents for 10 min.
    Have 5 essence to split between all my spirits (only gaining seance bonus when investing 1+ in that spirit). Moving essence is a swift action.
    Must make choices for all spirits when I do a seance (10 min), whether I’ve invested in it or not.
    Default investment (unless I specify otherwise):
    . . 2: Champion
    . . 1: Guardian, Spherecaster, Trickster

    These are my default choices/benefits from each:
    (Note that spirit boons from multiple spirits don’t stack with each other)
    Champion
    +2 to hit/CMB, fort saves, STR checks/skills; BAB doesn’t go up, but effective BAB and Striker level counts as +2 for SoM talent benefits & feat qualification
    +6 to damage
    + 2 Feats - Great Focus, Vital Strike
    Guardian
    +1 to AC/CMD, Fort & Reflex saves, # AoOs/round
    +13 THP, recovering +3/round
    + Talents - Berserker: Leg Smasher (* which I had previously, as Striker), Guardian: Endure Pain
    Spherecaster
    +1 to caster level, CHA checks, CHA-based skill checks, and Will Saves
    + Talents - Chariot Motif, High Priestess Motif, Death Motif
    Trickster
    +1 to AC, Dexterity checks, skill checks, and Reflex saves
    +4 to Athletics
    + Talents - Environmental Invulnerability, Bone (harvest), Layered Acclimatization, Lightning Escapist (the talent I lost from losing Hedgewitch SoG archetype)

    Lose -5 levels of Hedgewitch, including
    - Spiritualism Path (which gave me bonuses to and Advantage on Knowledge checks, and lots of flex talents)
    - Guileful archetype, which gave me a Journeyman (Medium) SoG progression
    - 1 feat

    Feats / Traits
    Lose
    - great focus
    - mythic great focus
    - vital strike
    …but will often borrow the 2 non-mythic feats back w/ Champion
    Trade - Rapid Preparation trait for Natural Essence trait
    * held onto Talented Leaper and Forgotten Past by spending 1 Spirit Affinity for a feat, and trading 1 M.Feat for a regular feat.

    SoG
    - Lose L6 Journeyman (Medium progression)
    + Trade my normal feats at L1, 5, 9, 13, 17 for a Trained (Low progression) SoG progression @ full class level (L11)
    → result: -3 feats, -1 general talent, +2 utility talents
    Talents
    - Lose: Lightning Escapist
    + Communication sphere + Veiled Dialog + Flawless rapport (can now build a rapport with up to 5 allies, which allows telepathic communication for 24 hours)
    +10 ranks of Linguistics (and so +10 languages - Celestial, Abyssal, Aklo, Auran, Dwarven, Giant, Sign Language, Sylvan, Undercommon)

    SoM
    +1 light body
    +1 striker talent,
    +2 Medium talents
    Talents: + inescapable grasp (can grapple folks with FoM, and can do opposed check for magical escapes), talented tie-up (reduce penalty of grappling), guardian sphere (no challenge/patrol)+delayed damage pool, bomb jump (when within an AoE that requires a Reflex save, can jump as a free action (triggering AoOs as normal) to avoid the effect)

    SoP
    CL 4 (up to 6 with spirit bonus), 22 Spell Points
    -3 hedgewitch talents
    +7 Medium talents
    Talents:
    + dark sphere, divination sphere +alternate senses (together, can spend 2 SP to grant self See in Darkness)
    + war sphere (no rallies or totems)
    . . cooperative momentum : Whenever an ally would be affected by an ability originating from another ally that is subject to spell resistance and covers an area, the ally may spend a point of momentum to treat themselves and their equipment as if they were immune.
    . . favorable momentum : Allies may spend two points of momentum to add a 1d6 circumstance bonus to any skill or ability check. The decision to add this bonus must be made before the skill or ability check is rolled. Each ally may do this only once per turn.

    Mythic
    - LOSE Mythic Spiritualism, Mythic Great Focus
    + Mythic Sphere Knowledge (1 MP: flex into a talent for 1 min)
    + Dual path (Spherecaster) // which grants MSM (Alteration), so gain from this feat now instead of from a path ability
    Trade Mythic feat for General feat (Enforcer)


    Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
    Spells:
    Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
    Skills:
    Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

    Auraelia (Lyrakien Mageknight 6 / Incanter 1)

    HP +7 (91 → 98; 6 class + 2 con)
    Saves Fort +1 Ref +1 Will +3
    AC +1

    ABP Deflection +2 Resistance +3

    Skills +16 (67 -> 74; 4 class + 3 int + 9 previous miscalculation)

    Ranks
    Bluff +1
    Disable Device +8
    Perception +1
    Sense Motive +1
    Stealth +1
    Survival +4

    Incanter:
    +2 spell points
    +1 Caster Level
    +2 Talents (Warp Link, Extradimensional Storage)
    Warp Specialization (+1 Bonus Warp Talent (Extradimensional Torpor), +1 caster level, Shift Ability, +5 ft warp distance)
    Creation Mastery (Creation Sphere, Alter Banned, Sustenance as bonus talent)

    14,351 to 14,400 of 14,401 << first < prev | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

    Want to post a reply? Sign in.