Li'an Va'ardalia |
Sure, but she wouldn't have accepted it, because she doesn't need armor.
Hinagiku |
I updated Hinagiku's tactic to remove the automatic investment of essence. She will choose each day what she decides to use.
Ehren Ferron |
1 person marked this as a favorite. |
Before I forget, here's a list of things Ehren worked on over the timeskip! I'll try to make this a habit since my stuff tends to get lost in my novella submissions. ;)
GM Kiora |
1 person marked this as a favorite. |
Gold star to Myrna & Beatrix, for our 24,000th post!
We spent the last 1,000 posts focused on the adventure in the godless city of Azir. I was surprised to spend so long there but there were a lot of major plot developments that ended up spinning out of that adventure :)
For the next 1,000 posts I'm hoping we clear not one, but two mythic trials, therefore polishing off all of the individualized mythic trials and moving past the time-skip/city-building phase of the AP! I'm super excited about the next two adventures, and I hope to catch y'all by surprise.
Anna Chronos |
hope to catch y'all by surprise.
It's a jackal, isn't it?
Unafe Two-Hearted |
No no, clearly it will be the Spanish Inquisition.
Li'an Va'ardalia |
I feel like it can't be the Spanish Inquisition, because then you'd be expecting them. Of course if you wind up not expecting them because you're expecting them, then perhaps...
Unafe Two-Hearted |
Amazing indeed! And (as someone who joined yall late) I'm excited that there's still plenty more yet to come. <3
Li'an Va'ardalia |
Hooray! Here's to another 25,000!
Unafe Two-Hearted |
Unafe's Dispel-able buffs in order of descending Caster Level:
CL 3
- Serendipity (just checked; my +1 luck bonus aura IS dispellable...though it only costs me a Free to restart it)
- Chariot Motif
- Sword Motif
- Temperance Motif
CL10
- Stoneskin
CL12
- Resist Energy
...And then I have no idea what from Goryon has a CL and is dispellable.
Hinagiku |
Since we will be getting a free retrain (hooray, Hinagiku really needed it), I had a few questions about some abilities to help guide my choice.
1) There is an ability called unfocused focus (excerpt below) and I was wondering whether it would apply to capstone abilities. For example, reaching level 16 monk and being able to pick Perfect Body, Flawless Mind (an alternate capstone for monks).
« If you have more than one class, you may select a single class ability (other than spellcasting) from one of your classes (such as wildshape, channel energy, or sneak attack). You may treat your class level for that ability as up to 4 higher than your class level in that class, up to a maximum equivalent class level equal to your Hit Dice. »
2) My long-term goal with Expertise (from the mythic tradition) is to get Hinagiku to reincarnate when she dies by taking the level 20 revelation from the Heaven’s mystery (see below, I have dropped part of the ability from the text because it is essentially divine grace which Hinagiku already has and I would not mind dropping the crit confirm part either). The question is whether that is okay and whether it is too much if on top of that Hinagiku takes Perfect Body, Flawless Mind from the previous point. I.e. are two capstones too many.
“Upon achieving 20th level, your rapport with the heavens grants you perfect harmony with the universe. You automatically stabilize if you are below 0 hit points, are immune to fear effects, and automatically confirm all critical hits. Should you die, you are reborn 3 days later in the form of a star child, who matures over the course of 7 days (treat as the reincarnate spell).”
3) One of the things I have been wanting to do is get Hinagiku on the rage wagon, but maintaining her senses while doing so. So, I was thinking of using expertise to take a form of peaceful rage from one of the barbarian archetypes (linked below). The idea would be that Hinagiku is able to use Myrna’s rage in her own way so that she is not left behind. The main question is whether this is acceptable from a fluff perspective; if Hinagiku has a controlled rage or serene rage for example, would she have that state of mind while under the effect of Myrna’s Raging Song? Or would she be raging Sarkorian style?
If she keeps the state of mind of her own rage ability, my two main contenders for peaceful rages would be Controlled Rage from the Urban Barbarian or Serenity from the from a 4 winds fantasy gaming archetype.
If you feel like either of those don’t fit Hinagiku’s style, please let me know! I want to avoid picking something for which my idea of the fluff differs from yours.
4) I have come to realize that the Chakra Adept requires extra investment to make the veils work well. So I searched for another approach to get a magicky monk. There is the Yamabushi and Streetfighter which would make Hinagiku a spheres monk with some magic talents. However, the two archetypes overlap slightly in what they change. Streetfighter takes away all the bonus feats and styles strikes for talents every level and the Yamabushi takes away one feat to give the nature sphere. I was wondering whether it would work to drop one or two of the talents from Streetfighter and replace it with either the nature sphere or even nothing. Note, I would use the nature sphere to allow Hinagiku to listen to the elements or see through them, not sure which.
Link to the two archetypes
Streetfighter
Yamabushi
5) How do you feel about the origin’s FCBs?
6) How do you feel about us taking levels in Sphere’s playtest classes? I am thinking about the Bravo. I would not take a level now, but likely as the next level, but knowing would help make decisions now.
Unafe Two-Hearted |
Sairazul’s Gift:
+ Replenish my 1/day ability to refill my Mythic Tension Pool (so I can do it 1 more time, if needed)
+ Regain +2 MP
Sairazul's Boon: You can now cast burrow as a SLA for 1 MP and a standard action.
Story feat: Forgotten Past (Completed!)
I now have advantage (best of 2 rolls) on Mind-Affecting.
// Note, on re-reading I recall that mind-affecting things always have their duration halved for me, so I've updated the duration for Heroism on me, on the tracker accordingly. There's still quite a bit of time left for it, but I'd forgotten the feat halves the duration of even positive mind-affecting effects.
Tier 4 summary
+1 CON = 16 →
+1 Fort = +15
+14 HP (4 tier, 10 CON) = 154 max, 88 current
Surge dice = 1d8
+2 MP = 1 +2 (gift) +2 (tier) = 5/11 currently
+1 Initiative = +7
Mythic Focus - Confidence (3/day surges)
Talent: Mythic Sphere Knowledge
As a free action, you may spend 1 mythic power to acquire any base sphere (or any talent from a sphere you already know) for one minute. If a talent gained with this ability normally allows you to expend martial focus or a spell point to make its effect persist, you may do so even if you lose access to this talent before spending the resource. You may not have more than one active effect lasting 1 hour or more created through this ability at any given time.
Note: While a character can use this ability more than once per turn, the GM decides how many free actions it is reasonable for a character to take each turn. If you aren't sure how many is appropriate, a character should not be able to take more than five free actions each turn. This ability still does not allow gaining any advanced talents without GM permission, and the GM may limit this ability to once per round.
New Wound thresholds
115 Grazed
77 Wounded
38 Critical
…Finally, Paula and I talked about trading the Radiant Drawback for
Drawback: Cursed: Shattered Psyche: Unafe has the disorienting experience of constant voices and opinions from Goryon and other ancestors inside of her. Your mind is crowded with dozens of voices, and disorienting snippets of your past lives. You take a –2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks.
…Paula, let me know if that goes into effect now (with the new tier) or will be part of any rebuild after this adventure is over.
Hinagiku |
The others pointed out two unclear points in my questions.
2) For expertise and the heavens revelation, would Hinagiku still be slain by a coup de grace by epic weapons or does the ability supersede that?
5) For FCB, I was wondering mainly about this: "At GM discretion, characters with normal races instead of origin traditions may also take these bonuses."
Myrna Riversoar |
Hey Paula, dropping in with some notes about my own retrain:
Keeping it fairly simple and straightforward.
Gonna trade out my Martial Training discipline one last time. It seems like the crowd-favorite winning discipline is Silver Crane.
I'll dip a level of warlord (vanguard commander) to regain the Eternal Guardian and Golden Lion maneuvers I want next level.
Maneuvers:
1st - silver strike, silver crane waltz
2nd - blazing crane's wing, blessed pinions
3rd - exorcism strike, silver knight's blade, stance of the silver crane
I'll also trade out my Berserker Deathless talent (which makes me less likely to die if I'm knocked below 0) for the Shield Shielded Focus talent (which lets me spend a move action while fighting defensively to restore martial focus).
I'm thinking about interacting with the mythic drawbacks and boons system, but I still need to think a little longer.
Hinagiku |
Looking at this now, no answer is necessary for question 4 i have decided to drop the idea of yamabushi and street fighter
Li'an Va'ardalia |
Summary of Li'an's Respec
Ehren Ferron |
It would appear that Sairazul's power had an unintended (or intended?) consequence!
Per our discussion in Discord, I have updated Ehren's stats to reflect his transformation into an ironsoul oread. There will be a few more changes once we get the chance to rebuild, but these will take effect (almost) immediately. This will, of course, be addressed as soon as Ehren drops wild shape. ;)
Unafe Two-Hearted |
The Crystal Queen works in mysterious ways!
Ehren Ferron |
Sorry, slight corrections to the above. Ehren is a regular oread.
Everything else should still be correct.
Hinagiku |
Sage rebuild
Table of Hinagiku’s build
Statblock of Hinagiku’s build
Changed grand purifier for valiant champion (to avoid forcing alignments on characters).
- Got back lay on hands
- Lost detect evil for a weaker version (but took something similar back with divination sphere).
Changed all monk levels to sage (including favored class).
-Lost evasion (but gained it back with transformation, see below).
-Lost all ki powers (but gained ki metabolism back with a feat, see below)
-Lost veils and veilweaving related abilities
-Lost purity of body and still mind
-Bab decreased by 4.
-Will increases by 2
-Lost 32 hps (4 per levels of sage)
-Gained 2 esoteric packages (enhancer + infuser)
-Gained 4 esoteries: combat form, rubber ki, enhance armaments, ponderous touch
-Gained chi-gong dices
-Gained meditation
-Gained 3 skill acuity feats: acrobatics, perception, sense motive.
Spheres of Guile
-Dropped all class skills in favour of SoG skill tradition
-Took athlete, diplomat and priest as vocations
-Took perform( dance) base sphere with entwining ance
-Gained body control from expertise(endurance training + regulate heat) essentially, Hinagiku needs to eat even less and has something akin to endure elements on at all time while awake.
Feats
-Lost change of heart (not enough bab to take it). Planned to take back at level 11.
-Lost deft maneuver
-Lost aerial trip
-Lost bodyguard (but equivalent gained with assist zone from guardian sphere)
-Gained eternal transformation (anthropomorphic, drawing from cosmic body)
-Gained improved transformation (select from agile).
-Gained cultivate ki (ki metabolism)
-Gained precosgniscient protection
Mythic
-Switched dual path(trickster) to dual path (gifted)
-Lost extra combat talent (but talents lost are taken back using one of the sage esoteries).
-Lost retributive reach
-Gained sphere mastery (guardian) (from gifted path)
-Gained mythic sphere talents (extra 2 talents)
-Switch good domain for protection domain
Martial Tradition
-Created custom tradition which gives: finesse fighting x2 instead of staff training and monk weapon training. The other talents gained stayed the same. Added the drawback to open hand that exchanges sweep for tear flesh (which will be fluffed as using the ley to transform damage type rather than actually tearing flesh).
-Dropped drawback from guardian and selected patrol package instead of no package. Lost 10 points to delayed damage pool.
Casting tradition
-Alteration was added with a drawback to give more choices with transformation. The sphere will never be used outside of transformation.
-Divination: a drawback was dropped. Lost talent was bought back with sage talents.
-Added Fate with two drawbacks.
-Added Enhancement with two drawbacks.
-Added nature with two drawbacks.
-Changed drawbacks for time to : no slow and personal time. (essentially keep haste).
-Removed somatic casting (Hinagiku will now only focus her mind to cast whereas her non casting combat abilities will be related to gathering ley with motion).
-Loss 2 ki/spell points due to loss in drawbacks.
Talents
-Lost mobile striker
-Gained mobility
-Lost brute sphere, slapper, and giant physique.
-Lost boxing, tight guard, and shoulder roll
-Lost battlefield sense
-Lost greater trip and sweeping kick
-Lost sweeping defense
-Gained divine (detect evil + a bunch of other detects), foreshadow and sense presence
-Gained enhancement sphere, deep enhancement, greater enhance equipment, magic sink, natural enhancement, and physical enhancement.
-Gained fate base sphere, mercy word and truth word.
-Gained patrol package, assist zone, punishing rebuke zone, swift guardian.
-Gained nature sphere, master of elements and speak with the elements (essentially, Hinagiku can speak with the fours elements and nothing else)
-Gained thunderous punishment and mystic fists
-Gained haste (basic sphere ability)
-Gained alteration basic sphere and the agile talent.
Oaths
-Took oath against artifice and of candor
-Gain secret tongue (druidic) & skillful (all skills are class skills, +1 skill rank per level)
Skills:
+13 skill ranks (-3 perception made up by skill acuity, 10 from oath)
+5 acrobatics (skill acuity)
+14 sense motive (9 skill ranks, 5 skill acuity)
+9 skill ranks to dance (5 from sphere, 4 from above)
K history becomes class skills, yielding +3
Unafe Two-Hearted |
It's too much to put in one post, but after her shower, Unafe will take at least a short nap to take the Moaning Diamond into her dreamspace.
Li'an Va'ardalia |
Per the request on buff tracking, I'll be using the calendar-based buff tracker going forward.
Unafe Two-Hearted |
I'll use the calendar-based tracker for dispellable buffs.
Kiora, if it works for you, I'll continue using my tracking spoiler for various other resources and (Ex) self-buffs, which mostly last 2-5 rounds.
Hinagiku |
Just so that everything is in the same place, I also will be using the calendar-based tracker for buffs. There is a link in Hinagiku's header to it.
GM Kiora |
I'll use the calendar-based tracker for dispellable buffs.
Kiora, if it works for you, I'll continue using my tracking spoiler for various other resources and (Ex) self-buffs, which mostly last 2-5 rounds.
Yes, but you need to deduct your buffs out of combat too using your spoiler. You usually only track in combat.
Ehren Ferron |
I'll also be pitching in by adding my buffs to the spreadsheet. This will be especially important since Ehren will soon be polymorphing through spells rather than a supernatural ability. I will continue to track my resources through my header and character sheet.
Myrna Riversoar |
1 person marked this as a favorite. |
With my signature below, I hereby attest that my buffs will be on the most recent Excel sheet. If I cannot access the sheet for some reason, I will place buffs at the end of my header. In case that my buffs are not easily auditable, I agree that they should not apply.
Myrna Riversoar
Myrna Riversoar |
1 person marked this as a favorite. |
Well, I'll go first. Linked in my profile is the Google Doc with my new statblock. Very little is different. I swapped out my discipline for Martial Training and one combat talent. I also recorded one bonus Equipment talent from the Combat specialization of the Hedgewitch class (Unfettered Armor). I noticed I had benefits from two Hedgewitch paths, so I struck the spiritualism buffs from my sheet.
Everything else is the same.
Her header will now record her current stance. By default it will be +3 Reflex, AC, and +5 to initiative.
The followers document is a work-in-progress, but should be done soon.
Hinagiku |
1 person marked this as a favorite. |
Hinagiku will take advantage of the rebuild. The changes are listed above in the quite long post I made about it.
Hinagiku's header is finalized. I have added it temporarily as a static header in her alisa, but will soon change it to one that I update every post.
Hinagiku's new statblock is finalized. If can be found at the link in the header.
Ehren Ferron |
I basically had to rebuild Ehren from the ground up, but I will do my best to summarize the major changes:
Other Things of Note
Li'an Va'ardalia |
Li’an Respec
Detailed Respec Summary
Li'an Full Statblock
Li'an Maths
Auraelia Statblock
Singeri (Dweomercap Familiar) Statblock
Note: Skills on Singeri are off, need to correct
Pick up SoG Trade Tradition, trading out original class skills
Reallocate skills (see below)
Gain languages from skill reallocation (Giant, Dwarven)
Lose Blood Summons Feat, Gain Dazing Spell
Trade out Scorching Ray for Burning Arc (lvl 2 spells)
Trade out Seeker trait for Student of Philosophy
Trade Battlemagic Sense for Mythic Forge Ring
Trade Improved Familiar for Leadership -> Auraelia becomes a Cohort
Trade Basic Magical Training (Alteration) for Eternal Transformation (Outsider Body)
Lose Fey Skin
Swap El. Trans (Air) to El. Trans (Earth)
Gain El. Move (Air), El. Resist (Air) as traits, Angel Body as Traits
Li’an gains a normal familiar
Scrolls to Scribe (Double progress, 2 days) (1337 gp 5 sp)
sacred space: [SL 2, CL 3, 75 gp, 2 hours, DC 8+5] (succeed on 1)
see invisibility: [SL 2, CL 3, 75 gp, 2 hours, DC 8+5] (succeed on 1)
nondetection, communal: [SL 4, CL 7, 350 gp, 6 hours, DC 12+5] (succeed on 1)
earth glide: [SL 4, CL 7, 350 gp, 6 hours, DC 12+5] (succeed on 1)
wall of force: [SL 5, CL 9, 562.5 gp, 10 hours, DC 14+5] (only fail on 1 on spellcraft and 1 on surge)
Crafting check for wall of force scroll
Spellcraft: 1d20 ⇒ 6
Ring Crafting (Double Progress, 5 days)
Ring of True Love (pair): [CL 3, 3000 gp, 2 days, DC 8+5] (succeed on a 1) - Hinagiku and Ehren
Ring of Force Shield: [CL 9, 4250 gp, 3 days (6000gp progress) + 1 MP on day 8 (4000gp progress), DC 14 + 5 ] (only fail on 1 on spellcraft and on surge) - Ehren
Crafting check for Ring of Force shield
Spellcraft: 1d20 ⇒ 3
Initial Shopping
Sage’s Laboratory: [200 gp, 40 lbs, in Drezen] This lab is used for magical studies and crafting, and provides a +2 circumstance bonus on Spellcraft checks.
Thieves’ Tools, Masterwork: [100 gp, 2 lbs, on Li'an] Gain a +2 circumstance bonus on Disable Device checks.
Treasure Stitching Tarps (x2): [20 gp, on Li'an] 10’x10’ fine quality tarp for use with scrolls of treasure stitching
Unafe Two-Hearted |
1 person marked this as a favorite. |
new sheet still being cleaned up.
purchased a survival kit
crafting a temp box for Sairazul
details ASAP, delayed by family COVID
Li'an Va'ardalia |
Sale of items
Total from Items Sold: 28,120 gp; Total w/ Current Coins: 45,457 gp
Funds Allocated:
5,457 gp to Party Funds
10,000 gp each to Ehren, Unafe, Hinagiku and Li’an
List of Items Sold
6" Flask of AoE Grease 2,000
Large Gravedigger's Spade 6,075
Metamagic Rod, Disruptive 5,500
Icy Flute 4,125
Animal Collar 3,500
Manticore Spike Toothpicks Jar 1,500
Assorted Gems (Carnelian, Obsidian, Pyrite, Turquoise) 40
Copper and Glass Decanter 25
Glass Skull 160
Large Gold and Ivory Comb 400
Golden Candelabra 200
Ivory Bowl 40
Creepy-ass Porcelain Doll 80
Silver Statue of Minkaian Dragon 150
Leather Belt with Skulls... So Metal 15
Tapestry of human hair. Totally Normal 700
Large masterwork Composite longbow + 6 1,000
Large Scroll of Beast Shape IV 825
Large Scroll of Greater Magic Weapon 188
Large Scroll of Eagle's Splendor 75
Large Scroll of Protection from Good 13
Belt of Floating Disk 900
Large Leather Armor 10
Golden Holy Symbol 100
Potion of Bear's Endurance (Large) 300
Silver Chalice 75
Li'an Va'ardalia |
MP Tracking for Downtime:
Day 1: 0 MP -- + 3 MP -- - 0 MP -- Craft Rings of True Love
Day 2: 3 MP -- + 3 MP -- - 0 MP -- Craft Rings of True Love
Day 3: 6 MP -- + 3 MP -- - 6 MP -- Craft Scrolls (earth glide, communal nondetection)
Day 4: 0 MP -- + 3 MP -- - 3 MP -- Craft Scrolls (wall of force)
Day 5: 0 MP -- + 3 MP -- - 3 MP -- Craft Ring of Force Shield (wall of force)
Day 6: 3 MP -- + 3 MP -- - 0 MP -- Craft Ring of Force Shield
Day 7: 6 MP -- + 3 MP -- - 1 MP -- Craft Ring of Force Shield -- No breathing (1 MP)
Day 8: 8 MP -- + 3 MP -- - 1 MP -- Mythic Craft Ring of Force Shield (1 MP)
On day 8 (current day in adventure) Li'an does not have to breathe, and Ring of Force shield is done.
Li'an is at 10/11 MP.
Unafe Two-Hearted |
Ehren got us talking on the player channel about backup characters. At the risk of jinxing us, I'm rolling for my trap-wielding Trickster build. ;-)
...which I'll hopefully never actually play...unless we start an alternate timeline version of the game (or some new mythic game, when this one finally comes to a dramatic end).
4d6 - 1 ⇒ (6, 6, 6, 1) - 1 = 18
4d6 - 4 ⇒ (5, 4, 5, 5) - 4 = 15
4d6 - 1 ⇒ (6, 2, 1, 1) - 1 = 9
4d6 - 3 ⇒ (3, 5, 3, 6) - 3 = 14
4d6 - 3 ⇒ (6, 4, 3, 4) - 3 = 14
4d6 - 1 ⇒ (2, 3, 1, 4) - 1 = 9
Ehren Ferron |
To be perfectly clear, I am not expecting us all to die horribly, but it has been a while since I have seriously toyed with any backup character ideas, so I will go ahead and roll a new ability score array here.
4d6 - 3 ⇒ (5, 5, 5, 3) - 3 = 15
4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12
4d6 - 1 ⇒ (1, 1, 4, 5) - 1 = 10
4d6 - 1 ⇒ (6, 5, 2, 1) - 1 = 13
4d6 - 4 ⇒ (6, 4, 6, 4) - 4 = 16
Unafe Two-Hearted |
Self Audit, discussed on Discord, noting here and on my sheet.
I'm removing:
- Drawback: Shielding
- Talent: Slippery
...because I realized I'd misread the drawback, and it actually would just invalidate ALL my Protection talents. :-/
Li'an Va'ardalia |
Roll: 4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9 [code] [/code] (-1 pt)
Roll: 4d6 - 1 ⇒ (1, 1, 6, 2) - 1 = 9 [code] [/code] (-1 pt)
Roll: 4d6 - 1 ⇒ (1, 2, 4, 6) - 1 = 12 [code] [/code] (+2 pt)
Roll: 4d6 - 1 ⇒ (1, 6, 1, 5) - 1 = 12 [code] [/code] (+2 pt)
Roll: 4d6 - 1 ⇒ (2, 6, 1, 6) - 1 = 14 [code] [/code] (+5 pt)
Roll: 4d6 - 1 ⇒ (1, 4, 6, 4) - 1 = 14 [code] [/code] (+5 pt)
12 pt buy equiv. (5+5+2+2-1-1)
Roll: 4d6 - 1 ⇒ (2, 3, 1, 3) - 1 = 8 [code] [/code] (-2 pt)
Roll: 4d6 - 1 ⇒ (6, 3, 1, 6) - 1 = 15 [code] [/code] (+7 pt)
Roll: 4d6 - 1 ⇒ (5, 5, 1, 1) - 1 = 11 [code] [/code] (+1 pt)
Roll: 4d6 - 2 ⇒ (3, 2, 3, 3) - 2 = 9 [code] [/code] (-1 pt)
Roll: 4d6 - 2 ⇒ (2, 3, 2, 5) - 2 = 10 [code] [/code] (+0 pt)
Roll: 4d6 - 3 ⇒ (3, 3, 6, 6) - 3 = 15 [code] [/code] (+7 pt)
12 pt buy equiv. (7+7+1+0-1-2)
Roll: 4d6 - 2 ⇒ (2, 3, 3, 6) - 2 = 12 [code] [/code] (+2 pt)
Roll: 4d6 - 3 ⇒ (6, 4, 3, 3) - 3 = 13 [code] [/code] (+3 pt)
Roll: 4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12 [code] [/code] (+2 pt)
Roll: 4d6 - 1 ⇒ (2, 3, 3, 1) - 1 = 8 [code] [/code] (-2 pt)
Roll: 4d6 - 2 ⇒ (3, 3, 1, 6) - 2 = 11 [code] [/code] (+1 pt)
Roll: 4d6 - 2 ⇒ (2, 5, 5, 2) - 2 = 12 [code] [/code] (+2 pt)
8 pt buy equiv. (3+2+2+2+1-2)
Roll: 4d6 - 2 ⇒ (2, 2, 6, 4) - 2 = 12 [code] [/code] (+2 pt)
Roll: 4d6 - 3 ⇒ (5, 3, 6, 6) - 3 = 17 [code] [/code] (+13 pt)
Roll: 4d6 - 1 ⇒ (6, 5, 1, 3) - 1 = 14 [code] [/code] (+5 pt)
Roll: 4d6 - 1 ⇒ (6, 2, 5, 1) - 1 = 13 [code] [/code] (+3 pt)
Roll: 4d6 - 1 ⇒ (1, 3, 1, 6) - 1 = 10 [code] [/code] (+0 pt)
Roll: 4d6 - 1 ⇒ (3, 1, 3, 6) - 1 = 12 [code] [/code] (+2 pt)
25 pt buy equiv. (13+5+3+2+2+0)
Li'an Va'ardalia |
Li'an (11 Leg. Sorcerer / 4 Archmage)
Summary
HP +8 (96 → 104; 6 class + 2 con)
Saves N/A
Defense
Resist fire +1 (10 → 11), electricity +1 (10 → 11), acid +1 (10 → 11)
Skills +24 (130 → 154; 4 class + 7 int + 2 bkg + 11 int increase)
Ranks
ABP Mental Enhancement (+2 Int → +4 Int)
Feats VMC(School Power - Metacharge) / Quicken Spell [Metamagic]
FCB +1/8 Bloodline Gift
Spells
---- 6th lvl +3 / day; heal, greater neutralize poison, greater shield of dawn, chains of light
---- 5th lvl +1 / day; teleport
---- 4th lvl +2 / day; fire shield
---- 3rd lvl +0 / day; ash storm
---- 2nd lvl +0 / day; invisibility
Abilities
Hinagiku |
Hinagiku level 11
Talents:
Skill acuity (k. History) (from sage’s skill focus)
Swift movement (from light body)
Durable (from sage)
Feat: Change of heart
Saves: +1 reflex
Skills 4 + 2 background -1 int + 1 favoured
5artistry (koan writing)
1 linguistic (sign language)
1 sense motive (vow)
ABP: +2 wisdom.
HPs 6 (class) + 2 con + 3 (mythic)
Myrna Riversoar |
Level Up 11: Warlord (Vanguard Commander) 1
HP +14 (d10+4 CON), BAB +1
Skills: +1 Athletics, Diplomacy, K. Martial, K. Planes, P. (percussion), P. (Sing) (4 class, 2 background)
Maneuvers: Angering Smash, Defensive Shell, Burnished Shell, Encouraging Roar, Warning Roar, Kill the Wounded, Iron Tortoise Stance
Myrna will usually ready Burnished Shell, Encouraging Roar, Warning Roar, and Kill the Wounded. This allows her to block spells with a shield bash and attacks with Diplomacy.
Gambits:
Guardian's Gambit (make a charging shield attack to grant all allies a free 5ft. step)
Unbreakable Gambit (succeed on a Fort or Will save to regain 3xCHA hit points)
Completing a gambit grants the listed bonus and recovers CHA maneuvers. Failing a gambit recovers only one maneuver and imposes a -2 penalty on all d20 rolls for 1 round.
A Feat: Greater Skald's Vigor
share fast healing 4 with all recipients of raging song
A Bonus Feat: Improved Shield Bash
Do not lose shield bonus when attacking with a shield
ABP: Charisma increases by +2 to 20.
This grants an additional +1 to all associated skills, as well as an additional 1st-level spell slot/day.
- - - - -
Tier 4 --
+4 HP
Pure Power(increase MP regen to 2)
+1 Wis,
Mythic Spell Kenning (all spells Myrna casts with Kenning are mythic)
Lieutenant Medici |
Level Up 9:
+12 HP (8 class, 4 Con)
+1 Ref
a 2nd-level spell slot
2+1 5th-level spell slots
A Feat: Extra Channeling
10 skill ranks: +1 Appraise, Heal, K. (arcana, geography, nobility, planes, religion), Profession (soldier), Spellcraft, Sense Motive
ABP: armor and weapon attunement go to +2
Myrna Riversoar |
Both Myrna and Beatrix's sheets have been updated now.
I'll be posting shortly.
Ehren Ferron |
Ehren, Legendary Druid 11
BAB +1
Favored Class Bonuses +1 hit point, +1 adventuring skill ranks, +1/2 new spell known
Hit Points +11 (d8+3)
Skills +7 adventuring skill ranks (+1 to Acrobatics, Athletics, Diplomacy, Knowledge [nature], Perception, Spellcraft, Survival), +1 associated skill rank (+1 to Heal), +2 background skill ranks (+1 to Knowledge [geography], Lore [menhir])
ABP Mental Enhancement +2 -> Mental Enhancement +4 (Wis 26)
Spell Slots +2 4th-level, +1 5th-level, +2 6th-level
New Spells 1st-heightened awareness (replacing endure elements), blend with surroundings (replacing stone shield); 2nd-burdened thoughts; 3rd-mass feather step; 4th-geyser, life bubble (replacing beast shape II); 5th-beast shape III (replacing elemental body II), commune with nature; 6th-elemental body III
Secondary Class Feature Weapon Training +2, Advanced Weapon Training (Combat Maneuver Defender)
*I still need to put together Ehren's familiar; I'll have that ready by the deadline.
Lann of Neathholm |
Lann, Fighter (Skirmisher) 8
BAB +1
Favored Class Bonus +1 hit point
Hit Points +13
Skill Ranks +6 I rearranged Lann's ranks since he no longer has adaptable training; the breakdown is on his character sheet.
ABP Armor Attunement +2, Weapon Attunement +2
Ability Scores +2 Dexterity Lann's level 4 ability score increase has been reassigned; his level 8 increase has been assigned to Dexterity.
New Feat(s) Shield Slam Lann's feats have been retrained so that he meets the prerequisites.
Ehren Ferron |
Here is the statblock for Ehren's familiar. They have already met offscreen! He is more of a mouthpiece/messenger/babysitter, so he will not really accompany Ehren very often.
Unafe Two-Hearted |
Unafe, L6 L.Medium / L5 Striker Hybrid
Maths sheet, Character sheet (doc)
This summary combines level up to L11 and a free rebuild (generously granted by Kiora when I realized that flex talents don’t typically work the way we’d expected in SoM/SoG)
+6 levels of L.Medium
FCB is now +2 Seance bonus (+⅓ / level)
Have 11 Assertion Points / day that I can spend for +1d6 spirit surge (free action, costs 2/roll if I spend after rolling), or to gain new Fate/Divination talents for 10 min.
Have 5 essence to split between all my spirits (only gaining seance bonus when investing 1+ in that spirit). Moving essence is a swift action.
Must make choices for all spirits when I do a seance (10 min), whether I’ve invested in it or not.
Default investment (unless I specify otherwise):
. . 2: Champion
. . 1: Guardian, Spherecaster, Trickster
These are my default choices/benefits from each:
(Note that spirit boons from multiple spirits don’t stack with each other)
Champion
+2 to hit/CMB, fort saves, STR checks/skills; BAB doesn’t go up, but effective BAB and Striker level counts as +2 for SoM talent benefits & feat qualification
+6 to damage
+ 2 Feats - Great Focus, Vital Strike
Guardian
+1 to AC/CMD, Fort & Reflex saves, # AoOs/round
+13 THP, recovering +3/round
+ Talents - Berserker: Leg Smasher (* which I had previously, as Striker), Guardian: Endure Pain
Spherecaster
+1 to caster level, CHA checks, CHA-based skill checks, and Will Saves
+ Talents - Chariot Motif, High Priestess Motif, Death Motif
Trickster
+1 to AC, Dexterity checks, skill checks, and Reflex saves
+4 to Athletics
+ Talents - Environmental Invulnerability, Bone (harvest), Layered Acclimatization, Lightning Escapist (the talent I lost from losing Hedgewitch SoG archetype)
Lose -5 levels of Hedgewitch, including
- Spiritualism Path (which gave me bonuses to and Advantage on Knowledge checks, and lots of flex talents)
- Guileful archetype, which gave me a Journeyman (Medium) SoG progression
- 1 feat
Feats / Traits
Lose
- great focus
- mythic great focus
- vital strike
…but will often borrow the 2 non-mythic feats back w/ Champion
Trade - Rapid Preparation trait for Natural Essence trait
* held onto Talented Leaper and Forgotten Past by spending 1 Spirit Affinity for a feat, and trading 1 M.Feat for a regular feat.
SoG
- Lose L6 Journeyman (Medium progression)
+ Trade my normal feats at L1, 5, 9, 13, 17 for a Trained (Low progression) SoG progression @ full class level (L11)
→ result: -3 feats, -1 general talent, +2 utility talents
Talents
- Lose: Lightning Escapist
+ Communication sphere + Veiled Dialog + Flawless rapport (can now build a rapport with up to 5 allies, which allows telepathic communication for 24 hours)
+10 ranks of Linguistics (and so +10 languages - Celestial, Abyssal, Aklo, Auran, Dwarven, Giant, Sign Language, Sylvan, Undercommon)
SoM
+1 light body
+1 striker talent,
+2 Medium talents
Talents: + inescapable grasp (can grapple folks with FoM, and can do opposed check for magical escapes), talented tie-up (reduce penalty of grappling), guardian sphere (no challenge/patrol)+delayed damage pool, bomb jump (when within an AoE that requires a Reflex save, can jump as a free action (triggering AoOs as normal) to avoid the effect)
SoP
CL 4 (up to 6 with spirit bonus), 22 Spell Points
-3 hedgewitch talents
+7 Medium talents
Talents:
+ dark sphere, divination sphere +alternate senses (together, can spend 2 SP to grant self See in Darkness)
+ war sphere (no rallies or totems)
. . cooperative momentum : Whenever an ally would be affected by an ability originating from another ally that is subject to spell resistance and covers an area, the ally may spend a point of momentum to treat themselves and their equipment as if they were immune.
. . favorable momentum : Allies may spend two points of momentum to add a 1d6 circumstance bonus to any skill or ability check. The decision to add this bonus must be made before the skill or ability check is rolled. Each ally may do this only once per turn.
Mythic
- LOSE Mythic Spiritualism, Mythic Great Focus
+ Mythic Sphere Knowledge (1 MP: flex into a talent for 1 min)
+ Dual path (Spherecaster) // which grants MSM (Alteration), so gain from this feat now instead of from a path ability
Trade Mythic feat for General feat (Enforcer)
Li'an Va'ardalia |
Auraelia (Lyrakien Mageknight 6 / Incanter 1)
HP +7 (91 → 98; 6 class + 2 con)
Saves Fort +1 Ref +1 Will +3
AC +1
ABP Deflection +2 Resistance +3
Skills +16 (67 -> 74; 4 class + 3 int + 9 previous miscalculation)
Ranks
Bluff +1
Disable Device +8
Perception +1
Sense Motive +1
Stealth +1
Survival +4
Incanter:
+2 spell points
+1 Caster Level
+2 Talents (Warp Link, Extradimensional Storage)
Warp Specialization (+1 Bonus Warp Talent (Extradimensional Torpor), +1 caster level, Shift Ability, +5 ft warp distance)
Creation Mastery (Creation Sphere, Alter Banned, Sustenance as bonus talent)