GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

There's also probably a blood trail to follow... all things considered. And triage to be done :p


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Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
Spells:
Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
Skills:
Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

Yup, if it was really Alter Self, it wouldn't be too helpful in this situation. But since it's functionally Alter Other... ;)

Of course that depends on someone like Ehren volunteering their tracking skills when Li'an asks.


WotR Global Buffs/Debuffs: ----
Li'an Va'ardalia wrote:

Yup, if it was really Alter Self, it wouldn't be too helpful in this situation. But since it's functionally Alter Other... ;)

Of course that depends on someone like Ehren volunteering their tracking skills when Li'an asks.

Love your clever use of the utility item ;) Very, very cool.


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Sure, turn Ehren into a bugbear! He already has a lower Charisma score than one. ;P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Ehren is a great choice. And maybe Valaria can go with?

Markus and Aravashnial can tend to the injured.


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Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
Spells:
Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
Skills:
Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

Just in case it ends up mattering: Besides gaining Scent and +2 strength, Bugbear also grants Darkvision 60'


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WotR Global Buffs/Debuffs: ----

Ahhhh!!! 1,000 posts! :D In roughly two months! You guys are great. I'm having a lot of fun.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'll second Hrut's sentiment from before. I'm very much glad to have a game that I'm not having to push. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm just glad that the game has been going at such a steady pace. Online games are so slow sometimes.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Gonna do the sleep thing again. :) Maybe I'll get to catch up on it tonight...

Good luck, team! :)


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Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
Spells:
Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
Skills:
Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

My F2F meeting atm, so won't be able to post anything until later.


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

I have a feeling that it's almost magical dragon elevator time.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hm. That would be odd, if it was trying to teach us to use our stuff as we go. "Here's an evil-protected enemy." "Here are monsters that seen in darkness." "Here's a gap." "It's about to get either cold or lightningy in here." :P


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Hm. That would be odd, if it was trying to teach us to use our stuff as we go. "Here's an evil-protected enemy." "Here are monsters that seen in darkness." "Here's a gap." "It's about to get either cold or lightningy in here." :P

You mean, the minor artifacts you started the game with are coming in handy? Egads! ;)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:P I am scared about the implications that come in on the last one, though :P


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

I feel sorry for the guy who gets the scale that lets him cast prestidigation three times a day. Terendelev just kinda gave up on him.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I... feel like I got that particularly short stick when I did the starting scene. Is that actually a thing? I think it'd have made making Horgus a bit happier (flavor his bland food, help keep him clean and keep your own appearance up, etc.) I'd hope Paizo would give out second level spells to everyone. :P


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WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
I... feel like I got that particularly short stick when I did the starting scene. Is that actually a thing? I think it'd have made making Horgus a bit happier (flavor his bland food, help keep him clean and keep your own appearance up, etc.) I'd hope Paizo would give out second level spells to everyone. :P

Nope, you have all of the scales in the AP (there are 4, which is why some of you share the same scale.)

I thought about designing 2 new ones so there'd be no overlap but I didn't want to have to sit and think about all of the balance implications >_> *lazy*

In the AP, however, they aren't 'soulbound', anyone can use any scale on anybody, but I thought they'd feel special-er this way. :p

Like... a personal present from Terendelev. Not random loot, lol.


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Yeaaaah, a CL 19th scale of scorching ray probably wouldn't fly. :P


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That last line that you edited in (I SEE EVERYTHING!) is the important part to me. :)

I don't particularly care for random loot, but I definitely support gifts, named loot, storied pasts... literature is a big deal to me. Mechanics less-so. :)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Things that would be neat, but probably not ideal for scales:

Blur (Both defensive and offensive in the hands of a sneak)
Lesser Restoration (Very, very useful for a healer-type; you just always have it somewhat handy)
See Invisibility (Little brother to True Sight... but probably limited use without being annoying)
Shield Other (Someone gets to be not-dead as easily!)

That's just offhand, of course. I'm sure there are others, and that some of those are breakable. :)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Yeah, some of the general criteria seem to be that the spells...

  • ...are only affected by CL in terms of duration, so no insanely high spell variables.
  • ...don't have an instantaneous duration.
  • ...benefit the PCs without outright affecting any enemies. A 19-round flaming sphere would arguably be more insane than the hypothetical scorching ray.
  • ...are only situationally useful. I think this is the most important one, since it was no doubt kept in mind for encounter design. Might be the reason blur would be omitted as far as Ary's list goes. Then again, alter self is just as useful.


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    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

    Uh, wow, I think Ehren technically just killed a guy. O3O

    On my way home from work, will get a post up soon.


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    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    Ouch, that was not at all what I expected to happen. Dwarf innards everywhere!

    In regards to the scales/spells: Alter self I think is really useful because of the CL 19. It'd be hard to really put it to use for anything other than a couple attacks with a lower CL.

    In fact, the time I played through this, I don't think we used anything but the weapon scale, everyone thought the other scales were really useless. I don't know how we missed using the levitate scale to go up this tunnel :P

    Of course we didn't know the scales had CL 19 either.


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    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    My group started off with the mage casting levitate on himself and going straight up to look around with his Darkvision for other exits. We started -out- off the rails. :|

    That being said, Ehren healed Ary which kept her not-dead when she went and freed Hrut, which kept Hrut not-dead, which let Markus just fear -one- squiddle, which saved everyone.

    So... seems like Ehren's on the up-and-up with Karma. You know, if one life saved is equal to one life destroyed. :3 You monster.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    We may want to find a way to top off Hrut, so we can overlook my mistake of trading a +4 to the roll for a +3. :(


    WotR Global Buffs/Debuffs: ----
    Ary Bishop wrote:
    We may want to find a way to top off Hrut, so we can overlook my mistake of trading a +4 to the roll for a +3. :(

    Go ahead and edit the OP to a strength roll so its not awkward :p

    I'm a big softy for mongrels I guess D:


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    I am all for not murdering rock-buried people.

    If you'd like, I can instead just reroll with my +4 so it's not as gamy. :)


    WotR Global Buffs/Debuffs: ----
    Ary Bishop wrote:

    I am all for not murdering rock-buried people.

    If you'd like, I can instead just reroll with my +4 so it's not as gamy. :)

    Not gonna penalize someone over a miscommunication :3


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    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    :p it wasn't a miscommunication. It was just a bad personal call. I was thinking 'Hrut is our big strong manly man, Ary will aid him!'

    Then I was like 'Oh noes, my 17!'

    Then I was like 'oh yeah, Hrut is hurt.'

    Then I was like ;~;


    WotR Global Buffs/Debuffs: ----

    Hrut's had a rough day few hours. :(


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    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    If you think about it, he's probably only alive due to the blessing of Torag.

    If that one extra attack had hit, the one that missed by 1, he might have gone down for good against the darkmantles. Even if he'd made it through, we might have been out of potions post cave-in, leaving him in a dangerous situation. Even a small nudge in the bad luck direction might've been catastrophic for him (or the group even).

    Good thing he made a lot of noise in the temple!


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    And if Ary had helped She-Hulk Fen'wen to lift, it'd have turned out precisely as it has thus far. :P

    I think this would have been another amazingly fun scene for my Forge Cleric (Who was totally denied!).

    Featherlight: The inscribed item's weight is halved; a metal item's weight is reduced to 1/4 normal. If inscribed on a suit of armor, its armor check penalty for Acrobatics and Climb checks is halved.

    ^This is what I chose for my level one ability, under the premise that I'd be able to carry one very large piece of loot. (I once had a character drag an adamantine door home. Like... fort door. That ability just makes it more reasonable)

    More importantly, though... <3 Ary and <3 this group :p


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    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    That's a pretty nifty ability. Between that and Ant Haul you could carry a metal item of 12x what you could normally carry!

    My original character through this was a fighter/oracle of Torag with the oathbound curse. Between her +4 str, the +4 from the oath she swore to aid their friend and the natural 20 she rolled, she managed to move the stone by herself. It made for a really cool scene, the mongrelmen were very impressed! :)


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Showoff!

    That's pretty significant and nifty, though

    Looking back at poor Gigt, I don't think she was a good fit for the campaign, at least so far. Being a crafting powerhouse that focuses on weapon buffs and extend spell with a few neat tricks... doesn't add up positively with what's gone on thus far. :)


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Well. Those were pretty much all amazing rolls. :P Not sure why we worried :p


    Stats:
    HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
    Skills:
    Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

    Yeah pretty battered not gonna lie, I was like I can Probably aid... which was successful! Yay?


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    I'd love for Ary to be all 'puppies, sunshine, and rainbows', but this is one of the areas she's a realist on. Not everyone is going to look at someone and say 'Monster'. But a lot of people will. She's one of the exceptions, not the rule, and even -she- has a little trouble being openly accepting.

    Now factor in the Kenabres is on the edge of the World Wound and ask yourself how accepting the people there (in a city that just finished a round of inquisitions) are going to be of most people.

    We have to realize that Horgus isn't really the exception for people in Golarion, especially this part, but more of the Rule. :(

    Is his opinion wrong? Yes. But it'll take a lot more than one conversation to fix that. Ary revealing who she is to him might make a bit of a difference... or might make him hate Ary. It's a good thing she's a coward, huh? :P


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Valaria has hot buttons that make her angry or reactive. Racism is one of them (ironically). So even if Ary tries to appease him, Val will be happy to knock some sense into his stubborn head.


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    WotR Global Buffs/Debuffs: ----

    Kenabres is pretty racist. It's even in their town statblock ;)

    But they direct all of their racism towards Abyssal-related things... though some extremists take it to the next level and mistrust anyone with Outsider blood (like aasimar), as they start to equate all outsiders with the other. It makes for an interesting contrast, as other monstrous races (like orcs, for instance) flock to the Crusades to find acceptance.

    But I'm a huge geek about the whole Worldwound setting. Bet you couldn't tell?


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    I definitely hadn't noticed either of your predispositions :p

    Also, if Ary seems inconsistent... I'm trying to play up that she's -not- good at expressing her own opinions. She's good at being supportive, and often does still say the wrong thing.

    Hopefully I've managed to express her standpoint decently well, even though folks have probably took her the wrong way over and over. :P


    1 person marked this as a favorite.
    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

    I think I have talked myself into taking Signature Skill (Heal) at some point. :P


    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    I'm really excited to get the Perception version come 5th level. Halved penalties while asleep and halved penalties for range, and it just keeps getting better.


    WotR Global Buffs/Debuffs: ----

    Sorry about the wait, last few hours of work were hectic :(


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    @Li'an: But Elves don't sleep! :o


    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    I don't think they actually get that benefit in Pathfinder no? I couldn't find anything to that effect...

    If we're using the mythic skills as well, Li'an will eventually have no penalties for sleeping, so she'll essentially be awake even while sleeping :p


    Female elf LSR 5 ROG 1 CLD 6|wiz//Rel Hero/Archmage 4 THP 0 HP 156/156 | Init +8 Percpt +31 | AC 33/26/27 CMD 22 CMB +5 | Fort +12 Ref +15 Will +14 (see defenses) MP 11/11 Chn 8/8 SP 9/9
    Spells:
    Sorc (CL 11; cn +21) 1st 7/8 2nd 5/8 3rd 7/8 4th 7/8 5th 5/5 6th 3/3
    Skills:
    Acro +21 Appr +23 Bluff +23 C(Jewel) +25 Dipl +20 DDev +25 Disg +10 K(Hist|Arc,Pln,Dng,Loc|Any|Nat) +28/+23/+17/+12 Ling +23 L(Ken,Kyo) +12 S Motive +27 Splcrft +23 Stealth +21 UMD +23

    Doh, I thought we were going to use levitate on Aravashnial so he could just pull himself across. If I'd known we were going to try having him walk across I'd have suggested we tie him to someone with a short rope wrapped once around the guide rope as well.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Ideally, Ary wouldn't have dove in, but she lept before she looked. We might get lucky and have the fall reduced in height since we weren't actually climbing or what not.

    :p We're going to wind up getting -ourselves- killed :p


    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

    I thought were going to capitalize on the 'smoke the pit and levitate across' thing, but when I woke up today Hrut had already climbed down, lol.

    You guys are in a very bad spot. :P


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Yeah... we're kind of really bad at this.

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