GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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WotR Global Buffs/Debuffs: ----

So, Book 3 has individualized mythic trials. This means that there will be Mythic Trials that only count for one of you at a time.

The book is purposefully set up so that some of you will gain Tier 4 at different times, just as a heads up. It will be a bit staggered. This is something that is present in vanilla WoTR, and I liked it, so I will be keeping it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ew, Ickygross. Uneven advancement!


WotR Global Buffs/Debuffs: ----

Hey guys!

First, I want to apologize if you were excited about a court-room scene. With Nurah and Joran, I felt that the people who had things to say about them already wrote great speeches for the Queen, and so there wouldn’t be much new to contribute to a court-room scene. Also, I have a court-room based encounter planned for this book, and I feel that doing it 3 times in the same chapter would get boring.

Anyway, we’re time-skipping forwards a few months for this scene… since everything has been very sequential so far, I want to pause and set up some expectations for this book.

In vanilla WotR, Book 3 is kind of a strange sandbox-y kind of affair, full of pretty much unconnected mini-adventures that are all themed around reclaiming the lands around Drezen in a time-period of about two months. Then, rather abruptly, Book 4 kickstarts back the plot with the announcement that some Pathfinders went and solved a bunch of problems for you, and now it’s your heroes’ turn to pick up where they left off and save the day.

While this is a cool little advertisement for the Pathfinder Tales novel line and for Pathfinder Society in general, I don’t think this turn of events is narratively satisfying, so much like the transition from Book 1 to Book 2, I am going to be revamping the entire book. I still would suggest you don’t go reading Book 3 as you would end up spoiling yourself of some of the cooler mini-adventures the book has to offer, but ultimately the climax of Book 3 will be taking place about 2/3rds of the way through my Book 3. Afterwards there will be an adventure focused on smoothing the transition from Book 3 to Book 4 that keeps your heroes in the spotlight, and culminates to a climax that in my opinion, is much more mythic than the vanilla one.

Another thing I wanted to change is the timespan. So in vanilla, this book takes about 2 months, which is supposed to be sufficient time to rebuild Drezen and stabilize it to the point that the heroes can later leave it guarded by the NPCs while they save the multiverse. I don’t think this is realistic, so I will be expanding the book’s time frame to 5 years. To make this possible, I am removing the ‘sandbox/exploration’ aspect of the book and replacing it with a set of vignettes that take place across the 5 years. At the end of the 5 years you will have all gained a level and a mythic tier, and the rest of the game will revert to pretty much a day-by-day blow of your heroes rushing to save the world before your enemies can ruin it with their own plans. While I am removing the exploration aspect of the book, the adventures themselves are very much driven by the decisions your characters have made so far in this AP. So while your adventures won’t be determined by the group choosing to explore Hex A instead of Hex B as the book intended, I hope that it is ultimately more gratifying to have missions tailored to your characters and your cohorts.

The timespan does things to the concept of an ‘adventuring day’… for instance, during this book you will have full MP most of the time. I do not want you to undervalue the offered MP regeneration options you gain at even tiers as a result. I assure you that if you intend to rely on MP for pretty much anything at all, you will be happier towards the end of the game with those options in tow. In any case, I will occasionally arbitrate that you start with less MP than normal for a given mini-adventure, just for realism’s sake. After all, your heroes are busy pretty much every day, we just simply aren’t going into the minutiae of every heroic deed, nor every time the city is sieged by demons.

Another thing, in the vanilla book the heroes rebuild Drezen using the Kingmaker rules. I am not convinced that utilizing the Kingdom rules for this chapter makes much sense, as it would be abandoned in later books, so I am doing away with the resource management aspect of the book. However, I do absolutely want your team to make Drezen your city. I want you to decide how it runs, what buildings are built, what organizations are founded here, how its laws and society function. Once Drezen is re-built, I plan to write a gazetteer about the city for use in my future games in the setting, and perhaps in your own. But for the time being, I want you to make decisions about how to rebuild Drezen. My intention is to make you feel like true rulers - making decisions and solving problems from a city-building standpoint - without necessarily digging too deep into the minutiae of kingdom building.

Homebrew Rules

Alright, so the next thing I want to get into is some changes to the rules of the game that are being implemented, starting now and moving forwards.

The main house rule document can be found here: Houserules Document but the majority of it is stuff you already know. Notable changes:

The biggest change is that VMC is being changed to VMC unchained. Click the link to review the changes. Valaria, Isilme, and Ary will need to revise their characters to match the new VMC rules. However, I am offering a free retrain into or out of a VMC for all players, since this is a new ruleset which may be changing how you value your current VMC or VMC in general.

In addition to free VMC retraining, there was new content released recently in the Mythic Character Codex by Legendary. I shared the pdf on Discord. I am offering free retraining into the options within, though I reserve the right to nerf things as needed.

The second biggest change is that cleric is being replaced with Cleric Unchained. The revised cleric class adds more flavor and options while leveling up clerics. In exchange, clerics no longer gain domain spell slots, spontaneous inflict/cure spells, or channel energy. Clerics can still select spontaneous healing and channel energy as class options but clerics are not healers by default. Hinagiku and Isilme will need to revise their character sheets to reflect cleric unchained. Hinagiku is a Crusader cleric, which trades out the second domain and reduces her spells per level by 1. The Cleric Unchained is not finished for all available domains, but I made a point of finishing the Knowledge domain for Hinagiku. I will need to finish the Travel domain for Isilme soon.

The third change is that a single enhancement bonus to stats from a class feature or spell can potentially stack with ABP up to a maximum of 1/2 your current ABP bonus or to +8 combined.

In particular, for each of you:

Ary will need to update to VMC fighter unchained. In addition, the mythic ability Rally can now be used as an Immediate action for the use of 2 MP.

Isilme will need to update to VMC magus unchained, and also to cleric unchained. She should review the clarifications regarding Masterpieces and Performances. I am adjusting Kule’s ability scores to: 20 STR, 17 DEX, 23 CON, 13 INT, 14 WIS, and 18 CHA (after applying Broken Soul template), to bring him closer in line with the other cohorts.

Valaria will need to switch her Mythic Precise Strike to Mythic Deeds as outlined in the Mythic Character Codex. She will need to choose 2 additional mythic deeds to go with the Mythic Path Ability. I am nerfing it somewhat so that Mythic Precise Strike no longer applies Precise Strike to her offhand attacks. However, she now gets damage of +level and tier to her main-hand attacks, has no maximum throw distance that hinders Mythic Precise Strike, as well as 2 more mythic deeds. After further deliberation, I will allow Deadly Agility to apply DEX to DAM to thrown attacks. However, it will only apply 1/2 dex to off-hand attacks, whether the attack is thrown or in melee. Furthermore, dex to dam has been adjusted to count as precision damage (though it still multiplies on crits). Taking the “mythic deadly agility” feat would allow dex to damage to have a full effect on precision-immune creatures, and I am allowing a free re-train into that if desired. Valaria also needs to adjust her VMC for VMC unchained. For Ayavah, note that Dodge and Mobility have been consolidated into a single feat, so she has the benefits of both.

Hinagiku will need to update to cleric unchained. Improved Trip will need to be swapped out for Skillfull Maneuevers. This means she also gains the Improved Maneuver feat for any two of your choice from the following list: Bull Rush, Disarm, Drag, Feint, or Grapple. Also, you gain 4 skill points for each of your Paladin and Cleric levels instead of 2.

Alright, now that that is all out of the way, this is what I need from you all.

First, I need each of you to decide what you are buying or selling during the time-skip. The cash spreadsheet should be up-to-date.

Second, I need each of you to give me an idea of your character’s large goals for the next five years you will be staying at Drezen. This will help me design specialized encounters or roleplaying moments for your character during the next book! Some examples of large goals include, creating new buildings such as churches or barracks, lobbying for new laws, founding new organizations such as knightly orders, forming cults, becoming an acclaimed artist, founding a school, building your own business, or spreading your religion. I want each of you to have a goal for your character to make a permanent mark on Drezen or Mendev in general. It is okay to dream big - perhaps your goals aren’t even totally feasible in five years - but they should be of the sort that you can make some progress towards during the next few years in character.

Third, I would like each of you to decide where your character is living in Drezen, and to describe their living space or home. Citadel Drezen itself has the Lord-Commander’s quarters (which is where Ary should be living), but there are two other studio apartment-style dwellings that live adjacent to her dwellings that would be perfect for a PC. There are also three large barracks if your character would prefer lodging with the soldiers. Otherwise, you can choose to live within Drezen keep, or elsewhere in the city, such as in a church or within a place of business.

Alright! Well that’s all I need from you guys! :) Excited to hear back from all of you.


WRONG ALIAS

So I Vote for:
Spymaster: Isilme, second Duke (awakened of course)
Court Wizard: Aravashnial if Xander doesn't want
Chief of Staff: Markus
Treasurer: Horgus
High Priest: Sosiel
Warden: Jorsal
Chief Engineer: Aron
High Inquisitor: Kule, since he can penance stare people to death. Kidding of course, no idea who. Maybe Liotr or Dawnton Inquisitor?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

First, Xander doesn't have any more things he wants to get rid of or things he wishes to purchase, but he does need ~1,800gp for retraining!

Second, Goals:
1.) To find people, both among our prisoners and among the Crusaders and Kellids, with whom to spread Xanderghul's new personal philosophy and faith.
2.) To work with those tieflings to ensure that Crusader hypocrisy regarding the treatment of prisoners ends.
3.) To establish a Pathfinder Lodge and summon some Pathfinders in to Drezen. To be the Venture-Captain of said Lodge.
4.) To get a detailed map and accounting of everything within the 10 mile radius of the Sword of Valor's area of protection.
5.) To write a scientific paper on the effects of Mother Heartwood and begin work on copying it for use in the rest of the Worldwound.
6.) To teach Variska a little bit of magic in hopes that his faith in her isn't totally misplaced.

Third, Xanderghul will live outside of the Citadel, in a refurbished manor house with Variska. He'll spend the first few weeks making sure that it's livable and comfortable, and then begin collecting materials for his Pathfinders to use when they finally arrive. I'll have a full description of the house up later on.

Appointment Suggestions:
Spymaster: Volencia Eltringham
Court Wizard: Xanderghul
Chief of Staff: Markus
Treasurer: Horgus Gwerm
High Priest: Ehren Ferron
Warden: Hrut Ingvarson
Chief Engineer: Aron Kir
High Inquisitor: Ailig

I think it is important that we nominate Kellids for at least one or two of the roles, that we nominate people who have shown great competence so far and who we trust, or who we want to show that we trust.

Also, I may want to do a bit of re-building because of these new rules. I will get back to you as soon as I figure it out. I think there may be a purer way to represent my concept!

Thanks for all your hard work, GM!


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Inventory Cleanup

Ehren has sold or otherwise disposed of the following items:

-scrolls of comprehend languages (2)
-darkwood buckler
-club
-sling
-blanket
-flint and steel
-hide armor
-manacles with simple lock
-mess kit
-soap
-surgeon's tools

Ehren gains a total of 160 gp by getting rid of this stuff. (I didn't bother calculating a resale price for anything worth less than 1 gp.) In total he has 240 gp of personal funds. I'll adjust this if anyone wants any of his stuff for whatever reason.

The following items have been added to Ehren's inventory, as discussed:

-oil of life
-pearl of power II
-potion of neutralize poison

I will withhold from purchasing anything until we know for sure how much money we have after selling everything else. That number might affect my retraining options as well.

Nominations

Spymaster: (Uncertain)
Court Wizard: Aravashnial (with the caveat that he needs his eyeballs back)
Chief of Staff: Markus
Treasurer: Horgus Gwerm
High Priest: Sosiel
Warden: Hrut Ingvarson or Jorsal, depending on who is more available
Chief Engineer: Aron
High Inquisitor: Fifth-Sword Knight Urumwi Glabrant


Buffs | Char. Sheet |

Hinagiku gains one less domain, but the unchained cleric only starts with one, does this mean she has none? Also, will that in anyway impact her ability to sense the nature of things?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I need to clean a few things out of my inventory as well.

- Cave Viper Venom
- Regular Starknife
- Silver Dagger

Nominations

Spymaster: (Undecided)
Court Wizard: Aravashniel (contingent on paying to have his sight restored)
Chief of Staff: Markus
Treasurer: Horgus
High Priest: Sosiel
Warden: Hrut or Jorsal (either is fine by me)
Chief Engineer: Aron
High Inquisitor: (undecided)


Buffs | Char. Sheet |

Oh also, skillfull maneuver doesn't apply to reposition right? Cause, that would be the most fitting with he combat style.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

SO MUCH TO READ. UGHGHGHGHGHGH.

Zeroeth:
Ary gains Combat Stamina. She has a stamina pool of 11. She retains Bravery and Armor Training 1. I'll have to list the combat tricks she gets from this in a bit... might not be today.

First:
Before we sell anything, I'd like Anevia to also appraise it, so Ayavah + Anevia have a good estimate of where everything is in value.

I'm still 100% okay with the list that Xanderghul last linked of what we're selling, and I don't believe anything has been added to our 'goodz' section. Relisted below for ease of access.

New Items:
- The human-vertabrae +1 conductive scorpion whip (bounty from a church)
- studded leather taken from an elf
- a darkwood buckler taken from an elf
- an oil of slipstream
- a potion of bull's strength
- Ignigena's mwk crossbow
- Rix's rapier
- Faelin's mwk cold iron longsword
- duergar's composite longbow
- Millorn's scroll of shocking grasp
- a scroll of mirror strike and shocking grasp
- a scroll of blistering invective
- 1 mithral chain shirt and 2 mithral heavy shields
- cave viper venom
- javelins of lightning (2)
- silversheen
- elemental earth gem
- flaming heavy crossbow
- elixir of the peaks

New Keep List:

- bag of holding III (Ary)
- blessed book (Xander)
- a scroll of dimension door (Isilme)
- the ghost touch full plate (Irabeth)
- the pearl of power II (Ehren)
- the potion of neutralize poison (Ehren)
- the wand of nondetection (Xander)
- the oil of life (Ehren)
- the wand of blindness/deafness (Xander)
- the efficient quiver (Anevia)
- magical beast bane arrows (19) (Anevia)
- rod of mineral and metal detection (Isilme)

Give:
mithral chain shirt and darkwood buckler to Anevia

Second:

Ary's first priority is to the rebuilding of Drezen. Mostly, this means that she's set on cleaning up the streets and helping to rebuild buildings using her RAW STRENGTH. She likely will focus on that a little too much compared to the governing role in the short term, as she wants the place to be livable (good > law).

The primary goals of the rebuilding are adequate housing for a population, and work centers, moving several specialized tradesmen up to Drezen - if they're willing. She will also be focused on the multidenominational church Sosiel has dreamed of, and will be certain that Iomedae's shrine is not the 'center shrine' of such a thing.

She would like to work towards reforming the way the condemned work. She doesn't believe it should be a life sentence unless they're horrific people, and that perhaps some of the people who wind up condemned should have a death sentence instead. (I'm not certain that that is true; I feel like maybe the Crusades wouldn't put 'extremely violent criminals' in the roles of 'soldiers wearing iomedae's colors', but if they're like... actually making rapists into condemned like you suggested in discord, she's probably gonna nix that. You probably shouldn't teach rapists how to fight.)

Ary will visit with Nurah regularly, keep her supplied with books/paper, and share the things she's heard. She'll totally keep that rapport up. She will also ensure that any books she has access to that Nurah also has a chance to read them.

Likewise, with Joran, she'll continue to advocate towards finding him a forever-god, and hoping to reignite his passion for creation. She'll allow him to choose what sorts of work he wants to do in the meantime (between working with a condemned group or crafting things.) If he's willing, she'll test the waters on her change to the condemned, starting with him.

She would also like to begin research on gathering data on the leyline locations and menhir, to try to help build a map to aid in their endeavors. We still need a water, air, and fire locus point, after all, to build Captain Heartwood.

Work through some of her INTERNAL NONSENSE, and talk with Isilme about how making Ary the BIG DAMN HERO and giving her credit for things she didn't do.

Third:
Ary would like to live in the 'hidden' vault in Iomedae's shrine, making her much easier to access for everyone most of the time. That would allow Irabeth to stay in the Lord Commander's room, because even though it -was- designated that way, Ary would prefer the Seneschal have easy and direct access at all times to all of the things that her job entails... plus having a nice apartment for a full family is something Ary would value more than the tradition of that being 'her room'. She will take the time to renovate the room to have a couple of small beds, a writing desk, a corkboard, a chest, and several racks to hold miscellaneous things.

Fourth:

Spymaster: Isilme / Unknown
Court Wizard: Xanderghul / Aravashnial (with the caveat that he needs his eyeballs back)
Chief of Staff: Markus / Markus
Treasurer: Horgus / Horgus
High Priest: Sosiel / Sosiel
Warden: Jorsal or Hrut / Jorsal or Hrut
Chief Engineer: Aron / Aron
High Inquisitor: Hinagiku (SHE HAS THE TOUCH) / Fifth-Sword Knight Urumwi Glabrant


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Kiora, re rulez:
1 Did you change from NPCs doing extra damage on crits to NPCs using the card deck?

2 You added Combat Expertise as a prereq to Deft Maneuvers, but removed Combat Expertise as a feat (that means that Daisy may be able to get Trip and Reposition from Deft maneuvers rather than skillful maneuvers, if her dex is 13+; though that makes dex drain dangerous if she goes that path)

3 If you use Sacred Geometry on a spell that says 100% chance of success, do you require the character to do the math for it?

4 Can Artistry also be buffed by Craft improving spells and effects, like Crafter's Fortune?

5: Traits, A/A: During my games, I allow any trait to be made that grants a +1 to a skill and it becomes a class skill. This is much more in line with normal traits than just 'a class skill'. Just prodding that it might be a better option.

Daisy:

See above related to Deft and Skillful maneuvers; you may be able to choose one or the other rather than not being able to choose reposition, but one doesn't have stat requirements and the other does.

You also gain your wisdom modifier as a bonus to your healing from channel energy (cleric) and a bonus to your channel energy healing (paladin) equal to your charisma (if/when you get it)

Divine Grace and Smite Evil are now Sacred Bonuses.


WotR Global Buffs/Debuffs: ----

For your nominations, there appear to be multiple ties going on... I will need to hear from Hinagiku as tiebreaker for several of the appointments.

If anyone is changing their votes, due to ideas recommended by another...please let me know ASAP.

Spymaster: Isilme (2 votes) > Lt. Eltringham (1 vote)
Court Wizard: Xanderghul (3 votes) > Aravashnial (2 votes)
Chief of Staff: Markus (clear majority)
Treasurer: Horgus (clear majority)
High Priest: Sosiel (clear majority)
Warden: Jorsal (1 vote) tied with Hrut (1 vote)
Chief Engineer: Aron (clear majority)
High Inquisitor: Urumwi Glabrant (2 votes) > Ailig (1 vote) = Hinagiku (1 vote)

Loot Shifting

On the loot document I have shifted the following items:

the potion of neutralize poison ---> (Ehren)
the wand of nondetection ---> (Xander)
the oil of life ---> (Ehren)
Scroll of dimension door ---> (Isilme)
Rod of Mineral Detection ---> (Isilme, out of your chest)
magical beast bane arrows (19) ---> Anevia

Ary Bishop

0. Retraining : Please let me know when you've updated your character sheet and header to reflect the new changes from VMC Fighter, and Anevia's character sheet to reflect the mithral shirt. I believe you are not retraining anything else, for free or otherwise?

1. Purchasing Stuff :

No one identified the quiver so you can't use its magical properties, even though y'all are spoiler reading cheaters.

But I will move a mithral chain shirt and darkwood buckler onto Anevia.

You are selling, as per Xanderghul's recommendations:

Ignigena's conductive scorpion whip made of human vertebrae (1003 gp)
Studded Leather taken from an elf bard at Mantarin (12.5 gp)
Oil of slipstream found on Aigon (150 gp)
1 bronze potion of bull’s strength in an iron flask (150 gp)
Ignigena’s masterwork light crossbow (6 lb) (165 gp)
2 javelins of lightning (1,500 gp)
A vial of silversheen (125 gp)
Elemental Gem of Earth (1,125 gp)

= 4,230.5 gp. Added this to the cash spreadsheet and deducted those items from the loot document

Are you buying anything?

2. Goals: So it seems like your goals are mostly around the reformation of the Condemned, supporting Sosiel in his plan to build a multidenominational church, and maintaining relationships with Nurah and Joran in order to redeem them and improve their general quality of life. I'm considering this Complete! unless you have further things to add :)
3. Residence: Complete! Thanks!

Ehren Ferron

0. Retraining: Still need a response!
1. Purchasing Stuff:

No one identified the pearl, so as far as you know, it is a mundane pearl, so I am not adding that to your inventory.

I have deducted the requested items from the loot list and added 160 gp to the cash spreadsheet.

2. Goals: Still need a response!
3. Residence: Still need a response!

Hinagiku

0. Retraining: You get 1 domain, which means that you would never be eligible for a second domain from the cleric class. You should be allowed to take Improved Reposition, that was an oversight.
1. Purchasing Stuff: Still need a response!
2. Goals: Still need a response!
3. Residence: Still need a response!

Isilme

0. Retraining: Still need a response!
1. Purchasing Stuff: Still need a response!
2. Goals: Still need a response!
3. Residence: Still need a response!

Valaria

0. Retraining: Still need a response!
1. Purchasing Stuff: Removed the requested items. Are you buying or selling anything else?
2. Goals Still need a response!
3. Residence Still need a response!

Xanderghul

0. Retraining: Please let me know when you've updated your character sheet with any new changes!
1. Purchasing Stuff:

You are selling:

500gp of powdered silver (worth 500 gp)
- a scroll of silence (75 gp)
- a scroll of lesser animate dead (75 gp)
- a small-sized mithral shirt (550 gp)
- the vampire's vicious dagger (1,001 gp)
- a scroll of lesser restoration (75 gp)
- a scroll of dimension door (350 gp)
- a wand of hold person (10 charges) (1,125 gp)

Total is 3,751 gp. Added to cash spreadsheet, deducted from loot list.

I added a tab to the cash spreadsheet that lists your planned purchases. I added your retraining cost to that tab.

2. Goals Complete, Thanks!
3. Residence Waiting on you to write up a description :)


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Kiora, re rulez:

1 Did you change from NPCs doing extra damage on crits to NPCs using the card deck?

2 You added Combat Expertise as a prereq to Deft Maneuvers, but removed Combat Expertise as a feat (that means that Daisy may be able to get Trip and Reposition from Deft maneuvers rather than skillful maneuvers, if her dex is 13+; though that makes dex drain dangerous if she goes that path)

3 If you use Sacred Geometry on a spell that says 100% chance of success, do you require the character to do the math for it?

4 Can Artistry also be buffed by Craft improving spells and effects, like Crafter's Fortune?

5: Traits, A/A: During my games, I allow any trait to be made that grants a +1 to a skill and it becomes a class skill. This is much more in line with normal traits than just 'a class skill'. Just prodding that it might be a better option.

1. Yes, though they cannot inflict save or die crits, and any ability damage/drain can be healed by simply healing the damage inflicted by the crit within 24 hours. I like the wounding flavor of the crit deck over the random "well you got crit by a scythe so now you are dead". The change was mostly made after reflection of using 4x and 3x weapons against low level characters and how swingy it can make the game... especially if I ever decided to run a non-max HP game.

2. That's oversight, so she could get Deft Maneuvers if she wanted. I'm fine with Skillful maneuvers granting reposition since that was just an oversight.

3. Yes, you still need to demonstrate the math.

4. Yes, since artistry didn't exist when those spells/abilities were designed. It is my intent for artistry to be equivalent to craft in every way (and even usable to craft magical items if it makes logical sense) except artists create objects that are valuable due to being art while crafters create objects that are valuable due to being functional. As a result, artists tend to have a narrow scope of what they create, while crafters are often more broad in scope.

5. It is intentional that the custom trait options are weaker than normal traits, but they exist so that people don't bug me for custom traits that don't exist all the time. In general, I would prefer that traits be picked for flavor reasons rather than mechanical reasons, so as a compromise I have offered these. The other option would be to simply ban all "class skill" and "weapon proficiency" traits, but since there are many that I happen to really like flavor-wise (like Varisian Tattoo) I have gone with this option.


Buffs | Char. Sheet |

Nominations
-Spymaster: awakened Duke.
-Court wizard: Aravashnial
-Chief of staff: Markus
-Treasurer: horgus
-High priest: Father Cassiel, he is higher ranked than Sosiel if I remember well.
-Warden: Hrut, so we can have Jorsal for later as a follower
-Chief engineer: Aron
-High inquisitor: sosiel?

-Hinagiku will refuse the role of inquisitor.

Living
-Create a small temple to Irori. Should be a room that leads into an interior courtyard of a house that contains 7 bedrooms. One for each of the monks, and an extra one for learners. The rooms are barely furnished or heated, no luxuries. The inner courtyard will serve as a praying and meditation area. I don’t want it to be in the church with the other ones, because meditation requires silence.
-Set up a library in the same building.
-Use nearby land to plant flowers. Maybe sell them. Hinagiku will not start a business as such, but will definitely do flower arrangements for people who ask.

Plans
-Meditate a lot.
-Retrain.
-Advance stuff with Ehren.
-Help find and set-up a cleric of Cayden Cailean. To help Chaleb and make sure someone supervises him while Hinagiku is gone.
-Spend time at the multi-denominational church to help in her attempt to draw people away from evil.
-Help Joran
-Spend time with cultists to teach the about other gods (focus on Irori).
-Wage war against the demons. Hinagiku will always go to the front. The only time she doesn’t spend there is when she needs to refocus (so all of the items listed above occurs when she is relaxing) or when no crusaders are sent. She is super driven to fight the abyss.

VMC unchained
I am thinking of taking VMC unchain, maybe, for champion of Irori. That would net met a bunch of monk levels. Ideally, only spending three or four feats to get:
-something?
-Ki points to smite evil with 1 extra smite per day
-Shield the weak
-Something more flavourful like pursuit of knowledge or skill mastery.

Purchasing
-Retrain mythic stuff
-Amulet of might fist (demon bane)(4000) WAIT, can I put this ability on the legendary item Hinagiku will get?
-Potions of flight x2 (1500)
-belt of tumbling (800)
-maybe something else, will check this week


WRONG ALIAS

0. Retraining:

  • VMC Magus -> Swap Arcana for 1/3 spell-casting
  • Unchained Cleric -> Keep Travel Domain, Channel Energy as grace, +2 skill points
  • Weapon Finesse -> Desna Fighting Style

    1. Purchasing Stuff:

  • Marked things for sale red in loot list
  • Orange things for storage in residence

  • Lleuad a'r Ser hilt crafted into starknife. Material TBD
  • Supplies to awaken Duke

    2. Goals:

  • Awaken Duke, because mischief
  • Develop a group of scout/spies under Isilme's control within Drezen. Rope in both mortals and outsiders (especially Azatas). Install Duke as co-second in command with someone else.
  • Investigate her own soul and missing fragments, and seek them out
  • Guide Ledsa and Yulin to ensure Yulin has a chance to overcome her nature.
  • Wear Nurah down.
  • Fix Ai'sintar's eyes!
  • Explore and map the surrounding regions
  • Spread tales of Drezen and the exploits of those within throughout Mendev to encourage people to come help.
  • Commune with Desna to better understand her own powers and where they are leading her.
  • Catch up with and try to recruit Captain Kathon to help with the upfront/scouting side of her organization in Drezen.

    3. Residence:

  • Isilme will set up in a theatre/opera house or the closest equivalent in Drezen. If no building exists, she'll work to retrofit the nearest available building. The building itself will function both as a opera house attracting bards and performers, but also a source for covert message delivery, information gathering and such. It will have secret areas underneath, because of course it will.

    My brain is tired, so I reserve the right to look at this stuff tomorrow and go "That was stupid, I didn't mean any of that."


  • WotR Global Buffs/Debuffs: ----

    Final votes:

    Spymaster: Isilme (2 votes) > Lt. Eltringham (1 vote) = Duke (1 vote)
    Court Wizard: Aravashnial (3 votes) > Xanderghul (3 votes) (Ary tie-breaks, and chooses Aravashnial, as she voted for Xanderghul initially)
    Chief of Staff: Markus (clear majority)
    Treasurer: Horgus (clear majority)
    High Priest: Sosiel (4 votes) > Ehren (1 vote) = Briathos (1 vote)
    Warden: Hrut Ingvarson (2 votes) > Jorsal (1 vote)
    Chief Engineer: Aron (clear majority)
    High Inquisitor: Urumwi Glabrant (2 votes) > Ailig (1 vote) = Sosiel (1 vote) Hinagiku (1 vote)

    If any of you want to change your vote, you need to say so now.


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    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Just noting here that Val's retraining and mechanics adjustments are done so we have a static note of it. I'll leave Ayavah's sheet as is, but I'll remember to apply to bonus since Dodge and Mobility are effectively the same feat now.

    Val's goals currently stand at:
    - Establishing a wayshrine of Desna in Drezen. Maybe build a full temple at some point if the smaller shrine gets the visitors to warrant a bigger venue and more constant attention. Probably will need to get a priest to maintain it if that happens, but that would probably be a post longer time skip concern.
    - Helping to repair the other temples and shrines in the city with Ayavah. Also attempting to establish safe travel paths so pilgrims (Desnan or otherwise) or other non-military visitors can travel to the city. Protecting the roads seems like something that would both take time and be on her to do list.
    - Lobbying for Drezen's laws to include secular or non-Iomedaean second opinions on major judgments, trials, and the like. Hopefully that will help keep any witch hunt-esque incidents.
    - Lobbying for anti-discrimination laws and helping with Sosiel's inclusive campaign.
    - Get in touch with the tiefling activist group Xanderghul met and see about working with them. He seemed interested in working with them, so Val would be interested in getting in touch and helping with that.

    As for her residence, probably a house near or attached to the Desnan shrine she wants to build. Considering wayshrines are supposed to be visited by travelers, it would probably be on a main through-way of the city near a square or other town center. Unless Ayavah has other plans, I feel like they'd set up as roommates.


    WotR Global Buffs/Debuffs: ----

    Hinagiku

    0. Retraining: I wrote this: VMC CoI if you are interested in that. You can also add demon-bane to your legendary item, that would be really cool and flavorful. If you want the demon-bane thing now though, maybe you could flavor it as the original item was a demon-bane talisman (except it looks like a blindfold). Let me know when you've updated your header and statblock to include cleric unchained.
    1. Purchasing Stuff: I added the demon-bane amulet, potions of flight and belt of tumbling to the purchase tab. Once you figure out exactly what you're retraining, I can itemize it and add it too.
    2. Goals: Complete, thanks!
    3. Residence: Complete, thanks!


    WotR Global Buffs/Debuffs: ----

    Isilme

    0. Retraining - Great! Let me know when your character sheets are updated (both Isilme and Kule) so that I can audit.
    1. Purchasing Stuff -

    You are selling:

    Masterwork cold iron longsword (165 gp)
    Hosilla’s wand of spiritual weapon (CL3, 6 charges remaining) (270 gp)

    435 gp total, removed from loot list added to cash spreadsheet.

    I added "Awaken spell components" to the purchase log tab. You will need to let me know if you want to buy anything else.

    2. Goals - Some of your goals, namely fixing Aravashnial's vision, will need to be explicitly paid for. If you want to buy those things during the timeskip, you can, but I won't automatically do it for you. Also, if you expect Ehren to awaken Duke, I will need his explicit consent that he'd be willing to do this for you, otherwise you can't really do it because drudic/shaman crafters aren't available in the region. It would be understandable if he isn't willing to awaken animals willy-nilly.
    3. Residence Complete, thanks!


    WotR Global Buffs/Debuffs: ----

    Valaria

    0. Retraining: Thanks! I will let you know when I am done auditing.
    1. Purchasing Stuff: If you wanna buy/sell anything more you'll need to speak up.
    2. Goals Complete, thanks!
    3. Residence Complete, thanks!


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Buying the Blink-back Belt so Val finally has her new toy!


    WotR Global Buffs/Debuffs: ----

    Xanderghul brought up that you can retry Spellcraft 1/day so I added the efficient quiver to Anevia's inventory, and the Pearl of Power II to Ehren's. I also sold the flaming heavy crossbow for 1,025 gp which was placed in Ary's inventory on the loot spreadsheet. I also added Val's blinkback belt to the purchase log.

    Still Waiting On...

    Ary: To update her character tab with new VMC and to possibly purchase things
    Ehren: To decide if he is buying anything, and also to list his 5-year goals and describe his residence.
    Hinagiku: To let me know if she is taking VMC CoI and to update her character sheet with Unchained Cleric
    Isilme: To finalize her purchase list and update her character tabs (isilme and kule)
    Valaria: You're done :D you will need to alert me to any changes.
    Xanderghul:To update your character sheet and write a description of your residence in Drezen.


    WotR Global Buffs/Debuffs: ----

    Valaria Audit

    - Your damage mod on your Starknife is +19 not +16 (2 enhancement + 11 precision + 5 DEX + 1 flying blade training)
    - I'm getting +17 for her base to-hit with her attuned star knife (9 BAB + 2 enhancement + 1 flying blade training + 5 DEX) not +18
    - As written, Mythic Opportune Parry And Riposte doesn't do anything because of poor editing. It is being revised to: The swashbuckler can spend a standard action to activate Mythic Opportune Parry and Riposte. Until her next turn she may parry and riposte without spending panache for a number of times equal to her mythic tier and her penalties for the opponent’s size are halved.


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    One of my retrained feats was Weapon Focus (Starknife) in preparation for taking the Startoss Style line. That's where the other +1 comes from.


    WotR Global Buffs/Debuffs: ----

    Gotcha! You're good then :)


    WotR Global Buffs/Debuffs: ----

    Isilme - I need you to describe your Rite of Travel. I'd like it if you brought it up in RP at least once for flavor. Hinagiku already constantly reads books and seeks out new knowledge, so I assume that is what she does for her Rite of Knowledge.

    Also, I've updated the campaign tab for the full Campaign Outline as well as added Valaria's last journal :)


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    I've changed my character. I swapped out Cypher Magic and Focused Spell for VMC Warpriest. I chose the Liberation blessing, which gives me freedom of movement as a swift action 7 rounds/day, and warpriest casting, which gives me CL 3rd 2/3rds cleric casting.

    Since I swapped out Cypher Magic, I got a level of wizard in its place. That gives me one FCB skill point, which I put into Linguistics to get Tian and Iobarian as languages learned. Also, 30 additional feet of shadow jumping per day.

    I also added the instructor archetype, which trades arcane bond for an apprentice (who is Variska).

    Lemme know if I f+&!ed up.


    WotR Global Buffs/Debuffs: ----

    Xander-Audit

    Are you gonna retrain Variska also? It would cost 1,750 gp to retrain her into that one fighter archetype you wanted and 500 gp to give her VMC magus.

    For Recruits, is your intention that your Recruits be your Pathfinders, your cultists, or some mixture of both?

    Also, Cyphermage was actually a 4+ Int skill class, so losing Cyphermage means you need to lose 2 skill points.

    You need to update your resource tracking for shadow step to 54/54 (5' increments).

    Your header is silly and I like it.

    Also, I need you to describe your house/pathfinder lodge so that I can attack you with assassins when you sleep roleplay awesome scenes in it ofc


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    Ah, right, I'll take back that Linguistics rank and I'll take away a rank in UMD as well.

    My intention is that it's half and half. Probably my 'high priest' will be a cohort, and I intend to keep Variska, grab Jorsal... that leaves 3 more worth thinking about in the near future, although with VMC I won't be getting Leadership until level 13.

    Ok, so it's 2,250gp to re-train Variska. Whether or not I can re-train her or buy anything else depends entirely on the group being generous enough to give me any money.

    FOR THE RECORD: I would do that if I had the opportunity, and I would also buy a ring of sustenance if I had the money. Also, I'd want to re-train Abyssal Eavesdropper into Student of Philosophy for 450gp. That's 4,700gp, which gives 4,247gp to the "starving kitsune monk with no gear" fund. I'm not sure if that's acceptable to the rest of the group, but there it is, for records purposes.


    WotR Global Buffs/Debuffs: ----

    I added the money to retrain Variska to the purchase log with a question mark.


    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

    Retraining:

    Improved Initiative → Craft Wondrous Item
    Starlight Summons → Additional Traits (Demonbane Summoner & Influence)
    Physical Prowess +2 Constitution → +2 Strength
    Total Cost = 1,350 gp

    Purchasing Stuff:

    Ehren will sell his masterwork backpack for 25 gp, because...

    Crafting
    Polymorphic Pouch

  • Craft Wondrous Item - Check!
  • polymorph - Generously donated by Xanderghul, unless Ehren can sub baleful polymorph :p
  • secret chest - Paying a wizard in Nerosyan 450 gp to provide it
    Final Cost = 2,950 gp

    Ehren will also craft the goat horn and leopard cloak for Isilme and Valaria respectively; both items are in need of COOL NAMES.

  • Goals:
    As far as short term goals go, by now Ehren will have hallowed the area Mother Heartwood currently sits on by using one of our four freebies.

    First and foremost, he will lend a hand in making Drezen GREEN. He will foster the development of plant life in and around the city (including its crops), establishing some kind of park wherever there might be space for it. He will experiment with Mother Heartwood’s power and see if it has purified the groundwater as well, allowing for aquifers to be created. For these ends he will attempt to recruit the aid of Crocris, who is a bit more versed in gardening and things.

    Now that he can walk the lines, it should be easy enough for Ehren to locate his clan and visit them. Asides from breaking the news that he is the freaking Archdruid and inviting them to visit Drezen, he will broach the possibility of having Ledsa and Yulin formally adopted by the clan, removing any tribal barriers preventing him from training her as a druid. Until then, he will start her with some basic druid stuff that won’t magically zap his powers away.

    He will help Ary look into the matter of the elusive celestial ley line, especially since he is still looking into expanding his own understanding of planes beyond the Material Plane. The positions of nearby menhir would also be a considerable boon to him given his new ability, and because they might still withhold relevant information about the region. Of particular interest to Ehren are the Stonewilds, which are not terribly far from Drezen. He will try to learn all he can about them before pushing for an expedition of some sort - but only after enough of the region has been reclaimed.

    Ehren will do everything he can to foster positive relations between his people and the Crusades. He will invite any clans he comes across to settle the lands near Drezen, or to at least visit the city. He will definitely try to track down Houna and her clan, seeing as they worshiped Mother Heartwood to begin with. Long term, he wants the new Sarkoris to be a place where everyone can live in harmony, since he understands that many of the old ways are flawed (hence how demons like Deskari and Laktharis gained a following). He also wants Drezen to be a rallying point for Kellid warriors, a place where they can coordinate (even if only tenuously) with the Crusades and strike out at the Worldwound.

    Likewise, he will want to see about having more of the underfolk settle in as well. The newer recruits might not treat them as well the army has right away, but Ehren definitely wants there to be a place for them, assuming they don’t end up deciding to return to the Darklands. On that note, Ehren and Lann have probably had a training montage or two.

    And of course, Ehren will spend more time with Hinagiku. He is decreasingly oblivious, but he is still very much caught up in his DESTINY so he has not really stopped to consider a whole lot about his personal life.

    Giving Ehren's residence a bit more thought, but "sekrit underground root cave" sounds appealing. He probably wouldn't sleep there most of the time anyway. :P

    Nominations
    Spymaster: Instead of abstaining, he will nominate Isilme
    Warden: Locking in his vote for Jorsal

    Lann
    I still need to go over his stat block again and determine if there is anything I am interested in retraining. If I recall correctly, we are using his original stat block, with his Charisma score bumped up to 8. Not sure if I want to retrain his expert level or not.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Ary is being a spoiled brat and getting a Tabard of Drezen (Sash of the War Champion) (+4 levels to bravery and armor training) for 4000 gold (2000 if Ehren does it for me), upgrading Terendelev scale to a cloakpin (to go on the opposite side of my medal) with an unknown cost, and retraining some NPCs.

    Nira costs 60 GP to retrain Expert into Occultist.
    Belthis costs 120 GP to retrain Expert 2 into ??? (open to suggestions. I don't like the idea of raw rogue, but it's strictly better. Phantom Thief doesn't fit character-wise...)
    Fenton depends, but if we cover several years, I'd like him to retrain by the end of it. (60 GP per level now, increasing by 30gp per level for each time he levels up)

    Still working on updating character. I haven't seen anything I feel I -should- retrain. :)

    Edit: I think my VMC update is finished. I also applied the Sash to my stats (which effectively just changes my bravery bonus and lowers my ACP by 1 for now.


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    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
    GM Kiora wrote:

    Xander-Audit

    For Recruits, is your intention that your Recruits be your Pathfinders, your cultists, or some mixture of both?

    Also, I need you to describe your house/pathfinder lodge so that I can attack you with assassins when you sleep roleplay awesome scenes in it ofc

    Actually it was my intention to have as much overlap between those as possible. I would prefer more cultists to more Pathfinders, and think something like "Pathfinder Lieutenant" is basically the only Pathfinder cohort I need. Plus Jorsal, that makes 8 cultists eventually. I'd want (and think it is most likely) for Xander to convert the people he works closely with, after all.

    Pathfinder Lodge:
    Xanderghul's Pathfinder Lodge is a building with two main floors, a loft, and a cellar. It is an old manor home probably owned by some wealthy merchant way back when. Xanderghul and Variska have spent a considerable amount of time refurbishing it, but it's difficult to get t he supplies needed to make it look pretty, so it's merely 'functional'.

    In the cellar are the sleeping arrangements, for reasons of safety. No demonic WMD will wipe out Xanderghul's Pathfinders in one swoop, no sir. It's divided into six rooms. Each room is simply appointed out of necessity and supply - it has the most comfortable bed they could scavenge, a dresser or desk or footlocker (each room has a different receptacle according to what was available) and a chair. It isn't assumed that the Pathfinders will be living there, but Xanderghul wanted there to be enough room to hold some people if they were. In between two sets of three rooms is a common room. Xanderghul has made sure to find some game material (there are dice, cards, a set of twenty questions famous figures, and a cribbage board). Also, the maps (old and new) that Ary could spare from the Citadel are pinned up around the common room, and sitting in the center is a wooden table draped with a cloth and set with six chairs.

    The ground floor is split into three larger rooms - a kitchen with a coal-burning oven for heating and for cooking, a dining room, and a library with all of the books Ary would let him take (and a few more than that) from Vhane's library, plus Arastrax's pilfered collection on anatomy and his three spellbooks. Xanderghul would add to this library if given the opportunity and would prioritize books on lost Sarkoris, demonic ecology, planar travel and almanacs for practical survival purposes (like, books on "is this edible?"). (The goal is to get that sweet library bonus on Knowledge (history, planes, geography), Survival and Heal.) There is also a small office with a desk, shelves, filing cabinets and a chair. Xanderghul intends to hire a receptionist or secretary and have them keep the Lodge up-to-date on paperwork.

    The second floor is for training, practicing, and meditation. Xanderghul knocked out all of the non-load-bearing walls on the second floor to make one big space, and removed any carpeting. The intent is to leave enough space that two people can spar and not worry about feeling constrained. That floor still needs some work, as Xanderghul is not great at construction, so some of the edges are a little bit rough.

    The top floor is intended to be converted into an observatory. Once it was just a loft, probably used by the merchant's child as a quirky bedroom, but Xanderghul wants to install a skylight that can be moved into the roof, and store celestial and astrological instruments and scholarly supplies up there. There is also roof access, so a person can climb on up to the roof to relax in solitude or to look off into the distance.

    Xanderghul has also converted one of the nearby buildings into a greenhouse, as he intends to either do himself or have somebody do for him some botany experiments regarding the effects of the taint and of Mother Heartwood on plant growth. Also, perhaps people who live at the Lodge might appreciate the ability to garden. The Lodge itself and its accompanying greenhouse are fenced-in. Xanderghul has also fenced in another derelict building next to them, just in case the Lodge needs a later expansion.


    Buffs | Char. Sheet |

    Retrained to VMC CoI.
    -Level 5 feat (bodyguard) became level Tier 2 feat (Bumping serene stride)
    -Level 5 feat is now Smite Chaos from VMC
    -Level 9 feat (Combat stamina) is now Shield the weak (VMC)
    -Retrained level of CoI to monk.
    ---No change to BAB
    ---No changes in skills
    ---+3 hp (1 from favored class bonus, 2 from change in HD).
    ---Will save decrease by .17 (0.33/monk level – 0.5/CoI level), doesn’t modify her current total
    ---Lose detect chaos
    ---Lose martial artist (no effect due to extra level in monk)
    ---Lose 1 smite attempt per day (but can now use ki).
    ---Gain Elusive target: At 5th level, as an immediate action, a flowing monk may spend 2 points from his ki pool to attempt a Reflex save opposed by an attacker’s attack roll to halve damage
    from that attack. If the attacker is flanking the monk, the flanking opponent who is not attacking becomes the target of the attack. Use the same attack roll, and if the attack hits the new target,
    that creatures takes half damage (or full damage if the attack is completely avoided). Any associated effects from the attack(such as bleed, poison, or spell effects) apply fully even if the
    attack deals only half damage.
    ---Gain Style Strike Defensive Spin: The monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. This bonus does not stack with itself. The monk must attack with a fist to use this style strike.

    Unchained Paladin and Cleric
    Skillfull maneuvers (trip + reposition and grapple???)
    +6 skill points (+1 acrobatics, +1 perception, +1 k. religion, +3 diplomacy).
    Picked channel energy as favor (will they be a feat called extra favors?)

    Retrain Mythic
    1 mythic feat (900) M. Guided hand -> dual path (trickster) (this frees up first level path ability)
    -----1st level path ability because legendary item
    1 mythic feat (never used before; 900) M. Improved trip -> M. Guided hand
    (So basically rearranging stuff to get legendary item)

    Oh, also
    -buy Threads of ब्राह्मण (mtwk Guisarme, 309 gp)
    -buy ring of serene contortions (1200gp)

    Also: fight against Shu Lien!!!!

    Legendary item description and montage coming.... and hopefully meditation. Oh, also, I just realized I had used stamina and combat reflexes wrongly.... I though I could always use two attacks.... so Eustoryax might have live :(


    WotR Global Buffs/Debuffs: ----

    We have a tie for Warden.

    Warden: Hrut Ingvarson (2 votes) = Jorsal (2 vote).

    I need Valaria and Ary to chime in to tiebreak.


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    WRONG ALIAS

    Add to goals:

    Build A’s School for Rifted Children, and get him and the kids here.

    Work with Ehren to start a Grove of trees around the circle for Kule to live in. Unicorns need forested area to dig their unicorn burrows in.


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    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Ary's vote is Hrut Primary, Jorsal Secondary, echoing Irabeth's suggestion.

    Re: Rifted Children: Just leave them in Xanderghul's mansion. They can become his X-people. GENDER INCLUSIVITY.

    Also, I think Ary will make efforts to support the majority of other people's projects. Except that anti-iomedae smear campaigns of some. :X YOU KNOW WHO YOU ARE.


    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

    Residence

    Using a variety of earth spells, Ehren will carefully hollow out a small burrow beneath Mother Heartwood. It will have a SEKRIT ENTRANCE that only opens if he asks her very nicely, though it's not particularly difficult to barge in on with the right magic. It is surprisingly tidy for a hole in the dirt, and has some simple, traditionally Kellid furnishings. It is probably not a place where he'd entertain many guests, though. It is here that he does most of his meditation, crafting, and sleeping, though he does often snooze in Mother Heart's branches when the weather permits.


    WotR Global Buffs/Debuffs: ----

    Ehren-Audit

    Looks like you've done all I've asked of you! And passed your audit!

    I added your purchases to the spreadsheet and sold the backpack.

    What spell are you tethering to the hallow at Mother Heartwood?


    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

    Hm, tethering a spell to hallow costs extra. I figure that we want some of them placed elsewhere.


    WotR Global Buffs/Debuffs: ----

    @Ehren - Okay!

    Ary - Added your stuff to the purchase log (but not Fenton's retraining cause you seem unsure). Audit looks good (but was simple)

    @Xanderghul - That description is awesome :)


    WotR Global Buffs/Debuffs: ----

    Hinagiku

    - Let me know when you're finished with the legendary item and have added it to your character sheet so that I can audit it.
    - Added your purchases to purchase log.


    WotR Global Buffs/Debuffs: ----

    Still Waiting on...

    Hinagiku: To finish legendary weapon and add it to her character tab.
    Isilme: To finalize her purchase list and update her character tabs (isilme and kule), and to describe her Rite of Travel
    Valaria: I need you to vote for either Hrut or Jorsal to tiebreak.

    --

    Ehren if you want to awaken Duke you need to roll for his stats.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Appearance Blurb update:
    Ary Bishop is a tall and lean half-elf with ashen toned skin. She now wears her dull red hair short, nearly shaved on the sides with a small crop on the top that hangs just barely to the top of her eyebrows and pointed ears, cut into a messy, uneven look. Her face is sharper angles that have softened with work and wear that house two chocolate colored eyes. The sharp, unfriendly portions of her face are cut through with charcoal-colored lips that tend towards either a friendly smirk or a neutral expression.

    From her neck down, every inch of her body is covered in clothing or armor. On her back is a crimson and white cloak, cinched to a pair of golden braided ropes at her right shoulder with a silver dragon scale, and her left with a medal of her knighthood. Between the golden cords is a black tabard, outlined in red with the golden sword of Iomedae at its center.

    Poking out from either side of this is Ary’s breatplate, shining silver, which is trimmed in gold and crimson, and backed by ebony toned leather. Attached to her left gauntlet is a crimson shield aparrently formed completely of a single gemstone, sleek and angular, such that the facets seem to catch and pool light. At the center of the shield is Iomedae’s holy symbol, with the sunburst facing forward in elegant curves that terminate in deadly golden spikes. The same gauntlet on that hand has all of the fingers free for full manipulation, and a ring adorns her left ring finger, while her right hand bears a raven motif along with the Pernigrais crest.

    From her left hip hangs a scabbard that houses a mangificent blade made of what appears to be pure gold and exceedingly stylized, with a blade-catching handguard in a sun motif, and a long, sweeping blade that tapers cleanly. The hilt is wrapped in red leather with red ribbon resting in the pommel.

    Attached to the braided cords in the back is a large, heavy-looking black bag. Attached to the bag are an assortment of weapons - a golden Lucerne hammer made from adamantine with a pennon dangling from it, depicting a lancer in a charge, a golden-stained mostly wooden longbow with a feathered motif etched carefully into the parts that are not loadbearing, and a circle of rope.

    On colder days, Ary wears a black fur cloak that hangs heavily on her shoulders and obfuscates her backpack and form still further. Her red leather belt bears several small pouches - black and white leather, each cinched or uncinched as demand dictates with gold buckles or cinched tight with drawstrings. Her legs are lightly armored, mostly involving more heavy and dark leathers that match the leathers worn beneath her breastplate, which tuck into simple, sturdy black boots with red laces.


    Buffs | Char. Sheet |

    I think I did everything (the item is in the spoiler underneath equipment)

    EDIT: note, with upgradable, the cost of the evil outsider bane ability should be cut in half.


    Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

    I will do a brief scene in spoilers for awakening Duke once I get home tonight; I hate to be a bother, but it's a bit too funny of a scenario to skip past. ;p

    ALSO, I will craft one last thing before I forget.

    Ehren will sell both of his healer's kits (for 50 gp total) and put that money towards crafting a healer's satchel. He can provide all of the requirements, so it is only 700 gp. I believe that pushes his expenditures to 5,000 gp total.

    And just another reminder that we can save money through crafting. :)


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Ah, my bad. Val will go with Ary's suggestion as well.


    WRONG ALIAS

    Isilme Retraining:

    Path of the Bound
    -3 HP
    Pact: Eldritch Wish

    Magus Casting
    4 0th level spells
    3 1st level spells per day
    Spellbook - (0th) All cantrips (1st) duelist's parry, feather fall, keep watch, mudball, shield, vanish

    Unchained Cleric
    Keeping Travel Domain, 8 favor max, 3 channel/day

    Feats
    Gain Desna's Fighting Style, lose Weapon Finesse


    WotR Global Buffs/Debuffs: ----

    Alright, current tallies:

    Spymaster Isilme (3 votes) > Lt. Eltringham (1 vote) = Duke (1 vote)
    Court Wizard: Aravashnial (3 votes) > Xanderghul (3 votes) (Ary tie-breaks, and chooses Aravashnial, as she voted for Xanderghul initially)
    Chief of Staff: Markus (consensus)
    Treasurer: Horgus (consensus)
    High Priest: Triumvirate (Pending Discussion in Gameplay)
    Warden: Hrut Ingvarson (4 votes) > Jorsal (2 votes)
    Chief Engineer: Aron (consensus)
    High Inquisitor: Urumwi Glabrant (2 votes) > Ailig (1 vote) = Sosiel (1 vote) Hinagiku (1 vote)
    New! Councillor?: (Pending Discussion in Gameplay)


    WotR Global Buffs/Debuffs: ----

    Hinagiku-Audit

    - Skillful maneuvers should also grant +2 to grapple and vs grapple.
    - Improved Grapple will offer +2 to Grapple!
    - Since getting improved grapple is no longer feat exhaustive for you, Aerial Assault will just use Grapple as it always did instead of Trip.
    - You can get the Extra Channel Feat to channel more, but there is no Extra Favors (the favors are balanced around the assumption they will be used a limited number of times per day)
    - During time-skips, you can assume you have maximum favor, as it can be stocked up on. When we have back-to-back adventuring days, you can assume you get 2 favor when you prepare cleric spells (through divine obedience and your rite of faith for knowledge). You will need to RP other options (preaching, holding services, converting others, or generally winning Irori's favor) to gain more per day.
    - You gave up Mythic Improved Trip, so your CMD is only 31 vs Trip. But because of Skillful maneuvers, you are also 31 vs Grapple and Reposition.
    - You can now use Redirection 5 times per day due to the new Monk Level
    - What is "SI 4/4" in your header referring to?

    I fixed the cost of your amulet in the spreadsheet, also.

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