DM Rich's Carrion Crown

Game Master Briccone

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NARRATOR Skirgaard GS Map / SS MAP/

I have everyone's rankings except for Niculaie. Once I get that (there is currently a tie for the 2nd choice!), I'll PM the choices to everyone.

I am on Discord, so if you send me an invite to Nic's server I can hop on that as well...


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Will be gone a short week (Sunday 18 to Sunday 25) for a well-needed vacation.


NARRATOR Skirgaard GS Map / SS MAP/

@Nic: Are you still here? I am waiting for your rankings so I can invite our new players to the game...


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Glad to be here!


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Thank you for the invitation. Glad to join in. Maybe this time I will finish this AP.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

@GM - can you clean up the Players and PCs lists for the game please?


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

Thanks for having me along as well!


NARRATOR Skirgaard GS Map / SS MAP/

Ok! We got our recruits, let's do this!

So when we last left our intrepid adventurers, they were exploring the Order of the Indomitable Sea - the local temple because the mayor thinks it has something to do with the local disappearances.

The party so far has taken out some acolytes, but have yet to find the temple's secrets.

So...how do you want to do this? Should we RP the old PC's exiting and the new PC's entering, or should we handwave and continue on in the temple?

I am good either way so it is up to you all...


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

If we hand wave, is there any knowledge we need to be useful and alert for the right things? I know zilch about this AP, so I don’t want to be making social mistakes, or missing obvious clues, etc.


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

I'm fine with either option - I would prefer we RP things out, but considering the party was already inside the temple, I can see how it might be a bit harder to manage, and handwaving it all would let us get back on track more quickly.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

How about handwaving that we split the party before the current group entered the temple--the three new PCs were following another lead that didn't pan out, and have rejoined Pontia and Vivian.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6
Pontia Canario wrote:
How about handwaving that we split the party before the current group entered the temple--the three new PCs were following another lead that didn't pan out, and have rejoined Pontia and Vivian.

That works for me.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Are there any "plot important" items/MacGuffins that previous PCs had when they left?


NARRATOR Skirgaard GS Map / SS MAP/

OK so what I am hearing is that the former PC's have departed before entering the temple and everything done to this point has been with everyone? Works for me.

So basically from the start of this AP (which is where I came in), here is the story so far:

On the trail of the Dark Riders from Feldgrau, the PCs arrive in the town of Thrushmoor. After dealing with a Whispering Way assassin left behind to halt any pursuit, the PCs track one of the riders to the tiny fishing village of Illmarsh. The rider has left few clues in Illmarsh, but a meeting with the town’s mayor sends the PCs to Illmarsh’s temple, the Hall of the Recondite Order of the Indomitable Sea, in search of missing villagers. Exploring the temple, the PCs begin to glean some hints of the dark secrets hidden behind Illmarsh’s innocent facade.

Sabola wrote:
Are there any "plot important" items/MacGuffins that previous PCs had when they left?

Not that I am aware of. Nothing they got from me anyways.

Sound good? Any questions?


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6

No questions.

Good to go here.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

We got the Seasage effigy, a little statue linked to that town's temple, if my memory serves well, but we have no idea of the nature of the link ,the eventual powers of the statuette, or what its importance and symbolism might be..

The statuette was previously stolen in a museum in Lepidstadt

a few infos


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Roger! I'm to keep my eyes peeled for a green statuette!


NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be leaving to visit family for two weeks. I hope to still post, but I can't make any promises.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Well bot you as necessary.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6

DM RichD:
Can you let us know what happened on the submarine trip and anything relevant there? I am assuming that already happened.


NARRATOR Skirgaard GS Map / SS MAP/

@Sonny: That hasn't happened yet. The other group basically came to town did some scouting, saw the mayor and here you all are.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6
DM RichD wrote:
@Sonny: That hasn't happened yet. The other group basically came to town did some scouting, saw the mayor and here you all are.

Ok, then I take it all back. Sorry, the dangers of having played this ap before. I'll go be quiet in the corner now.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I thought I'd posted here about my own travels this past week--I was on a business trip Sunday-Wednesday, and didn't get back until quite late. I'm still catching up on things, but should be able to review the plethora of posts that have come in soon.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Is where we are now the Manor they are referring to?


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

No, it's supposed to be a place outside of town where the rider Vivian and Pontia were chasing was supposed to meet with one of the cult's victims (the merchant with the note detailing the meeting on his pocket).


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 60/66 | F +10 R +7 W +12 | Init +2 | Perc +6

I wasn't certain whether to do this in character or not. I am a bit confused about Selene's healing. Unless I have missed something dhampir are healed by negative energy and harmed by positive. But it looks like you are using your LoH to heal yourself. I prepped to heal you with inflect spells and wand. Do you not need this?


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

Feel free to bring it up in game! As for the mechanical explanation, I took the Life-Dominant Soul feat, which lets me heal from both positive and negative channeled energy, but at half effectiveness, to not make Lay on Hands useless on myself. And the Injured mercy adds Fast Healing on top of that to help a bit more.

I'm unsure how the feat affects Cure and Inflict spells, though.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

To my fellow Pathfinders, adventurers, and companions in storytelling,

On this Thanksgiving Day, I want to take a moment to wish all my fellow countrymen and gaming friends a wonderful holiday. Whether your celebrations are grand feasts with family and friends or quiet moments of reflection and gratitude, may your day be filled with joy, warmth, and, of course, delicious food.

I am thankful for this shared journey of imagination, camaraderie, and the epic tales we create together. Here’s to more adventures, victories, and memorable moments to come!

Happy Thanksgiving!


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Has the game died?? Hope not!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Right! I just got here!


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

Same here, hoping it's just the holiday season slowing things down.


NARRATOR Skirgaard GS Map / SS MAP/

Sorry work and the holidays have kept me hopping! I hope to have a post up tonight or tomorrow...


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Fellow gamers, we're going out of town for a week, I should be back and able to post next Saturday!


NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be visiting family for two weeks. I hope to keep up with my posting but can't promise anything.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Travel safe. We'll bot you as needed!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Ok Heroes, I head out to Scouts BSA Summer Camp tomorrow morning for a week. Wish me luck with that endeavor.

Following that, it is family reunion at a State Park for the next week.

If I pop in to the game, it will be quick, and not very substantial, so press on, and keep things moving.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I'll be traveling for most of the next three weeks, and will likely only be able to post from my phone.


NARRATOR Skirgaard GS Map / SS MAP/

Here are the Insanity rules. Let me know if you all would be interested in this or not...

Insanity and the PCs

No self-respecting Lovecraft story or pastiche would be complete without horror-induced insanity, and Wake of the Watcher is no exception. Chaosium’s Call of Cthulhu game uses a Sanity mechanic to track madness, and if you’d like to replicate this experience during this adventure, you may use the following as optional rules.

By this point in their adventuring careers, the PCs should be used to seeing such things as ghosts, ghouls, werewolves, and other monsters, but the horrors of the Dark Tapestry and beyond are another thing entirely. Beginning in this section of the adventure, the PCs run across things that can have a profound and unfortunate effect upon their mental health.

Each PC begins this adventure with a number of Sanity points equal to her character level, adjusted by her Wisdom modifier. Each time the PCs witness a mind-shattering horror (as described in certain encounters), they must each make DC 15 Will saves. A failed save results in the loss of a variable number of Sanity points, as outlined in the encounter description. Once a PC’s Sanity point total reaches 0, that individual is afflicted by one of the forms of insanity found on page 250 of the Pathfinder RPG GameMastery Guide. (If you do not have access to that book, the PC is affected as per the insanity spell). Such insanity can only be cured with greater restoration, heal, limited wish, miracle, or wish, or as described under each individual form of insanity’s entry, which also restores a PC’s Sanity points to full.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I’m a latecomer to this game. I wasn’t even tracking this is supposed to be Lovecraftian.

With that said, I love me some H.P. I’m game if the others are.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

This particular segment of the AP is Lovecraftian; the others have had their own themes (haunted house in Part 1, Frankenstein in Part 2, werewolves in Part 3, and AIUI Part 5 has vampires).


NARRATOR Skirgaard GS Map / SS MAP/

This Saturday I will be away visiting family for two weeks.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

We’ll bot you!


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

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