Selene Iluzr
Dhampir
Paladin (
Undead Scourge) 9;
Lawful Good Medium Humanoid(Dhampir)
Init: +3 Senses: Darkvision, Perception +9
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DEFENSE
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AC 25, touch 11, flat-footed 24
hp 76 (10+1 con +1 fcb, 6+1+1 x8)
Fort +14, Ref +11, Will +13
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OFFENSE
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Speed 20 ft.
Melee
+1 Scimitar +15/+10 (1d6+6, 18-20)
Ranged
+1 Adaptive Composite longbow +11/+6 (1d8+6 /x3),
Spells Prepared (CL 8; (4/2/0/0) Concentration+12)
2nd- Mirror Image x2
1st- Divine Favor, Liberating Command, Protection from Evil, open
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STATISTICS
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Str 20, Dex 12, Con 12, Int 13, Wis 10, Cha 20
Base Atk +9; CMB +14; CMD 25
Feats Greater Mercy; Life-Dominant Soul; Power Attack; Extra Mercy: Restorative; Unsanctioned Knowledge (Inflict Light Wounds, Mirror Image, Good Hope, Freedom of Movement); Armor Proficiency (Light, Medium, Heavy), Shield Proficiency, Weapon Proficiency (Simple, Martial)
Spell-Like Abilities Command (CL 9, DC 16) 1/day, Charm Person (CL 9, DC 16)
Traits Magic Knack, Chance Savior
SQ Aura of Courage; Aura of Good; Aura of Life; Channel Energy (Paladin) +5d6; Code of Conduct; Detect Evil; Divine Bond; Divine Grace; Divine Health; Lay On Hands; Smite Evil;
Mercies: Enfeebled; Injured; Sickened; Restorative
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Skills (3 per level - 30 ranks)
Diplomacy +15 (7 rank, 3 class, 5 cha);
Heal +4 (1 rank, 3 class);
Knowledge (arcana) +2 (1 rank, 1 int);
Knowledge (dungeoneering) +2 (1 rank, 1 int);
Knowledge (local) +2 (1 rank, 1 int);
Knowledge (nature) +2 (1 rank, 1 int);
Knowledge (planes) +2 (1 rank, 1 int);
Knowledge (Religion) +10 (6 rank, 3 class,1 int);
Perception +9 (9 rank);
Sense Motive +4 (1 rank, 3 class);
Equipment
Money Spent:
Armor: +2 Full-Plate, +1 Buckler
Items: 3x Wand of Inflict Light Wounds; Amulet of natural armor +1; Belt of giant strength +2; Cloak of resistance +2; Headband of alluring charisma +4; Saliharion;
Racial Options
Subrace
Moroi-Born (Svetocher)
These dhampirs are blessed with unnatural grace, beauty, and charm, and they often feel most at home among a region's aristocracy.
Alternate Ability Modifiers: +2 Strength, +2 Charisma, –2 Constitution.
Alternate Skill Modifiers: Diplomacy, Knowledge (nobility).
Alternate Spell-Like Ability: Obscuring mist.
Alternate Weakness: Svetochers take a –1 penalty on saves against effects that deal positive energy damage.
Vampire Hunter
Some dhampirs bear a deep hatred for their undead progenitors and their kin that can never be fully quenched. They gain a +1 bonus on attack rolls against vampires. This racial trait replaces manipulative.
Heir to Undying Nobility
Descended from undead nobility, perhaps from Geb, Nidal, or Ustalav, some dhampirs inherit a bit of their ancestors’ ability to control living beings. They can use command and charm person each once per day. This racial trait replaces the spell-like ability racial trait.