Mage Slayer

Sabola's page

560 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Sabola

Race

Half Orc

Classes/Levels

Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Gender

Male

Size

Medium

Age

22

Alignment

Neutral Good

Deity

Desna

Strength 10
Dexterity 22
Constitution 14
Intelligence 14
Wisdom 13
Charisma 10

About Sabola

Sabola 9:

Sabola
Male half-orc ranger 6/unchained rogue (knife master) 3 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NG Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 25, touch 16, flat-footed 20 (+8 armor, +1 deflection, +5 Dex, +1 natural)
hp 79 (9 HD; 3d8+6d10+24)
Fort +8, Ref +14, Will +4
Defensive Abilities blade sense +1, evasion, orc ferocity
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Offense
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Speed 30 ft.
Melee +1 human-bane dagger +11/+6 (1d4+11/17-20 plus 2d6 vs. Human and 3d8 sneak attack) or
. . +1 undead-bane dagger +11/+6 (1d4+14/17-20 plus 2d6 vs. Undead and 3d8 sneak attack) or
. . dagger +12/+7 (1d4+13/17-20 plus 3d8 sneak attack) or
. . dagger +12/+7 (1d4+13/17-20 plus 3d8 sneak attack)
Ranged mwk orc hornbow +15/+10 (2d6/×3 plus 3d4 sneak attack)
Special Attacks combat style (two-weapon combat), favored enemies (humans +2, undead +4), sneak attack (unchained) +3d4 (+3d8 with dagger)
Ranger Spells Prepared (CL 3rd; concentration +4)
. . 1st—carrion compass (DC 12), keep watch
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Statistics
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Str 10, Dex 22, Con 14, Int 14, Wis 13, Cha 10
Base Atk +8; CMB +5; CMD 25
Feats Accomplished Sneak Attacker, Double Slice, Endurance, Improved Critical (dagger), Improved Two-weapon Fighting, Piranha Strike, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits chance savior, river rat (marsh or river)
Skills Acrobatics +22, Appraise +6, Bluff +4, Climb +4, Disable Device +11, Disguise +4, Escape Artist +17, Handle Animal +4, Heal +5, Intimidate +2, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +14, Perception +13, Profession (fisherman) +5, Ride +9, Sense Motive +5, Sleight of Hand +9 (+10 to conceal a light blade), Stealth +22, Survival +13, Swim +4, Use Magic Device +12; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc, Varisian
SQ favored terrain (forest +2), hidden blade, hunter's bond (companions), orc blood, rogue talent (bleeding attack +3), track +3, wild empathy +6
Combat Gear wand of cure light wounds; Other Gear +2 mithral agile breastplate[APG], +1 human-bane dagger, +1 undead-bane dagger, arrows (40), dagger, dagger, mwk orc hornbow, amulet of natural armor +1, belt of incredible dexterity +2, boots of elvenkind, cloak of elvenkind, handy haversack, headband of vast intelligence +2, ring of protection +1, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, 695 gp, 5 sp
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Special Abilities
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Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Hunter's Bond (Companions) (1 round) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Sneak Attack (Unchained) +3d4/+3d8 +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Background:

A native of a small fishing village in Western Ustalav, Sabola grew up in a fisher family along the Vistear River and Lake Lias. Following his birth, no man in the village would ever wed his mother, so she raised Sabola under the roof of his grandsire.

When he was 17 years old, a small orc raiding party attacked the village. His mother was able to identify one of the raiders as being his father. Furious that the orc would have violated his gentle mother, Sabola snuck up and struck him dead. It was only after he told his mother what he had done, that she confessed that the stories he knew of his father having raped her in a raid were false. Instead, she had been infatuated with him, and Sabola was the product of a consensual relationship. Sabola was now the murderer of his own father. He left the village, determined to make it on his own, and never return. Shortly after, he came to Caliphas, after having hired out on various boats along the way. It was there that he stopped a group of ruffians from attacking Professor Lorimor. He has since been working as a forester. Hunting, conservation, etc.

Personality:

While generally an upbeat individual, Sabola is not happy go lucky, and will sometimes brood a bit over the sins of his past. He is a soul seeking a bit of redemption. During his years as an orphaned river rat, he may have broken a few laws.

Skill Shortcuts:

[dice=Acrobatics]1d20+22[/dice]
[dice=Appraise]1d20+6[/dice]
[dice=Bluff]1d20+4[/dice] +2 vs Humans, +4 vs Undead
[dice=Climb]1d20+4[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Disable Device]1d20+11[/dice]
[dice=Disguise]1d20+4[/dice]
[dice=Escape Artist]1d20+17[/dice]
[dice=Fly]1d20+5[/dice]
[dice=Handle Animal]1d20+4[/dice]
[dice=Heal]1d20+5[/dice]
[dice=Intimidate]1d20+2[/dice]
[dice=Knowledge (dungeoneering)]1d20+6[/dice]
[dice=Knowledge (geography)]1d20+6[/dice] +2 in Forests
[dice=Knowledge (local)]1d20+6[/dice]
[dice=Knowledge (nature)]1d20+14[/dice]
[dice=Perception]1d20+13[/dice] +2 in Forests
[dice=Profession (fisherman)]1d20+5[/dice]
[dice=Ride]1d20+9[/dice]
[dice=Sense Motive]1d20+5[/dice] +2 vs Humans, +4 vs Undead
[dice=Sleight of Hand]1d20+9[/dice] +2 vs Humans, +4 vs Undead
[dice=Stealth]1d20+22[/dice] +2 in Forests
[dice=Survival]1d20+13[/dice] +2 in Forests
[dice=Swim]1d20+4[/dice] +4 vs exhaustion damage
[dice=Use Magic Device]1d20+12[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+8[/dice] +2 in Forests

Flank Attack (FA): +2/+3d8
Sneak Attack (SA): +3d8
Vs Undead (VU): +4
Vs Humans (VH): +2
Undead Bane (UB): +2/+2+2d6
Human Bane (HB): +2/+2+2d6
Piranha Strike (PS):-3/+6

Full Attack (DW/PS)

[dice=+1 Dagger DW/PS Hit]1d20+11[/dice]
[dice=+1 Dagger DW/PS Damage]1d4+14[/dice]

[dice=+1 Dagger DW/PS Hit]1d20+11-5[/dice]
[dice=+1 Dagger DW/PS Damage]1d4+14[/dice]

[dice=+1 Dagger DW/PS Hit]1d20+11[/dice]
[dice=+1 Dagger DW/PS Damage]1d4+11[/dice]

[dice=+1 Dagger DW/PS Hit]1d20+11-5[/dice]
[dice=+1 Dagger DW/PS Damage]1d4+11[/dice]

Full Attack (DW/PS/FA/VU/UB)

[dice=+1 Dagger DW/PS/FA/VU/UB Hit]1d20+11+2+4+2[/dice]
[dice=+1 Dagger DW/PS/FA/VU/UB Damage]1d4+14+3d8+4+2+2d6[/dice]

[dice=+1 Dagger DW/PS/FA/VU/UB Hit]1d20+11+2+4+2-5[/dice]
[dice=+1 Dagger DW/PS/FA/VU/UB Damage]1d4+14+3d8+4+2+2d6[/dice]

[dice=+1 Dagger DW/PS/FA/VU Hit]1d20+11+2+4[/dice]
[dice=+1 Dagger DW/PS/FA/VU Damage]1d4+11+3d8+4[/dice]

[dice=+1 Dagger DW/PS/FA/VU Hit]1d20+11-5[/dice]
[dice=+1 Dagger DW/PS/FA/VU Damage]1d4+11+3d8+4[/dice]

Saving Throw Shortcuts:

[dice=Fortitude]1d20+8[/dice] +4 vs hot/cold/suffocation
[dice=Reflex]1d20+14[/dice]
[dice=Will]1d20+4[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+0[/dice]
[dice=Dexterity]1d20+6[/dice]
[dice=Constitution]1d20+2[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+1[/dice]
[dice=Charisma]1d20+0[/dice]