| Pontia Canario |
The paladin calls on Sarenrae's power to strike down the foul abomination. She closes with it, her scimitar flashing as she buries it in the creature's body!
Smite evil, close, strike.
Scimitar power attack, including smite: 1d20 + 15 - 3 + 5 ⇒ (20) + 15 - 3 + 5 = 37
Confirm, even though it probably is immune: 1d20 + 17 ⇒ (11) + 17 = 28
Base damage, including smite: 1d6 + 6 + 6 + 9 ⇒ (6) + 6 + 6 + 9 = 27
Crit damage, if applicable: 1d6 + 21 ⇒ (4) + 21 = 25
Due to the smite, her current AC against the spawn is 30, Touch AC 16.
| DM RichD |
Round 2
Selene, calling on power from her deity, delivers a devastating attack!
Round 3
Sonny Wright 22 (66/66)
Sabola 18 (79/79)
Vivian Deberth 18 (66/66)
Albor Voltiaro (Spawn) 18 (63/115)WOUNDED
Pontia Canario 13 (46/46)
Selene Iluzr 5 (76/76)
Up Next: Sonny (outside the room), Sabola & Vivian.
| Sabola |
Sabola keeps on the enemy...
Flanking, vs a human opponent.
+1 Human Bane Dagger DW/PS Hit: 1d20 + 11 + 2 + 2 + 2 ⇒ (15) + 11 + 2 + 2 + 2 = 32
+1 Dagger DW/PS Damage: 1d4 + 14 + 2 + 2d6 + 2 + 3d8 ⇒ (3) + 14 + 2 + (3, 5) + 2 + (6, 4, 6) = 45
+1 Dagger DW/PS Hit: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
+1 Dagger DW/PS Damage: 1d4 + 14 + 2 + 3d8 ⇒ (2) + 14 + 2 + (2, 3, 1) = 24
+1 Human Bane Dagger DW/PS Hit: 1d20 + 11 - 5 + 2 + 2 + 2 ⇒ (5) + 11 - 5 + 2 + 2 + 2 = 17
+1 Dagger DW/PS Damage: 1d4 + 11 + 2 + 2d6 + 2 + 3d8 ⇒ (1) + 11 + 2 + (6, 1) + 2 + (8, 4, 1) = 36
+1 Dagger DW/PS Hit: 1d20 + 11 - 5 + 2 + 2 ⇒ (3) + 11 - 5 + 2 + 2 = 13
+1 Dagger DW/PS Damage: 1d4 + 11 + 2 + 3d8 ⇒ (1) + 11 + 2 + (4, 4, 4) = 26
Those low rolls will be the death of us!
| Pontia Canario |
That raises a question, which Sabola can probably answer if he hit at all: is this thing still human? The way it was described, the spawn was living inside of the vicar and popped out after the vicar died.
| Pontia Canario |
I was assuming it's an abomination or evil outsider; if it's undead it takes 5 more points of damage from the smite (10 if susceptible to critical hits). Are your weapons also undead bane, though?
| Vivian Deberth |
flanking attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
dmg, SA: 1d8 + 2 + 3d6 ⇒ (3) + 2 + (3, 5, 6) = 19
Keen+1 longsword so possible Crit 17-20
crit?: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
dmg: 1d8 + 2 ⇒ (3) + 2 = 5
2d attack, flank: 1d20 + 7 + 2 - 5 ⇒ (15) + 7 + 2 - 5 = 19
dmg: 1d8 + 2 ⇒ (7) + 2 = 9
| DM RichD |
The Spawning Canker is not undead, it is an aberration. It sounds like it moves the undead body like a 'puppet master'. Also, as an aberration, it wouldn't be human.
Only one of Sabola's attacks hit, but Vivian slices and dices and the aberration drops!
Out of Round Mode.
| DM RichD |
On Albor Voltiaro
wand of cure light wounds (13 charges)
masterwork chainmail
trident of warning
masterwork silver dagger
cloak of resistance +1
ring of force shield
goldthreaded chasuble (worth 75 gp)
key to sea chest in area E7
fishgold medallion resembling a cross between an eel, a fish, and an octopus (key to the phase door in area F3)
fishgold ceremonial tiara (worth 450 gp)
fishgold unholy symbol of Dagon (worth 50 gp)
13 gp
In The Room
The painting of the Conqueror is in excellent shape and could fetch 500 gp in an art shop in Caliphas or some other urban population center.
The pipe rack on the wall holds three pipes:
One of meerschaum carved in the shape of a whaling vessel.
One of scrimshaw carved into an unidentifiable mass of hair, seaweed, or tentacles.
And one carved from soapstone in the form of a bizarre fishfrog woman.
Each pipe is worth 60 gp.
| Pontia Canario |
Knowledge (Dungeoneering) check: 1d20 + 18 ⇒ (13) + 18 = 31
Knowledge (Nature) check: 1d20 + 12 ⇒ (10) + 12 = 22
Pontia studies the two unidentified pipes, eyes wide with recognition. "The craftsmanship is marvelous, but the subject matter...I can't see it appealing to anyone we'd want to associate with. That one--" She points at the fish-frog woman. "--looks like a female skum, more properly called ulat-kini. But female ulat-kini don't exist. The race is derived from humans and the males, er. mate with human females to reproduce. As for the other pipe, it's a representation of a dark young of the Old One we've seen references to all over this place. Well, that painting is worth something at least. Let me pack everything up."
The wizard carefully rolls up the painting and puts it into her pack. It's a handy haversack, so there should be room for all of the cash loot.
| Sabola |
As interesting as some of those items are, only the dagger is really of use to me. I have a CLW wand. The ring would mean I can't dual wield. Modules don't give silver items, unless something that needs to be attacked with them is incoming.
| DM RichD |
F15. Upper Hall
A series of portraits hang along the curving inner wall of this
dim hallway. The paintings along the curving wall depict eight Undiomede lords of Illmarsh. Though all of the portraits are darkened and faded with age and mildew, their subjects are still visible—sinister, dark-featured men with hard eyes and pinched faces, all bearing a distinct family resemblance. Each portrait bears a small brass nameplate. Farthest west is a man in sea captain’s garb holding a spyglass in one hand and a partially rolled parchment scroll in the other. The brass plate bears the name “Cassius Undiomede, Pactforger”. The final portrait at the eastern end shows a bitter-looking older man with the same pinched face but a receding hairline. He sits in a wheeled chair and has a decorative blanket lying across his legs. Standing behind him in a position to push the chair for him is a young man with the same features, though without the bitterness. The nameplate reads, “Claudius Undiomede and son, Manus.”
****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
IN PROGRESS
F15. Upper Hall
| Vivian Deberth |
I guess it was not really easy to be born and raised in this family...Now I regret all the stuff I've done that irked my mom. Sort of. Some of it was too fun to really regret it. But I could do with a mom's hug for sure.
appraise: 1d20 + 6 ⇒ (14) + 6 = 20
Vivian tries to find out how old the last painting is.
| DM RichD |
@Vivian: You think the painting is between 50 and 70 years old.
@Pontia]The are no magical auras in the room.
F16. Library
Portions of the ceiling and floor of this chamber have collapsed, as well as part of the eastern wall. The remnants of the wooden floor sag alarmingly. Bookshelves that still hold the moldering remains of their paper and parchment contents stand drunkenly along the walls. Two ghostly figures wander this room. Upon seeing you all enter, they attack!
Pontia Canario: 1d20 + 7 ⇒ (10) + 7 = 17
Sabola: 1d20 + 8 ⇒ (7) + 8 = 15
Selene Iluzr: 1d20 + 3 ⇒ (8) + 3 = 11
Sonny Wright: 1d20 + 2 ⇒ (18) + 2 = 20
Vivian Deberth: 1d20 + 6 ⇒ (10) + 6 = 16
Spectre 1: 1d20 + 7 ⇒ (19) + 7 = 26
Spectre 2: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative Order/HP
Spectre 1 26 (52/52)
Sonny Wright 20 (66/66)
Pontia Canario 17 (46/46)
Vivian Deberth 16 (66/66)
Sabola 15 (79/79)
Spectre 2 14 (52/52)
Selene Iluzr 11 (76/76)
?: 1d4 ⇒ 3
The 1st spectre will fly down and attack Sonny!
Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 ⇒ 6
@Sonny: Fort Save DC16 or 2 negative levels.
Up Next: Everyone!
****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall
IN PROGRESS
F16. Library
| Vivian Deberth |
Know Local: 1d20 + 7 ⇒ (5) + 7 = 12
Know religion, Monster Lore: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Some undeads, of course...Beware! They can easily touch you, even if you are armored!
| Sonny Wright |
Sonny feels the negative energy of the undead tear at his soul but resists it's attempt to steal more of his life force.
He then steps back and unleashes a wave of holy energy to hurt the foul undead.
Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24
Kn: Religion: 1d20 + 13 ⇒ (6) + 13 = 19
Positive Energy Channel Damage DC: 21: 7d6 + 9 + 4 + 1 ⇒ (6, 1, 4, 1, 2, 5, 6) + 9 + 4 + 1 = 39 47
1s Rerolls: 2d6 ⇒ (4, 6) = 10
| Sabola |
Knowledge (local): 1d20 + 6 ⇒ (7) + 6 = 13
Sabola will move around to get into flanking position on the shadow that hit Sonny.
+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 ⇒ (17) + 13 + 4 + 2 + 2 = 38
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 + 3d8 ⇒ (4) + 14 + 4 + 2 + (4, 6) + (7, 1, 5) = 47
That's with the Undead Bane Dagger
| Sabola |
Sabola keeps up his flanking, and continues his assault...
+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 ⇒ (3) + 13 + 4 + 2 + 2 = 24
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 ⇒ (2) + 14 + 4 + 2 + (2, 4) = 28
+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 - 5 ⇒ (2) + 13 + 4 + 2 + 2 - 5 = 18
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 ⇒ (4) + 14 + 4 + 2 + (3, 6) = 33
That's with the Undead Bane Dagger
+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 ⇒ (8) + 13 + 4 + 2 = 27
+1 Dagger PS Damage: 1d4 + 14 + 4 ⇒ (2) + 14 + 4 = 20
+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 - 5 ⇒ (15) + 13 + 4 + 2 - 5 = 29
+1 Dagger PS Damage: 1d4 + 14 + 4 ⇒ (2) + 14 + 4 = 20
That's with the non-undead bane dagger.